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INI File | 1999-08-04 | 33.4 KB | 1,406 lines |
- ; ******************************************************************************
- ; ******************** ********************
- ; ******************** SLAVEZERO.INI ********************
- ; ******************** ********************
- ; ******************************************************************************
-
-
- [Main Options]
- ; Debug Scripts is the master switch for Design Debugging
- ; If this is 0, none of the debug windows will open
- Debug Scripts = 0
-
- ; zLevel chooses the next map via the following entries.
- ; Change the mapnames or re-order maps by altering these fields.
- Mission_Startup = m00_intro
- m00 = m00_startup
- m01_a = M01_A
- m01_b = M01_B
- m02_a = pimpscreen
- m02_b = pimpscreen
- M02_c = pimpscreen
- m03_a = pimpscreen
- m03_b = pimpscreen
- m03_c = pimpscreen
- m04_a = pimpscreen
- m04_b = pimpscreen
- m05_a = pimpscreen
- m05_b = pimpscreen
- m05_c = pimpscreen
- M07_A = pimpscreen
- M07_B = pimpscreen
- M07_C = pimpscreen
- M08_A = pimpscreen
- M08_B = pimpscreen
- M08_C = pimpscreen
- M09_A = M09_A
- M09_B = M09_B
- M09_C = pimpscreen
- M11_A = pimpscreen
- M11_B = pimpscreen
- M11_C = pimpscreen
- M12_A = pimpscreen
- M12_B = pimpscreen
- M12_C = pimpscreen
- M13_A = pimpscreen
- M13_B = pimpscreen
- M13_C = pimpscreen
- M14_a = pimpscreen
- M14_B = pimpscreen
- M14_C = pimpscreen
- M15_a = pimpscreen
- M15_B = pimpscreen
- M15_C = pimpscreen
-
- [Mission Chunk Names]
- m01_A = Comm Tower A
- m01_b = Comm Tower B
- m02_a = Lower City A
- m02_b = Lower City B
- M02_c = Lower City C
- m03_a = Lab Attack A
- m03_b = Lab Attack B
- m03_c = Lab Attack C
- m04_a = Sewer War A
- m04_b = Sewer War B
- m05_a = Escort Run A
- m05_b = Escort Run B
- m06_a = Escort Run C
- m07_a = Trainwreck A
- m07_b = Trainwreck B
- m07_c = Trainwreck C
- m08_a = Embryos A
- m08_b = Embryos B
- m08_c = Embryos C
- m09_a = High Climb A
- m09_b = High Climb B
- m09_c = High Climb C
- m11_a = Dropships A
- m11_b = Dropships B
- m11_c = Dropships C
- m12_a = Exo Rescue A
- m12_b = Exo Rescue B
- m12_c = Exo Rescue C
- m13_a = Dmat Rifle A
- m13_b = Dmat Rifle B
- m13_c = Dmat Rifle C
- m14_a = Upper City A
- m14_b = Upper City B
- m14_c = Upper City C
- m15_a = Apocalypse A
- m15_b = Apocalypse B
- m15_c = Apocalypse C
-
- ; ******************************************************************************
- ; ******************** ********************
- ; ******************** MISC ********************
- ; ******************** ********************
- ; ******************************************************************************
- [zWeather]
- Thunder1 Sound = E_thunder_ambient_01
- Thunder2 Sound = E_thunder_ambient_02
- Rain Sound = E_rain_ambient_01
-
- ; ******************************************************************************
- ; ******************** ********************
- ; ******************** WEAPONS ********************
- ; ******************** ********************
- ; ******************************************************************************
-
-
- ; SLUGS
-
-
- [zBullet]
- Riccochet1Sound = e_ricochet_01
- Riccochet1PitchMin = -4000
- Riccochet1PitchMax = 2000
-
- Riccochet2Sound = e_ricochet_02
- Riccochet2PitchMin = -4000
- Riccochet2PitchMax = 2000
-
- Riccochet3Sound = e_ricochet_03
- Riccochet3PitchMin = -4000
- Riccochet3PitchMax = 2000
-
-
-
- [zAvenger]
- FireDelayL = 0.125
- FireDelayS = 0.125
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- FireSoundLoop = w_avenger_gun_fire
- FireSoundOutro = w_avenger_gun_fire
- DrySound = w_avenger_gun_dry
- ReadySound = w_weapon_readied
- StowSound = w_weapon_stow
- BulletDamage = 1.25
- BulletSpeed = 10
-
-
-
- [zIronRoar]
- FireDelay = 0.10
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- FFeffect = Fire_Ironroar
- FireSoundLoop = w_ironroar_gun_fire_loop
- FireSoundOutro = w_ironroar_gun_fire_outro
- DrySound = w_ironroar_gun_dry
- ReadySound = w_ironroar_gun_reload
- StowSound = w_weapon_stow
- BulletDamage = 2.5
- BulletSpeed = 100
-
-
- [zCyclone]
- FireDelay = 0.125
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- FireSoundLoop = w_cyclone_gun_fire_loop
