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- GUNLOK DEMO README.TXT 19th AUG 2000
-
-
- GENERAL INFO
- Please note this Gunlok demo represents work in progress, and certain features are not
- fully implemented or optimised as yet, due to this performance may be greatly reduced
- on lower end systems.
-
-
- Windows 2000 users please note due to a bug in the version of Direct X that ships with Windows
- 2000, you will need to install Windows 2000 Service Pack 1 for Gunlok to function properly.
-
-
- The VERY HIGH SHADOWS setting on the Graphics Options should NOT be selected as this
- is completely unoptimised and will result in extremely low frame rates.
-
-
-
-
- GAMEPLAY HINTS AND TIPS
-
-
- USING THE UPGRADE SCREEN
-
- Use U to toggle the Upgrade Screen on/off.
-
- When the Upgrade Screen is active simply click on ANY of the character panels at the right of
- the screen to switch to that character's Upgrade Screen.
-
- To pass an object from one character to another simply drag the item off the Upgrade Screen and
- onto to the other character's panel.
-
-
-
- GROUPING YOUR CHARACTERS
-
- Grouping your characters into two groups of two whose abilities complement each other can be
- a useful tactic.
-
-
- USING THE TERRAIN SCANNER
-
- Gunlok starts the mission with a Terrain Scanner. Go to the upgrade screen and equip it by
- double clicking on it.
-
-
- Enemies are indicated as red blips. Left click on the bottom right area of the Terrain Scanner
- and drag it larger so you can see more of the map. You can also drag and drop it whereever
- you like and resize it smaller as well as larger. If you drag it over to the bottom right of
- the screen it will dock under the other panels.
-
-
- SELECTING CHARACTERS
-
- Simply double click on a character to select it.
-
-
-
- ACTIVE PAUSE
-
- Use the ACTIVE PAUSE feature to set-up well organised team attacks against the more dangerous
- enemies.
-
- Nearly all of the control keys are redefinable via the MAIN MENU. We recommend you redefine
- the ACTIVE PAUSE toggle on/off key to be TAB and redefine select next character as k instead
- of TAB.
-
- If you use the above suggested key definitions for active pause mode then you can:
-
- 1) Active pause with TAB
-
- 2) Hold down CNTRL and enter a list of commands.
-
- 3) While entering commands with CNTRL HELD DOWN just press back slash
- to delete the last command entered.
-
-
- Gunlok is designed to let you play how you want... If you're finding the mission difficult
- think about all the many ways you can use the equipment and unique abilities of your
- team members... then try again !
-
-
-
- GUNLOK DEMO COMPATIBLE GRAPHIC CARDS
- (Gunlok runs well on these cards provided you have up-to-date drivers.)
-
- Geforce 2
-
- Geforce
-
- Geforce Quadra
-
- Savage 4
-
- Tnt 2 ultra
-
- Tnt 2
-
- Tnt 1
-
- Rage Fury Maxx - runs OK apart from some flickering occuring during the loading screens.
-
- Voodoo 5 - OK unless you choose 1600 X 1200 resolution.
- - Do not select Very High Shadows or it will be unplayably slow.
-
-
-
-
- GUNLOK RUNS ON THE FOLLOWING CARDS ALSO BUT WITH A FEW GLITCHES
-
- ATI Radeon
- - Shadows do not work, turn them OFF or you will get various graphics glitches.
-
- - Slight flicker on Mission Briefing Screen.
-
- - Slight glitching at the bottom few lines of the screen on some levels.
-
-
- ATI Rage 128 Pro
- - Screen flickers quite badly on the menu/briefing/loading and upgrade screen.
-
-
- Voodoo3
- - Enemy Audio Scan and Vision Scan are overly translucent and can be difficult to see.
-
- - Shadows do not work. Turn them off or you will just get a black screen.
-
- - Unfortunately most of our cool lighting effects do not YET work on Voodoo 3.
-
- - No chrome effects on objects in the Upgrade Screen.
-
-
-
- Voodoo 2
- - Shadows cause lots of graphical problems so leave them OFF if running on this card.
-
- - Alpha textures do not work currently so you will get gaps in walls/floors whereever these textures should appear.
-
- - Enemy Audio Scan and Vision Scan are overly translucent and can be difficult to see.
-
- - Lighting effects do not work in fogged areas.
-
- - No chrome effects on objects in the Upgrade Screen.
-
- - Increasing screen resolution may affect the useable screen area.
-
-
-
-
- Please refer to the Manual.html for full a guide to playing this demo.
-
-
-