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-
- n
- Ice Garden
-
- nw
- Village
- You see a child here.
- The child is holding a stick.
-
- s
- Large Dwelling
-
- show lamprey to kord
- The ancient picts a scene. In it, you see a Kord collecting a
- white, grainy dust from the ground. One of the winged creatures
- suddenly swoops down out of the sky. Before the Kord can react,
- the creature attaches itself to the Kord's head appendage and
- electricity immediately begins coursing up into the lamprey.
- The Kord starts to thrash wildly, but after only a few horrible
- moments it has been completely drained and it falls to the
- ground, lifeless.
-
- show gem to kord
- The ancient's head mists over. Then it begins to pict another
- tale.
- Two Kords explore the wasteland, and eventually enter a dark
- cave. However, only one of the Kords exits the cave. This Kord
- returns to the village and goes to the ice garden, where it
- immediately falls to work on a carving. When it is complete,
- you recognize it as the very carving of a gemstone that you now
- hold. The pictures dissolve.
-
- n
- Village
- You see a child here.
- The child is holding a stick.
-
- w
- Ice Plains
-
- n
- Ice Plains
- You stand in a stark, open, ice-covered plain. Around this
- area, a few projections of ice poke out of the ground, but
- generally the level scenery remains undisturbed. In the
- distance, you see ice mountains that catch the shimmering
- sunlight. Natural paths wind towards the north, east, south,
- southwest, and west.
-
- n
- Cave Entrance
- A cliff wall stretches off to the east and west. It is riddled
- with caves, most of which are too small to enter. One cave
- pinched into a natural 'V' of ice is large enough, however. It
- leads into darkness.
-
- e
- Cave Entrance
- A cliff wall stretches off to the east and west. It is riddled
- with caves, most of which are too small to enter. One crack in
- the wall to the left is large enough, however. It leads into
- darkness.
-
- e
- Cave Entrance
- A cliff wall stretches off to the east and west. It is riddled
- with caves, most of which are too small to enter. One cave
- half-hidden behind great spikes of ice is large enough,
- however. It leads into darkness.
-
- n
- Cavern
- The natural cavern winds its way into the mountain. Sheets of
- ice cling to the walls, and large patches of ice underfoot make
- your progress difficult. Although light from the outside spills
- in through the entrance, you can see that the cavern becomes
- much darker further in.
-
- n
- Cavern
- The natural cavern winds its way into the mountain. Sheets of
- ice cling to the walls, and large patches of ice underfoot make
- your progress difficult. As it gets further away, the light from
- the entrance becomes dimmer, making travel very dangerous.
-
- n
- Cavern
- The natural cavern winds its way into the mountain. Sheets of
- ice cling to the walls, and large patches of ice underfoot make
- your progress difficult. Your surroundings are now all but
- invisible. The little light trickling in from the entrance is
- almost completely gone. If you go any further, you may risk
- injury or worse.
-
- n
- Cavern
- The natural cavern winds its way into the mountain. Sheets of
- ice cling to the walls, and large patches of ice underfoot make
- your progress difficult. The cavern is completely dark. Any
- further travel would be foolhardy.
-
- n
- Cavern
- The natural cavern winds its way into the mountain. Sheets of
- ice cling to the walls, and large patches of ice underfoot make
- your progress difficult. You see a faint red glow from the
- north, lighting the cavern just enough to travel safely.
-
- n
- Cavern
- The natural cavern winds its way into the mountain. Sheets of
- ice cling to the walls, and large patches of ice underfoot make
- your progress difficult. The glow is getting steadily brighter
- as you travel deeper into the cavern.
-
- n
- Cavern
- The natural cavern winds its way into the mountain. Sheets of
- ice cling to the walls, and large patches of ice underfoot make
- your progress difficult. It is almost as bright as day here. You
- can tell that the red glow originates from the chamber to the
- north.
-
- n
- Crystal Cave
- The cavern ends in a small chamber, lined with veins of red,
- glowing crystal. Thin tendrils of the material reach out from
- the walls.
- A Kord-shaped outcropping hangs from a clump of crystal on the
- north wall.
- [Your score has just gone up by 10.]
