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- <HEAD>
- <TITLE>Tracer.html</TITLE>
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- <X-SAS-WINDOW TOP=66 BOTTOM=551 LEFT=8 RIGHT=625>
- </HEAD>
- <BODY BGCOLOR="#F9EC95">
-
- <P><CENTER><IMG SRC="images/splash.GIF" WIDTH=205 HEIGHT=275
- X-SAS-UseImageWidth X-SAS-UseImageHeight ALIGN=bottom></CENTER></P>
-
- <P><B><FONT SIZE="+2"> </FONT></B></P>
-
- <H4><CENTER><B><FONT SIZE="+2">Vector Graphics: Image Tracing,
- Morphing Animator</FONT></B></CENTER></H4>
-
- <H3> </H3>
-
- <H3><CENTER>You don't need to spend alot of time producing Quicktime
- animations!</CENTER></H3>
-
- <P> </P>
-
- <H4><CENTER>Double Click on the "Intro" file.</CENTER></H4>
-
- <P> </P>
-
- <P>This document contains:</P>
-
- <UL>
- <LI>What is Etchelon TRACER?
-
- <LI>Controls
-
- <LI>Description of a worked example
-
- <LI>Other programs
-
- <LI>Licensing
- </UL>
-
- <H2><CENTER>What is Etchelon TRACER?</CENTER></H2>
-
- <P>Etchelon TRACER provides a useful tool for Quicktime development
- for animated movies. It uses vector graphic morphing to develop
- animated movies quickly for multimedia applications. Special effects
- and animation can also be applied to existing Quicktime movies.</P>
-
- <P>Speed of development is Etchelon TRACER's main benefit.</P>
-
- <P>Clean line drawings can be traced from an existing PICT image to
- allow rapid development of high quality vector graphics. Etchelon
- TRACER will morph from any TRACER-frame-of-vector-graphics (hereafter
- known as a "frame") to any other to provide animation, morphing or
- special effects.</P>
-
- <H3><CENTER>Features</CENTER></H3>
-
- <UL>
- <LI>Animation in-fill between key frames.
-
- <LI>Morph animation from a frame to any other frame
-
- <LI>Rapid development of vector graphics from bit mapped images.
-
- <LI>Ability to experiment with outline animations.
-
- <LI>Build up layers of animation to develop sophisticated
- multi-object movies.
-
- <LI>Easy-to-use drag-and-drop frame-copying and animation
- sequencing.
-
- <LI>Morphing Text.
-
- <LI>Anti-aliased reduced sized output.
-
- <LI>"Morph to any frame" using the frame navigator (side bar)
- </UL>
-
- <P>Etchelon TRACER is fully functional shareware and while not
- save-disabled has some output restrictions until registered.</P>
-
- <P>Etchelon TRACER outputs multiple files in PICT format. Separate
- programs (see below) allow the development of Quicktime Animations
- and overlays onto existing Quicktime movies.</P>
-
- <H3><CENTER>Terminology</CENTER></H3>
-
- <P>Etchelon TRACER has 35 frames (key frames). Between each frame
- TRACER can in-between 999 frames of animation. Each frame are made up
- of points drawn together to form "vectors". A vector graphic can
- contain straight lines or curves of a single colour. There is a limit
- of 600 points in a frame. Each frame can have a separate "Trace
- image". Vectors can be colour-filled to form a "filled shape". All
- frames use the same main window. The main window title gives the
- frame number.</P>
-
- <P> </P>
-
- <P><CENTER><IMG SRC="images/screen%20info1.5.GIF" WIDTH=471
- HEIGHT=457 X-SAS-UseImageWidth X-SAS-UseImageHeight ALIGN=bottom>
- </CENTER></P>
-
- <H2><CENTER>Controls</CENTER></H2>
-
- <P>This section covers the Menus, Drawing, Morphing and Sequencing
- controls</P>
-
- <H3><CENTER>File Menu</CENTER></H3>
-
- <P><TABLE BORDER=1 WIDTH="100%">
- <TR>
- <TD>
- <P><B>File Menu Commands</B>
- </TD><TD>
- <P>Action
- </TD></TR>
- <TR>
- <TD>
- <P>New (N)
- </TD><TD>
- <P>Open empty Etchelon TRACER document.