- FireSoundOutro = w_cyclone_gun_fire_outro
- DrySound = w_cyclone_gun_dry
- ReadySound = w_cyclone_gun_reload
- StowSound = W_WEAPON_STOW
- BulletDamage = 7.00
- BulletSpeed = 100
-
-
- [zSiegeCannon]
- FireDelay = 2
- FFeffect = Fire_SiegeCannon
- FireSoundLoop = w_Seige_gun_fire
- FireSoundOutro = w_Seige_gun_fire_outro
- DrySound = w_cyclone_gun_dry
- ReadySound = w_Seige_gun_load
- StowSound = w_weapon_stow
- HitSound = w_seige_bullet_hit
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- BulletDamage = 10.0
- BulletSpeed = 12.0
- BulletGravity = -0.02
- Explosion Damage = 20.0
- Explosion Radius = 80.0
- Explosion Force = 20.0
- AmmoUsed = 10
-
-
- ; ENERGY
-
-
- [zDmatRifle]
- FireDelay = 0.8
- FFeffect = Fire_DmatRifle
- FireSoundLoop = w_dmat_charge_loop
- FireSoundOutro = w_dmat_fire
- DrySound = w_cyclone_gun_dry
- ReadySound = w_weapon_ready_2
- StowSound = w_weapon_stow
- HitSound = w_dmat_hit
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- BulletDamage = 8.0
- BulletSpeed = 5.0
- BulletGravity = 0.0
- Ammo Used = 10
- Explostion Damage = 8.0
- Explostion Force = 5.0
- Explostion Radius = 220.0
-
-
- [zPlasmaBullet]
- ExplosionSound = w_plasma200_bullet_hit
- FlySound = w_plasma200_bullet_loop
- FlyPitchMin = -2000
- FlyPitchMax = 2000
-
-
-
- [zPlasma200]
- FireDelay = 0.4
- Splatter Damage = 0.0
- Splatter Radius = 0.0
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- FFeffect = Fire_Plasma200
- FireSound = w_plasma200_gun_fire
- FireSoundPitchMin = -1000
- FireSoundPitchMax = 1000
- DrySound = w_cyclone_gun_dry
- ReadySound = w_plasma200_clip_load
- StowSound = w_weapon_stow
- ShotDamage = 10.0
- ShotStartSpeed = 7.0
- ShotMaxSpeed = 9.0
-
-
-
- [zPlasmaBurst]
- FireDelay = 1
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- FFeffect = Fire_Plasma200
- FireSound = w_plasmaburst_gun_fire
- FireSoundPitchMin = -1000
- FireSoundPitchMax = 1000
- DrySound = w_cyclone_gun_dry
- ReadySound = w_plasmaburst_clip_load
- StowSound = w_weapon_stow
- ShotDamage = 7
- Splatter Damage = 0.0
- Splatter Radius = 0.0
- ShotStartSpeed = 5.0
- ShotMaxSpeed = 8.0
- Spread Angle = -3.5
-
-
-
- [zPlasmaRailCannon]
- FireDelay = 2
- BeamOnTime = 0.1
- Damage = 60.0
- FFeffect = Fire_plasmarail
- FireSound = w_plasmarail_gun_fire
- DrySound = w_cyclone_gun_dry
- ReadySound = w_plasmarail_charge
- StowSound = w_weapon_stow
- HitSound = w_plasma200_bullet_hit
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- AmmoUsed = 4
-
-
- [zPlasma400]
- DamageDelay = 6.0 ; (DamageDelay/120fr. - ie: 6.0 = 1/6 of a second)
- BeamDamage = 10.0
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- FFeffect = Fire_plasma400
- FireSound = a_shiva_fire_loop
- FireSoundOutro = w_p400_gun_fire_outro
- DrySound = w_cyclone_gun_dry
- ReadySound = w_weapon_ready_2
- StowSound = w_weapon_stow
- AmmoUsed = 1
-
-
- ; ROCKETS
-
-
- [zRocket]
- FlyPitchMin = -2000
- FlyPitchMax = 2000
- ExplosionSound = W_SHRIEKER_BULLET_HIT
-
- [zGuidedRocket]
- Fly Pitch Min = 0
- Fly Pitch Max = 0
- Fly Sound = w_shrieker_bullet_loop
- Explosion Sound = e_explosion_generic_04
-
- [zShrieker]
- FireDelay = 1.0
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- FFeffect = Fire_Shrieker
- DrySound = w_shrieker_gun_dry
- FireSound = w_shrieker_gun_fire
- ReadySound = w_shrieker_clip_load
- StowSound = w_weapon_stow
- FireSoundPitchMax = 2000
- FireSoundPitchMin = -1000
- MissileSpeed = 10.0
- MissileDamage = 10.5
- MissileSplatterDamage = 10.5
- MissileSplatterRadius = 50.0
-
-
-
- [zStoneDog]
- FireDelay = 1.0
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- FFeffect = Stone_Dog
- FireSound = W_SHRIEKER_GUN_FIRE
- DrySound = W_SHRIEKER_GUN_DRY
- ReadySound = w_stonedog_gun_reload
- StowSound = W_WEAPON_STOW
- missilespeed = 10.0
- MissileDamageDumb = 9.5
- MissileDamageGuided = 9.5
- MissileYawClipAngle = 14.0
- MissilePitchClipAngle = 14.0
- MissileTurnTimeLimit = 8.0
- MissileLifespan = 12.0
- MissileSplatterDamage = 9.5
- MissileSplatterRadius = 50.0
-
-
-
- [zValhallaMissile]
- ExplosionSound = w_firestreak_bullet_hit
- FlySound = w_shrieker_bullet_loop
- FlyPitchMin = -2000
- FlyPitchMax = 2000
-
-
- [zValhalla]
- FireDelay = 1.
