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-
-
- avp_european_patch_01.EXE
- Aliens versus Predator build 98,
- U.S. Release - 99/07/01
-
- This upgrade patch addresses issues found thus far in
- the release version (build 90) of ALIENS VERSUS
- PREDATOR, it also adds several gameplay and 'debug'
- features more fully explained below.
-
- * Installation
- Double-click AvP_European_Patch_01.exe and the
- installer will display the location of the ALIENS VERSUS
- PREDATOR folder on your hard drive. If this is location is
- incorrect, type in the correct location yourself. Select the
- appropriate language and click, "OK".
-
- Once the patch has been installed, simply run AvP as
- normal (or by adding "-debug" to the command line or
- shortcut to access the DEBUG mode features listed
- below).
-
- * Music CD/Frame Rate Issue
- Some players reported loss of frame rate if Disc 2 was
- not in their CD drive while playing the game. This
- situation has been resolved and the presence of a
- non-music CD (or absence of a CD) in the drive will no
- longer cause frame rate glitches.
-
- * Single-Player Save Game
- Players may now save a game at any time within an
- episode by accessing the 'Save Game' option from the
- in-game PAUSE MENU (press ESC while playing). Also,
- a previously saved game can be loaded from either the
- MAIN MENU or, again, the in-game PAUSE MENU.
-
- Each USER PROFILE has eight save slots associated
- with it for use throughout the entire game. There are a
- limited number of saves allowed per episode, dependent
- on the episode's difficulty level - 8 saves are allowed on
- TRAINING, 4 on REALISTIC and just 2 saves on
- DIRECTOR'S CUT.
-
- There are also some new console commands related to
- this feature: "QUICKSAVE"/"QUICKLOAD" which always
- save/load to/from the first save slot. "SAVE #"/"LOAD #"
- (# is a number from 1-8) which save/load to/from slot
- number #. "SAVESLEFT" displays how many saves the
- player has remaining in the current level at the current
- difficulty. This number is also displayed any time a game
- is saved or loaded.
-
- As with all other console commands, these may be
- bound to keys of the players' choosing for ease of use
- (e.g. "BIND F6 QUICKSAVE") will save the current game
- to the first save slot every time it is pressed until no
- more saves are allowed.
-
- * Normal Console Commands and Variables
- The following CONSOLE VARIABLES are made
- available (replace the # sign with a number), in-game
- help is available by typing the "LISTVAR" command at
- the console:
- * "MOTIONTRACKERVOLUME" - this is set at its
- maximum of 1.0 by default, the volume of the tracker can
- be reduced by changing this number (e.g. to 0.75 or
- 0.5).
- * "CROUCHMODE" - this new console command allows
- players to change the Aliens crouch/crawl to a toggle
- on/off key by typing "CROUCHMODE 1" at the console.
- "CROUCHMODE 0" changes back to the default setting.
-
- * Debugging Console Commands and Variables
- Advanced users may now access some of the game's
- internal debugging commands (which include features
- such as immortality) by running the game with the
- command line option "-debug" (e.g. "AVP.exe -debug").
-
- In this mode Multiplayer is not available, levels will not
- be flagged as completed, and no new official cheat
- modes will become available. This basically means that
- players can examine a level to which they already have
- access with invulnerability, infinite weapons, etc. but
- can't open up any new game levels or features.
-
- The following CONSOLE COMMANDS are made
- available by this option, in-game help is available by
- typing in "LISTCMD" at the console:
-
- * "GOD" - makes the player immortal: player will still
- take damage, but will not die when they reach zero
- health.
- * "GIVEALLWEAPONS" - gives Marine and Predator all
- available weapons.
- * "GIMME_CHARGE" - restores the Predator's Field
- Charge to 100%.
- * "SHOWFPS" - displays the current frame-rate per
- second on-screen.
- * "SHOWPOLYCOUNT" - displays the number of
- rendered polygons per frame on-screen.
- * "LIGHT" - creates a light source near the player.
- Repeated use makes a brighter and brighter light.
-
- Bot console commands:
-
- * "ALIENBOT" - creates an Alien in front of the player.
- * "MARINEBOT #" - creates a Marine (or civilian) of type
- #.
- * "PREDOBOT #" - creates a Predator of type #.
- * "PREDALIENBOT" - creates a Predator-Alien.
- * "PRAETORIANBOT" - creates a Praetorian Alien.
- * "XENOBORG" - creates a Xenoborg.
-
- Note: creating bots may cause crashes and unexpected
- game behaviour. For a bot to be created its model must
- exist in the current level; however, the models may be
- forced to be loaded through a command line option. Add
- "-l" followed by a list of letters corresponding to the
- characters you want to load:
-
- 'a' Alien
- 'm' Marine
- 'p' Predator
- 'c' Civilian
- 'x' Xenoborg
- 't' Praetorian
- 'r' Predator-Alien
-
- e.g. "AvP.exe -lxc -debug" will cause both the Civilian
- and the Xenoborg models to be loaded (in addition to any
- characters that would get loaded for the level anyway).
- Note that all the letters must be in lower case, and that
- "-l" on its own will still cause the Alien to be loaded.
-
- The following CONSOLE VARIABLES are made
- available (replace the # sign with a number), in-game
- help is available by typing the "LISTVAR" command at
- the console:
-
- * "MOTIONTRACKERSPEED" - allows the player to
- speed up/slow down the pulse rate of the Marine's
- motion tracker (range from 0-16, default is 1)
- * "TIMESCALE #" - change the rate at which time flows
- in the game, e.g. "TIMESCALE 0.5" will make time pass
- at half the normal speed. For those interested, the
- "JohnWooMode" cheat uses this effect dynamically, so
- that time passes slower the more action is happening on
- screen.
- * "WIREFRAMEMODE #" - display the environment
- and/or characters using wireframe graphics.
- * "DOPPLERSHIFT #" - enable/disable the Doppler
- shifting on the Alien player's sounds.
- * "SKY_RED #" - change the red component in a sky.
- * "SKY_GREEN #" - change the green component in a
- sky.
- * "SKY_BLUE #" - change the blue component in a sky.
- * "LEANSCALE #" - change the amount the camera tilts
- when side-stepping.
-
- Notice about Console Commands & Variables
- These console commands are not designed and
- specifically tested game features. As such we cannot
- validate they will all work as intended. Use them at your
- own risk.
-