- </TD></TR>
- <TR>
- <TD>
- <P>Clear Frame
- </TD><TD>
- <P>Clears current frame of all vectors.
- </TD></TR>
- <TR>
- <TD>
- <P>Clear Trace Image
- </TD><TD>
- <P>Clears the image associated with current frame.
- </TD></TR>
- <TR>
- <TD>
- <P>Close (W)
- </TD><TD>
- <P>Close Etchelon TRACER document.
- </TD></TR>
- <TR>
- <TD>
- <P>Open... (O)
- </TD><TD>
- <P>Opens a Etchelon TRACER file of frames.
- </TD></TR>
- <TR>
- <TD>
- <P>Open Trace Image...
- </TD><TD>
- <P>Opens a PICT file for the current frame - this image is
- used for tracing only.
- </TD></TR>
- <TR>
- <TD>
- <P>Save (S)
- </TD><TD>
- <P>Saves a TRACER file of frames.
- </TD></TR>
- <TR>
- <TD>
- <P>Save As...
- </TD><TD>
- <P>Saves all frames in a TRACER file with a new name.
- </TD></TR>
- <TR>
- <TD>
- <P>Export Frame Image...
- </TD><TD>
- <P>Saves current frame vector data as a PICT image.
- </TD></TR>
- <TR>
- <TD>
- <P>Save Trace Image...
- </TD><TD>
- <P>Saves current Trace Image as PICT image. (Trace Images
- can be modified by TRACER by the Move Trace Image command).
- </TD></TR>
- <TR>
- <TD>
- <P>Export Frame Data...
- </TD><TD>
- <P>Export a frame's vector information
- </TD></TR>
- <TR>
- <TD>
- <P>Import Frame Data...
- </TD><TD>
- <P>Imports vector information to current frame. This data is
- appended to any existing data.
- </TD></TR>
- <TR>
- <TD>
- <P>Quit (Q)
- </TD><TD>
- <P>Quits the program.
- </TD></TR>
- </TABLE></P>
-
- <H3><CENTER><B>Edit Menu</B></CENTER></H3>
-
- <P>Undo (Z), Cut (X), Copy (C), Paste (V), Select All (A) and
- Clear work with text fields.</P>
-
- <P><CENTER><TABLE BORDER=1 WIDTH="100%">
- <TR>
- <TD>
- <P><B>Edit Menu Commands</B>
- </TD><TD>
- <P>Action
- </TD></TR>
- <TR>
- <TD>
- <P>Undo (Z)
- </TD><TD>
- <P>Restores drawing and removes last edit or vector
- addition. This is a single level undo. Frequent saves are
- recommended.
- </TD></TR>
- <TR>
- <TD>
- <P>Cut (X)
- </TD><TD>
- <P>Cuts selected vector (when first selected - see "Drawing"
- below).
- </TD></TR>
- <TR>
- <TD>
- <P>Copy (C)
- </TD><TD>
- <P>Copies selected vector (when first selected).
- </TD></TR>
- <TR>
- <TD>
- <P>Paste (V)
- </TD><TD>
- <P>Pastes the vectors in the buffer to the current frame.
- </TD></TR>
- <TR>
- <TD>
- <P>Bring to Front (B)
- </TD><TD>
- <P>Moves the currently selected vector to the front drawing
- position (see Structure and Append vector commands).
- </TD></TR>
- <TR>
- <TD>
- <P>Send to Back (K)
- </TD><TD>
- <P>Moves the currently selected vector to the back drawing
- position (see Structure command).
- </TD></TR>
- </TABLE></CENTER></P>
-
- <H3><CENTER>View Menu</CENTER></H3>
-
- <P><TABLE BORDER=1 WIDTH="100%">
- <TR>
- <TD>
- <P><B>View Menu Commands</B>
- </TD><TD>
- <P>Action
- </TD></TR>
- <TR>
- <TD>
- <P>Display Image (\)
- </TD><TD>
- <P>Switch on or off image. This command helps with tracing
- an image.
- </TD></TR>
- <TR>
- <TD>
- <P>Display Vectors (/)
- </TD><TD>
- <P>Switch on or off vector graphics. This command helps with
- tracing with an image below.
