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- // Generic damage particle for weapon attacks
- Force spawn ( TRUE or FALSE ) : TRUE
- Image type ( SOLID, LIGHT, or TRANS ) : LIGHT
- Starting frame ( 0 to 255 ) : 4
- Number of frames ( 1 to 16 ) : 4
- Frame rate ( 0 to 1000 ) : 60
- Frame rate randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
- Rotation base ( 0 to 65535 ) : 0
- Random rotation add ( 0, 1, 3, 7, 15, 31, 63... ) : 65535
- Rotation rate ( 0 to 1000 ) : 500
- Starting size ( 0 to 65535 ) : 0
- Size increase rate ( 0 to 1000 ) : 0
- Speed limit ( 0.0 to 10.0 ) : 0.0
- Facing rate ( 0 to 1000 ) : 0
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-
-
- // Ending conditions
- Water ends particle ( TRUE or FALSE ) : FALSE
- Bump ends particle ( TRUE or FALSE ) : TRUE
- End if hits ground ( TRUE or FALSE ) : FALSE
- End after last frame ( TRUE or FALSE ) : FALSE
- Time before end ( 1 to 1000, 0 ) : 8
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- // Collision data
- Bounce dampen ( 0.0 to 0.9 ) : 1.0
- Bump money ( 0 to 100 ) : 0
- Bump size ( 0 to 60 ) : 60
- Bump height ( 0 to 60 ) : 60
- Bump damage amount ( 0-0 to 0-16 to 16-16 ) : 3-5
- Bump damage type ( SLASH, CRUSH, POKE, HOLY,
- EVIL, FIRE, ICE, ZAP ) : SLASH
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-
- // Lighting data
- Does it act as a dynamic light? ( TRUE or FALSE ) : FALSE
- Dynalight level ( around 0.7 ) : 0.0
- Dynalight falloff ( around 1000 ) : 0
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- // Initial spawning of this particle
- Facing base ( 0 to 65535 ) : 0
- Facing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
- XY Spacing ( 0 to 100 ) : 0
- XY Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
- Z Spacing ( -100 to 100 ) : 0
- Z Spacing randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
- XY Velocity ( 0 to 100 ) : 20
- XY Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
- Z Velocity ( -100 to 100 ) : 0
- Z Velocity randomness ( 0, 1, 3, 7, 15, 31, 63... ) : 0
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- // Continuous spawning of other particles
- Spawn time ( 0 to 100 ) : 65535
- Amount to spawn each time ( 0 to 10 ) : 0
- Facing add for each one ( 0 to 65535 ) : 0
- Spawn type ( 0 to 3 ) : 0
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- // End spawning of other particles
- Amount to spawn at end ( 0 to 10 ) : 1
- Facing add for each one ( 0 to 65535 ) : 0
- Spawn type ( 0 to 3 ) : 2
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-
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- // Bump spawning of attached particles
- Amount to spawn on bump ( 0 to 10 ) : 0
- Spawn type ( 0 to 3 ) : 0
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- // Random stuff
- Daze time on hit ( 0 to 250 ) : 1
- Grog time on hit ( 0 to 250 ) : 0
- Spawn enchant on hit ( TRUE or FALSE ) : FALSE
- Cause roll on hit ( TRUE or FALSE ) : FALSE
- Cause pancake on hit ( TRUE or FALSE ) : FALSE
- Need target to spawn ( TRUE or FALSE ) : FALSE
- Target is caster ( TRUE or FALSE ) : FALSE
- Start on target ( TRUE or FALSE ) : FALSE
- Only damage friendly ( TRUE or FALSE ) : FALSE
- Spawn sound ( -1 for none ) : -1
- End sound ( -1 for none ) : -1
- Friendly fire ( TRUE or FALSE ) : FALSE
- Only hit hate group ( TRUE or FALSE ) : FALSE
- New target on spawn ( TRUE or FALSE ) : FALSE
- Target angle ( 0 to 32768 ) : 0
- Home in on target ( TRUE or FALSE ) : FALSE
- Homing friction ( 0.0 to 1.0 ) : 0.0
- Homing acceleration ( 0.0 to 1.0 ) : 0.0
- Rotate to face direction ( TRUE or FALSE ) : FALSE
- Respawn character on hit ( TRUE or FALSE ) : FALSE
- Mana drain on hit ( 0 to 50 ) : 0
- Life drain on hit ( 0 to 50 ) : 0
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