-
- cut kord
- [with the crystal cutter]
- After only a few swipes of the cutting tool, the outcropping
- breaks off and falls to the ground. It continues to pulse and
- glow as if it still lived, however.
- [Your score has just gone up by 10.]
-
- take kord
- You take the dead Kord.
- [Your score has just gone up by 5.]
-
- s
- You make your way through the rough cavern and exit into the
- light of day.
-
- Cave Entrance
-
- w
- Cave Entrance
- A cliff wall stretches off to the east and west. It is riddled
- with caves, most of which are too small to enter. One crack in
- the wall to the left is large enough, however. It leads into
- darkness.
-
- w
- Cave Entrance
- A cliff wall stretches off to the east and west. It is riddled
- with caves, most of which are too small to enter. One cave
- pinched into a natural 'V' of ice is large enough, however. It
- leads into darkness.
-
- w
- Rock Cleft
- The cliff curls around a hot spring here. A narrow path winds
- around onto a stone bridge that spans the spring and then rises
- to the top of the cliff wall. Under the surface of the water,
- you see a large white crystal creature that seems mostly to be
- a mass of segmented tentacles. The cliff sweeps off to the east
- and west, and the ice plains lie to the south.
-
- throw kord on monster
- You hurl the crystallized Kord towards the monster. Your aim is
- a little off and it lands upon the path. The monster's
- tentacles twitch and move hesitantly towards the red crystal.
- [Your score has just gone up by 20.]
-
- take water with bowl
- Keeping a watchful eye on the crystal monster, you fill the
- bowl with the steaming water.
- A tentacle snakes out of the springs and grabs the red crystal
- kord.
-
- wait
- Time passes...
- The monster drags the crystallized kord under the surface of
- the springs.
-
- wait
- Time passes...
- The monster shoves the crystal formation deep into its waiting
- maw.
-
- wait
- Time passes...
- Tentacles whip out and flail at the air. A high-pitched squeal
- echoes around the cliff walls. A blood red color seeps through
- the body of the thrashing monster until the whole creature has
- been transformed.
- A few Kords, attracted by the monster's death throes, wander
- up beside you.
-
- wait
- Time passes...
- The monster's movements slow, and then stop altogether. Its
- body sinks down into the spring and sits at the bottom.
- Kords erupt from everywhere. Many of them approach you and
- pict quick, rosy images of thanks. Then they stream over the
- bridge and disappear over the lip of the cliff. Soon, you are
- left alone.
-
- w
- Cave Entrance
-
- s
- Ice Plains
-
- w
- Ice Plains
- You stand in a stark, open, ice-covered plain. Around this
- area, a few projections of ice poke out of the ground, but
- generally the level scenery remains undisturbed. In the
- distance, you see ice mountains that catch the shimmering
- sunlight. Natural paths wind towards the north, east, southeast
- , and south.
-
- s
- Glacier Entrance
- Here, the ice plains are broken by a towering glacier. The
- wall of ice sweeps off to the north and south, but a large
- crack allows entry to the west.
-
- w
- Glacier Passage
- You stand inside a shattered glacier. Cracks in the walls form
- a maze of passages. Intertwining spires of ice thrust into the
- air. Blinding shafts of sunlight break through the open ceiling
- and sparkle off a million facets. The intricate web of light
- and ice is breathtakingly beautiful, but confusing. Your inner
- ear tells you that the rough floor has a slight tilt, but it is
- impossible to determine the direction of the tilt with the
- naked eye.
- You theorize that the slant leads towards the center of the
- crater made by the impact of the ancient ship.
- Cracks in the glacier lead north, east, south, southwest, and
- northwest.
-
- pour water
- You pour a bit of the water onto the ice. It forms a small
- rivulet that flows towards the northwest.
- [Your score has just gone up by 20.]
-
- nw
- You follow the rivulet of water through a twisting passage in
- the glacier. You emerge into another intersection from a crack
- in the eastern wall.
-
- Glacier Passage
- You stand inside a shattered glacier. Cracks in the walls form
- a maze of passages. Intertwining spires of ice thrust into the
- air. Blinding shafts of sunlight break through the open ceiling
- and sparkle off a million facets. The intricate web of light
- and ice is breathtakingly beautiful, but confusing. Your inner
- ear tells you that the rough floor has a slight tilt, but it is
- impossible to determine the direction of the tilt with the
- naked eye.
