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- // Gong sound
- IfCleanedUp
- tmpargument = 1
- tmpdistance = 8000
- PlayFullSound
-
-
- // Talk to player
- IfBored
- tmpx = rand & 1
- tmpargument = tmpx + 7
- SendMessageNear
- tmpargument = tmpx + 5
- tmpdistance = rand & 1023 + 11000
- PlaySound
- tmpargument = ACTIONMC
- DoAction
- IfTooMuchBaggage
- tmpargument = 6
- SendMessageNear
- tmpargument = 8
- tmpdistance = rand & 1023 + 11000
- PlaySound
-
-
- // Heal sound
- IfUsed
- tmpargument = 0
- tmpdistance = 11025
- PlayFullSound
- SetTargetToSelf
- tmpargument = targetlevel < 2
- tmpargument = 50 - tmpargument
- SetReloadTime
-
-
-
- // Handle death
- IfKilled
- // Sound
- tmpargument = 7
- tmpdistance = rand & 1023 + 11000
- PlaySound
-
-
- // Message
- tmpargument = 3
- IfArmorIs
- tmpargument = MESSAGECOSTUME
- Else
- tmpargument = MESSAGEDEATH
- IfTargetIsOnSameTeam
- tmpargument = MESSAGEFRAG
- IfTargetIsSelf
- tmpargument = MESSAGEACCIDENT
- SendMessage
-
-
- // Misc.
- tmpargument = 65535
- DropMoney
- DropKeys
- tmpargument = 45
- SetBumpHeight
-
-
- // Just because...
- IfLeaderKilled
- BecomeLeader
-
-
- // Yell at friends
- IfAttacked
- SetTargetToWhoeverAttacked
- IfTargetIsOnSameTeam
- tmpargument = MESSAGEOUCH
- SendMessage
- tmpargument = 4
- tmpdistance = rand & 1023 + 11000
- PlaySound
- Else
- tmpargument = rand & 1 + 2
- tmpdistance = rand & 1023 + 11000
- PlaySound
-
-
- // All done
- End
-