- FFeffect = Fire_Valhalla
- FireSound = w_shrieker_gun_fire
- FireSoundPitchMin = -1000
- FireSoundPitchMax = 2000
- DrySound = w_shrieker_gun_dry
- ReadySound = w_Valhalla_gun_reload
- StowSound = w_weapon_stow
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- MissileSpeed = 6.0
- MissileDamage = 20.0
- SubMissileDamage = 8.5
- SubMissileGravity = -0.001
- SplitDistance = 200.0
- SplitExplosionRadius = 100.0
- SplitExplosionDamage = 1.5
- MissileLifeTimer = 10.0
-
-
- [zZulu]
- FireDelay = 0.3
- FFeffect = Zulu
- FireSound = w_shrieker_gun_fire
- DrySound = w_shrieker_gun_dry
- ReadySound = w_zulu_gun_reload
- StowSound = w_weapon_stow
- DropDebounceDelay = 4.0
- FadeAwayDelay = 10.0
- MissileSpeed = 10.0
- MissileDamageGuided = 10.5
- MissileClipYaw = 6.0
- MissileClipPitch = 6.0
- MissileTurnTimeLimit = 8.0
- MissileLifespan = 12.0
- MissileSplatterDamage = 10.5
- MissileSplatterRadius = 50.0
-
-
-
- ; ******************************************************************************
- ; ******************** ********************
- ; ******************** SENTINELS ********************
- ; ******************** ********************
- ; ******************************************************************************
-
-
- [zPiranha (Industrial)]
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_03
- Step Sound = a_sentinel_step
- Fire Sound Loop = w_ironroar_gun_fire_loop
- Fire Sound Outro = w_ironroar_gun_fire_outro
- Fire Pitch Min = -2000
- Fire Pitch Max = 1000
-
- Shot Damage = 1.5
- Shot Speed = 5.0
- Shot Gravity = 0.0
- Death Radius = 30.0
- Death Radius Damage = 2.0
-
- Shot Delay Min = 2.0
- Shot Delay Max = 7.0
- Health = 20.0
-
- Pickup Delay Min = 3.0
- Pickup Delay Max = 5.0
- Throw Delay Min = 1.0
- Throw Delay Max = 3.0
-
- Scent Turn Delay = 0.5
- Scent Turn Rate = 5.0
-
- ; weapon typ
- ; 0 = avenger
- ; 1 = ironroar
- Weapon Type = 0
-
- [zPiranha (Police)]
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_03
- Step Sound = a_sentinel_step
- Fire Sound Loop = w_ironroar_gun_fire_loop
- Fire Sound Outro = w_ironroar_gun_fire_outro
- Fire Pitch Min = -2000
- Fire Pitch Max = 1000
-
- Shot Damage = 4.0
- Shot Speed = 5.0
- Shot Gravity = 0.0
- Death Radius = 30.0
- Death Radius Damage = 1.0
-
- Shot Delay Min = 2.0
- Shot Delay Max = 7.0
- Health = 25.0
-
- Pickup Delay Min = 3.0
- Pickup Delay Max = 5.0
- Throw Delay Min = 1.0
- Throw Delay Max = 3.0
-
- Scent Turn Delay = 0.5
- Scent Turn Rate = 5.0
-
- ; weapon typ
- ; 0 = avenger
- ; 1 = ironroar
- Weapon Type = 1
-
- [zPiranha (Military)]
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_03
- Step Sound = a_sentinel_step
- Fire Sound Loop = w_ironroar_gun_fire_loop
- Fire Sound Outro = w_ironroar_gun_fire_outro
- Fire Pitch Min = -2000
- Fire Pitch Max = 1000
-
- Shot Damage = 2.5
- Shot Speed = 5.0
- Shot Gravity = 0.0
- Death Radius = 30.0
- Death Radius Damage = 2.0
-
- Shot Delay Min = 2.0
- Shot Delay Max = 7.0
- Health = 25.0
-
- Pickup Delay Min = 3.0
- Pickup Delay Max = 5.0
- Throw Delay Min = 1.0
- Throw Delay Max = 3.0
-
- Scent Turn Delay = 0.5
- Scent Turn Rate = 5.0
-
- ; weapon typ
- ; 0 = avenger
- ; 1 = ironroar
- Weapon Type = 1
-
- [zSentinel1 (Industrial)]
- Death Sound = a_regulator_death
- Hit Sound = a_sentinel_hit_01
- Step Sound = a_sentinel_step
- Fire Sound = w_shrieker_gun_fire
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
- Hit Pitch Min = -2000
- Hit Pitch Max = 2000
-
- Missile Damage = 9.5
- Missile Splatter Damage = 5.0
- Missile Splatter Radius = 50.0
- Missile Start Speed = 2.0
- Missile Max Speed = 10.0
- Missile Acceleration = .6
-
- Shot Delay Min = 0.0
- Shot Delay Max = 2.0
- Shot Delay2 Min = 0.5
- Shot Delay2 Max = 2.0
- Num Shots Min = 1.0
- Num Shots Max = 5.0
-
- Death Radius = 30.0
- Death Radius Damage = 3.0
-
- Death Sound = a_regulator_death
- Hit Sound = a_titan_hit_03
- Step Sound = a_titan_step
- Big Hit Damage = 9
- Health = 40.0
- Ambient Modifier = 0.0
-
- [zSentinel1 (Military)]
- Death Sound = a_regulator_death
- Hit Sound = a_sentinel_hit_01
- Step Sound = a_sentinel_step
- Fire Sound = w_shrieker_gun_fire
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
- Hit Pitch Min = -2000
- Hit Pitch Max = 2000
-
- Missile Damage = 12.0
