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- // defines Corkscrew
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_CORKSCREW_C_GSH
- #define INCLUDED_CORKSCREW_C_GSH
-
- #include "defaults.gsh"
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- hierarchy Hcy_Corkscrew_C
- {
- file "objects\Corkscrew C.RIF"
- name "Corkscrew C"
- }
-
- character Chr_Corkscrew_C : Chr_DefaultBaddie
- {
- turning speed 0.25
- walking speed 0 // doesn't move
- strength 1000 // to be indestructible, at least in the S3 level
- aim 0 // spot on!
- sight angle 90 // in degrees
- sight range 15 // in metres
- hearing range 22 // in metres
- aggression 1 // from 0 to 1
- gun yaw angle 0 // in degrees
- elevation angle 0 // in degrees
- can turn no // can only use gun yaw
- }
-
- role Rol_Corkscrew_C : Rol_DefaultRobot
- {
- shape Hcy_Corkscrew_C
- character Chr_Corkscrew_C
- identifier "Corkscrew_C"
- ai reserved
- armour 100
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_CORKSCREW_C_GSH
-