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- // ZZ> This function makes the character wanders around its enemy
- IfSpawned // Make it able to be crushed
- MakeCrushValid //
- IfCrushed
- tmpx = selfx
- tmpy = selfy
- tmpdistance = selfz
- tmpargument = 4
- SpawnExactParticle
- SpawnExactParticle
- SpawnExactParticle
- SpawnExactParticle
- GoPoof
- tmpargument = 1
- SendMessageNear
- IfCleanedUp // Respawn
- IfTargetIsAlive // Make sure killer is away
- tmpx = 1100 //
- tmpy = targetdistance //
- IfXIsLessThanY //
- RespawnCharacter //
- Else // Killer is far away
- RespawnCharacter //
- IfKilled // This reduces the height of the char
- IfTargetIsOnHatedTeam // Final words
- tmpargument = 0 //
- SendMessageNear //
- tmpargument = 30 // Dead height
- SetBumpHeight //
- tmpargument = 1 // Sound
- tmpdistance = rand & 4095 + 11000 //
- PlaySound //
- IfAttacked // Don't take kindly to attackers
- SetTargetToWhoeverAttacked //
- tmpargument = 0 // Sound
- tmpdistance = rand & 4095 + 11000 //
- PlaySound //
- IfBumped // Attack whoever it bumped
- SetTargetToWhoeverBumped //
- IfTargetIsOnHatedTeam // Make sure it's an enemy
- tmpargument = LATCHLEFT // Bite 'em
- PressLatchButton //
- Else // Scooch around friendly
- tmpx = rand & 1023 + targetx - 512 //
- tmpy = rand & 1023 + targety - 512 //
- ClearWaypoints //
- AddWaypoint //
- SetTargetToOldTarget //
- IfTimeOut // This is done every so often
- SetTargetToNearbyEnemy // Look for enemies
- tmpx = rand & 511 - 256 + targetx //
- tmpy = rand & 511 - 256 + targety //
- Else // Wander around home position
- tmpx = rand & 1023 - 512 + selfspawnx //
- tmpy = rand & 1023 - 512 + selfspawny //
- ClearWaypoints //
- AddWaypoint //
- tmpargument = rand & 63 + 20 // Wait a while and try again
- SetTime //
- End // Finished with this character
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