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- // defines molten metal light (in S3 level specifically or levels with lava etc.)
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_MOLTENLIGHT_GSH
- #define INCLUDED_MOLTENLIGHT_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- light Lit_Moltenlight
- {
- red 7
- green 2
- blue 0
- specular red 1
- specular green 0.25
- specular blue 0
- range 10
- }
-
- role Rol_Moltenlight : Rol_PlacedObject
- {
- light Lit_Moltenlight
- identifier "moltenlight"
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_MOLTENLIGHT_GSH