- Cracks in the glacier lead east, southeast, south, west, and
- northwest.
-
- pour water
- You pour a bit of the water onto the ice. It forms a small
- rivulet that flows towards the south.
-
- s
- You follow the rivulet of water through a twisting passage in
- the glacier. You emerge into another intersection from a crack
- in the northern wall.
-
- Glacier Passage
- You stand inside a shattered glacier. Cracks in the walls form
- a maze of passages. Intertwining spires of ice thrust into the
- air. Blinding shafts of sunlight break through the open ceiling
- and sparkle off a million facets. The intricate web of light
- and ice is breathtakingly beautiful, but confusing. Your inner
- ear tells you that the rough floor has a slight tilt, but it is
- impossible to determine the direction of the tilt with the
- naked eye.
- Cracks in the glacier lead north, southeast, south, west, and
- northwest.
-
- pour water
- You pour a bit of the water onto the ice. It forms a small
- rivulet that flows towards the southeast.
-
- se
- You follow the rivulet of water through a twisting passage in
- the glacier. You emerge into another intersection from a crack
- in the southwestern wall.
-
- Glacier Passage
- You stand inside a shattered glacier. Cracks in the walls form
- a maze of passages. Intertwining spires of ice thrust into the
- air. Blinding shafts of sunlight break through the open ceiling
- and sparkle off a million facets. The intricate web of light
- and ice is breathtakingly beautiful, but confusing. Your inner
- ear tells you that the rough floor has a slight tilt, but it is
- impossible to determine the direction of the tilt with the
- naked eye.
- Cracks in the glacier lead north, southeast, southwest, and
- west.
-
- pour water
- You pour a bit of the water onto the ice. It forms a small
- rivulet that flows towards the north.
-
- n
- You follow the rivulet of water through a twisting passage in
- the glacier and come upon an open pit in the ground.
-
- Crater Center
- This is the center of a large crater. You are perched over a
- pit. A ladder carved from the surrounding ice hangs over the
- side.
- [Your score has just gone up by 10.]
-
- climb ladder
- You begin to climb down the ladder, but by the third step, the
- ice groans under your weight. The next step shatters the ladder
- and you tumble the rest of the way to the floor of the pit. The
- remnants of the ladder fall around your sprawled body.
- [Your score has just gone up by 5.]
-
- Pit
- Sheer walls surround you. They lack the rough edges of natural
- ice, and look instead as if they were carved by hand. The
- remains of the ice ladder hang from the lip of the pit, just
- out of reach. In front of you, a Heechee escape ship lies in
- the wall of ice. Most of the surface has been encased, but the
- hatch and access panel remain exposed.
-
- examine symbols
- You see five Heechee symbols carved on the reproduction of the
- escape ship. You are familiar enough with Heechee numerals to
- recognize the sequence of numbers: "#####".
- [Your score has just gone up by 5.]
- Write down the number that was just given to you (#####)
-
- look at keypad
- Type in the number you wrote down (#####)
- The hatch clicks.
- [Your score has just gone up by 10.]
-
- open hatch
- You pull on an edge and the hatch swings open. Behind it, you
- discover a cramped cockpit with a decomposed corpse and a
- glowing pod inside.
-
- take pod
- You untangle the pod's harness from the Heechee corpse and
- remove it from the cockpit.
- [Your score has just gone up by 10.]
-
- open panel
- Creaking in protest, the panel slides back to reveal the drive
- mechanism.
-
- press blue button
- The corroded clamp stops humming and tilts away from the rest of
- the machinery.
-
- take corroded clamp
- You slide the corroded clamp from its socket.
- [Your score has just gone up by 5.]
-
- put corroded clamp down
- You set the corroded clamp onto the ground, button side down.
- The clamp begins to hum.
-
- put clean clamp on corroded clamp
- You set the one clamp on top of the other. The red button
- points to the sky.
-
- sit on clean clamp
- You squat on top of the clean clamp; the red button peeks out
- between your feet.
-
- press red button
- You reach down and press the red button between your feet. The
- clamp's magnetic field engages, and immediately pushes off
- against the field of similar polarity below. The clamp flies
- into the air, carrying you with it. It throws you just high
- enough to grab the ladder. From there, you are able to drag
- yourself up to the edge of the pit. The clamp falls back into
- the pit.