- Missile Splatter Damage = 8.0
- Missile Splatter Radius = 60.0
- Missile Start Speed = 2.0
- Missile Max Speed = 4.5
- Missile Acceleration = 0.6
-
- Shot Delay Min = 3.0
- Shot Delay Max = 5.0
- Shot Delay2 Min = 0.1
- Shot Delay2 Max = 1.0
- Num Shots Min = 1.0
- Num Shots Max = 1.0
-
- Death Radius = 15.0
- Death Radius Damage = 3.0
-
- Big Hit Damage = 9
- Health = 70.0
- Ambient Modifier = 0.0
-
- [zJammer (Industrial)]
- Death Sound = e_explosion_generic_01
- Hit Sound = a_sentinel_hit_02
- Step Sound = a_sentinel_step
- Dry Sound = w_plasma_dry
- Fire Sound = w_plasma200_gun_fire
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
- Explosion Sound = w_plasma200_bullet_hit
- Land Sound = a_sentinel_land_heavy
- Thrust Sound = a_jammer_fly_loop
-
- Dodge Up Percent = 0.0
- Shot Damage = 4.0
- Shot Start Speed = 3.0
- Shot Max Speed = 25.0
- Shot Delay Min = 3.0
- Shot Delay Max = 5.0
-
- Num Shots Min = 1
- Num Shots Max = 1
- Plasma Splatter Damage = 1.5
- Plasma Splatter Radius = 10.0
-
- Health = 25.0
- Ambient Modifier = 0.0
- Explode Hierarchy = -5.0
-
- Max Fall Speed = 15.0
- Fall Acceleration = 5.0
- Max Death Fall Speed = 25.0
- Fall Death Acceleration = 20.0
-
- [zJammer (Military)]
- Death Sound = e_explosion_generic_01
- Hit Sound = a_sentinel_hit_02
- Step Sound = a_sentinel_step
- Dry Sound = w_plasma_dry
- Fire Sound = w_plasma200_gun_fire
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
- Explosion Sound = w_plasma200_bullet_hit
- Land Sound = a_sentinel_land_heavy
- Thrust Sound = a_jammer_fly_loop
-
- Dodge Up Percent = 50.0
- Shot Damage = 5.0
- Shot Start Speed = 3.0
- Shot Max Speed = 30.0
- Shot Delay Min = 1.0
- Shot Delay Max = 4.0
-
- Num Shots Min = 3
- Num Shots Max = 3
- Plasma Splatter Damage = 1.5
- Plasma Splatter Radius = 10.0
-
- Health = 25.0
- Ambient Modifier = 0.0
- Explode Hierarchy = -5.0
-
- Max Fall Speed = 15.0
- Fall Acceleration = 5.0
- Max Death Fall Speed = 25.0
- Fall Death Acceleration = 20.0
-
- [zArbiter (Police)]
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_02
- Step Sound = a_sentinel_step
- Dry Sound = w_plasma_dry
- Fire Sound = w_plasmaburst_gun_fire
- Shield Active Sound = w_plasma200_gun_fire
- Shield Hit Sound = a_arbiter_shield_hit
- Shield Destroyed Sound = e_explosion_small_02
- Jets Sound = a_jammer_fly_loop
-
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
- Explosion Sound = w_plasma200_bullet_hit
-
- Death Radius = 30.0
- Death Radius Damage = 5.0
-
- ;Horizontal Inaccuracy = 15.0
- ;Horizontal Inaccuracy2 = 40.0
- Vertical Inacuracy = 5.0
- Vertical Inacuracy2 = 10.0
- Shot Damage = 1.5
- Shot Damage Radius = 20.0
- Shot Speed = 3
- Shot Spread Angle = -2.5
- Shot Delay Min = 5.0
- Shot Delay Max = 5.0
- Shot Delay2 Min = 1
- Shot Delay2 Max = 2
-
- Health = 25.0
- Shield Health = 60.0
- Ambient Modifier = 0.0
- Explode Hierarchy = -5.0
-
- Backward Max Speed = -2.0
- Backward Acceleration = -2.0
- Backward Decceleration = 2.0
- Forward Max Speed = 3.0
- Forward Acceleration = 2.0
- Forward Decceleration = -4.0
- Charge Max Speed = 6.0
- Charge Acceleration = 4.0
- Charge Decceleration = -2.0
-
-
- Shield Charge Min Distance = 200.0
- Shield Charge Percentage = 75.0
- Shield Charge Lock Range = 200.0 ; Distance at which he will no longer turn
- Shield Damage = 6.0
- Shield Force = 50.0
-
- Max Fall Speed = 20.0
- Fall Acceleration = 10.0
-
- [zArbiter (Military)]
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_02
- Step Sound = a_sentinel_step
- Dry Sound = w_plasma_dry
- Fire Sound = w_plasmaburst_gun_fire
- Shield Active Sound = w_plasma200_gun_fire
- Shield Hit Sound = a_arbiter_shield_hit
- Shield Destroyed Sound = e_explosion_small_02
- Jets Sound = a_jammer_fly_loop
-
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
- Explosion Sound = w_plasma200_bullet_hit
-
- Death Radius = 30.0
- Death Radius Damage = 5.0
-
- ;Horizontal Inaccuracy = 15.0
- ;Horizontal Inaccuracy2 = 40.0
- Vertical Inacuracy = 5.0
- Vertical Inacuracy2 = 10.0
- Shot Damage = 1.5
- Shot Damage Radius = 20.0
- Shot Speed = 5
- Shot Spread Angle = -2.0
- Shot Delay Min = 5.0
- Shot Delay Max = 5.0
- Shot Delay2 Min = 1
- Shot Delay2 Max = 2
-
- Health = 25.0
- Shield Health = 80.0
