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- Changes in 1.2
- - resolution switching didn't work with the newest Riva TNT drivers.....
- implementing a more "brutal" resolution switching version .
- - implementing resolution switching for OpenGL only version.
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- Changes in 1.1.
- - compiled with DirectX6.1 (KNI-support)
- - music should be more stereo now.
- - Bug fixes
- - sphere movement pre calculated. (for more correct benchmarks)
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- Tirtanium requires:
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- OpenGL/D3D Version
- - DirectX 6 (Software/Hardware).
- - OpenGL (opengl32.dll Software/Hardware) no miniGL Quake driver.
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- OpenGL only Version (for WinNT)
- - OpenGL (opengl32.dll Software/Hardware) no miniGL Quake driver.
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- For correct Benchmarks:
- 64MB RAM for NORMAL texture version
- 256MB RAM for BIG texture version
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- Tirtanium features:
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- - Direct 3D and OpenGL in one program
- - Single OpenGL version (for WinNT)
- - DEMO, fully configurable: antialiasing, resolutions, colordeep, ....
- - 3DEngine: dynamic fog simulation, multiple lightning, reflection mapping,......
- - 3DInfo Buttom: memory info, refreshrate, Vsync detection
- - DESKTOP 3D RENDERING :)
- New BENCHMARKSYSTEM
- - no limit in resolution or colordeep :)
- - 2 BENCHMARK classes
- - Single and MULTIPLE BENCHMARK (just one click to benchmark all avialble resolutions)
- - Autodetection of OS, memory, refreshrate, Vsync ....
- - Benchmarks will be written to bench.res file for easy handling .
- - Separate multi document result Viewer for benchmark with filterfuctions
- - music from BEAT
- - using MIDAS Digital Audio System (Copyright 1996,1997 Housemarque Inc.)
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- Direct3D engine:
- - uses untransformed and unlit Vertices.
- means: fully use of 3DNOW
- in DX6, KNI in DX7?
- - uses the new DX6 automatic texture management
- - use of the D3D lightning pipeline
- OpenGL engine:
- - fully use of the OpenGL lightning and transformation pipeline.
- means: geometry processors are welcome :-)
- - resolution switching in Direct Draw
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- Tirtanium is also a graphics demo for the for my university in Germany
- FH Gummersbach and includes their spheres logo.
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- write me an e-mail.
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- BENCHMARKS:
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- You can't change the benchmark 3D settings,
- Benchmark will use the startup settings and:
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- BENCHMARK NORMAL DETAIL:
- VIEW DISTANCE: NORMAL FLY: NIGHT DYNAMICFOG: NORMAL DOUBLEBUFFERING MIPMAP OFF
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- BENCHMARK HIGH DETAIL:
- VIEW DISTANCE: FAR FLY: NIGHT DYNAMICFOG: HIGH DOUBLEBUFFERING MIPMAP ON
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- BIG TEX will always use MIPMAP ON
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- I if send me benchmark results please fill out the benchmark dialog.
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- Send to email1: it120@gm.fh-koeln.de
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- Here is some Tirtanium help in FAQ form:
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- OpenGL vs Direct3D:
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- Q: The OpenGL version is slower than the D3D version, does this mean
- OpenGL not as good as D3D?
- A: I don't think so, because:
- -most lowend 3D cards don't have an optimized driver
- -some driver are optimized for glQuake, with cost to the rest of OpenGL functions
- -OpenGL has a more advanced lightning pipeline
- -OpenGL tries to emulate missing hardware functions, D3D just says: no go
- -OpenGL is not so "lowlevel", in D3D the programmer must do much more "lowlevel" stuff
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- Startup errors:
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- Q: If I start TIRTANIUM I get an "linked to missing export DDRAW.DLL error".
- A: You don't have DX6 installed, install DIRECTX 6 or higher.
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- Q: If I start TIRTANIUM I get an "missing opengl32.dll" error
- A: Get an OpenGL hardware driver from your 3D card manufacture.
- OR: Get the OpenGL software emulation from MS.
- Copy the dll into the TIRTANIUM directory.
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- Q: TIRTANIUM crashes at the beginning.
- A: TIRTANIUM uses a special feature DESKTOPRENDERING.
- This doesn't work on every 3d card.
- Disable DESKTOPRENDERING :
- Edit the TIRTA.INI: disableDeskTopRendering=1
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- Q: TIRTANIUM say's "Desktop rendering failed"
- A: OK DESKTOPRENDERING doesn't work in every resolution and colordeep:
- TIRTANIUM must be started in a resolution with where the 3D card has hardwarendering.
- ->switch 16bit color deep DESKTOP.
- DESKTOPRENDERING need a lot of video memory at startup, switch to lower res.
- ->Switch to a 640x480 DESKTOP.
- DESKTOPRENDERING dosn't work on Voodoo, Voodoo2
- ->hey, thats hardware. I can't chance that :-(
- Last solution: try softwareemulation:
- Edit the TIRTA.INI: d3dDeskTopRenderingInSoftware=1
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- Q: Howto get a full OpenGL driver for VOODOO 1/2/RUSH/(BANSHEE?):
- A: Two Soulutions:
- The 3DFX full OpenGL driver.
- http://www.3dfx.com/docs/opengl_beta/opengl_beta.html
- (Beta 2.1 has no support for FOG )
- Get the driver from 3DFX.
- Install the driver.
- Rename the 3dfxopengl.dll to opengl32.dll.
- Copy the opengl32.dll into the demo directory.
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- The MESA VOODOO DRIVER
- (has FOG but a little bit slower)
- Go to Phil Frisbie's Programming Page.
- http://www.geocities.com/SiliconValley/Lakes/7220/mesa.html
- Get the precompiled dlls.
- Copy the opengl32.dll into the demo directory.
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- Q: Better image quality on Mystique and Matrox Millenium II.
- A: set TIRTA.INI d3dNoBlendHardware=1
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- Q: Some ALPHA Object looks very dark (TIRTANIUM LOGO).
- A: some 3Dcard have some missinig blend modes (RIVA 128,.....)
- set TIRTA.INI noBlendFuncSRCALPHA_DSTONE=1
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- Q: TIRTANIUM doens't work on my Matrox Millenium I.
- A: HaHa, good joke.
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- Q: TIRTANIUM is very slow on my S3 Virge.
- A: Try softwareemulation, maybe it's faster....
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