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- :Environment
- The program development environment.
-
- For more information, request help on individual
- grids in the main window, or in accessory windows.
-
- :FileNew
- Delete the existing program or text file
- and prepare to enter a new program or text
- file. The existing file is lost.
-
- :FileBox
- Select a disk file. To select a particular file,
- enter the name in the TextLine grid at the top of
- the window, then press the Enter key or click on
- the Enter button. You can double click a filename
- in the right hand List grid to enter that filename
- into the TextLine. You can navigate other drives
- and directories with the DriveBox and DirectoryList
- grids on the left.
-
- :SelectFile
- Select a file.
-
- :FileTextLoad
- Load a text file. The entire file is
- loaded into the lower text area where
- it can be edited and potentially saved.
-
- :FileLoad
- Load a program file. The program is
- loaded, then broken into a PROLOG and
- one or more functions.
-
- The PROLOG is initially displayed in
- the lower text area.
-
- :FileSave
- Save the currently loaded text or program file.
-
- :FileMode
- Switch back and forth between text mode
- and program mode.
-
- :FileRename
- Rename the currently loaded file. The
- new name becomes the new default load
- and save filename.
-
- :EditFind
- Find a text string in the loaded file.
-
- :EditRead
- Read a text file from disk and insert
- it at the current text cursor location
- in the lower text area.
-
- :EditWrite
- Write the selected text in the lower
- text area to a file.
-
- :EditAbandon
- Abandon edits to the current function.
- All changes made since the last time
- the function was displayed in the lower
- text area are lost.
-
- :ViewFunction
- View a function by loading it into
- the lower text area.
-
- :ViewNew
- Create and view a new function having
- any valid function name that is not
- currently defined.
-
- :ViewDelete
- Delete any existing function.
-
- :ViewRename
- Rename the function currently loaded
- into the lower text area.
-
- :ViewClone
- Create and view a new function with
- contents identical to the currently
- displayed function.
-
- :OptionCompile
- OptionCompile.
-
- :OptionTabs
- OptionTabs
-
- :DebugMemory
- DebugMemory
-
- :DebugAssembly
- DebugAssembly
-
- :DebugRegisters
- DebugRegisters.
-
- :WizardCompileErrors
- WizardCompileErrors.
-
- :WizardRuntimeErrors
- WizardRuntimeErrors.
-
- :WizardProfiler
- WizardProfiler.
-
- :Variables
- Variables.
-
- :Array
- Array.
-
- :String
- String.
-
- :Composite
- Composite.
-
- :Frames
- Frames.
-
- :Warning3
- Warning3.
-
- :Warning4
- Warning4.
-
- :MenuBar
- The main MenuBar contains catagories of program
- development environment commands. When you
- select a MenuBar heading (File, Edit...), a
- PullDown menu appears below the heading.
-
- Select any entry in the PullDown to
- perform the indicated action, or click
- elsewhere to disable the PullDown.
-
- :FileLabel
- The name of the currently loaded file.
-
- :StatusLabel
- The current status of the program development
- environment. The defined states include:
-
- initializing
- loading
- loaded
- parsing
- compiling
- compiled
- running
- paused
- errors
-
- :Function
- Names the function currently displayed in the
- lower TextArea. Click the function name to
- display a list of all functions in the program.
- Click any function in the list to display that
- function in the lower TextArea.
-
- :Command
- This is the command entry portion of the
- program development environment main window.
- Status information is printed here, and you
- can enter a variety of dot commands here also.
-
- You can toggle the insert cursor between the upper
- and lower text areas by pressing the escape key.
-
- You can enter "dot commands" in the upper text
- area to perform various program development tasks,
- including any operation you can select from the
- main pulldown menus.
-
- DOT COMMAND SYNTAX = .<command>[<space><argument>]
-
- Commands: all menu bar commands are executed using their 2-letter mnemonic
- Examples: .fn = FileNew [filetype] (t | p | g)
- .ft = FileTextLoad [filename]
- .fl = FileLoad [filename]
- .fs = FileSave [filename]
- .fm = FileMode
- .fr = FileRename [filename]
- .fq = FileQuit
- .ec = EditCut (selected text)
- .eg = EditGrab (selected text)
- .ep = EditPaste (at insert cursor)
- ... etc ...
-
- accept filename argument : ft fl fs fr er ew
- accept function name : vv vp vn vd vr vc
-
- ***** SPECIAL DOT COMMANDS *****
-
- .f find text string (see below)
- .r replace text string (see below)
- .c clear command area
- .s# set tag (a-z)
- .j# jump to tag
- . cursor line/character
- .# move cursor to line #
- .v view next function
- .v- view previous function
- .v0 view PROLOG
- .a again (repeat last command)
- .h help (print dot command summary)
-
- FIND SYNTAX
- .[*|<#>][f|r][-][<space><find text>[<tab><replace text>]]
- [*|<#>] = repetitions (* = all instances, default = 1)
- [f|r] = find | replace
- [-] = reverse
- [<space>find text] = a single space delimits the find text
- (optional: if not specified, last find text is used)
- [<tab>replace text] = a single tab (NOT ) delimits the replace text
- (optional: if not specified, last replace text is used)
-
- Example: .*r recieve receive (replace all instances)
- | | (forward)
- space tab
-
-
- :TextLower
- The lower TextArea is where text files and
- programs are displayed. You can edit your
- text and programs here in conventional ways.
-
- Press the escape key to toggle the text
- cursor between the upper and lower TextArea.
-
- In Program or GuiProgram mode, only one
- function is displayed in the lower TextArea
- at a time. Select ViewFunction from the
- MenuBar to display another function.
-
- In Text mode, the whole file is displayed.
-
- :HotProlog
- Display program PROLOG.
-
- :HotNew
- Create a new text-file or program or GuiProgram
- and display it in the lower TextArea.
-
- * New TextFile clears the lower TextArea.
-
- * New Program creates a complete minimal
- program with PROLOG and Entry() function.
-
- * New GuiProgram creates a complete minimal
- GuiDesigner program with PROLOG, Entry(),
- and other GuiDesigner-specific functions.
- You need to layout a GuiDesigner window
- with the toolkit and convert it into two
- new functions in the program by selecting
- "Window ToFunction" in the toolkit menu.
-
- :HotLoad
- Load a program or text-file.
-
- :HotSave
- Save current program or text-file.
-
- :HotSavePlus
- Save current program or text-file.
- This capability will be enhanced
- someday to automatically save the
- file with version number suffixes.
-
- :HotCut
- Cut selected text from lower TextArea
- and put a copy in the system clipboard.
-
- :HotCopy
- Copy selected text from lower TextArea
- and put a copy in the system clipboard.
-
- :HotPaste
- Paste the text in the system clipboard
- into the lower TextArea at the current
- text cursor position.
-
- :HotGui
- Display / Hide the GuiDesigner toolkit window.
-
- :HotAbort
- Abort the operation in progress:
-
- loading a program or text file
- parsing a program
- compiling a program
- searching for a "find" string
-
- :HotFind
- Find the most recent find string.
-
- shift-key down = search reverse
-
- An F11 keystroke also executes HotFind.
-
- :HotReplace
- Find the most recent find string and replace
- it with the most recent replace string.
-
- shift-key down = search reverse
-
- An F12 keystroke also executes HotReplace.
