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- Table of Contents
- ─────────────────
- I. ) The Game Menu
- II. ) The Quick Menu (Arrow Menu)
- III.) The Config Menu
- IV. ) The Cheat Menu
- V. ) The MultiPlay Menu
- VI. ) The Misc Menu
-
- ----------------------------------------------------------------------------
-
- Note : If any windows exists in the GUI field, pressing ESC always closes
- the top-most window
- Note : Pressing ESC when no window is active is equivalent to RUN. It will
- not function if no game is loaded
-
- Notes on the filename box where you can manually type in the filename:
- - Typing text into the box would automatically seek to the closest
- matching filename in the box where the file selection cursor is located
- - When you press enter with text in the box without any '\' or ':' in the
- filename, ZSNES will first look for a directory matching the text and
- changes its directory if one is found. Otherwise, it will load the
- current file or directory highlighted by the selection cursor.
- - You can type in the full filename or directory including path
- (eg. d:\games\mario.smc) or the drive name (eg. d:)
-
- ----------------------------------------------------------------------------
-
- ---------------------
- - I.) The Game Menu -
- ---------------------
-
- Load :
- Perform : Load File and Run
- Usage :
- Loading a File :
- You can move through the list using either the mouse or the
- keyboard. The keys for the keyboard are :
- Up/Down - Move Up/Down through the list
- Left/Right - Switch between the File and Directory Window
- PageUp/PageDown/Home/End - Move through the list in larger
- increments
- A .. Z, \, : - Enters filename/directory into the load box
- Enter - Load File or Change Directory (depending on which
- window you are in)
- Show all Extensions : This will force the GUI to show
- all of the file extensions instead of the default (.SMC,.SFC,...)
-
- Run :
- Perform : Runs the game
-
- Reset :
- Perform : Resets the game, but asks user for confirmation first
-
- Save State :
- Perform : Saves the state (Equivalent to default F2), but asks
- user for confirmation first
- Load State :
- Perform : Loads the state (Equivalent to default F4), but asks
- user for confirmation first
-
- Pick State :
- Perform : Allows user to select the state position to use
- (Equivalent to default F3)
-
- Quit :
- Perform : Quits ZSNES
-
- ----------------------------------------------------------------------------
-
- -----------------------------------------------
- - II.) The Quick Menu (Displayed as an Arrow) -
- -----------------------------------------------
-
- Perform : Allows the user to quickly select the last 10 games loaded off
- the GUI. Also allows the user to freeze/clear the list.
-
- Tip : You can create a favorites list by first clearing the list then
- loading up all the games (last game loaded will be at the top) and
- turning freeze on.
-
- ----------------------------------------------------------------------------
-
- -------------------------
- - III.) The Config Menu -
- -------------------------
-
- Input #1-#5 :
- Perform : Allows user to select the input device and control
- keys for each player
- Usage :
- Selecting an Input Device :
- Using your mouse, move through the list of input devices
- until the device of your choice is highlighted. From
- there, click on SET and the input device you selected
- should appear after CDV: (CDV = Current Device)
- Changing default keys :
- Click on the key which you want to change using your
- mouse and then press the key or joystick button/pad
- which you want to change it to. Pressing ESC disables
- the game key.
-
- Options :
- Perform : Allows the user to select some in-game options
- Usage :
- Auto Frame Rate - Enables Auto Frame Rate
- Frame Skip - (Shown when Auto Frame Rate is disabled)
- Sets the constant frame skip value used when a game plays
- Max Frame Skip - (Shown when Auto Frame Rate is enabled)
- Sets the maximum allowable frame skip in auto framerate mode
- New Gfx Engine - Enables/Disables the New Graphics engine
- in 256 color modes or 320x240x65536 mode
- VSync - Syncronizes drawing to the monitor's refresh rate. This may
- reduce frame rate on your computer, but will reduce tearing.
- MMX Support - Enables MMX Copying routines for a slight speed
- increase (MMX processors only)
- Use Pl1/2 as Pl3/4 - Allows the user to use 2 devices for 1 player
- such as the keyboard and the joystick. (set keyboard as input
- device 1 and joystick as input device 3). This, however, disables
- multitap support
- High Priority Mode - Enabling this will allow ZSNESw to take up more
- of the cpu resources to increase speed. But it will reduce the
- amount of resources given to applications running in the background.
- FPS at Start - Checking this would make the FPS appear whenever
- you start ZSNES
- Use 30Hz for Turbo - When activated, Turbo will change at 30hz NTSC
- or 25hz PAL. Otherwise, Turbo will change at 60hz NTSC or 50hz PAL
- Enable Game Clock - Enabling this will show the system clock on-screen
- Toggled Fast Fwd - Checking this will change the way how the fast forward
- button functions. Having it checked will cause it to act as a switch
- and having it unchecked will cause it to act as a push button.
