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- //------------------------------------------------------------------------------
- // ZZ> Mimics have an enchantment sustaining them
- IfSpawned
- EnchantTarget // Enchant self...
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-
- //------------------------------------------------------------------------------
- // ZZ> Someone cast an unlock spell
- IfOrdered
- tmpx = selforder
- tmpy = 491 // The unique code for an unlock order
- IfXIsEqualToY
- // Die
- SetTargetToSelf
- KillTarget
- tmpargument = 3
- SendMessageNear
-
-
- //------------------------------------------------------------------------------
- // ZZ> This function makes the character wait for the enemy to open it
- IfKilled // This reduces the height of the char
- tmpargument = 0
- tmpdistance = rand & 1023 + 10500
- PlaySound
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-
- tmpargument = 0 //
- SendMessageNear // Kill message
- GetBumpHeight //
- tmpargument = tmpargument * 50 / 100 //
- SetBumpHeight //
- tmpargument = 65535 // Drop money
- DropMoney //
- DropItems
- IfTargetKilled // Check for more food
- tmpargument = 0 //
- SetTargetToNearbyEnemy // Get the other enemy
- tmpargument = 1 //
- SetState //
- IfAttacked // Retaliation
- tmpargument = 0
- tmpdistance = rand & 1023 + 10500
- PlaySound
- SetTargetToWhoeverAttacked // Get the enemy
- tmpargument = 0 //
- IfStateIs // Enter combat mode
- tmpargument = 1 //
- SetState //
- IfTargetIsAPlayer //
- tmpargument = 2 //
- SendMessageNear // Advice
- IfBumped // Attack whoever it bumped
- SetTargetToWhoeverBumped //
- IfTargetIsOnHatedTeam // Make sure it's an enemy
- tmpargument = 0 //
- IfStateIs // Enter combat mode
- IfTargetIsAPlayer // Advice
- tmpargument = 1 //
- SendMessageNear //
- SetState // Combat
- tmpargument = 1 // Attack Left = 1
- PressLatchButton //
- IfTimeOut // This is done every so often
- tmpargument = 0 //
- IfStateIs // State 0 ( Lurk )
- tmpx = selfx //
- tmpy = selfy //
- Else // State 1 ( Combat )
- tmpx = 2000 // Too far?
- tmpy = targetdistance //
- IfXIsLessThanY //
- SetState // Revert to lurk mode
- tmpx = tmpy // In attack range?
- tmpy = 250 //
- IfXIsLessThanY // Stick and move
- tmpargument = 2
- tmpdistance = rand & 1023 + 10500
- PlaySound
-
- tmpargument = 1 // Attack Left = 1
- PressLatchButton //
- tmpx = rand & 511 - 256 + targetx //
- tmpy = rand & 511 - 256 + targety //
- Else // Get closer
- tmpargument = 1
- tmpdistance = rand & 1023 + 10500
- PlaySound
-
- tmpx = targetx //
- tmpy = targety //
- tmpturn = targetturnto //
- tmpdistance = 200 //
- Compass //
- ClearWaypoints //
- AddWaypoint //
- tmpargument = rand & 31 + 20 // Wait a while and try again
- SetTime //
- End // Finished with this character
-