-
- :HotBack
- Display the function before this one.
- The order of functions corresponds to
- function declarations in the PROLOG.
-
- :HotNext
- Display the function after this one.
- The order of functions corresponds to
- function declarations in the PROLOG.
-
- :HotPrevious
- Display the previously displayed function.
-
- :HotStart
- Start executing the program. If changes to
- the program require that part or all of the
- program be recompiled, this will take place
- before execution.
-
- An F1 keystroke also executes HotStart.
-
- :HotContinue
- Continue program execution at the point it
- left off, if possible.
-
- An F2 keystroke also executes HotContinue.
-
- :HotPause
- Pause program execution.
-
- An F3 keystroke also executes HotPause.
-
- :HotKill
- Kill program execution. Execution cannot
- pick up where it was terminated, but it can
- be restarted.
-
- An F4 keystroke also executes HotKill.
-
- :HotToCursor
- Place an invisible breakpoint at the cursor
- line and continue program execution until it
- hits any breakpoint.
-
- The invisible breakpoint is removed when the
- program is paused, killed, or hits a breakpoint.
-
- An F5 keystroke also executes HotToCursor.
-
- :HotStepLocal
- Execute one program line. If a function is
- called on the line, do not display execution
- in that function, just step to the next line
- in the current function.
-
- StepLocal places breakpoints on every line in
- the displayed function, then continues. If
- the function calls itself, StepLocal will step
- to the first executable line in the function.
-
- An F6 keystroke also executes HotStepLocal.
-
- :HotStepGlobal
- Execute one program line. If a function in
- the current program is called on the line,
- display, step to the first executable line
- in that function.
-
- StepGlobal places breakpoints on every line
- in the program, then continues running.
-
- An F7 keystroke also executes HotStepGlobal.
-
- :HotToggleBreakpoint
- Toggle breakpoint on cursor line on/off.
-
- :HotClearBreakpoints
- Clear all breakpoints in the program.
-
- :HotVariables
- The HotVariables button displays the values of
- all variables accessed by a function. Programs
- must be paused for HotVariables to work.
-
- When programs enter a paused state, the function
- executing when paused is displayed in the lower
- text area, and HotVariables displays its variables.
- Click the HotFrames button to display the series
- of functions that called the executing function,
- and select any function to examine its variables.
-
- An F8 keystroke also executes HotVariables.
-
- :HotFrames
- Display the stack of functions that have
- led to the current location in the program.
- The currently executing function is at the
- bottom of the list.
-
- To learn the exact line in each function
- that called the next lower function, double
- click on the function name in the list.
-
- An F9 keystroke also executes HotFrames.
-
- :HotAssembly
- Disassemble the binary machine code for the
- program line containing the insert cursor and
- display the results. The address, hexadecimal,
- and assembly for each machine instructions are
- displayed.
-
- An F10 keystroke also executes HotAssembly.
-
- :HotRegisters
- Display the contents of the CPU registers.
- The values are valid only when the program
- is paused because the program encountered
- a breakpoint or HotPause was selected.
-
- :HotMemory
- Display a window that can display the contents
- of any valid memory locations in hexadecimal
- form or as disassembly. Enter "m" in the
- TextLine at the bottom to see where valid
- memory regions are. Trying to display any
- other regions may crash the whole environment!
-
- :HelpWindow
- The HelpWindow is built into all programs developed
- with GuiDesigner. Its purpose is to display helpful
- information, usually about the operation of the
- currently executing program. Help text is displayed
- in the HelpWindow in response to user requests, or
- as directed by executing programs.
-
- To request help, place the mouse cursor over any
- component of the user interface and press the right
- mouse button, which is called the "HelpButton".
- The help text for that component is displayed in
- the TextArea of the HelpWindow.
-
- Help text is usually taken from a help file that
- contains all the help text for a single program.
- Such is the case when the HelpLabel above the help
- text contains a filename and entry name like the
- "pde.hlp:HelpWindow" at label at the top of
- the HelpWindow now.
-
- "pde.hlp" is a file on disk that contains one
- or more help entries. ":HelpWindow" is one of the
- entries in file "pde.hlp". Entry names begin
- with a ":" and start at the first character position
- on the line. All lines to the next entry name is
- the help text for the entry.
-
- Text in the HelpWindow can be edited like any other
- text area. Text is entered with the keyboard, and
- deleted by the "delete" and "backspace" keys.
- Sections of text deleted (or copied) from other
- windows are inserted at the cursor position
- by an "insert" keystroke. Sections of the help
- text can be highlighted and deleted (or copied),
- and inserted into other text areas if desired.
-
- When the "Update" button is pressed, the text in
- "filename.hlp:entry" is replaced by the current
- contents of the HelpWindow.
-
- Sometimes help text is supplied directly by an
- executing program. In this case the HelpLabel
- contains a title between square brackets, as in
- [CurrentTitle], or nothing at all. In this case,
- the "Update" button has no effect.
-
- The HelpWindow is hidden when the "Cancel" button
- is pressed, or forced to stay visible when the
- "POST" button is pressed.
-
- :HelpLabel
- This label displays the "file:entry" name
- where the help information displayed below
- was found. If the information is not from
- a text file, but supplied directly by a grid
- or an executing program, this label displays
- a [ Help Title ] in square brackets.
-
- :HelpText
- This TextArea grid contains the help text for the
- grid whose name is displayed in the Label grid just
- above. You can perform normal edit operations like
- cut/grab/paste on the contents of this TextArea grid,
- so you can extract useful information and change the
- help text. If you change the contents of this grid
- and press the "Update" button below it, the help text
- for the named grid is updated, and further requests
- for help on the grid will show the modified help text.
- If you do not press the "Update" button, the help text
- in the help file is not updated.
-
- :HelpPostHide
- Post or Hide the HelpWindow. Press this button
- when it says "POST" to keep the HelpWindow from
- being hidden between help requests. Press this
- button when it says "HIDE" to make the HelpWindow
- disappear. The HelpWindow will display again the
- next time you press the right mouse button over a
- grid in your program for which there is help text.
-
-
- :HelpUpdate
- Update the help entry currently displayed in
- the HelpWindow. The text in the HelpWindow is
- written to the "filename:entry" displayed above
- the text. If "filename:entry" already exists,
- the new text replaces it. The first time a help
- file is updated the original file is backed up
- as "filename.hhh" before "filename:entry" is
- changed and saved as "filename.hlp". Original
- help filenames should end in ".hlp", not ".hhh"
- because no backup of the original would be left.
-
- :HelpCancel
- Cancel the InstantHelp window, which hides it from
- sight. It is displayed again the next time you press
- the HelpButton over another grid or otherwise request
- help from an application (via the main menu).
-
-
- :Toolkit
- With the GuiDesigner toolkit you can create, delete,
- and configure design windows, choose grids to layout
- in the design windows, check and set the appearance
- properties of the grids, and display the behavior of
- the grids (see how messages are processed).
-
- *****
-
- The "TestMode" CheckBox selects the operating mode
- of the displayed design window. When in "TestMode",
- grids in the design window operate as they will in
- running programs. When in "DesignMode", MouseDown
- and MouseDrag select/move/resize grids.
-
- *****
-
- The "_Window _Grid" MenuBar lets you select Window
- or Grid pulldown menus to operate on design windows,
- or grids in the displayed design window:
-
- Window
- New: Create a new design window.