- [Your score has just gone up by 20.]
-
- Crater Center
-
- nw
- You quickly retrace your path out of the glacier.
-
- Glacier Entrance
-
- n
- Ice Plains
-
- n
- Cave Entrance
-
- e
- Cave Entrance
- A cliff wall stretches off to the east and west. It is riddled
- with caves, most of which are too small to enter. One cave off
- to the right is large enough, however. It leads into darkness.
-
- e
- Rock Cleft
-
- look at compass
- It's a small, Heechee-made, electronic instrument that must
- have fallen from your escape ship when you exited. A glowing
- arrow points to the north.
-
- n
- You edge your way up the narrow path. The climb is precarious,
- but you make it to the top successfully.
-
- Stone Forest
- Twisted stone formations, some towering above you, thrust up
- from the uneven ground. Huge worm-like creatures crawl across
- this unusual terrain, apparently searching for something with
- not much success. A few dark winged creatures glide in the sky
- overhead.
- You see a worm-thing tunnelling into one of the few patches of
- exposed rock. Its behavior makes you start calling these
- creatures 'diggles'.
-
- n
- Northern Forest
- The stone formations are larger and more numerous here. There
- are also more of the winged creatures, and they are bold enough
- to perch quite close to you.
-
- n
- Cliff Face
- The stone formations are huge here, competing in size with the
- mountain itself. Ice sheets coat the cliff walls, and although
- they cover rough, natural rock on each side, the stone under
- the ice immediately before you appears to be unnaturally
- smooth. Peering through the ice, you can just make out some
- blurred and indistinct Heechee symbols that have been carved
- into the flat wall. Flying lampreys and worm creatures crowd
- this region.
-
- cut ice
- [with the crystal cutter]
- The ice peels off in strips as you drag the crystal cutter over
- the stone wall. Soon, you have cleared the ice from much of the
- surface area.
- [Your score has just gone up by 10.]
-
- wait
- Time passes...
- A diggle crawls by, drawn to the cleared rock.
-
- wait
- Time passes...
- The diggle slowly makes it way up the wall and attaches itself
- to the cleared rock. Its body begins to rotate and sink into
- the stone.
-
- wait
- Time passes...
- The diggle attached to the cleared stone wall continues to
- gyrate and eat into the rock. You see the stone breaking down
- inside the diggle's body.
-
- wait
- Time passes...
- The diggle breaks through into open air beyond the stone wall.
- It retreats from the rock and slides away, leaving behind a
- large hole, and a pile of white dust.
- A brave Kord comes up behind you and gathers the dust in a
- crystal bowl, dodging the diving lampreys. He quickly skuttles
- away.
-
- n
- You squeeze through the hole and drop into the pitch dark space
- beyond.
-
- Tunnel
- The only light here is the faint glow from the diggle hole to
- the south. The rest of the tunnel becomes progressively darker
- as it recedes to the north. The walls of the tunnel are
- corrugated, but carved. Undoubtably this cavern was excavated
- by the Heechee.
-
- n
- Mountain Hollow
- You stand in a hollow inside of the mountain. The cavern is
- open to the sky, and the sun sends shafts of light down upon a
- sprawling dome. The dome's black face is featureless, with the
- exception of a small triangle-shaped impression about a meter
- and a half above ground level. Lampreys perch all along the top
- of the mountain walls. They swarm around a set of solar
- reflectors there, and many have attached themselves onto the
- plates and the leading cables. The only exit is the tunnel to
- the south.
- The arrow on the compass blinks rapidly. It's obvious that the
- compass has led you to the dome. You reason that it must be a
- Heechee outpost. Instead of landing on a random planet, the
- escape ship's beacon must have homed in on the nearest rescue
- station, and this is it!
-
- put pod in impression
- You insert the pod into the impression. Suddenly an oval of
- radiance appears as a portal opens up. A cloud of lampreys rise
- into the air and start flying towards you, so you grab the pod
- and dive into the portal, which immediately closes behind you.
- [Your score has just gone up by 10.]
