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- // Someone cast an unlock spell
- IfOrdered
- tmpx = selforder
- tmpy = 491 // The unique code for an unlock order
- IfXIsEqualToY
- // Is it closed?
- tmpargument = 0
- IfStateIs
- // Open it up
- tmpargument = ACTIONMG
- DoAction
- tmpargument = 1
- SetState
- tmpargument = 60
- SetBumpHeight
- KeepAction
- tmpargument = 0
- tmpdistance = 11025
- PlaySound
- // Wait a while
- tmpargument = 40
- SetTime
- // Tell the players...
- tmpargument = 5
- SendMessageNear
-
-
- // Someone is trying to open it
- IfBumped
- // Can they open the chest?
- SetTargetToWhoeverBumped
- IfTargetCanOpenStuff
-
-
- // Is it closed?
- tmpargument = 0
- IfStateIs
-
-
- // Are they in front?
- IfFacingTarget
-
-
- // Make target crouch
- tmpargument = ACTIONMG
- TargetDoAction
-
-
- // Give some experience
- tmpargument = 5
- tmpdistance = EXPDARE
- GiveExperienceToTarget
-
-
- // Open it up
- tmpargument = ACTIONMG
- DoAction
- tmpargument = 1
- SetState
- tmpargument = 60
- SetBumpHeight
- KeepAction
- tmpargument = 0
- tmpdistance = 11025
- PlaySound
- // Wait a while
- tmpargument = 40
- SetTime
- // Tell the players...
- tmpargument = 6
- SendMessageNear
- Else
- // Wait before allowing a swap
- IfTimeOut
- // Reset the timer
- tmpargument = 40
- SetTime
-
-
- // Make target crouch
- tmpargument = ACTIONMG
- TargetDoAction
-
-
- // Can the target use this armor
- tmpargument = [SOLD]
- IfTargetHasID
- // Swap armor
- GetContent
- ChangeTargetArmor
- SetContent
- tmpargument = tmpx
- SendMessageNear
- Else
- // Say it's for someone else
- tmpargument = 4
- SendMessageNear
-
-
-
- // All done
- End
-