- Hide: Hide displayed design window.
- Load: Load a design window from disk.
- Save: Save design window to disk.
- Delete: Delete displayed design window.
- ToFunction: Create function from design window.
- FromFunction: Create design window from function.
- HideToolkit: Hide toolkit from view.
- n: (name)...: Display any existing design window.
-
- Grid
- Appearance: Set appearance of selected grid.
- Behavior: See how grid messages are processed.
- Delete: Delete selected grid.
-
- *****
-
- The "DesignWindowName" TextLine lets you give a name
- to each design window. Choose a valid symbol name,
- because the function created by WindowToFunction is
- given the same name as the design window from which
- it's created.
-
- *****
-
- The "Another" button lets you create another grid
- of the same type as the last selected grid. Since
- every grid is created in the selected state, you
- can create a row or column of grids easily - just
- position the first grid, then click "Another" as
- many times as necessary to create subsequent grids.
-
- *****
-
- The rest of the PushButtons in the toolkit create
- grids of the types named on the buttons. To create
- a "Label" grid, for example, click on the "Label"
- PushButton in the toolkit.
-
- *****
-
- For more detailed help on each element in the
- toolkit, point at them and click the right mouse
- button (the HelpButton).
-
- :ToolkitMainMenu
- The "Window" pulldown menu lets you operate
- on design windows.
-
- The "Grid" pulldown menu lets you operate on
- the selected grid in the displayed design
- window.
-
- Window
- New: Create a new design window.
- Hide: Hide displayed design window.
- Load: Load a design window from disk.
- Save: Save design window to disk.
- Delete: Delete displayed design window.
- ToFunction: Create function from design window.
- FromFunction: Create design window from function.
- HideToolkit: Hide toolkit from view.
- n: (name)...: Display any existing design window.
-
- Grid
- Appearance: Set appearance of selected grid.
- Behavior: See how grid messages are processed.
- Delete: Delete selected grid.
-
-
- :ToolkitMenuWindow
- New: Create/Display a new design window.
- Hide: Hide the displayed design window.
- Load: Load a design window from disk.
- Save: Save a design window to disk.
- Delete: Delete the visible design window.
- ToFunction: Convert design window to function.
- FromFunction: Make design window from function.
-
- :ToolkitMenuGrid
- Appearance: Change appearance of selected grid.
- Behavior: Check behavior of selected grid.
- Delete: Delete the selected grid.
-
- :ToolkitWindowDelete
- Delete the design window that is currently
- displayed. The window and all grids in the
- window are destroyed and permanently lost.
-
- :ToolkitWindowToFunction
- Generate a new grid function that creates
- a new type of grid from the contents of the
- currently displayed design window.
-
- :ToolkitWindowFromFunction
- Create and display a design window, then
- fill it with grids like those defined in
- the "SUB Create" portion of the grid
- function currently displayed in the
- lower text area of the environment.
-
- :ToolkitGridAppearance
- Display an "appearances window" that lets
- you set the appearance attributes of the
- selected grid. When you change attributes
- in the appearance window, the selected grid
- changes appearance accordingly.
-
- If no grid is selected, nothing happens.
-
- :ToolkitGridBehavior
- GridBehavior displays a BehaviorWindow that
- displays the messages recognized by the grid
- most recently selected in a design window.
-
- In the left column are the recognized messages.
- To its right is the message processing function
- or message processing subroutine executed by the
- grid function responsible for the grid when it
- receives the message.
-
- If both a message processing function and a
- message processing subroutine exist for a grid,
- the message appears twice in the list. The
- message processing function is executed first
- in most cases. Functions called by message
- processing subroutines are not displayed.
-
- The message processing functions and subroutines
- are executed by two lines at the beginning of
- grid functions as generated by GuiDesigner:
-
- XuiProcessMessage (grid, message, ... )
- IF (message < upperMessage) THEN GOSUB @sub[message]
-
- :ToolkitGridDelete
- Delete the selected grid from the active
- design window.
-
- :ToolkitDesignWindowLabel
- Enter the name of the visible design window in
- the XuiTextLine grid below this label.
-
- Design window names must be a valid symbols
- composed solely of alphabetic characters and
- no whitespace. Grid functions generated from
- design windows are given the same name as the
- design window, so choose descriptive names!!!
-
- :ToolkitDesignWindowName
- Enter the name of the active (displayed) design
- window in this TextLine grid.
-
- The design window name must be a valid symbol
- name because the grid function created from the
- design window (by WindowToFunction) is given the
- same name as the design window.
-
- Also make sure that no two design windows have
- the same name. You can see the names of all
- design windows at the bottom of the "Window"
- pulldown menu in the toolkit.
-
- :ToolkitAnother
- Create another grid of the same grid type
- as the most recently selected grid.
-
- The created grid is the same size as the
- previously selected grid. If there is
- room in the design window, the new grid
- is positioned relative to the previously
- selected grid in the following manner:
-
- CntlKey ShiftKey
- UP UP To right of previous.
- UP DOWN Below previous.
- DOWN UP To left of previous.
- DOWN DOWN Above previous.
-
- :ToolkitXuiArea
- Create an "XuiArea" grid in the design window.
-
- Area grids send callback messages in response
- to all mouse messages except MouseMove. Your
- program can put XuiArea grids in design windows
- wherever it needs to receive the following
- basic mouse messages:
-
- MouseDown MouseDrag MouseEnter MouseExit MouseUp
-
- v0 = xWin of mouse cursor
- v1 = yWin of mouse cursor
- v2 = state (see GraphicsDesigner doc)
- v3 = time (see GraphicsDesigner doc)
-
- :ToolkitXuiCheckBox
- Create an "XuiCheckBox" grid in the design window.
-
- A XuiCheckBox toggles between checked and unchecked
- on MouseDown. It is not checked when created.
-
- When a XuiCheckBox enters the unchecked state, it
- sends a Selection callback message with v0 = 0.
-
- When a XuiCheckBox enters the checked state, it
- sends a Selection callback message with v0 != 0.
-
- :ToolkitXuiColor
- Create an "XuiColor" grid in the design window.
-
- XuiColor grids are fixed-size rectangular areas
- containing small rectangular color samples of
- the 125 standard color numbers.
-
- When MouseDown events occur on any color, an
- XuiColor grid sends a Selection callback with:
-
- v0 = standard color number (0 to 124)
- v1 = red intensity (0 to 65535)
- v2 = green intensity (0 to 65535)
- v3 = blue intensity (0 to 65535)
-
- 65535 = 0x0000FFFF (maximum 16-bit value)
-
- :ToolkitXuiDialog1B
- Create an "XuiDialog1B" grid in the design window.
-
- XuiDialog1B grids contain:
-
- kid 0 = XuiDialog2B (appears as the frame)
- kid 1 = Label (across the top)
- kid 2 = TextLine (across the middle)
- kid 3 = PushButton ("Cancel" button)
-
- XuiDialog1B grids send Selection callback messages:
-
- kid 2 : EnterKey or EscapeKey Down (v0 = state)
- kid 3 : CancelButton selected
-
- XuiDialog1B grids send TextEvent callback messages
- whenever any key is depressed (v0 = state).
-
- The "state" argument is described in the
- HelpMessage section of the main menu.
