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- // defines Hark robot
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- #ifndef INCLUDED_HARK_GSH
- #define INCLUDED_HARK_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
-
- hierarchy Hcy_Hark
- {
- file "units\hark mkii.RIF"
- name "hark mkii"
- hotspot "dum flash"
- }
-
- hierarchy Hcy_HarkCustomize
- {
- file "units\wephark.RIF"
- name "wepslix"
- }
-
- hierarchy Hcy_HarkShadow
- {
- file "units\hark_shadow.RIF"
- name "hark_shadow"
- }
-
- character Chr_Hark : Chr_DefaultGoodie
- {
- turning speed 1.4 // this is in revolutions per second
- walking speed 1 // this is in animation cycles per second
- strength 100 // initial strength points
- aim 1 // how many degrees off target he can be at most
- sight angle 89 // in degrees
- sight range 18 // in metres
- hearing range 19 // in metres
- aggression 0.5 // from 0 to 1
- customization hierarchy Hcy_HarkCustomize
- shadow hierarchy Hcy_HarkShadow
- radius 0.5
- description hark description
- status window u 339
- status window v 337
- gun yaw angle 180
- }
-
- role Rol_Hark : Rol_DefaultRobot
- {
- shape Hcy_Hark
- character Chr_Hark
- identifier "HARK"
- armour 1
- destructibility Des_Explode
- ai bot
- // sever point "upper arm left,upper arm right,neck"
- limit 2
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_HARK_GSH