- </TD></TR>
- <TR>
- <TD>
- <P>Display Filled Shape (D)
- </TD><TD>
- <P>Switch on or off filled-shape viewing. This command is
- helpful when tracing and morphing - switch off for a smooth
- line drawing morph.
- </TD></TR>
- <TR>
- <TD>
- <P>Display Outline
- </TD><TD>
- <P>Displays shapes with an outline colour (selectable in the
- Draw Menu). Warning: filled shapes of a white colour are
- invisible unless this option is on.
- </TD></TR>
- <TR>
- <TD HEIGHT=48>
- <P>Bold
- </TD><TD HEIGHT=48>
- <P>Bold lines on or off. When Bold is off, all lines are one
- pixel wide. This command also available on Command Palette
- where different line thicknesses can be selected.
- </TD></TR>
- <TR>
- <TD>
- <P>Zoom In
- </TD><TD>
- <P>View vector graphics in finer detail. Command also
- available on Command Palette where further zoom scales can
- be selected.
- </TD></TR>
- <TR>
- <TD>
- <P>Zoom Out
- </TD><TD>
- <P>Return to full size. Command also available on Command
- Palette.
- </TD></TR>
- <TR>
- <TD>
- <P>Grid
- </TD><TD>
- <P>Switches on or off a grid for drawing assistance.
- </TD></TR>
- </TABLE></P>
-
- <H3><CENTER><B>Draw Menu</B></CENTER></H3>
-
- <P><CENTER><TABLE BORDER=1 WIDTH="100%">
- <TR>
- <TD>
- <P><B>Draw Menu Commands</B>
- </TD><TD>
- <P>Action
- </TD></TR>
- <TR>
- <TD>
- <P>Pen (I)
- </TD><TD>
- <P>Enables or disables Pen Mode which allows drawing. Cursor
- changes to Pen cursor. (See "Drawing" below). This command
- is also available from the Command Palette.
- </TD></TR>
- <TR>
- <TD>
- <P>Resume Pen
- </TD><TD>
- <P>Resumes drawing, appending to the "front" vector (see
- Structure command).
- </TD></TR>
- <TR>
- <TD>
- <P>Next Point (J)
- </TD><TD>
- <P>Amend next point during Edit mode. (See "Drawing" below)
- </TD></TR>
- <TR>
- <TD>
- <P>Colour / Fill ...(U)</P>
-
- <P>
- </TD><TD>
- <P>Opens window to allow selection of colour. A colour can a
- default colour from the default colour table or a special
- colour taken from the other colour tables. Colours can be
- changed by SHIFT click on the colour table. This command
- also allows selection of either line drawing or filled
- shape. This command is also available from the Command
- Palette.
- </TD></TR>
- <TR>
- <TD>
- <P>Arc(R)
- </TD><TD>
- <P>Changes line type to one of two types of arc or a
- straight line: can be used in Pen mode or Edit mode. (See
- "Drawing" below).
- </TD></TR>
- <TR>
- <TD>
- <P>Outline Colour (L)
- </TD><TD>
- <P>Changes a filled shape's outline colour to one of eight
- colours. (Colour change can be seen on the Command Palette
- during pen mode).
- </TD></TR>
- <TR>
- <TD>
- <P>Text (T)
- </TD><TD>
- <P>Inserts letter and number shaped vectors. When this
- option is selected, the cursor changes to a pointer with a
- letter "a". Position and size the text by a click and drag
- action with the cursor. A window will appear to allow text
- entry. Select "OK" to insert the text.
- </TD></TR>
- <TR>
- <TD>
- <P>Invert
- </TD><TD>
- <P>Inverts all vectors in current frame along a vertical
- axis.
- </TD></TR>
- <TR>
- <TD>
- <P>Mirror
- </TD><TD>
- <P>Mirrors all vectors in current frame along a horizontal
- axis.
- </TD></TR>
- </TABLE></CENTER></P>
-
- <H3><CENTER><B>Frame Menu</B></CENTER></H3>
-
- <P><CENTER><TABLE BORDER=1 WIDTH="100%">
- <TR>
- <TD>
- <P><B>Frame Menu Commands</B>
- </TD><TD>
- <P>Action
- </TD></TR>
- <TR>
- <TD>
- <P>Next Frame (=)
- </TD><TD>
- <P>Move to next frame. This command is also available from
- the Command palette.