-
- :ToolkitXuiDialog2B
- Create an "XuiDialog2B" grid in the design window.
-
- XuiDialog2B grids contain:
-
- kid 0 = XuiDialog2B (appears as the frame)
- kid 1 = Label (across the top)
- kid 2 = TextLine (across the middle)
- kid 3 = PushButton ("Enter" button)
- kid 4 = PushButton ("Cancel" button)
-
- XuiDialog2B grids send Selection callback messages:
-
- kid 2 : EnterKey or EscapeKey Down (v0 = state)
- kid 3 : EnterButton selected
- kid 4 : CancelButton selected
-
- XuiDialog2B grids send TextEvent callback messages
- whenever any key is depressed (v0 = state).
-
- The "state" argument is described in the
- HelpMessages section of the main menu.
-
- :ToolkitXuiDialog3B
- Create an "XuiDialog3B" grid in the design window.
-
- XuiDialog3B grids contain:
-
- kid 0 = XuiDialog3B (appears as the frame)
- kid 1 = Label (across the top)
- kid 2 = TextLine (across the middle)
- kid 3 = PushButton ("Enter" button)
- kid 4 = PushButton ("Retry" button)
- kid 5 = PushButton ("Cancel" button)
-
- XuiDialog3B grids send Selection callback messages:
-
- kid 2 : EnterKey or EscapeKey Down (v0 = state)
- kid 3 : EnterButton selected
- kid 4 : RetryButton selected
- kid 5 : CancelButton selected
-
- XuiDialog3B grids send TextEvent callback messages
- whenever any key is depressed (v0 = state).
-
- The (r0 = kid) argument in the callback message
- identifies the kid that initiated the callback.
-
- The "state" argument is described in the
- HelpMessages section of the main menu.
-
- :ToolkitXuiDialog4B
- Create an "XuiDialog4B" grid in the design window.
-
- XuiDialog4B grids contain:
-
- kid 0 = XuiDialog4B (appears as the frame)
- kid 1 = Label (across the top)
- kid 2 = TextLine (across the middle)
- kid 3 = PushButton ("Enter" button)
- kid 4 = PushButton ("Update" button)
- kid 5 = PushButton ("Retry" button)
- kid 6 = PushButton ("Cancel" button)
-
- XuiDialog4B grids send Selection callback messages:
-
- kid 2 : EnterKey or EscapeKey Down (v0 = state)
- kid 3 : EnterButton selected
- kid 4 : UpdateButton selected
- kid 5 : RetryButton selected
- kid 6 : CancelButton selected
-
- XuiDialog4B grids send TextEvent callback messages
- whenever any key is depressed (v0 = state).
-
- The (r0 = kid) argument in the callback message
- identifies the kid that initiated the callback.
-
- The "state" argument is described in the
- HelpMessages section of the main menu.
-
- :ToolkitXuiFile
- Create an "XuiFile" grid in the design window.
-
- Files grids contain:
-
- TextLine - file names can be entered here
- DriveBox - select a system drive
- DirectoryBox - select a subdirectory
- FileBox - select a file
- EnterButton - select the file in TextLine
- CancelButton - select nothing, cancel request
-
- XuiFile grids send Selection callbacks when a
- double click selects a file in the FileBox,
- and when an EnterKey is entered in the TextLine.
-
- :ToolkitXuiFont
- Create an "XuiFont" grid in the design window.
-
- XuiFont grids contain:
- XuiLabel - FontName label
- XuiListBox - FontName list
- XuiLabel - FontSize label
- XuiDropBox - FontSize drop down list
- XuiLabel - FontWeight label
- XuiDropBox - FontWeight drop down list
- XuiLabel - FontItalic label
- XuiDropBox - FontItalic drop down list
- XuiLabel - font samples drawn here
- XuiPushButton - Enter (select the font)
- XuiPushButton - View (view sample of the font)
- XuiPushButton - Cancel (cancel/hide font box)
-
- :ToolkitXuiGraph
- Create an "XuiGraph" grid in the design window.
-
- :ToolkitXuiLabel
- Create an "XuiLabel" grid in the design window.
-
- XuiLabel grids display text strings and text arrays,
- but produce no callbacks. They can also be used
- to draw graphics onto and as simple style areas.
-
- Text strings with newline characters (\n) are
- displayed on multiple lines, as are the strings
- in the text array. To print "\n" on a label,
- an extra backslash is required, as in "\\n".
-
- :ToolkitXuiList
- Create an "XuiList" grid in the design window.
-
- XuiList grids are scrollable lists of text entries.
-
- XuiList grids send a Selection callback whenever an
- entry is double clicked or an EnterKey is pressed.
- The selected entry is drawn in the accent color.
- The UpArrow and DownArrow keys move the selected
- entry up and down. The top entry in the list is
- entry number 0.
-
- :ToolkitXuiDropButton
- Create an "XuiDropButton" grid in the design window.
- XuiListButton looks like a solitary button.
-
- Select the button to hide and display an XuiPullDown
- grid below the button. If the button has keyboard
- focus, Alt+UpArrow and Alt+DownArrow hide / display
- the "XuiPullDown" grid.
-
- MouseUp on any "XuiPullDown" entry selects it.
- Or choose an entry with UpArrow / DownArrow keys,
- then select the entry with an Enter keystroke.
-
- :ToolkitXuiDropBox
- Create an "XuiDropBox" grid in the design window.
-
- :ToolkitXuiListBox
- Create an "XuiListBox" grid in the design window.
-
- XuiListBox grids contain:
-
- TextLine - shows selected item, can be edited
- Button - toggles PullDown list up and down
- PullDown - displays entries, supports selection
-
- style bit 0 - TextLine editable/not-editable (0/1)
- style bit 1 - PullDown toggles/stays down (0/1)
-
- The list box is under development. The style bits
- will change in the next release with more choices.
-
- :ToolkitXuiListButton
- Create an "XuiListButton" grid in the design window.
-
- XuiListButton looks like a solitary button.
-
- Select the button to hide and display an "XuiList"
- grid below the button. If the button has keyboard
- focus, Alt+UpArrow and Alt+DownArrow hide / display
- the "XuiList" grid.
-
- Double click any "XuiList" entry to select it.
- Or choose an entry with a single mouse click
- or the UpArrow / DownArrow keys, then select
- the highlighted entry with an Enter keystroke.
-
- :ToolkitXuiListDialog2B
- Create an "XuiListDialog2B" grid in the design window.
-
- :ToolkitXuiMenu
- Create an "XuiMenu" grid in the design window.
-
- XuiMenu grids create a horizontal MenuBar and
- as many XuiPullDown lists as there are headings
- in the MenuBar. To configure the MenuBar and
- XuiPullDown menus, set the XuiMenu TextArray
- property as follows:
-
- 1. MenuBar entries start in first column.
- 2. XuiPullDown entries follow, indented.
-
- Example:
-
- _File
- _Load
- _Save
- _Quit
- _Edit
- _Cut
- _Grab
- _Paste
- _Help
- _Index
- _Summary
- _Contents
-
- The _ characters cause an _ to be drawn under
- the following character. Underlined characters
- in the menu bar can be selected by pressing
- Alt+Key. Pulldown list entries can be selected
- by pressing Key. (Key = underlined character).
