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- Things I have thought about or might add. You are free to e-mail me with
- your own ideas or suggestions on what you see here. Keep in mind there are
- tens of thousands of users of Atari800Win and they (quite often) have
- conflicting ideas about what is "right".
-
- * Artifacting is awful in text modes. It does not look that bad on a real
- Atari with any kind of decent TV set. I know the concept behind the code
- is sound, but it may be suffering from an 8-bit palette. Still, 16bit
- color would simply suck peformance wise on some systems.
-
- * Might be a CPU problem introduced sometime around 0.9.7+ codebase. A few
- games don't work now that did before (Countermeasure 5200)
-
- * Implement other keyboard sticks besides keypad.
-
- * Make all input actions configurable with keyboard templates.
-
- * Drop menus and go with some kind of fancy visual UI. Bloated download,
- pointless code. But people seem to expect it.
-
- * Should probably still look at tackling Antic with asm. It's a mess though.
-
- * Some kind of bug in sound start up that occasionally makes it throw a rod.
-
- * Get around to doing something serious with the debugger option.
-
- * Look at writing my own APE so Atari800Win can read protected disk images.
-
- * Chase down the remaining 5200 problems.
-
- * Go through and clean up the damn code, especially consolidating into headers