- </TD></TR>
- <TR>
- <TD>
- <P>Previous Frame (-)
- </TD><TD>
- <P>Move to previous frame. This command is also available
- from the Command palette.
- </TD></TR>
- <TR>
- <TD>
- <P>Frame Copy... (F)
- </TD><TD>
- <P>Opens a window which allows drag and drop copying of
- frames and frame deletion. The cursor changes to indicate
- function available (eg hand or pointer) (If the cursor does
- not change when over different parts of the window, click on
- the window header bar to make the window active).
- </TD></TR>
- <TR>
- <TD>
- <P>Structure...
- </TD><TD>
- <P>Open structure window displaying sequence of vectors in
- frame. The highest numbered vector is the front vector. This
- sequence is very important for animation. For animation,
- frames the sequence of vectors in both source and
- destination frames must correspond exactly otherwise
- morphing destroys the animation illusion.
- </TD></TR>
- <TR>
- <TD>
- <P>Set Frame Size...
- </TD><TD>
- <P>Displays a window which allows you to set a specifc frame
- size. The "output frame size" can be set to the same size or
- "reduced" - reducing output to an anti-alaised, third of
- full size.
- </TD></TR>
- <TR>
- <TD>
- <P>Move Trace Image...
- </TD><TD>
- <P>Opens a new window to allow the cropping and
- re-positioning of the Trace Image.
- </TD></TR>
- <TR>
- <TD>
- <P>Onion Skin
- </TD><TD>
- <P>Allows an outline of another frame's vector graphics to
- act as a guide for further drawing. Once this option is
- selected, move the cursor to the Frame Navigator and double
- click on another frame.
- </TD></TR>
- </TABLE></CENTER></P>
-
- <H3><CENTER><B>Morph Menu</B></CENTER></H3>
-
- <P><TABLE BORDER=1 WIDTH="100%">
- <TR>
- <TD>
- <P><B>Morph Menu Commands</B>
- </TD><TD>
- <P>Action
- </TD></TR>
- <TR>
- <TD>
- <P>Morph (M)
- </TD><TD>
- <P>Morph current frame with next frame. This command is also
- available from the Command Palette (Morph icon). Holding the
- mouse button when over the Frame Navigator bar allows you to
- morph from any frame to any other frame.
- </TD></TR>
- <TR>
- <TD>
- <P>Sequence... (E)
- </TD><TD>
- <P>Open Sequence Control Drag and Drop Window. (See
- "Sequencing" below).
- </TD></TR>
- <TR>
- <TD>
- <P>Run Sequence (G)
- </TD><TD>
- <P>Executes sequence control statements. This command is
- also available from the Command Palette (Robot icon). For
- long sequences, the control can be aborted by re-selecting
- the menu option. Sequences can be fast forwarded by
- depressing the SHIFT key. (This removes any delays in the
- sequence and cuts the number of steps in transitions).
- </TD></TR>
- <TR>
- <TD>
- <P>Background...
- </TD><TD>
- <P>Specifies the type of background to be used during a
- morph - either white, transparent (needed if multi-object
- animation is required - see Backgrounder), a Trace Image or
- a PICT file.
- </TD></TR>
- <TR>
- <TD>
- <P>Output to file...
- </TD><TD>
- <P>Prompts for filename for output. All subsequent morphs
- are recorded until this option is selected again whereupon
- the animation is saved to a sequence of files. Use the PICT
- to Movie utility (or similar utility) to create QT movies.
- </TD></TR>
- </TABLE></P>
-
- <H2><CENTER>Drawing</CENTER></H2>
-
- <H3><CENTER>Modes</CENTER></H3>
-
- <P> </P>
-
- <P>Etchelon TRACER works in several Drawing Modes</P>
-
- <UL>
- <LI>Selection mode - cursor is the usual arrow.
-
- <LI><B>Pen Mode </B>- cursor is a pen - click to put pen down or
- form a point, double click (or SPACE) for pen up. Enter and exit
- by Menu/Draw/Pen, I, Command Palette icon or ESC key.