-
- To configure an XuiMenu in a design window, select
- the XuiMenu grid, double click it to display the
- AppearanceWindow, then click the TextArray button
- to display the TextArray Window.
-
- Enter the XuiMenu data in the TextArray window as
- described above.
-
- XuiMenu grids send a callback message when a menu
- entry is selected. v0 = -1 for cancel (no entry):
-
- v0 = MenuBar entry (1,2,3,4,5,6...)
- v1 = XuiPullDown entry (0,1,2,3,4...)
-
- For example, if you select HelpSummary, the
- Selection callback arguments will be:
-
- v0 = 3 Help (File,Edit,Help)
- v1 = 1 Summary (Index,Summary,Contents)
-
- Two space characters are automatically appended
- to MenuBar entries that do not already end with
- a space character. To specify more or less space
- following each MenuBar entry, simply append space
- characters to the end of the MenuBar entry names
- in the TextArray property.
-
- :ToolkitXuiMenuBar
- Create an "XuiMenuBar" grid in the design window.
-
- XuiMenuBar grids display a horizontal row of
- headings, each of which can have a "HotKey"
- (the character following an _underline).
-
- XuiMenuBar grids send Selection callback messages
- when a heading is selected by AltKey + HotKey,
- or by MouseDown or MouseDrag in the heading.
-
- :ToolkitXuiMessage1B
- Create an "XuiMessage1B" grid in the design window.
-
- XuiMessage1B grids contain:
-
- kid 0 = XuiMessage1B (appears as the frame)
- kid 1 = Label (across the top)
- kid 2 = PushButton ("Cancel" button)
-
- XuiMessage1B grids send Selection callback messages:
-
- kid 0 : v0 = 0/-1 on EnterKey / EscapeKey
- kid 2 : CancelButton selected
-
- :ToolkitXuiMessage2B
- Create an "XuiMessage2B" grid in the design window.
-
- XuiMessage2B grids contain:
-
- kid 0 = XuiMessage2B (appears as the frame)
- kid 1 = Label (across the top)
- kid 2 = PushButton ("Enter" button)
- kid 3 = PushButton ("Cancel" button)
-
- XuiMessage2B grids send Selection callback messages:
-
- kid 0 : v0 = 0/-1 on EnterKey / EscapeKey
- kid 2 : EnterButton selected
- kid 3 : CancelButton selected
-
- :ToolkitXuiMessage3B
- Create an "XuiMessage3B" grid in the design window.
-
- XuiMessage3B grids contain:
-
- kid 0 = XuiMessage3B (appears as the frame)
- kid 1 = Label (across the top)
- kid 2 = PushButton ("Enter" button)
- kid 3 = PushButton ("Retry" button)
- kid 4 = PushButton ("Cancel" button)
-
- XuiMessage3B grids send Selection callback messages:
-
- kid 0 : v0 = 0/-1 on EnterKey / EscapeKey
- kid 2 : Left Button selected
- kid 3 : Center Button selected
- kid 4 : Right Button selected
-
- :ToolkitXuiMessage4B
- Create an "XuiMessage4B" grid in the design window.
-
- XuiMessage4B grids contain:
-
- kid 0 = XuiMessage4B (appears as the frame)
- kid 1 = Label (across the top)
- kid 2 = PushButton ("Enter" button)
- kid 3 = PushButton ("Option1" button)
- kid 4 = PushButton ("Option2" button)
- kid 5 = PushButton ("Cancel" button)
-
- Message4B grids send Selection callback messages:
-
- kid 0 : v0 = 0/-1 on EnterKey / EscapeKey
- kid 2 : Enter Button selected
- kid 3 : Option1 Button selected
- kid 4 : Option2 Button selected
- kid 5 : Cancel Button selected
-
- :ToolkitXuiPressButton
- Create an "XuiPressButton" grid in the design window.
-
- XuiPressButton grids immediately generate Selection
- callback messages in response to a MouseDown events.
- In contrast, XuiPushButton grids generate Selection
- callback messages in response to MouseDown+MouseUp.
-
- :ToolkitXuiProgress
- Create an "XuiProgress" grid in the design window.
-
- :ToolkitXuiPrompt4B
- Create an "XuiPrompt4B" grid in the design window.
-
- :ToolkitXuiPullDown
- Create an "XuiPullDown" grid in the design window.
-
- XuiPullDown grids contain a list of text entries.
- The top entry is entry number 0.
-
- XuiPullDown grids send Selection callback messages
- when an entry is selected by a MouseUp over the
- entry. v0 = entry #, where the top entry = 0.
-
- XuiPullDown grids will not resize smaller than is
- necessary to display the entries they contain.
-
- :ToolkitXuiPushButton
- Create an "XuiPushButton" grid in the design window.
-
- PushButton grids are selected by mouse events:
-
- style = 0 - MouseDown/MouseUp in the same grid
- style = 1 - MouseDown
- style = 2 - same as style 0 but with "flat" look
-
- XuiPushButton grids send a Selection callback when
- selected, with v0/v1 = xWin,yWin of mouse cursor.
-
- :ToolkitXuiRadioBox
- Create an "XuiRadioBox" grid in the design window.
-
- XuiRadioBox grids are selected by MouseDown:
-
- Every XuiRadioBox with the same parent (enclosing)
- grid is a member of that XuiRadioBox group. Only
- one XuiRadioBox in a group is selected at a time.
- When a XuiRadioBox is selected, it first deselects
- any currently selected XuiRadioBox in the group.
-
- XuiRadioBox grids send a Selection callback when
- deselected/selected with v0 = -1/0.
-
- :ToolkitXuiRadioButton
- Create an "XuiRadioButton" grid in the design window.
-
- XuiRadioButton grids are selected by MouseDown:
-
- Every XuiRadioButton with the same parent (enclosing)
- grid is a member of that XuiRadioButton group. Only
- one XuiRadioButton in a group is selected at a time.
- When a XuiRadioButton is selected, it first deselects
- any currently selected XuiRadioButton in the group.
-
- XuiRadioButton grids send a Selection callback when
- deselected/selected with v0 = -1/0.
-
- :ToolkitXuiRange
- Create an "XuiRange" grid in the design window.
-
- :ToolkitXuiScrollBarH
- Create an "XuiScrollBarH" grid in the design window.
-
- XuiScrollBarH grids are horizontal position controls
- with no kids, but the following components:
-
- LeftButton - Left end of XuiScrollBarH
- RightButton - Right end of XuiScrollBarH
- Trough - Extends from left to right button
- Slider - Moves left right in the trough
-
- XuiScrollBarH grids send callback messages as follows:
-
- OneLess - MouseDown on LeftButton
- OneMore - MouseDown on RightButton
- SomeLess - MouseDown in trough left of slider
- SomeMore - MouseDown in trough right of slider
- Change - MouseDrag slider left or right
- v0 = zero (left end of trough)
- v1 = low (left end of slider)
- v2 = high (right end of slider)
- v3 = top (right end of trough)
-
- Send SetPosition to XuiScrollBarH to position the
- slider in the trough. The v0 to v3 arguments are
- the same as above, except they can be in any units,
- not necessarily pixels (as reported by Change).
-
- XuiScrollBarH will draw left:right arrows in the
- left:right buttons if style bits 1:0 are set.
-
- :ToolkitXuiScrollBarV
- Create an "XuiScrollBarV" grid in the design window.