-
- Map Room
- Tunnels of Heechee blue metal lead west, north and east from
- this chamber. The southern wall shows no signs of a door, even
- though that's where you came in from the outside. Green glowing
- lines are etched into the north wall above the tunnel. They
- appear to be a map.
- The blinking arrow on the compass goes dark.
-
- e
- Machine Room
- The tunnel from the west opens up into a chamber. The walls
- are covered with machines and devices of every configuration,
- all of them quite beyond your understanding. All of the lights
- and machines are dark.
- Something that looks like a portable remote control lies on the
- ground, perhaps dropped when the Heechee left the installation.
-
- Gatew2wc
-
- take remote
- You take the control module.
- [Your score has just gone up by 5.]
-
- look at remote
- Press the 'Open door' button
- Press the 'Right' button
- Press the 'Right' button
- Press the 'Right' button
- Press the 'Open door' button
- Press the 'Left' button
- Press the 'Up' button
- Press the 'Up' button
- Press the 'Up' button
- Press the squere in the top-left corner
- e
- Secret Chamber
- The room is bare, save for a huge device in the middle of the
- floor. The ceiling is at least two stories high, and the
- column-like device reaches up to it.
-
- touch handprint
- You push your hand into the depression. Suddenly, hidden lights
- send beams of radiance up to the ceiling and beyond. The device
- crackles with power, and electricity flares inside. The flare
- travels up the column, followed by another and another. When
- the device is completely bathed in a blaze of white, it
- suddenly all goes dark.
- Moments pass, as if the device were waiting for something.
- Suddenly, it explodes again with the same blinding white light.
- The process reverses itself, and when the last loop of energy
- has disappeared, you feel the whole building hum with power.
- From the machine room to the west you hear a high, ringing
- tone, gradually getting louder and louder. Soon, this is
- followed by a grinding noise and a high-pitched whine.
- [Your score has just gone up by 10.]
-
- look at remote
- Press the 'Arm' button
- You hear a great roar from the hangar area, followed by something
- that sounds like hundreds of flags whipping in a high wind. The
- noise fades and the lights dim dramatically, as if the station
- had suddenly suffered a power loss.
- [Your score has just gone up by 10.]
-
- w
- Machine Room
-
- examine machine
- It's a squat, black box, covered by a transparent shield.
- Inside, you see a cracked, yellow crystal. It is vibrating
- wildly, perhaps due to the deep crack in the yellow crystal.
- Whatever the reason, the machine is emitting an unbearably
- high-pitched whine.
- A screen here goes wild, lights and colors cycling crazily.
- Eventually, the instrument settles down, but blue symbols
- continue to glow.
-
- w
- Map Room
-
- n
- Hangar
- The walls stretch up to a domed ceiling, high above you. The
- ceiling is open to the misty sky. Black metal moorings span the
- distance between the walls and a Heechee ship sitting in the
- center of the hangar. A ladder on the side of the ship lead up
- to an open hatch. You see a small access tunnel to the north,
- and a squat black machine to the west. Winged lampreys have
- attached themselves to every surface. They are especially thick
- along the power cables that lead to the Heechee craft.
-
- hit fork
- You strike the tuning fork. It produces an eerie ringing tone.
- Beyond the transparent plate of the squat black machine, the
- yellow crystal vibrates to the resonance of the fork. The
- vibration becomes worse, and the crystal cracks. The
- once-docile machine begins to rattle and produce a loud,
- high-pitched whine.
- Immediately, the lampreys lift off and swarm about the room in
- confusion. The noise seems to drive them away, and they leave
- as one through the open roof.
- [Your score has just gone up by 25.]
-
- in
- Heechee Ship
- This is the largest single-pilot Heechee craft you've ever
- seen. The standard equipment is all here, with the addition of
- a strange control panel beside the hatch.
-
- look at remote
- Press the 'Down' button
- Press the 'Down' button
- Press the 'Down' button
- Press the 'Right' button
- Note the size of the line on the screen
- Press the squere in the top-left corner
-
- press ####### button
- If lengh of line is 1 - replace ####### with red
- If lengh of line is 2 - replace ####### with yellow
- If lengh of line is 3 - replace ####### with blue
- If lengh of line is 4 - replace ####### with orange
- If lengh of line is 5 - replace ####### with green
- If lengh of line is 6 - replace ####### with purple
- You press the ####### button. The colored buttons withdraw into
- the panel, which glows a subdued green. Some piece of machinery
- clunks into place behind the panel. Metal moorings attached to
- the exterior of the ship fall away and the hatch slams closed.
