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- // defines the body slot pickups
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- #ifndef INCLUDED_BODY_SLOT_PICKUPS_GSH
- #define INCLUDED_BODY_SLOT_PICKUPS_GSH
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- #include "defaults.gsh"
-
- shape Shp_Lock_Decoder_Pickup
- {
- file "objects\lock decoder a.RIF"
- name "lock decoder a"
- }
-
- shape Shp_Beacon_Tracker_Pickup
- {
- file "objects\beacon tracker.RIF"
- name "beacon tracker"
- }
-
- shape Shp_Terrain_Scanner_Pickup
- {
- file "objects\terrain scanner pickup.RIF"
- name "terrain scanner pickup"
- }
-
- shape Shp_Hologram_Generator_Pickup
- {
- file "objects\hologram generator pickup.RIF"
- name "hologram generator pickup"
- }
-
- shape Shp_Audio_Cloak_Pickup
- {
- file "objects\audio cloak pickup.RIF"
- name "audio cloak pickup"
- }
-
- shape Shp_Sight_Pickup
- {
- file "objects\sight pickup a.RIF"
- name "sight pickup a"
- }
-
- shape Shp_SightPlus_Pickup
- {
- file "objects\sight plus pickup.RIF"
- name "sight plus pickup"
- }
-
- character Chr_Lock_Decoder_Pickup : Chr_Default
- {
- turning speed 0 // unused at present
- walking speed 0
- weapon lock decoder
- strength 10 // initial strength points
- aim 0
- aggression 0.71 // 7 = body slot pickup
- size 6
- }
-
- character Chr_Beacon_Tracker_Pickup : Chr_Default
- {
- turning speed 0 // unused at present
- walking speed 0
- weapon beacon tracker
- strength 10 // initial strength points
- aim 0
- aggression 0.71 // 7 = body slot pickup
- size 6
- }
-
- character Chr_Terrain_Scanner_Pickup : Chr_Default
- {
- turning speed 0 // unused at present
- walking speed 1 // 1 = no radar
- weapon terrain scanner
- strength 10 // initial strength points
- aim 0
- aggression 0.71 // 7 = body slot pickup
- size 6
- }
-
- character Chr_Terrain_Scanner_With_Radar_Pickup : Chr_Default
- {
- turning speed 0 // unused at present
- walking speed 0 // 0 = with radar
- weapon terrain scanner
- strength 10 // initial strength points
- aim 0
- aggression 0.71 // 7 = body slot pickup
- size 6
- }
-
- character Chr_Hologram_Generator_Pickup : Chr_Default
- {
- turning speed 0 // unused at present
- walking speed 0
- weapon hologram generator
- strength 10 // initial strength points
- aim 0
- aggression 0.71 // 7 = body slot pickup
- size 6
- }
-
- character Chr_Audio_Cloak_Pickup : Chr_Default
- {
- turning speed 0 // unused at present
- walking speed 0
- weapon audio cloak
- strength 10 // initial strength points
- aim 0
- aggression 0.71 // 7 = body slot pickup
- size 6
- }
-
- character Chr_Sight_Pickup : Chr_Default
- {
- turning speed 0
- walking speed 2 // vision range boost in metres
- weapon sight pickup
- strength 10 // initial strength points
- aim 0
- aggression 0.71 // 7 = body slot pickup
- size 6
- }
-
- character Chr_SightPlus_Pickup : Chr_Default
- {
- turning speed 0
- walking speed 4 // vision range boost in metres
- weapon sight pickup
- strength 10 // initial strength points
- aim 0
- aggression 0.71 // 7 = body slot pickup
- size 6
- }
-
- role Rol_Lock_Decoder_Pickup : Rol_DefaultPickup
- {
- shape Shp_Lock_Decoder_Pickup
-
- character Chr_Lock_Decoder_Pickup
-
- identifier "lock_decoder"
-
- destructibility Des_Explode
- }
-
- role Rol_Beacon_Tracker_Pickup : Rol_DefaultPickup
- {
- shape Shp_Beacon_Tracker_Pickup
-
- character Chr_Beacon_Tracker_Pickup
-
- identifier "beacon_tracker"
-
- destructibility Des_Explode
- }
-
- role Rol_Terrain_Scanner_Pickup : Rol_DefaultPickup
- {
- shape Shp_Terrain_Scanner_Pickup
-
- character Chr_Terrain_Scanner_Pickup
-
- identifier "terrain_scanner"
-
- description terrain scanner description
-
- pickup name terrain scanner pickup
-
- destructibility Des_Explode
- }
-
- role Rol_Terrain_Scanner_With_Radar_Pickup : Rol_DefaultPickup
- {
- shape Shp_Terrain_Scanner_Pickup
-
- character Chr_Terrain_Scanner_With_Radar_Pickup
-
- identifier "terrain_scanner_with_radar"
-
- description terrain scanner description
-
- pickup name terrain scanner pickup
-
- destructibility Des_Explode
- }
-
- role Rol_Hologram_Generator_Pickup : Rol_DefaultPickup
- {
- shape Shp_Hologram_Generator_Pickup
-
- character Chr_Hologram_Generator_Pickup
-
- identifier "Hologram_Generator"
-
- description hologram generator description
-
- pickup name hologram generator pickup
-
- destructibility Des_Explode
- }
-
- role Rol_Audio_Cloak_Pickup : Rol_DefaultPickup
- {
- shape Shp_Audio_Cloak_Pickup
-
- character Chr_Audio_Cloak_Pickup
-
- identifier "Audio_Cloak"
-
- description audio cloak description
-
- pickup name audio cloak pickup
-
- destructibility Des_Explode
- }
-
- role Rol_Sight_Pickup : Rol_DefaultPickup
- {
- shape Shp_Sight_Pickup
-
- character Chr_Sight_Pickup
-
- identifier "sight_pickup"
-
- destructibility Des_Explode
-
- description sight pickup description
-
- pickup name sight pickup
- }
-
- role Rol_SightPlus_Pickup : Rol_DefaultPickup
- {
- shape Shp_SightPlus_Pickup
-
- character Chr_SightPlus_Pickup
-
- identifier "sightplus_pickup"
-
- destructibility Des_Explode
-
- description sight pickup plus description
-
- pickup name sightplus pickup
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_BODY_SLOT_PICKUPS_GSH