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- SETCOL 0 0 0 0
- SETCOL 11 26 26 26
- SETCOL 15 31 31 31
- SETCOL 7 18 18 18
- SETCOL 63 31 0 0
- SETCOL 25 0 10 0
- SETCOL 26 29 29 0
- SETCOL 13 29 29 29
- SETCOL 55 20 0 0
- SETCOL 16 30 30 30
- SETCOL 67 25 25 27
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- ADD 110 120
- CONTAINER 0 0 421 230
- DIALOG 0 0 420 230 10 10 15 11 15 7
- changefont TM20
- Linex 145 32 218 63
- SHADOW 145 15 25 0 1 Spinning
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- BUTTON 175 195 235 215 11 15 7 [CLOSE]
- changefont tm15
- string 190 198 0 1 Close
- rem BUTTON 330 195 405 215 11 15 7 gsn/styspin2.gsn
- rem string 344 198 0 1 Next >>
- BUTTON 20 195 95 215 11 15 7 gsn/styspin1.gsn
- string 30 198 0 1 << Back
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- changefont tm10
- string 15 45 0 1 spinner will travel in the water. For example, if the rod is lifted to a vertical
- string 15 60 0 1 position, the spinner will travel near to the surface, lowering the rod, lowers the
- string 15 75 0 1 depth the spinner travels through the water. A bite on a spinner is judged by feeling
- string 15 90 0 1 a pull on the line, because there is no feedback to the mouse, this has been
- string 15 105 0 1 implemented by movement of the rod tip. If the rod suddenly bends towards the
- string 15 120 0 1 spinner you have a bite, and should strike as normal, either by lifting the rod sharply,
- string 15 135 0 1 pressing the space bar, or pressing the right mouse button. There are a lot of
- string 15 150 0 1 occasions when fish hook themselves, on to the spinner, although the strike option
- string 15 165 0 1 is the safest method to use to ensure the fish is hooked correctly. Although the
- string 15 180 0 1 number of species is limited when spinning, it's a good way of catching some big ones.
- END