- A rumbling spreads from the floor and the ship lifts off.
- [Your score has just gone up by 50.]
- Your Quarters
- This room would give new meaning to the word 'spacious', if
- spacious would then mean
- crowded-to-within-an-inch-of-your-life. The few furnishings
- here take up all available space. There is a cocoon-like bed
- hanging from the wall, and a small table and chair next to it.
- A small cabinet is affixed to the wall as well.
- The room has started to make you feel claustrophobic. You
- wonder if the Heechee normally live this way, or if this is
- just how they treat their guests.
- On the wall, you see a communication device. It is blinking
- rapidly.
- You see a pod here.
-
-
- PART IV:
-
- open cabinet
- You slide the cabinet door open. Inside, you find a silver pouch.
-
- take all
- pod: Taken.
- pouch: Taken.
- [Your score has just gone up by 5.]
-
- look at screen
- The communicator is very simple. It contains a large display
- screen and an information transfer jack. You see no way of
- inputting messages; you seem only to be able to receive them.
-
- s
- You step out of your quarters into a bustling street.
-
- City Streets
- You stand on a crowded walkway. Buildings are all around, and
- the streets wander between them. Wherever you look, Heechee
- bustle back and forth, pushing and jostling you. Like the
- Heechee tunnel installations that humans have found on other
- planets, this city is entirely underground. You can barely see
- the ceiling, but you somehow you feel the weight of the tons of
- rock overhead. This street, and others branching from it, are
- really little more than tunnels built on a grand scale. To the
- west, you see a sign pointing to the 'Place of Moving'. You see
- exits to the north, east, southeast, and west.
-
- w
- Quad
- You're in the main quad of a large campus. Paths weave around
- buildings of bizarre and varied architectural styles. A large,
- domed lecture hall lies to the southwest, and it has an
- anteroom that can be entered to the south. To the northeast is
- a sprawling theatre. A mysterious, unmarked building lies to
- the west. It has one thick metal door that has no handle, only
- a strange panel covered with buttons. The Place of Moving lies
- to the east.
- The Heechee attendant who assisted you says a few words into
- his headset and returns to his work.
- Shortly, a uniformed Heechee strides up to you and says,
- "Welcome to the Place of Learning. I am here to see to your
- needs and assure your presence at the scheduled lecture. If you
- accompany me to the waiting room, you can prepare for your
- upcoming talk." The escort gestures to the south towards an
- open door.
-
- s
- Lounge
- This is a small waiting room outside the main lecture hall.
- The door to the north opens onto the quad, and another to the
- west looks as if it leads into the hall proper. Next to it is a
- dim light. Most of the south wall is occupied by a window. You
- only see one chair, regrettably with the uncomfortable pyramid
- indentation. The only other furnishing is a simple table.
- Your Heechee escort follows you into the room and gestures
- towards the chair. "Please be seated. You have a while to
- collect your thoughts before your next lecture." The guard
- wanders over to a large window and stares out at the campus
- grounds.
-
- wait
- Time passes...
- Your escort leans on the window, looking rather weary. He
- quickly pulls himself upright.
-
- wait
- Time passes...
- The Heechee produces a container that looks like a thermos and
- opens it. A waft of steam escapes as he takes a swallow from it.
- A confused grimace plays over his face, but it seems to be a
- Heechee expression of pleasure.
-
- wait
- Time passes...
- The escort plops the thermos on the table and turns back to the
- window.
-
- open pouch
- It's a tiny silver pouch with a small label on the side. It
- reads, "Sleeping powder. Put the powder into liquid before
- ingestion. Immediately effective. Use very sparingly. Powder is
- extremely potent."
- You take a peek inside the pouch and discover a yellow powder.
-
- put powder in thermos
- You start to sprinkle a bit of the powder into the Heechee's
- drink, but think better of it and dump in the entire contents
- of the pouch. The heat of the liquid dissolves it in seconds.