-
- <LI><B>Edit mode</B> - cursor is a cross, allows vector resizing,
- repositioning, colour change, shape fill, cut and paste. Enter by
- selecting a vector point. Exit by selecting blank space or ESC
- key.
-
- <LI><B>Point Edit Mode</B> - cursor is diagonal cross, allow point
- position changes, line-to-arc changes, colour changes and shape
- fill. Enter Edit mode from vector selected mode by clicking a
- point. Exit by clicking blank space or ESC key
- </UL>
-
- <P>Information messages and the different cursor types will guide you
- through the Drawing Modes.</P>
-
- <H3><CENTER>Creating Vectors</CENTER></H3>
-
- <P>Selecting the pen command from either the menu, I or by clicking
- the pen icon on the Command Palette, starts Pen Mode and allows
- vector line drawing. The Command Palette will change to allow
- changing the colour and pen thickness.</P>
-
- <P>Mouse clicks provide break points on the vector. The Arc (R)
- command bends the current vector line. DELETE removes the last line.
- The SPACE bar or a double-click ends a vector (pen up) and the next
- mouse click is pen down and so on, until the pen mode is cancelled
- (by I, clicking on the Command Palette or ESC).</P>
-
- <P>Vectors can be "traced" over a base image - in fact, this feature
- will save a great deal of time and aid in producing good quality art
- work.</P>
-
- <P> </P>
-
- <H3><CENTER>Resizing, Repositioning and Rotation</CENTER></H3>
-
- <P>With the pointer cursor, vectors can be selected, moved, rotated
- or re-sized. Selected vectors can also be cut, copied or moved within
- the frame structure (i.e. moved to back or front).</P>
-
- <P>To select a vector, either:</P>
-
- <UL>
- <LI>click on a vector point, or
-
- <LI>encompass an area containing a vector by click and drag.
- </UL>
-
- <P>If you encompass all vectors in the frame, this causes all vectors
- to be selected (Same as A) and allows all vectors to be resized,
- repositioned and rotated.</P>
-
- <P>The cursor will change when it positioned over any control point.
- The cursor will change to a diagonal cross when it is positioned over
- a vector point. When a vector is selected vector points are
- highlighted and a boundary box around the vector is displayed. The
- vector can be cut, copied, moved to back or front. Holding down the
- mouse key when the cursor is on any corner of the boundary box (the
- cursor will be a bold cross) allows the vector to be re-sized.
- Holding down the mouse key when the cursor is on the boundary box
- edges allows the vector to be repositioned - the cursor will be a
- hand. Holding down the mouse key when the cursor is on the
- highlighted bottom circle on the boundary edge allows the vector to
- be rotated - again the cursor will change, this time to a rotate
- symbol.</P>
-
- <P>While the vector is selected its colour can be changed or it can
- be switched to a filled shape or back to an outline shape (U) - also
- avaiable from the Command Palette.</P>
-
- <P> </P>
-
- <H3><CENTER>Zoom</CENTER></H3>
-
- <P>Zoom can be selected from the Command Palette or menu (further
- zoom is possible from the Command Palette), or return back to
- standard size. The Command Palette Direction icon moves the frame in
- the selected direction. (Filled Shape Display is automatically
- disabled during zoom moves but it can be re-enable once you have
- scrolled to the area of interest).</P>
-
- <P><CENTER> </CENTER></P>
-
- <H3><CENTER>Vector Amendment</CENTER></H3>
-
- <P>Having selected a vector, clicking on a vector point allows
- editing of the point positions. The cursor will change to reflect
- Edit mode. The vector can be modified at that point. Edit mode will
- continue if points (on any vector) are selected (and changed). Also
- while in this mode, the line<B> </B>drawn <B>before</B> the selected
- point can be changed to an arc (R) or the whole vector's colour can
- be changed or the vector can be changed to/from a filled polygon (U)
- .</P>
-
- <P>Edit mode is entered after resizing, repositioning or rotation, to
- perform another resizing, repositioning or rotation action, click on
- empty space and re-select the vector.</P>
-
- <P> </P>
-
- <H3><CENTER>The Command Palette</CENTER></H3>
-
- <P>The Command Palette provides additional drawing tools:</P>
-
- <UL>
- <LI>Text Shapes
-
- <LI>Outline/Filled Squares
-
- <LI>Outline/Filled Circles
-
- <LI>Outline/Filled Regular polygons
-
- <LI>Outline/Filled Regular Star Shapes
-
- <LI>The ability to change the number of points within a polygon or
- star up to 20 sided Polygons or 20 pointed stars.