-
- XuiScrollBarV grids are vertical position controls
- with no kids, but the following components:
-
- TopButton - Top of XuiScrollBarV
- BottomButton - Bottom of XuiScrollBarV
- Trough - Extends from top to bottom button
- Slider - Moves up/down in the trough
-
- XuiScrollBarV grids send callback messages as follows:
-
- OneLess - MouseDown on Top Button
- OneMore - MouseDown on Bottom Button
- SomeLess - MouseDown in trough above slider
- SomeMore - MouseDown in trough below slider
- Change - MouseDrag slider up or down
- v0 = zero (top end of trough)
- v1 = low (top end of slider)
- v2 = high (bottom end of slider)
- v3 = top (bottom end of trough)
-
- Send SetPosition to XuiScrollBarV to position the
- slider in the trough. The v0 to v3 arguments are
- the same as above, except they can be in any units,
- not necessarily pixels (as reported by Change).
-
- XuiScrollBarV will draw up:down arrows in the
- top:bottom buttons if style bits 1:0 are set.
-
- :ToolkitXuiSpin
- Create an "XuiSpin" grid in the design window.
-
- :ToolkitXuiTextArea
- Create an "XuiTextArea" grid in the design window.
-
- XuiTextArea grids are multi-line editable scrollable
- text fields. They have basic edit abilities like
- selection, cut/grab/paste : delete/buffer/insert.
- Cursor control keys are supported.
-
- kid 0 - XuiTextArea
- kid 1 - TextField - 0 & 1 merged currently
- kid 2 - ScrollBarH
- kid 3 - ScrollBarV
-
- XuiTextArea grids send a TextEvent callback every time
- a character is pressed. If the callback function
- returns r0 = -1, the keystroke is canceled and the
- text does not change.
-
- GetTextArray gets a copy of the text array.
- SetTextArray sets a copy of a text array in the grid.
- GrabTextArray removes the text array from the grid,
- leaving the grid with an empty array.
- PokeTextArray installs a text array in the grid,
- returning an empty array.
-
- :ToolkitXuiTextArea3B
- Create an "XuiTextArea3B" grid in the design window.
-
- XuiTextArea3B grids contain:
-
- kid 0 - XuiTextArea3B - the outer frame
- kid 1 - Label - across top
- kid 2 - TextArea - multi-line text editor
- kid 3 - PushButton - left button
- kid 4 - PushButton - center button
- kid 5 - PushButton - right button
-
- :ToolkitXuiTextArea4B
- Create an "XuiTextArea4B" grid in the design window.
-
- XuiTextArea4B grids contain:
-
- kid 0 - XuiTextArea4B - the outer frame
- kid 1 - Label - across top
- kid 2 - TextArea - multi-line text editor
- kid 3 - PushButton - left button
- kid 4 - PushButton - left-center button
- kid 5 - PushButton - right-center button
- kid 6 - PushButton - right button
-
- :ToolkitXuiTextLine
- Create an "XuiTextLine" grid in the design window.
-
- XuiTextLine grids are single line editable text fields.
-
- kid 0 - outer border
- kid 1 - single line text field (merged with 0)
-
- XuiTextLine grids send a TextEvent callback whenever a
- keystroke occurs. If the callback function returns
- r0 = -1, the keystroke is canceled.
-
- XuiTextLine grids send a Selection callback whenever
- an EnterKey is pressed.
-
- :ToolkitXuiToggleButton
- Create an "XuiToggleButton" grid in the design window.
-
- :AppearanceWindow
- Set the appearance properties of a grid
- in the displayed design window.
-
- :AppearanceMenu
- Select a kid of the most recently selected grid
- to view and set the appearance properties of.
- Simple grids do not have kid grids and the Kids
- pulldown menu only contains the base grid.
-
- Select a kid from the pulldown to display the
- appearance properties for that kid. You can
- modify them just like the main grid.
-
- :AppearanceGridTypeLabel
- The GridType label indicates that the text to its
- right is the GridType name of the selected grid.
-
- The name of the GridType and GridFunction must be
- the same.
-
- :AppearanceGridTypeText
- The "GridType" of the selected grid.
-
- :AppearanceGridFuncLabel
- This label indicates that the label
- to its right contains the name of the
- GridFunction of the selected grid.
-
- :AppearanceGridFuncText
- The "GridFunction" of the selected grid.
-
- :AppearanceGridNameLabel
- This label indicates that the label
- to its right contains the name of the
- selected grid.
-
- :AppearanceGridNameText
- The name of the selected grid.
-
- A default name is created for every
- grid, but you should replace it with
- a more descriptive name. The variable
- that contains the grid number of the
- selected grid is given this name.
- The help string also defaults to this
- name unless an explicit help string
- name is entered.
-
- :AppearanceHintStringLabel
- This label indicates that the TextLine grid
- to the right contains the hint string for
- the selected grid.
-
- :AppearanceHintStringText
- This is the hint string for the selected grid.
-
- :AppearanceHelpStringLabel
- This label indicates that the TextLine
- grid to its right contains the name of
- the help string for the selected grid.
-
- :AppearanceHelpStringText
- The name of the help string for the
- selected grid. If this is an empty
- string, the help string defaults to
- the grid name.
-
- If an explicit help string name is
- entered, make sure you enter a valid
- help string name, such as:
-
- helpfile.hlp:entryname
- :entryname
- [heading]\nHelp text line\n...or lines.
- Help text line\n... or lines
-
- :AppearanceBackgroundColorButton
- Click this button before you set the
- Background color of the selected grid.
-
- Then click on colors in the color
- palette to change the Background
- color of the selected grid.
-
- The Background color is the color grids
- are cleared to before other elements
- like borders and text are drawn.
-
- :AppearanceBackgroundColor
- The Background color of the selected grid.
-
- :AppearanceDrawingColorButton
- Click this button before you set the
- Drawing color of the selected grid.
-
- Then click on colors in the color
- palette to change the Drawing color
- of the selected grid.
-
- The Drawing color is the color in
- which normal (non-textured) text
- is drawn.
-
- :AppearanceDrawingColor
- The Drawing color of the selected grid.
-
- :AppearanceLowlightColorButton
- Click this button before you set the
- Lowlight color of the selected grid.
-
- Then click on colors in the color
- palette to change the Lowlight color
- of the selected grid.
-
- The Lowlight color is the darker
- color in 3D and other borders.
-
- :AppearanceLowlightColor
- The Lowlight color of the selected grid.
-
- :AppearanceHightlightColorButton
- Click this button before you set the
- Highlight color of the selected grid.
-
- Then click on colors in the color
- palette to change the Highlight color
- of the selected grid.
-
- The Highlight color is the lighter
- color in 3D and other borders.
-
- :AppearanceHighlightColor
- The Highlight color of the selected grid.
-
- :AppearanceDullColorButton
- Click this button before you set the
- Dull color of the selected grid.
-
- Then click on colors in the color
- palette to change the Dull color
- of the selected grid.
-
- The Dull color is the color in which
- text and other features of disabled
- choices are displayed.
-
- :AppearanceDullColor
- The Dull color of the selected grid.
-
- :AppearanceAccentColorButton
- Click this button before you set the
- Accent color of the selected grid.
-
- Then click on colors in the color
- palette to change the Accent color
- of the selected grid.