- SRam Check+Save - This will enable automatic Save Ram write detection and
- save the sram (.srm) to disk approximately 10 seconds after.
- Old Gfx Mode 2 - This will enable the Old Gfx Engine Mode 2 which fixes
- many transparency bugs that currently plagues ZSNES in the current
- engine, however, it also creates some new ones. This mode can be
- slower at times so it's recommended that you only turn it on when
- you need it.
- Start at Latest Save - Checking this will automatically set the
- save state pointer (F3 Menu) to the most recently saved location
- whenever you load a rom image.
- Auto State Save/Load - Enabling this will allow ZSNES to automatically
- re-load the state whenever you return back to the game after a
- proper exit.
- Don't Save Current Path - This will prevent ZSNES from changing the
- current start-up game path in the configuration. You can
- access this in Config->Options.
- Disable Sound CPU Emu - Selecting this would disable the SPC700 chip
- that controls the sound. Using this would speed up emulation,
- but the drawback is that you won't have sound and the gane
- compatibility rate would be lower.
- Use Alternative Timer - Uses an alternative window timer to sync
- the game to 50 or 60FPS. Should be used if the game runs
- too fast with auto frame rate enabled.
-
- Add-ons:
- Perform : Changes the current special input selected for the game
- Usage :
- None - Uses the regular snes controllers
- SNES Mouse at Port #1 - Emulates the SNES mouse at controller port #1
- SNES Mouse at Port #2 - Emulates the SNES mouse at controller port #2
- Super Scope - Emulates the SNES Super Scope
- Lethal Enforcer Gun - Simulates the mouse movements for Lethal
- Enforcers 1
-
- Video :
- Perform : Changes the current video mode and sets some options
- Usage :
- Changing the video mode - Use the mouse to select the video mode
- and click 'SET'. When the video mode changes and if the result
- doesn't look right, wait for 10 seconds without pressing any key
- or button and the display will return to the previous one.
- Full Scanlines - This mode adds a blank line in between every line
- to produce a scanline effect similar, if not exact, to a TV.
- Interpolation - Setting this enable interpolation which basically
- blends all the inbetween colors to produce a blurry effect.
- However, this slows down emulation.
- 50% Scanlines - This will enable scanline mode except that each line
- is 50% darker than the line above it.
- 25% Scanlines - This will enable scanline mode except that each line
- is 25% darker than the line above it.
- 2xSaI Engine - Setting this would enable Kreed's 2x Scale Advanced
- Interpolation engine.
- Super Eagle - Setting this would enable Kreed's Super Eagle engine.
- Super 2xSaI Engine - Setting this would enable Kreed's Super 2x Scale
- Advanced Interpolation engine.
- Hi-resolution Mode 7 - Enabling this would activate high resolution
- mode 7 whenever standard mode 7 is used within a game. This mode
- is only available in video modes that support it.
- Black and White mode - Makes the game display in monochrome color.
- This option is just there for fun and not something that you probably
- want to keep on using.
- Triple Buffering - Uses an extra buffer for drawing. Thus, a buffer can
- be drawn on while on is pending VSync, and another is being drawn. The
- primary use is to reduce the impact of Vsync on slower systems
-
- Sound :
- Perform : Allows user to change the sound configurations of ZSNES
- Usage :
- Enable Sound - Setting this turns on the sound
- Stereo Sound - Enables Stereo Sound (Noticably slower though unless
- you have a fast cpu)
- Sound Rate - To change the sound rate, just click on the box
- containing the value to rotate through all the
- possible values.
- Volume Level - To change, just slide the bar
- Disable Noise Sim. (Disable Noise Simulation) - Setting this will
- disable the noise filter which corrects many sound effects in
- certain games, but will also ruin some others.
- Surround Sound - Enables simulated 2 speaker surround sound
- Sound Interpolation - Enables Sound Interpolation which smoothes out
- the wave forms of lower frequency sounds
- Reverse Stereo - This function swaps the L & R volume levels
- in stereo mode
- Large Sound Buffer - Provides a larger sound buffer for soundcards
- that has problems with the sound.
- Low Pass Filter - The Low Pass Filter, when enabled, will produce
- better bass in certain sound effects. However, the side effect
- is that the sound will overall be more muffled.
- Cubic Spline Interp - If this is checked, it will use Cubic Spline
- Interpolation for the sound. Otherwise, it will use Gaussian
- Interpolation.