- </UL>
-
- <P> </P>
-
- <H2><CENTER>Sequencing</CENTER></H2>
-
- <P>Sequencing is performed by dragging and dropping frames within the
- Morph Sequence Control window (Morph/Sequence Menu Option (E). To
- start a sequence of morphs from say, frame 1 to frame 5 to frame 2,
- hold the mouse down over frame 1, drag it to frame 5 and release.
- Pick up frame 2 and drag it to frame 2. Control language statements
- will appear in the text field on the right hand side of the window.
- The sequence is played by the Morph/Run Sequence menu option (G) or
- Robot icon on the Command Palette.</P>
-
- <P>The number of transitions per morph is set by the scroll bar on
- the right. Adjust the scroll bar before performing the drag and drop
- otherwise, edit the YYY figure in the @tNN/YYY command.</P>
-
- <P>For most circumstances this is all you'll need. For those who need
- more precise control, there is a simple set of control instructions.
- A sequence control instruction statement looks like this:</P>
-
- <P><B>@m01/05</B></P>
-
- <P>which means morph from frame 1 to frame 5.</P>
-
- <P>The sequence instructions exist in blocks of 255 characters and
- have the same general format:</P>
-
- <P><B>@<letter><parameter>{/<parameter}</B></P>
-
- <P>and are separated by a colon ":" or end of block. The @ character
- is required before all commands. If no @ is found the rest of the
- line in the block is ignored.</P>
-
- <P>The list of commands are as follows:</P>
-
- <P><CENTER><TABLE BORDER=1 WIDTH="100%">
- <TR>
- <TD HEIGHT=17>
- <P><B>Command</B>
- </TD><TD HEIGHT=17>
- <P><B>Action</B>
- </TD></TR>
- <TR>
- <TD HEIGHT=12>
- <P>@bNN
- </TD><TD HEIGHT=12>
- <P>switch bold to thickness NN
- </TD></TR>
- <TR>
- <TD>
- <P>@cNN/MM</P>
-
- <P>
- </TD><TD>
- <P>Copy frame contents NN to MM. Used for creating temporary
- frames for scaling, rotations and offsets.
- </TD></TR>
- <TR>
- <TD>
- <P>@g
- </TD><TD>
- <P>Do not display filled shapes during morph
- </TD></TR>
- <TR>
- <TD>
- <P>@g01
- </TD><TD>
- <P>Display filled shapes during morph
- </TD></TR>
- <TR>
- <TD>
- <P>@mNN/MM
- </TD><TD>
- <P>Morph from frame NN to MM
- </TD></TR>
- <TR>
- <TD>
- <P>@oNN/YY
- </TD><TD>
- <P>Offset frame NN by YY factor. Frame NN must be a copied
- frame (see @c command)
- </TD></TR>
- <TR>
- <TD>
- <P>@q
- </TD><TD>
- <P>Stops the control sequence.
- </TD></TR>
- <TR>
- <TD>
- <P>@rNN/RR
- </TD><TD>
- <P>Rotate frame NN by RR degrees
- </TD></TR>
- <TR>
- <TD>
- <P>@rNN-RR
- </TD><TD>
- <P>Rotate frame NN by -RR degress
- </TD></TR>
- <TR>
- <TD>
- <P>@sNN/YY
- </TD><TD>
- <P>Scale frame NN by YY factor where 10=small and 90=large.
- (50 has no affect).
- </TD></TR>
- <TR>
- <TD>
- <P>@tNN/YYY
- </TD><TD>
- <P>Change number of transition steps on frame NN to YYY
- </TD></TR>
- </TABLE></CENTER></P>
-
- <P><B> </B></P>
-
- <P><CENTER><B> </B></CENTER></P>
-
- <H2><CENTER><B>Worked Example</B></CENTER></H2>
-
- <OL>
- <LI>Find a PICT file, such as a picture of a face, and load the
- image on frame 1.