- Ambient Modifier = 0.0
- Explode Hierarchy = -5.0
-
- Backward Max Speed = -2.0
- Backward Acceleration = -2.0
- Backward Decceleration = 2.0
- Forward Max Speed = 3.0
- Forward Acceleration = 2.0
- Forward Decceleration = -4.0
- Charge Max Speed = 6.0
- Charge Acceleration = 4.0
- Charge Decceleration = -2.0
-
- Shield Charge Min Distance = 200.0
- Shield Charge Percentage = 75.0
- Shield Charge Lock Range = 200.0 ; Distance at which he will no longer turn
- Shield Damage = 5.0
- Shield Force = 50.0
-
- Max Fall Speed = 30.0
- Fall Acceleration = 20.0
-
- [zRaider (Police)]
- Health = 70.0
- Acceleration = 0.5
-
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_03
- Fire Sound = w_shrieker_gun_fire
- Fly Sound = a_raider_fly_loop
- Fire Pitch Min = 500
- Fire Pitch Max = 1500
-
- Death Explosion = e_explosion_core
-
- Fire Guided Rockets = 0
- Shot Delay Min = 1.0
- Shot Delay Max = 1.0
- Num Shots Min = 1
- Num Shots Max = 1
- Shot Damage = 3.0
- Shot Splatter Damage = 3.0
- Shot Splatter Radius = 60.0
- Shot Start Speed = 1.0
- Shot Max Speed = 4.0
- Shot Acceleration = 0.75
-
- ; only for dumb fire rockets
- Horizontal Shot Inaccuracy = 7.0
- Vertical Shot Inaccuracy = 3.0
-
- ; only for guided rockets
- Shot Yaw Clip Angle = 25.0
- Shot Pitch Clip Angle = 23.0
- Shot Turn Time Limit = 8.0
- Shot Turn Delay = 0.2
- Shot Lifespan = 12.0
-
- Horizontal Shot Inaccuracy = 7.0
- Vertical Shot Inaccuracy = 3.0
-
- [zRaider (Military)]
- Health = 75.0
- Acceleration = 0.5
-
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_03
- Fire Sound = w_shrieker_gun_fire
- Fly Sound = a_raider_fly_loop
- Fire Pitch Min = 500
- Fire Pitch Max = 1500
-
- Death Explosion = e_explosion_core
-
- Fire Guided Rockets = 0
- Shot Delay Min = 1.0
- Shot Delay Max = 1.0
- Num Shots Min = 1
- Num Shots Max = 1
- Shot Damage = 3.0
- Shot Splatter Damage = 4.0
- Shot Splatter Radius = 60.0
- Shot Start Speed = 2.0
- Shot Max Speed = 4.0
- Shot Acceleration = 0.75
-
- ; only for dumb fire rockets
- Horizontal Shot Inaccuracy = 7.0
- Vertical Shot Inaccuracy = 3.0
-
- ; only for guided rockets
- Shot Yaw Clip Angle = 25.0
- Shot Pitch Clip Angle = 23.0
- Shot Turn Time Limit = 8.0
- Shot Turn Delay = 0.2
- Shot Lifespan = 12.0
-
- [zBlackWidow (Recluse)]
- Death Sound = a_piranha_death
- Hit1 Sound = a_sentinel_hit_01
- Hit2 Sound = a_sentinel_hit_02
- Fire Sound Loop = w_ironroar_gun_fire_loop
- Fire Sound Outro = w_ironroar_gun_fire_outro
- Step Sound = a_blackwidow_step
- Rise Sound = a_blackwidow_rise
- Lower Sound = a_blackwidow_lower
-
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
-
- Health = 25.0
- Pursuit Speed Min = 80.0
- Pursuit Speed Max = 80.0
- Shot Damage = 1.5
- Shot Speed = 5.0
- Shot Gravity = 0.0
- Num Shots Min = 5
- Num Shots Max = 10
- Shot Delay Min = 2.0
- Shot Delay Max = 3.0
- Shot Delay2 Min = 0.1
- Shot Delay2 Max = 0.3
-
- Ambient Modifier = 0.0
- Explode Hierarchy = -5.0
- Fall Height = 5.0
- Reactive Lag Delay = 2.5
- Reactive Random Motion Delay = 1.0
- Reactive Random Motion Duration = 1.5
-
- [zBlackWidow (Industrial)]
- Death Sound = a_piranha_death
- Hit1 Sound = a_sentinel_hit_01
- Hit2 Sound = a_sentinel_hit_02
- Fire Sound Loop = w_ironroar_gun_fire_loop
- Fire Sound Outro = w_ironroar_gun_fire_outro
- Step Sound = a_blackwidow_step
- Rise Sound = a_blackwidow_rise
- Lower Sound = a_blackwidow_lower
-
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
-
- Health = 60.0
- Pursuit Speed Min = 80.0
- Pursuit Speed Max = 80.0
- Shot Damage = 1.5
- Shot Speed = 5.0
- Shot Gravity = 0.0
- Num Shots Min = 5
- Num Shots Max = 10
- Shot Delay Min = 1.0
- Shot Delay Max = 3.0
- Shot Delay2 Min = 0.1
- Shot Delay2 Max = 0.3
-
- Ambient Modifier = 0.0
- Explode Hierarchy = -5.0
- Fall Height = 5.0
- Reactive Lag Delay = 2.5
- Reactive Random Motion Delay = 1.0
- Reactive Random Motion Duration = 1.5
-
- [zBlackWidow (Sovkhan)]
- Death Sound = a_piranha_death
- Hit1 Sound = a_sentinel_hit_01
- Hit2 Sound = a_sentinel_hit_02
- Fire Sound Loop = w_ironroar_gun_fire_loop
- Fire Sound Outro = w_ironroar_gun_fire_outro
- Step Sound = a_blackwidow_step
- Rise Sound = a_blackwidow_rise
- Lower Sound = a_blackwidow_lower
-
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
