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- # Extended version of the Sound list file system.
- # See Dave Wall
-
- #Sample wavname entry:
- #1 test.wav G1 V60 P0.5
- #The G V P entries are optional
- #G stands for group and should be used to specify groups of sounds (e.g. confirmations).
- #V stands for volume and should be from 1 to 100 (default 100)
- #P stands for pitch shift in semitones (default 0)
-
- beepbeep00.wav I15
- beepbeep01.wav I15
- boomingbang00.wav I30
- boomingbang01.wav I30
- BubblingMetal_01.wav I20
- BubblingMetal_02.wav I20
- BubblingMetal_03.wav I20
- crackingbang.wav I40
- crateexplosion00.wav I40
- crickets00.wav I15
- crickets01.wav I15
- crickets02.wav I15
- DEBRIS2.WAV I15
- DEBRIS3.WAV I15
- DEBRIS4.WAV I15
- DEBRIS5.WAV I15
- domeenergyrush00.wav I20
- domeenergyrush01.wav I20
- domeenergyrush02.wav I20
- domeenergyrush03.wav I20
- drips00.wav I5
- drips01.wav I5
- Ed_Alarm_General.wav I20
- EXPLOS01.WAV I40
- EXPLOS02.WAV I40
- EXPLOS03.WAV I40
- EXPLOS04.WAV I40
- EXPLOS05.WAV I40
- EXPLOS06.WAV I40
- EXPLOS07.WAV I40
- EXPLOS08.WAV I40
- EXPLOS09.WAV I40
- explosion1.wav I40
- explosion2.wav I40
- fan00.wav I20
- fan01.wav I20
- GL_Environ_Steamy01.wav
- GL_explosion01.wav I40
- GL_explosion02.wav I40
- GL_Fire.wav I20
- GL_Forcefield.wav I10
- GL_Machine01.wav I20
- GL_MetallicHit_small.wav I10
- GL_MetallicHit_small02.wav I10
- GL_MetallicHit03.wav I10
- GL_Rain01.wav
- GL_Rain02.wav
- GL_Sparks.wav I10
- GL_Steam.wav I15
- GL_Wind distant 00.wav
- GL_Wind distant 01.wav
- GL_Wind heavy 00.wav
- GL_Wind01.wav
- GL_Wind02.wav
- GL_Wind03.wav
- industrialsparks00.wav I10
- lappingwater00.wav I10
- lappingwater01.wav I10
- largetinklybang00.wav I40
- laserfencehum00.wav I5
- Liftnoise1.wav I10
- loudcreak00.wav I10
- loudcreak01.wav I10
- loudcreak02.wav I10
- machine01.wav I20
- machine02.wav I10
- machineclanking00.wav I20
- machinehum00.wav I20
- machinehum01.wav I20
- machinehum02.wav I20
- machinehum03.wav I20
- machinerhythem00.wav I20
- machinerhythem01.wav I20
- machinerhythem02.wav I20
- machinerhythem02_1sec.wav I20
- machinery1.wav I20
- machinery2.wav I20
- machinewelding00.wav I20
- oilbeingpumped00.wav I15
- oilgurgle00.wav I15
- oilgurgle01.wav I15
- ontherunwind00.wav
- piston00.wav I15
- piston01.wav I15
- prisonsiren00.wav
- roaringfire00.wav I10
- roaringfire01.wav I10
- roaringocean00.wav I20
- roaringocean01.wav I20
- Robot_Crying01.wav
- Robot_Crying01_Small.wav
- Robot_Moan01.wav
- Robot_Scream01.wav
- Robot_Scream02.wav
- Robot_Scream03.wav
- rocksfalling00.wav I10
- rocksfalling01.wav I10
- rocksfalling02.wav I10
- servolong00.wav I10
- servolong01.wav I10
- sprayhiss00.wav I15
- squealingmetal00.wav I15
- squealingmetal01.wav I15
- steam00.wav I10
- steam01.wav I10
- steam02.wav I10
- steam03.wav I10
- steam04.wav I10
- steam05.wav I10
- SteamPop_01.wav I10
- technobox00.wav I10
- technobox01.wav I10
- tikkywhir.wav I10
- woodcreak00.wav I15
- woodcreak01.wav I15
- woodcreak02.wav I15
- woodcreak03.wav I15
- woodsplintering00.wav I15