-
- <LI>Alter the size of the frame window to match the image.
-
- <LI>Trace an outline of the main features: jaw-line, eyes, mouth,
- nose using the Pen tool (Draw Menu/Pen Item). (Remember the SPACE
- bar to lift the pen between vectors).
-
- <LI>Select Frame Control (under the Frame Menu).
-
- <LI>Click and drag frame 1 onto frame 2. Frame 1 is copied to
- Frame 2. Do the same for Frame 3.
-
- <LI>Close the window.
-
- <LI>Move to frame 2 (using Command Palette tool or Frame Menu/Next
- Frame)
-
- <LI>Click on a point to enter edit mode. Move a shape.
-
- <LI>Click on a point to enter edit mode. Change a point position.
-
- <LI>Move to frame 3 and make further changes.
-
- <LI>Select Morph Sequence Control window (Morph Menu/Sequence)
-
- <LI>Click and drag frame 1 onto frame 2. Click and drag frame 2
- onto frame 3. Click and drag frame 3 onto frame 1. Note sequence
- instructions appear in edit box on the right.
-
- <LI>Close the window.
-
- <LI>Click on the Robot Icon on the Command Palette to view the
- animation sequence.
-
- <LI>Select "Output to File" from Morph Menu. Enter the root file
- name and location where the output PICT files will be saved. Each
- file's name will a three digit number appended.
-
- <LI>Click on the Robot Icon again.
-
- <LI>When the animation completes. De-select "Output to File" from
- Morph Menu.
-
- <LI>Each animated PICT file can be viewed using SimpleText.
-
- <LI>Load the PICT files into a Quicktime creation program such as
- PICTs-to-Movie. Play the Quicktime movie using Apple's Movie
- Player or equivalent.
-
- <LI>Alternatively add a background PICT or series of background
- PICTs using Backgrounder (see below) before creating the Quicktime
- file.
- </OL>
-
- <H3> </H3>
-
- <H2><CENTER>Other Programs</CENTER></H2>
-
- <H3><CENTER>Movie to PICT</CENTER></H3>
-
- <P>To work upon existing Quicktime Movies, use Movie-to-PICT to
- generate the Quicktime Movie as a series of PICT files. Use selected
- images as "key frames" within Etchelon TRACER and build up animation
- and morph sequeunces with the number of transition steps to match the
- numbered files generated by Movie-to-PICT. Backgrounder and
- PICTs-to-Movie will rebuild the quicktime movie with your animation
- superimposed. Note that any sound track is lost and would have to be
- re-dubbed by another software utility. (WARNING: This program is
- incompatible with MacLinkPlus and Mac Easy Open extensions, they need
- to be disabled while this program is required)</P>
-
- <P> </P>
-
- <H3><CENTER>Backgrounder</CENTER></H3>
-
- <P>Etchelon TRACER produces Line drawings and simple filled-shape
- animation. To provide more sophisticated animations, you can use
- "Backgrounder" which adds a Background picture. Instructions are
- provided in the program. The background does not have to be static, a
- moving background can also be added (for example, the files created
- by Movie to PICT). Indeed the output of backgrounder can be later
- used as its own input to allow multiple layers of animation.</P>
-
- <P>Backgrounder relies upon sequence numbers for both moving
- background images and foreground images. The sequence numbers do not
- have to be aligned or even the same quantity. Experiment and see.
- </P>
-
- <P> </P>
-
- <H3><CENTER>PICTs-to-Movie</CENTER></H3>
-
- <P>PICTs to Movie is a Freeware package to convert the output of
- Etchelon TRACER to a Quicktime movie. It is available as a separate
- product from the Info-Mac Archives and thanks go to David Rees to
- allow it to be distributed with Etchelon TRACER. Comments about this
- program should be addressed to him. Despite what it says in the
- program itself, a more up-to-date address for David Rees is:
- "drees@altorsys.com".</P>
-
- <P><CENTER> </CENTER></P>
-
- <H2><CENTER>System Requirements</CENTER></H2>
-
- <P> </P>
-
- <P>Etchelon TRACER will run on both 68nnn and PowerPC systems. It has
- been tested on MacOS 7.5.5, System 8.0 and System 8.1 although it
- should also run on earlier versions of System 7. It requires at least
- 1.5Mb of RAM. Etchelon TRACER requires a colour Macintosh (probably
- with a 13 inch monitor screen). TRACER produces lots of output files,
- it is recommended to ruthlessly delete these output files once you
- have finalised your Quicktime movie. If limitations within the
- software are stopping you, let me know and I'll see what I can do!
