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- // defines the PC chips (mission objective in level 5)
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_PC_CHIPS_GSH
- #define INCLUDED_PC_CHIPS_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
-
- shape Shp_PC_Chip_A
- {
- file "objects\pc chip a.RIF"
- name "pc chip a"
- }
-
- shape Shp_PC_Chip_B
- {
- file "objects\pc chip b.RIF"
- name "pc chip b"
- }
-
- shape Shp_PC_Chip_C
- {
- file "objects\pc chip c.RIF"
- name "pc chip c"
- }
-
- character Chr_PC_Chip : Chr_Default
- {
- turning speed 0 // this is in revolutions per second
- walking speed 0 // this is in animation cycles per second
- weapon none
- strength 1 // initial strength points
- aim 0
- aggression 0.6 // 6 = PC chip pickup
- }
-
- role Rol_PC_Chip_A : Rol_DefaultRobot
- {
- shape Shp_PC_Chip_A
-
- character Chr_PC_Chip
-
- identifier "pc_chip"
-
- destructibility Des_Explode
-
- ai pickup
- }
-
- role Rol_PC_Chip_B : Rol_DefaultRobot
- {
- shape Shp_PC_Chip_B
-
- character Chr_PC_Chip
-
- identifier "pc_chip"
-
- destructibility Des_Explode
-
- ai pickup
- }
-
- role Rol_PC_Chip_C : Rol_DefaultRobot
- {
- shape Shp_PC_Chip_C
-
- character Chr_PC_Chip
-
- identifier "pc_chip"
-
- destructibility Des_Explode
-
- ai pickup
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_PC_CHIPS_GSH
-