-
- ----------------------------------------------------------------------------
-
- -----------------------
- - IV.) The Cheat Menu -
- -----------------------
-
- Add Code :
- Perform : Enter Cheat Code Window and Set the keyboard cursor
- on the cheat code entry box
- Usage : Type in the code in either Game Genie, Pro Action Replay, or
- Gold Finger format, press enter, then enter the description.
- Note : Be sure to include the '-' when entering Game Genie codes
- Note : You can also quickly modify the value of the currently selected
- cheat code (in the browse window) by typing a 2 digit hex number
- in the cheat code enter space
-
- Cheat Code Reflector - What this feature does is that it allows a value
- of one cheat code to be mirrored from a value of another cheat code. To
- enable this option, type an 'R' at the end of any cheat code as the
- destination, then type another cheat code (Without the 'R') as the source.
- For example, if you want address 7E1000 to reflect the value at address
- 7F2000 (Whatever value written to 7E2000 from the game will also be
- written to 7E1000), enter cheat code 7E1000FFR, then cheat code
- 7F2000FF (where FF can be any value).
-
- Browse :
- Perform : Enter Cheat Code Window and Set the keyboard cursor at the
- browse box
- Usage : Move through the list using either the mouse or keyboard and
- select the cheat code you want to modify. Then click on the
- buttons to the right or type in the key of the first letter
- of the action.
- Actions :
- Toggle - Turns a cheat code on or off
- Remove - Deletes the cheat code off the list
- Save - Saves the current list into a .cht file which will
- be located in the save directory
- Load - Loads a previously saved list
- Fix - Clicking this fixes some cheat codes that don't work,
- but it will not always work
- You can also toggle a cheat code on or off by double clicking on
- them.
-
- Search :
- Perform : Allows you to search for values in memory such as life, score,
- etc. and allows you to change their values to your own preferred
- choice.
- Usage :
- Select Size : You can choose what data size to search for. If you
- know the numerical values of the data you're going to select,
- select the smallest number range that fits the data values.
- (eg. If you know the value cannot go higher than 50000, then
- select 2 BYTES (0..65535) instead of 3 BYTES (0..16777215)).
- Sometimes, you don't know the numerical value (in the case of
- life bars) and you'd have to guess the size.
- Select Format : DEC (Decimal, 0 .. 9), HEX (Hexadecimal, 0 .. F)
- Most of the time, it's recommended that you'd use decimal, although
- there are some cases that the values in memory are sometimes stored
- as hex.
- Search Type :
- Exact Value Search - In this mode, you have to enter the exact
- numerical value that you want to search for. Such as if you
- have 3 lives left, then search for the value 3. The cheat
- search engine also looks for value - 1 since even if a game
- tells you that you have 3 lives left, it stores the value as
- 2 in memory.
- Comparitive Search - In this mode, you select whether the value
- is less than, greater than, equal to, or not equal to the
- previous value. Such as if you have a life bar and if the life
- bar suddenly goes down, go back to the cheat search engine and
- select less than to search for any value that has been decreased.
-
- ----------------------------------------------------------------------------
-
- ------------------------
- - V.) The NetPlay Menu -
- ------------------------
-
- Internet-
- Port - This is the port ZSNES will communicate on. While the number
- can range from 0 to 65535, it is recommended you stay above
- 5000 to avoid conflicts with other services.
- Nickname - What you will be called.
- Start As Server - This will start the ZSNES Server. Your opponent
- can then join via the Connect to Server option.
- IP - This is the IP of the server you wish to connect to. You will
- need to receive this information from the person you are connecting to.
- Connect to Server - This will connect you to another ZSNES user, if the port
- and server are correct. This is only used on the client side.
- Your IP - This is your IP. the client doesn't really need to do anything with it.
- The server needs to give this information to the client.
- Allow UDP Connections - UDP is slightly faster than TCP, and should provide
- a better experience. Some users, however, can only use TCP. Turn this off
- if you are experiencing connection problems in mid-game, and see if it helps.
-
- ----------------------------------------------------------------------------
-
- ----------------------
- - VI.) The Misc Menu -
- ----------------------
-
- Game Keys :
- Perform : Allows user to change the game keys to their own preference
- Usage :
- Click on the key which you want to change using your
- mouse and then press the key or joystick button/pad
- which you want to change it to. Pressing ESC disables
- the key.
-
- GUI Options :
- Perform : Allows the user to customize some of the GUI
- Usage :
- Mouse Wrap - Allows the mouse pointer to wrap at the borders of the
- screen
- Mouse Shadow - Disables/Enables the Mouse Shadow
- Keep Menu Positions - When enabled, re-entering the GUI from the
- game does not automatically enter the Load Menu, but
- the previous menu which you were on when you last exit
- the GUI
- Save Window Positions - When enabled, the GUI doesn't reset the locations
- of the windows when you exit/enter the GUI
- Click Enters/Exits GUI - When enabled, it allows the right mouse button
- to automatically run and exit the game to the GUI. This
- however, slows down emulation by a bit since it has to
- check the mouse button status once in a while. In the
- windows port, the right click button won't return back
- to the game.