- </P>
-
- <P>Bug reports are welcome. Please send them to etchelon@kagi.com.
- </P>
-
- <P>Other programs you will need are: Apple's SimpleTEXT to view
- output from TRACER. To view and edit Quicktime Movies, you will
- require Apple Quicktime Movie Player. A paint program such as that
- provided by Apple-Works is also useful.</P>
-
- <P>TRACER's PICT output can also be used build up animated GIFs for
- web page development using Freeware tools such as GIFBuilder.</P>
-
- <H2><CENTER>Further Support</CENTER></H2>
-
- <P>NEW. Further support is available in terms of an FAQ (even for
- unregistered users). Email: etchelon@kagi.com with subject FAQ or
- email with any other comment and I will get back to you.</P>
-
- <P>Topics covered in the FAQ include:</P>
-
- <UL>
- <LI>Why use Etchelon Tracer, when I can use product XYZ?
-
- <LI>I need more than 35 key frames!
-
- <LI>How do I trace an image?
-
- <LI>Surely the 600 point limit is not enough?
-
- <LI>Am I limited to just 8 colours?
-
- <LI>How do I copy a frame?
-
- <LI>How do I morph from, say, frame 1 to frame 20, the morph
- command only goes to the next frame?
-
- <LI>How can I have a smoother morph?
-
- <LI>Tell me more about Bitmap morphing!!!
-
- <LI>How can I stop a morph (or sequeunce) once its started?
-
- <LI>I want to make an animated presentation like your "Intro"
- file.
-
- <LI>How do I produce complex animations?
-
- <LI>How do I add special effects to existing Quicktime Movies?
-
- <LI>How do I control the picture size?
-
- <LI>How can I edit my Quicktime Movie?
-
- <LI>Can I use Tracer to produce animated GIFs?
-
- <LI>How do I know when I've registered?
- </UL>
-
- <H2><CENTER>Licensing</CENTER></H2>
-
- <P>Etchelon TRACER is licensed for use for 30 days after which time
- you should be expected to pay the registration fee. The registration
- fee is low and easily paid through the Kagi payment system.
- Registration information can be found in the file "TRACER
- Registration". You can pay for Tracer via kagi online by following
- this link<FONT SIZE="-1">
- </FONT><A HREF="http://order.kagi.com/?GDT">here</A><FONT SIZE="+1">.
- </FONT>I'm also interested in why you do not want to register since
- may guide future programming effort.</P>
-
- <P>Etchelon TRACER can be freely distributed providing that this file
- and all programs are not changed and also included in the
- distribution. The correct operation of this program cannot be
- guaranteed.</P>
-
- <P>New versions can be found at:</P>
-
- <P><A HREF="http://website.lineone.net/~andy.pritchard">http://website.lineone.net/~andy.pritchard</A>
- </P>
-
- <P>If you are pleased with any work you've developed using Etchelon
- TRACER and want to share it with other Etchelon TRACER users, send a
- TRACER file to me at etchelon@kagi.com and I'll put it on my web
- page.</P>
-
- <P>Etchelon TRACER for Macintosh (c)1998 Andy Pritchard.</P>
-
- <P>Splash screen art work by Andy Pritchard and Robert Covington.
- </P>
-
- <P>Quicktime (c) Apple Computers.</P>
-
- <P>PICTS to Movie (c) David Rees</P>
-
- <H2><CENTER><FONT SIZE="+1">Thanks</FONT></CENTER></H2>
-
- <P><CENTER>Thanks to Staz, Robert Covington, David Rees, Peter Cone,
- Paul Treadwell , Bill Michael and the FB List members.</CENTER></P>
- </BODY>
- </HTML>
-