-
- Health = 60.0
- Pursuit Speed Min = 80.0
- Pursuit Speed Max = 80.0
- Shot Damage = 1.5
- Shot Speed = 5.0
- Shot Gravity = 0.0
- Num Shots Min = 5
- Num Shots Max = 10
- Shot Delay Min = 2.0
- Shot Delay Max = 6.0
- Shot Delay2 Min = 0.25
- Shot Delay2 Max = 0.5
-
- Ambient Modifier = 0.0
- Explode Hierarchy = -5.0
- Fall Height = 5.0
- Reactive Lag Delay = 2.5
- Reactive Random Motion Delay = 1.0
- Reactive Random Motion Duration = 1.5
-
- [zGhostSpider (Industrial)]
- Step Land Sound = a_ghost_step_land_loop
- Step Water Sound = a_ghost_step_water_loop
- Warning Sound = a_ghost_beep
- Explosion Sound = a_ghost_attack
-
- Explosion Damage = 15.0
- Explosion Radius = 20.0
- Explosion Force = 5.0
- Explosion Template = e_explosion_core
-
- Attack Speed = 120.0
- Attack Delay Min = 2.0
- Attack Delay Max = 5.0
- Attach Time = 5.0
-
- Pursuit Speed Min = 90.0
- Pursuit Speed Max = 120.0
- Scatter Speed = 90.0
-
- Health = 12.0
- Gravity = -0.05
- Scent Delay Min = 0.05
- Scent Delay Max = 0.05
- Scent Turn Rate = 3.0
-
-
- [zGhostSpider (Sovkhan)]
- Step Land Sound = a_ghost_step_land_loop
- Step Water Sound = a_ghost_step_water_loop
- Warning Sound = a_ghost_beep
- Explosion Sound = a_ghost_attack
-
- Explosion Damage = 15.0
- Explosion Radius = 20.0
- Explosion Force = 5.0
- Explosion Template = e_explosion_core
-
- Attack Speed = 120.0
- Attack Delay Min = 2.0
- Attack Delay Max = 5.0
- Attach Time = 5.0
-
- Pursuit Speed Min = 90.0
- Pursuit Speed Max = 120.0
- Scatter Speed = 90.0
-
- Health = 15.0
- Gravity = -0.05
- Scent Delay Min = 0.05
- Scent Delay Max = 0.05
- Scent Turn Rate = 3.0
-
-
- [zShiva (Military)]
- P400 Damage = 3.5
- P400 Duration Min = 2.0
- P400 Duration Max = 5.0
- P200 Damage = 6.0
- P200 Splatter Damage = 6.0
- P200 Splatter Radius = 20.0
- P200 Start Speed = 13.0
- P200 Max Speed = 30.0
-
- Rocket Damage = 6.0
- Rocket Splatter Damage = 6.0
- Rocket Splatter Radius = 60.0
- Rocket Speed = 3.5
- Rocket Turn Time Limit = 8.0
- Rocket Turn Delay = 0.2
- Rocket Lifespan = 5.0
-
- Hand Attack Range = 100.0
- Punch Damage = 10.0
- Punch Force = 50.0
-
- Health = 400.0
- Mini Boss Health = 800.0
-
- Shot Delay Min = 1.0
- Shot Delay Max = 3.0
-
- Death Explosion = e_explosion_core
- Death Radius = 60.0
- Death Radius Damage = 6.0
- Explode Hierarchy = -25.0
- Fall Height = 5.0
- Big Hit Damage = 5000.0
-
- Death Sound = a_regulator_death
- Hit Sound = a_slave0_hit_02
- Step Sound = a_titan_step
- Rocket Fire Sound = a_titan_gun_missile_fire
- P400 Charge Sound = a_titan_gun_arm_charge
- P400 Fire Sound = a_shiva_fire_loop
- P400 Hit Sound = w_p400_sizzle_loop
- P200 Fire Sound = w_plasma200_gun_fire
- Rocket Fire Pitch Min = -2000
- Rocket Fire Pitch Max = 3000
- Step Pitch Min = -3000
- Step Pitch Max = 2000
- Hit Pitch Min = -3000
- Hit Pitch Max = 2000
-
- P200 Explosion Sound = w_plasma200_bullet_hit
-
- Debug Script = 0
-
- [zShiva (Sovkhan)]
- P400 Damage = 4.0
- P400 Duration Min = 2.0
- P400 Duration Max = 5.0
- P200 Damage = 5.0
- P200 Splatter Damage = 5.0
- P200 Splatter Radius = 20.0
- P200 Start Speed = 13.0
- P200 Max Speed = 30.0
-
- Rocket Damage = 6.0
- Rocket Splatter Damage = 6.0
- Rocket Splatter Radius = 60.0
- Rocket Speed = 3.5
- Rocket Turn Time Limit = 8.0
- Rocket Turn Delay = 0.2
- Rocket Lifespan = 5.0
-
- Hand Attack Range = 100.0
- Punch Damage = 10.0
- Punch Force = 50.0
-
- Health = 600.0
- Mini Boss Health = 900.0
-
- Shot Delay Min = 1.0
- Shot Delay Max = 3.0
-
-
- Death Explosion = e_explosion_core
- Death Radius = 60.0
- Death Radius Damage = 6.0
- Explode Hierarchy = -5.0
- Fall Height = 5.0
- Big Hit Damage = 5000.0
-
- Death Sound = a_regulator_death
- Hit Sound = a_slave0_hit_02
- Step Sound = a_titan_step
- Rocket Fire Sound = a_titan_gun_missile_fire
- P400 Charge Sound = a_titan_gun_arm_charge
- P400 Fire Sound = a_shiva_fire_loop
- P400 Hit Sound = w_p400_sizzle_loop
- P200 Fire Sound = w_plasma200_gun_fire
- Rocket Fire Pitch Min = -2000
- Rocket Fire Pitch Max = 3000
- Step Pitch Min = -3000
- Step Pitch Max = 2000
- Hit Pitch Min = -3000
- Hit Pitch Max = 2000
-
- P200 Explosion Sound = w_plasma200_bullet_hit
-
- Debug Script = 0
-
- [zUmberKnight (Military)]
- Shot Damage = 15.0
