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- // defines the adversor Turret
- ////////////////////////////////////////////////////////////////////////////////////
-
- // start wrapper - prevent multiple inclusions or recursive inclusions
-
- //(this currently causes 'unrecognized preprocessor directive' warnings, until implemented)
- #ifndef INCLUDED_ADVERSOR_TURRET_GSH
- #define INCLUDED_ADVERSOR_TURRET_GSH
-
- #include "defaults.gsh"
- #include "adversorfrag.gsh"
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- hierarchy Hcy_Adversor
- {
- file "units\adversor.RIF"
- name "adversor"
- hotspot "Dum Flash"
- }
-
- hierarchy Hcy_Adversor_Shadow
- {
- file "units\adversor vlow.RIF"
- name "adversor vlow"
- hotspot "dum flash"
- }
-
- character Chr_Adversor : Chr_DefaultBaddie
- {
- turning speed 0.01
- walking speed 0 // doesn't move
- weapon enemy laser
- strength 90
- aim 0 // spot on!
- height 0.6 // for targeting purposes
- sight angle 89 // in degrees
- sight range 15 // in metres
- hearing range 00 // in metres
- aggression 1 // from 0 to 1
- shadow hierarchy Hcy_Adversor_Shadow
- gun yaw angle 135 // in degrees
- elevation angle 20 // in degrees
- target cycle time 5 //how often (in seconds) the turret should change target (def=3)
- can turn no
- vision cone no
- always cpu controlled yes
- }
-
- // msoke trail from the barrel when firing
- pgenerator Pgn_Adversor
- {
- type fire
- life infinite
- rate 4
- // stream direction
- x 0 y 0 z 0
- // particle colour
- red 0.1 green 0.1 blue 0.1 alpha 0.7
- }
-
- role Rol_Adversor : Rol_DefaultRobot
- {
- pgen Pgn_Adversor
- shape Hcy_Adversor
- character Chr_Adversor
- armour 2
- ai popup
- identifier "adversor"
- destructibility Frg_adversor
- }
-
- ////////////////////////////////////////////////////////////////////////////////////
-
- // end wrapper - for preventing multiple or recursive inclusions
- #endif // !INCLUDED_ADVERSOR_GSH