- [Your score has just gone up by 10.]
-
- drop pouch
- You drop the pouch.
-
- wait
- Time passes...
- The Heechee turns back to the table, grabs the thermos, and
- drinks the remainder of the liquid inside. He sets the thermos
- back on the table, turns towards the window, and slumps on the
- floor in a snoring heap.
-
- wait
- Time passes...
- The light next to the lecture hall door turns green.
-
- w
- You swing open the doors to the west and step inside.
- The lecture hall is immense. It is filled with chairs which
- are, in turn, filled with Heechee. Although you have become
- accustomed to interacting with the aliens in groups of two or
- three, the experience of addressing such a large population of
- them is somewhat unnerving.
- You also notice that projectors are set in the domed walls and
- ceiling. The disembodied heads of yet more Heechee float in
- front of them; you can only presume that they are Ancient
- Ancestors - the dead Heechee whose personalities have been
- copied into electronic storage.
- You slowly make your way along a bridge to a dais suspended
- above empty air. Thousands of Heechee eyes, both organic and
- electronic, bore into you. For the moment, all you can do is
- stand motionless. After a few nervous stutters, you address the
- assembly.
- You step down from the dais to the sight of thousands of
- Heechee flapping their wrists. You hope that it represents
- applause. Soon, you pass through the doors into the lounge and
- breathe a sigh of nervous exhaustion.
-
- n
- Quad
-
- e
- City Streets
-
- n
- Your Quarters
- On the wall, you see a communication device. It is blinking
- rapidly.
-
- look at screen
- The communicator is very simple. It contains a large display
- screen and an information transfer jack. You see no way of
- inputting messages; you seem only to be able to receive them.
-
- s
- City Streets
-
- e
- City Streets
- You stand on a crowded walkway. Buildings are all around, and
- the streets wander between them. Wherever you look, Heechee
- bustle back and forth, pushing and jostling you. You see exits
- to the east, south, and west.
-
- e
- City Streets
- You stand on a crowded walkway. Buildings are all around, and
- the streets wander between them. Wherever you look, Heechee
- bustle back and forth, pushing and jostling you. There is a
- large set of doors to the east with a sign that reads 'Place of
- Seeing' above them. You see exits to the north, east, south,
- southwest, and west.
-
- s
- City Streets
- You stand on a crowded walkway. Buildings are all around, and
- the streets wander between them. Wherever you look, Heechee
- bustle back and forth, pushing and jostling you. You see exits
- to the north, east, south, and west.
-
- s
- Gardens
- This area isn't nearly as crowded as the streets. It appears
- to be a garden of some sort. Lamps strung from poles and
- supports make it seem as bright as day, in contrast to the
- eternal half-night of the rest of the Heechee cavern city.
- Plants grow in the soft, loamy ground, thriving on the
- additional light and rich soil. They are well cultivated and
- carefully pruned. Many exotic varieties are on display, and
- beside each is a plaque. Strangely enough, one plaque is beside
- a plain mound of dirt.
-
- take dirt
- The loose dirt doesn't clump very well. Every time you grab a
- handful, it pours back onto the ground. In the process,
- however, you uncover a hole containing some seeds.
- [Your score has just gone up by 5.]
-
-
- take seeds
- You take the seeds from the hole.
- [Your score has just gone up by 5.]
-
- n
- City Streets
-
- n
- City Streets
- You stand on a crowded walkway. Buildings are all around, and
- the streets wander between them. Wherever you look, Heechee
- bustle back and forth, pushing and jostling you. There is a
- large set of doors to the east with a sign that reads 'Place of
- Seeing' above them. You see exits to the north, east, south,
- southwest, and west.
-
- read sign
- The sign reads: "Place of Seeing. Next stop in 0 minute."
-
- e
- Place of Seeing
- The high-ceilinged chamber is topped by a metal dome. Although
- the room is filled with all sorts of Heechee equipment, the
- focus is obviously on the tremendous telescope. The Place of
- Seeing seems to be more of an attraction than a laboratory.
- Signs are located about the room with instructions, and you see
- no loose instruments; everything is secured in its place.
- You see a telescope here.
- The doors to the Place of Seeing slide closed. The room gently
- shifts and begins to rise.
-
- wait
-
-