- Shot Speed = 5.0
- Shot Gravity = -0.01
- Shot Delay Min = 2.0
- Shot Delay Max = 4.0
- Shot Hit Sound = w_seige_bullet_hit
-
- Health = 200.0
- Death Radius = 30.0
- Death Radius Damage = 3.0
- Turn Rate = 1.5
- Retreat Speed = -80.0
- Punch Damage = 3.0
- Punch Force = 50.0
- Punch Range = 100.0
- Lance Charge Percentage = 25.0
- Lance Charge Lock Range = 200.0
- Lance Damage = 3.0
- Lance Force = 50.0
- Big Hit Damage = 5000.0
- Fall Height = 5.0
-
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_02
- Step Sound = a_sentinel_step
- Fire Sound = w_seige_gun_fire
- Shield Activated Sound = a_umberknight_shield_plant
- Shield Hit Sound = a_titan_hit_03
- Fire Pitch Min = -2000
- Fire Pitch Max = 2000
- Hit Pitch Min = -2000
- Hit Pitch Max = 2000
-
- Shield Time Min = 1.0
- Shield Time Max = 2.0
- Shield Delay Min = 3.0
- Shield Delay Max = 5.0
-
- [zUmberKnight (Sovkhan)]
- Shot Damage = 15.0
- Shot Speed = 5.0
- Shot Gravity = -0.01
- Shot Delay Min = 2.0
- Shot Delay Max = 4.0
- Shot Hit Sound = w_seige_bullet_hit
-
- Health = 220.0
- Death Radius = 30.0
- Death Radius Damage = 3.0
- Turn Rate = 1.5
- Retreat Speed = -80.0
- Punch Damage = 10.0
- Punch Force = 25.0
- Punch Range = 100.0
- Lance Charge Percentage = 10.0
- Lance Charge Lock Range = 200.0
- Lance Damage = 10.0
- Lance Force = 50.0
- Big Hit Damage = 5000.0
- Fall Height = 5.0
-
- Death Sound = a_piranha_death
- Hit Sound = a_sentinel_hit_02
- Step Sound = a_sentinel_step
- Fire Sound = w_seige_gun_fire
- Shield Activated Sound = a_umberknight_shield_plant
- Shield Hit Sound = a_titan_hit_03
- Fire Pitch Min = -3000
- Fire Pitch Max = 1000
- Hit Pitch Min = -3000
- Hit Pitch Max = 1000
-
- Shield Time Min = 1.0
- Shield Time Max = 2.0
- Shield Delay Min = 3.0
- Shield Delay Max = 5.0
-
- [zTitan (Police)]
- Death Sound = a_regulator_death
- Hit Sound = a_slave0_hit_01
- Step Sound = a_titan_step
- Rocket Fire Sound = W_SHRIEKER_GUN_FIRE
- Rail Charge Sound = a_titan_gun_arm_charge
- Rail Fire Sound = a_titan_gun_arm_fire
- Hand Attack Sound = a_titan_arm_swipe
- Land Sound = a_sentinel_land_heavy
-
- Rocket Fire Pitch Min = 0
- Rocket Fire Pitch Max = 0
- Step Pitch Min = -2000
- Step Pitch Max = 2000
- Hit Pitch Min = -2000
- Hit Pitch Max = 2000
-
- Health = 120.0
- Mini Boss Health = 240.0
- Hand Damage = 12.0
- Rail Damage = 12.0
- Rail Shot Delay Min = 2.0
- Rail Shot Delay Max = 5.0
- Rail Shot Delay2 Min = 0.0
- Rail Shot Delay2 Max = 0.5
- Num Rail Shots Min = 1
- Num Rail Shots Max = 1
-
- Cluster Damage = 14.0
- Cluster Explostion Damage = 10.0
- Cluster Explostion Force = 5.0
- Cluster Explostion Radius = 40.0
- Cluster Shot Delay = 2.0
- Fall Height = 5.0
- Max Fall Speed = 30.0
- Fall Acceleration = 20.0
-
- Death Radius = 60.0
- Death Radius Damage = 6.0
- Max Rail Yaw = 55.0
- Max Rail Pitch = 55.0
-
- Debug Script = 0
-
- [zTitan (Military)]
- Death Sound = a_regulator_death
- Hit Sound = a_slave0_hit_01
- Step Sound = a_titan_step
- Rocket Fire Sound = W_SHRIEKER_GUN_FIRE
- Rail Charge Sound = a_titan_gun_arm_charge
- Rail Fire Sound = a_titan_gun_arm_fire
- Hand Attack Sound = a_titan_arm_swipe
- Land Sound = a_sentinel_land_heavy
-
- Rocket Fire Pitch Min = 0
- Rocket Fire Pitch Max = 0
- Step Pitch Min = 0
- Step Pitch Max = 0
- Hit Pitch Min = 0
- Hit Pitch Max = 0
-
- Health = 150
- Mini Boss Health = 200.0
- Hand Damage = 15.0
- Rail Damage = 15.0
- Rail Shot Delay Min = 1.0
- Rail Shot Delay Max = 3.0
- Rail Shot Delay2 Min = 0.0
- Rail Shot Delay2 Max = 0.5
- Num Rail Shots Min = 1
- Num Rail Shots Max = 1
- Cluster Damage = 19.0
- Cluster Explostion Damage = 10.0
- Cluster Explostion Force = 5.0
- Cluster Explostion Radius = 40.0
- Cluster Shot Delay = 2.0
- Fall Height = 5.0
- Max Fall Speed = 80.0
- Fall Acceleration = 40.0
- Death Radius = 60.0
- Death Radius Damage = 6.0
- Max Rail Yaw = 55.0
- Max Rail Pitch = 55.0
-
- Debug Script = 0
-
- [zTitanCluster]
- ExplosionSound = e_explosion_big_01
- Height = 150.0
-
-
-
-
-
-
- [zWolfSpider (Industrial)]
- Death Sound = a_regulator_death
- Hit1 Sound = a_sentinel_hit_02
- Hit2 Sound = a_sentinel_hit_03
- Fire Sound = w_shrieker_gun_fire
- Step Sound = a_wolf_step
- Ghost Spawn Sound = a_wolf_fire
-
- Health = 100.0