-
- The Accent color is the color in which
- selected text and other features are
- displayed (as in pulldown entries).
-
- :AppearanceAccentColor
- The Accent color of the selected grid.
-
- :AppearanceLowtextColorButton
- Click this button before you set the
- Lowtext color of the selected grid.
-
- Then click on colors in the color
- palette to change the Lowtext color
- of the selected grid.
-
- The Lowtext color is the darker
- "shadow" color of textured text.
- (Textured text = raised or inset).
-
- :AppearanceLowtextColor
- The Lowtext color of the selected grid.
-
- :AppearanceHightextColorButton
- Click this button before you set the
- Hightext color of the selected grid.
-
- Then click on colors in the color
- palette to change the Hightext color
- of the selected grid.
-
- The Hightext color is the lighter
- "highlight" color of textured text.
- (Textured text = raised or inset).
-
- :AppearanceHightextColor
- The Hightext color of the selected grid.
-
- :AppearanceColorPalette
- Click on any color in the standard
- color palette to assign that color
- to the previously designated color
- attribute of the selected grid.
-
- Be sure to press the desired color
- attribute button before you select
- colors. Selected colors appear in
- the samples squares to the right of
- the color attribute buttons.
-
- The color attribute buttons are
- Background, Drawing, Lowlight,
- Highlight, Dull, Accent, Lowtext,
- and Hightext.
-
- :AppearanceSolidColor
- Click on any color in the solid
- color palette to assign that color
- to the designated color attribute
- of the selected grid.
-
- The 16 colors in this solid color
- palette are the 16 colors that are
- displayed without dithering on most
- systems that display only 16 colors.
-
- Be sure to press the desired color
- attribute button before you select
- colors. Selected colors appear in
- the samples squares to the right of
- the color attribute buttons.
-
- The color attribute buttons are
- Background, Drawing, Lowlight,
- Highlight, Dull, Accent, Lowtext,
- and Hightext.
-
- :AppearanceBorders
- In this rectangle are a number of
- border style samples. Click on any
- of them to change the "up" border
- style of the selected grid. Hold
- the "Shift" key down to change the
- "down" border style.
-
- :AppearanceBorderNone
- Border style = no border drawn
- Border color = none
- Border name = $$XuiNone
- Border width = 0
-
- :AppearanceBorderFlat1
- Border style = 1 pixel wide flat
- Border color = Background color
- Border name = $$XuiFlat1
- Border width = 1
-
- :AppearanceBorderFlat2
- Border style = 2 pixel wide flat
- Border color = Background color
- Border name = $$XuiFlat2
- Border width = 2
-
- :AppearanceBorderFlat4
- Border style = 4 pixel wide flat
- Border color = Background color
- Border name = $$XuiFlat4
- Border width = 4
-
- :AppearanceBorderHiLine1
- Border style = 1 pixel wide line
- Border color = Highlight color
- Border name = $$XuiHiLine1
- Border width = 1
-
- :AppearanceBorderHiLine2
- Border style = 2 pixel wide line
- Border color = Highlight color
- Border name = $$XuiHiLine2
- Border width = 2
-
- :AppearanceBorderHiLine4
- Border style = 4 pixel wide line
- Border color = Highlight color
- Border name = $$XuiHiLine4
- Border width = 4
-
- :AppearanceBorderRaise1
- Border style = raised 1 pixel
- Border color = Highlight and Lowlight
- Border name = $$XuiRaise1
- Border width = 1
-
- :AppearanceBorderRaise2
- Border style = raised 2 pixel
- Border color = Highlight and Lowlight
- Border name = $$XuiRaise2
- Border width = 2
-
- :AppearanceBorderRaise4
- Border style = raised 4 pixel
- Border color = Highlight and Lowlight
- Border name = $$XuiRaise4
- Border width = 4
-
- :AppearanceBorderRidge
- Border style = 1 pixel high ridge
- Border color = Highlight and Lowlight
- Border name = $$XuiRidge
- Border width = 2
-
- :AppearanceBorderValley
- Border style = 1 pixel deep valley
- Border color = Highlight and Lowlight
- Border name = $$XuiValley
- Border width = 2
-
- :AppearanceBorderFrame
- Border style = 1 pixel high frame
- Border color = Highlight and Lowlight
- Border name = $$XuiFrame
- Border width = 4
-
- :AppearanceBorderDrain
- Border style = 1 pixel deep drain
- Border color = Highlight and Lowlight
- Border name = $$XuiDrain
- Border width = 4
-
- :AppearanceBorderLoLine1
- Border style = 1 pixel wide dark line
- Border color = Lowlight color
- Border name = $$XuiLoLine1
- Border width = 1
-
- :AppearanceBorderLoLine2
- Border style = 2 pixel wide dark line
- Border color = Lowlight color
- Border name = $$XuiLoLine2
- Border width = 2
-
- :AppearanceBorderLoLine4
- Border style = 4 pixel wide dark line
- Border color = Lowlight color
- Border name = $$XuiLoLine4
- Border width = 4
-
- :AppearanceBorderLower1
- Border style = lowered 1 pixel
- Border color = Highlight and Lowlight
- Border name = $$XuiLower1
- Border width = 1
-
- :AppearanceBorderLower2
- Border style = lowered 2 pixel
- Border color = Highlight and Lowlight
- Border name = $$XuiLower2
- Border width = 2
-
- :AppearanceBorderLower4
- Border style = lowered 4 pixel
- Border color = Highlight and Lowlight
- Border name = $$XuiLower4
- Border width = 4
-
- :AppearanceTextStringLabel
- This label indicates that the text line
- to its right contains the name of the
- text string for the selected grid.
-
- :AppearanceTextStringText
- The text string for the selected grid.
-
- :AppearanceTextTextureLabel
- This label indicates that the buttons to
- the right control the texture appearance
- of text in grids that support text texture.
-
- Flat - Drawing color
- Lower - Lowtext color with Hightext shadow
- Raise - Hightext color with Lowtext shadow
- Shadow - Hightext color with Lowtext shadow
-
- :AppearanceFlatButton
- Display text with flat appearance.
- Text is drawn in Drawing color.
-
- :AppearanceLowerButton
- Display text with depressed appearance.
- Text is drawn in Lowtext color with
- a highlight in Hightext color.
-
- :AppearanceRaiseButton
- Display text with raised appearance.
- Text is drawn in Hightext color with
- a highlight in Lowtext color.
-
- :AppearanceShadowButton
- Display text with shadow appearance.
- Text is drawn in Hightext color with a
- shadow in Lowtext color offset 4 pixels.
-
- :AppearanceJustifyLabel
- Text justification for text in the selected grid
- is set by the four buttons to the right to:
-
- JustifyLeft
- JustifyCenter
- JustifyRight
- JustifyBoth
-
- Not all grids support all these selections.
-
- :AppearanceJustifyLeftButton
- Left justify text in the selected grid.
-
- :AppearanceJustifyCenterButton
- Center justify text in the selected grid.
-
- :AppearanceJustifyRightButton
- Right justify text in the selected grid.
-
- :AppearanceJustifyBothButton
- Left and Right justify text in the selected grid.
-
- :AppearanceAlignUpperLeftButton
- Display text in upper left corner of selected grid.
-
- :AppearanceAlignUpperCenterButton
- Display text in upper center part of selected grid.
