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- IfSpawned
- // Setup the gate frames ( tile animation )
- tmpx = 128
- tmpy = 130
- tmpargument = 0
- SetXY
- tmpx = 132
- tmpy = 134
- tmpargument = 1
- SetXY
- tmpx = 144
- tmpy = 146
- tmpargument = 2
- SetXY
- tmpx = 148
- tmpy = 150
- tmpargument = 3
- SetXY
- tmpx = 160
- tmpy = 162
- tmpargument = 4
- SetXY
- tmpx = 164
- tmpy = 166
- tmpargument = 5
- SetXY
- tmpx = 176
- tmpy = 178
- tmpargument = 6
- SetXY
- tmpx = 180
- tmpy = 182
- tmpargument = 7
- SetXY
- tmpargument = 50
- SetTime
- IfTimeOut
- IfStateIs0
- // Wait until the closest player moves
- tmpargument = 4
- SetTime
- tmpargument = [HUMA]
- tmpdistance = 14 // Items, Friends, Enemies
- SetTargetToNearestBlahID
- tmpx = targetx - 4608
- tmpy = targety - 7104
- tmpx = xydistance
- tmpy = 80
- IfXIsMoreThanY
- // Play close sound
- tmpargument = 0
- tmpdistance = 11025
- PlaySound
- // Close the door
- tmpargument = ACTIONMJ
- DoActionOverride
- tmpargument = 4
- SetFrame
- tmpargument = 1
- SetState
- IfStateIs1
- tmpargument = 2
- SetTime
- GetContent
- tmpargument = tmpargument + 1
- SetContent
- tmpx = tmpargument
- tmpy = 8
- IfXIsLessThanY
- // Update the map image
- tmpargument = tmpx
- GetXY
- tmpargument = tmpx
- tmpdistance = tmpy
- tmpx = 4480
- tmpy = 7296
- SetTileXY
- tmpargument = tmpdistance
- tmpx = 4608
- SetTileXY
- Else
- tmpx = tmpx - 8 * 42
- tmpargument = 254 - tmpx
- SetLight
- End
-