- Use JoyPad1 to Control - When enabled, it allows Player 1's device
- to be used to move through the GUI. This is mainly used
- if you want to use your joystick in the GUI. The equivalent
- SNES keys to the Keyboard keys are :
-
- SNES ControlPad = Move
- SNES A = Enter
- SNES B = ESC
- SNES L = PageUp
- SNES R = PageDown
- Enable Water Effect - Enables the water effect in the GUI background
- Enable Snow Effect - Enables the snow effect in the GUI background
- Always on Top - Puts the ZSNES window on top of almost all
- other windows applications at all times
- Save Main Window Position - Saves the window position when you exit
- and restores it when you load ZSNES again
- Allow Multiple Instances - Allows you to load more than 1 ZSNES
- window at a time
- Transparent Messages - Makes in-game messages appear transparent
- Mouse Wheel - Enables or Disables the mouse wheel
- Filtered GUI - use your favorite ZSNES display filters in the GUI.
- ZSNES, 2xSaI style!
- Color - Allows you to customize your ZSNES GUI colors. Background, Title
- Bar, and Window colors are supported.
-
- Key Comb. (Key Combination Editor) :
- Perform : Allows you to specify certain keyboard combination routines
- with a single keystroke/joystick button press.
- Usage :
- Description - Allows you type in the description of the combination key
- Key - Clicking on this box will allow you to select which key/button to
- use
- Combination Keys - this window will display the sequence of events
- selected by the user
- P# - Selects which player # to use those keys as
- > = Last </> - Enabling this would mean that the event symbol > will
- mean the last left or right direction the user presses in the game and
- the symbol < is the opposite of that direction. When disabled, > means
- right and < means left.
- Game Specfic (Game Specific) - Enabling this will tell Zsnes to use
- separate Key Combination files for each individual game.
- Clear - Clears the current key combination field
- Add - Adds the key combination fields below as a new entry
- Replace - Copies the contents of the key combination fields below
- to the current highlighted key combination above
- Delete - Deletes the highlighted key combination above
- Events:
- Press+Rel - The key will be pressed and held. It will be released
- once another key is pressed after any amount of frame or second
- delay.
- Press Only - The key will be pressed and held
- Rel Only - The key will be released if it is Pressed
- by a pressed only event
- Frame Delay - Delays for the specified number of frames
- Second Delay - Delays for the specified number of seconds
- Del - Deletes the event at the end of the Combination Keys list if
- one exists
- Note : A 1 frame delay exists after the combination key list has finished
- processing
-
- Example Key Combination: (Down / Down+Right / Right / L) :
- Method 1:
- Press+Rel Down / 2 Frame Delay / Press+Rel Down / Press+Rel Right /
- 2 Frame Delay / Press+Rel Right / 2 Frame Delay / Press+Rel L
- Method 2:
- Press Only Down / 2 Frame Delay / Press Only Right / 2 Frame Delay /
- Rel Only Down / 2 Frame Delay / Rel Only Right / Press Only L
-
- Movie Options :
- Perform : Allows you to record SNES Movies so that you can play them
- back at a later date either to amuse your friends, torture
- your friends, or whatever. Just don't play anything in
- front of your enemies since they might break your computer.
- Usage :
- Movies are saved as .ZMV, .ZM1, .ZM2, etc. files. They should be
- located in the same directory as your save files. A movie file
- consists of a save state file, saveram data, and the recorded
- controller data. The initial filesize of a .ZMV file is the
- combination of a .zst and a .srm file (around 300kbytes) and
- it averages around 7kbytes/minute (value varies) or 420kbytes/hour.
-
- You can record :
- - Standard 1/2 player games
- - 3-4 player Multitap games
- - SNES Mouse games
- - Network/Modem games
- You cannot record :
- - Super Scope Games
-
- GUI Usage :
- Record - Begins recording the movie file
- Play - Begins playing the movie file
- Stop - Stops the movie process
- The numbers at the right side selects which movie file to play/record.
-
- NOTE : Movies recorded without sound cannot be played when sound
- is enabled and vice versa
- NOTE : Loading another game, loading a state, or resetting the
- game will halt the play/record process
- NOTE : When you play a movie file, the SRAM data becomes invalid and
- ZSNES won't save it until you load a game. This way, you don't have
- to worry about your save ram when you load up a movie file.
-
- Save Cfg :
- Perform : Saves the configuration files
-
- About :
- Perform : Just displays the version # and the authors of ZSNES
-
-