-
- :AppearanceAlignUpperRightButton
- Display text in upper right corner of selected grid.
-
- :AppearanceAlignMiddleLeftButton
- Display text in middle left side of selected grid.
-
- :AppearanceAlignMiddleCenterButton
- Display text in middle center of selected grid.
-
- :AppearanceAlignMiddleRightButton
- Display text in middle right side of selected grid.
-
- :AppearanceAlignLowerLeftButton
- Display text in lower left corner of selected grid.
-
- :AppearanceAlignLowerCenterButton
- Display text in lower center part of selected grid.
-
- :AppearanceAlignLowerRightButton
- Display text in lower right corner of selected grid.
-
- :AppearanceIndentLeftRange
- The IndentLeft property of the selected grid is
- displayed in and can be set with this Range grid.
-
- :AppearanceIndentRightRange
- The IndentRight property of the selected grid is
- displayed in and can be set with this Range grid.
-
- :AppearanceIndentTopRange
- The IndentTop property of the selected grid is
- displayed in and can be set with this Range grid.
-
- :AppearanceIndentBottomRange
- The IndentBottom property of the selected grid is
- displayed in and can be set with this Range grid.
-
- :AppearanceStyleLabel
- The style number of the selected grid is displayed
- in and set by the XuiRange grid next to this label.
-
- :AppearanceTimerLabel
- The msec timer of the selected grid is displayed
- in and set by the XuiRange grid next to this label.
-
- :AppearanceStyleRange
- The style number of the selected grid is displayed here.
- You can slewed the style number up/down to change it.
- A style of 0 is the default style for all grid types.
-
- :AppearanceTimerRange
- The millisecond timer value of the selected grid is
- displayed here. You can slew the timer value up/down
- to change it. A value of 0 disables the timer.
-
- :AppearanceFontButton
- Display / Hide the XuiFont grid that lets you see and
- change the Font property of the selected grid.
-
- :AppearanceTextArrayButton
- Display / Hide the XuiTextArea grid that lets you see
- and change the TextArray property of the selected grid.
-
- :AppearanceImageButton
- Display / Hide the File grid that lets you see
- and change the filename of the image property
- of the selected grid.
-
- :AppearanceEnterButton
- Assign contents of the appearance window
- to the grid properties. This assures the
- current state of the properties in the
- appearance window are assigned to the
- selected grid.
-
- :AppearanceRestoreButton
- Restore the appearance properties of
- the selected grid to the values it had
- before the current session started in
- the appearance window.
-
- :AppearanceDefaultsButton
- Set the appearance properties of the
- selected grid to the default values
- of that grid type. These are the
- properties the grid type has just
- after it is created, before any
- appearance properties are changed.
-
- :AppearanceCancelButton
- Remove the appearance window from the display.
-
- The appearance window can be displayed again in two ways.
- You must be in "DesignMode" (not "TestMode"), and have a
- a grid in the design window selected. Then...
-
- 1. Double-click the selected grid in the design window.
- 2. Select GridAppearances entry in the toolkit MenuBar.
-
- :AppearanceTextArray
- Enter text for the TextArray property of
- the selected grid.
-
- This window is displayed by clicking on
- the "TextArray" button in the Appearance
- Window. To update the TextArray property
- of the selected grid, edit the TextArray,
- then click on the "TextArray" button again.
-
-
-
- :DesignWindowBackground
- This "GraphGrid" is not part of the design window,
- and does not appear in the grid or window created
- by SaveGrid or SaveWindow.
-
- :ToolkitTestMode
- The "TestMode" CheckBox selects the operating mode
- of the displayed design window.
-
- TestMode : CheckBox is checked.
- DesignMode : CheckBox is not checked.
-
- ***** TestMode *****
-
- When in test mode, grids in the design window
- operate pretty much the same as in running
- programs. When an event occurs that would
- generate a callback in a running program, a
- callback message is printed in the console.
-
- ***** DesignMode *****
-
- When in design mode, MouseDown and MouseDrag
- select/move/resize grids. In design mode you
- select grids from the toolkit and lay them
- out in the design window.
-
- :Console
- The console window is where conventional
- input and output of text occurs.
-
- INPUT: a$ = INLINE$("Enter here ===>>")
-
- OUTPUT: PRINT a$
-
- :Behavior
- The BehaviorWindow displays the message processing
- functions and subroutines for the most recently
- selected grid.
-
- Message processing functions and subroutines are
- executed by grid functions in response to messages
- they receive for one of their grids. Any message
- not listed in the left column is ignored. Some
- messages are processed by a message processing
- function and message processing subroutine and
- the message appears on two consecutive lines.
-
- Both Enter and Cancel hide the BehaviorWindow.
-
- :BehaviorList
- This is a list of the messages processing functions
- and message processing subroutines for all messages
- the grid function responsible for the most recently
- selected grid will respond.
-
- :BehaviorText
- Enter a message in this XuiTextLine grid to bring
- the message into view in the list. The list is
- updated with every keystroke, so you don't usually
- have to type the whole message name to bring it
- into the visible portion of the XuiList grid.
-
- :BehaviorEnter
- Hide the BehaviorWindow.
-
- :BehaviorCancel
- Hide the BehaviorWindow.
-
- :Report
- Call XuiReportMessage() to display the normal GuiDesigner
- message arguments for inspection. XuiReportMessages() is
- called in grid functions and callback functions generated
- by GuiDesigner, though they may be commented out either or
- both functions. The XuiReportMessage() arguments are:
-
- XuiReportMessage (grid, message, v0, v1, v2, v3, r0, r1)
-
- :gridLabel
- The grid number or window number argument
- is displayed to the right of this label.
-
- :gridNumber
- grid number = 1st message argument
-
- :gridTypeName
- grid type name of specified grid
-
- :messageLabel
- The message number is displayed to the
- right of this label.
-
- :messageNumber
- message number = 2nd message argument
-
- :messageName
- message name of specified message number
-
- :v0Label
- The v0 argument is displayed to the right
- of this label.
-
- :v0Number
- v0 = 3rd argument (decimal)
-
- :v0Hex
- v0 = 3rd argument (hexadecimal)
-
- :v1Label
- The v1 argument is displayed to the right
- of this label.
-
- :v1Number
- v1 = 4th argument (decimal)
-
- :v1Hex
- v1 = 4th argument (hexadecimal)
-
- :v2Label
- The v2 argument is displayed to the right
- of this label.
-
- :v2Number
- v2 = 5th argument (decimal)
-
- :v2Hex
- v2 = 5th argument (hexadecimal)
-
- :v3Label
- The v3 argument is displayed to the right
- of this label.
-
- :v3Number
- v3 = 6th argument (decimal)
-
- :v3Hex
- v3 = 6th argument (hexadecimal)
-
- :r0Label
- The kid or r0 argument is displayed to the
- right of this label.
-
- :r0Number
- kid = r0 = 7th argument (decimal)
-
- :r0Hex
- kid = r0 = 7th argument (hexadecimal)
-
- :r1Label
- The r1 argument is displayed to the right
- of this label.
-
- :r1Number
- r1 = 8th argument (decimal)
-
- :r1Info
- r1 = 8th argument (hex, message, string)
-
- :ReportCancel
- Hide the ReportMessage window from view.
-
- :HelpScrollBarH
- :HelpScrollBarH
- Graph the ACOS function.
-
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