- Run Speed Min = 30.6
- Run Speed Max = 61.2
-
- Shot Delay Min = 1.0
- Shot Delay Max = 3.0
-
- ; see ghost spider for shot damage
- ; ShotDamage = 12.0
- Max Ghosts Spiders = 4
-
- [zWolfSpider (Sovkhan)]
- Death Sound = a_regulator_death
- Hit1 Sound = a_sentinel_hit_02
- Hit2 Sound = a_sentinel_hit_03
- Fire Sound = w_shrieker_gun_fire
- Step Sound = a_wolf_step
- Ghost Spawn Sound = a_wolf_fire
-
- Health = 100.0
- Run Speed Min = 30.6
- Run Speed Max = 61.2
-
- Shot Delay Min = 1.0
- Shot Delay Max = 3.0
-
- ; see ghost spider for shot damage
- ; ShotDamage = 14.0
- Max Ghosts Spiders = 8
-
-
-
- [zSlave1]
- Death Sound = a_piranha_death
- Hit Sound = a_slave0_hit_03
- Step Sound = a_sentinel_step
-
- Hand Attack Range = 100.0
- Punch Damage = 7.0
- Punch Force = 50.0
-
- Iron Roar Shot Damage = 3.0
- Iron Roar Shot Speed = 5.0
- Iron Roar Shot Gravity = 0.0
- Iron Roar Shot Delay Min = 2.0
- Iron Roar Shot Delay Max = 7.0
- Iron Roar Shot Delay2 Min = 0.25
- Iron Roar Shot Delay2 Max = 0.5
- Iron Roar Num Shots Min = 4
- Iron Roar Num Shots Max = 8
- Iron Roar Horizontal Inaccuracy = 7.0
- Iron Roar Vertical Inaccuracy = 5.0
- Iron Roar Switch Timer = 10.0
-
- Ironroar Loop Sound = w_ironroar_gun_fire_loop
- Ironroar Outro Sound = w_ironroar_gun_fire_outro
- Iron Roar Fire Pitch Min = 0
- Iron Roar Fire Pitch Max = 0
-
- Plasma 200 Shot Damage = 3.0
- Plasma 200 Shot Speed = 5.0
- Plasma 200 Shot Gravity = 0.0
- Plasma 200 Shot Delay Min = 2.0
- Plasma 200 Shot Delay Max = 7.0
- Plasma 200 Shot Delay2 Min = 0.25
- Plasma 200 Shot Delay2 Max = 0.5
- Plasma 200 Num Shots Min = 4
- Plasma 200 Num Shots Max = 8
- Plasma 200 Horizontal Inaccuracy = 7.0
- Plasma 200 Vertical Inaccuracy = 5.0
- Plasma 200 Splatter Damage = 0.0
- Plasma 200 Splatter Radius = 0.0
- Plasma 200 Switch Timer = 10.0
- Plasma 200 Fire Sound = w_plasma200_gun_fire
- Plasma 200 Fire Pitch Min = 0
- Plasma 200 Fire Pitch Max = 0
-
- Plasma Burst Shot Damage = 3.0
- Plasma Burst Shot Speed = 5.0
- Plasma Burst Shot Gravity = 0.0
- Plasma Burst Shot Delay Min = 2.0
- Plasma Burst Shot Delay Max = 7.0
- Plasma Burst Num Shots Min = 4
- Plasma Burst Num Shots Max = 4
- Plasma Burst Horizontal Inaccuracy = 7.0
- Plasma Burst Vertical Inaccuracy = 5.0
- Plasma Burst Splatter Damage = 0.0
- Plasma Burst Splatter Radius = 0.0
- Plasma Burst Switch Timer = 10.0
- Plasma Burst Fire Sound = w_plasma200_gun_fire
- Plasma Burst Fire Pitch Min = 0
- Plasma Burst Fire Pitch Max = 0
-
- Plasma Rail Shot Delay Min = 5.0
- Plasma Rail Shot Delay Max = 5.0
- Plasma Rail Shot Delay2 Min = 5.5
- Plasma Rail Shot Delay2 Max = 5.5
- Plasma Rail Num Shots Min = 1
- Plasma Rail Num Shots Max = 1
- Plasma Rail Shot Damage = 8.0
- Plasma Rail Push Force = 50.0
- Plasma Rail Patch = w_plasma200_patch
- Plasma Rail Switch Timer = 10.0
- Plasma Rail Fire Sound = w_plasma200_gun_fire
- Plasma Rail Fire Pitch Min = 0
- Plasma Rail Fire Pitch Max = 0
-
- Shrieker Shot Delay Min = 3.0
- Shrieker Shot Delay Max = 7.0
- Shrieker Shot Delay2 Min = 1
- Shrieker Shot Delay2 Max = 3
- Shrieker Num Shots Min = 4
- Shrieker Num Shots Max = 8
- Shrieker Shot Damage = 10.0
- Shrieker Shot Speed = 4.0
- Shrieker Horizontal Inaccuracy = 7.0
- Shrieker Vertical Inaccuracy = 5.0
- Shrieker Splatter Damage = 6.0
- Shrieker Splatter Radius = 60.0
- Shrieker Fire Sound = w_shrieker_gun_fire
- Shrieker Fire Pitch Min = 0
- Shrieker Fire Pitch Max = 0
-
- Stone Dog Shot Delay Min = 3.0
- Stone Dog Shot Delay Max = 7.0
- Stone Dog Shot Delay2 Min = 1
- Stone Dog Shot Delay2 Max = 2
- Stone Dog Num Shots Min = 4
- Stone Dog Num Shots Max = 8
- Stone Dog Shot Damage = 8.0
- Stone Dog Shot Speed = 4.0
- Stone Dog Horizontal Inaccuracy = 7.0
- Stone Dog Vertical Inaccuracy = 5.0
- Stone Dog Yaw Clip Angle = 12.0
- Stone Dog Pitch Clip Angle = 12.0
- Stone Dog Turn Time Limit = 8.0
- Stone Dog Life Span = 12.0
- Stone Dog Splatter Damage = 6.0
- Stone Dog Splatter Radius = 60.0
- Stone Dog Fire Sound = w_shrieker_gun_fire
- Stone Dog Fire Pitch Min = 0
- Stone Dog Fire Pitch Max = 0
-
- Slave1 Health = 120.0
- Slave2 Health = 140.0
- Death Radius = 50.0
- Death Radius Damage = 30.0
- Fall Height = 20.0
-
- Ambient Modifier = 0.0
- Explode Hierarchy = -5.0
-
-