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- Heroes Of Might And Magic II - Playing Guide
-
- Heroes Of Might And Magic II is a very impressive game - managing to keep all
- the good aspects of its predecessor, Heroes Of Might And Magic, while at the
- same time improving upon and adding to it in almost every respect.
- One of the key changes was the newly upgraded Artificial Intelligence of the
- computer opponents, making the game much more challenging than the original.
- Beating the AI on the higher difficulty levels is very tough - and this playing
- guide will help you to do just that.
- Unfortunately, as Heroes Of Might And Magic II has so many random elements
- that modify each game, itÆs impossible to detail a single route to victory that will
- work on every level, every time. Even the character type you choose can have a
- great effect on the correct strategy to use.
- As such, this guide is a combination of advice and tips, rather than a straight
- walkthrough. Therefore we canÆt guarantee youÆll win every game of HOMMII
- you play, but we can help you to feel as if youÆve made fewer mistakes.
-
- ItÆs a game of two halves
- To be successful requires you to master the two aspects of the game - strategy and
- tactics. Strategy is all important on the main adventure screen, where you must
- capture, develop, and protect castles, deciding how best to use your heroes.
- Tactics, on the other hand, come into play when youÆve made the decision to fight
- or an enemy attacks you.
- The strategic side of Heroes Of Might And Magic II is by far the most important,
- as the stronger army tends to win most fights, but in close battles your skill at
- deploying and using your troops on the combat screen can make the difference
- between victory and failure.
-
- Strategy - the Adventure Screen
- The main Adventure Screen is where most of the key action in HOMMII takes
- place. ItÆs here that you build your castles and move your heroes. And itÆs here
- where the game is normally won or lost.
- Strategy revolves around three key concepts - heroes, castles, and resources. Of
- these, castles are the most important. Castles not only form your key source of
- gold (they, of course, generate the 1,000 gold pieces a turn), but are also the
- places that will generate most of your troops and provide spells for your heroes.
- Resources and heroes are a means to an end - and that end is to capture more
- castles.
- The whole aim of the game, then, is to capture castles, collect more gold, use it to
- fortify these before advancing to capture more. Never forget that this is what
- youÆre aiming to achieve - everything else is secondary. Because castles are so
- vital, if you let your opponents get more than you, theyÆll probably win the game.
- Balancing the rate of your expansion without over-extending yourself is the most
- crucial skill in the game but only comes through experience.
-
- First steps
- Of course, at the start of the game, everyone is in possession of one castle (on
- most maps, anyway). As such, your first (and probably most important) strategic
- decision is which class of hero to begin the game with. Your starting hero is likely
- to end up being your strongest, and your starting castle will become the centre of
- your empire.
- The HOMMII manual covers the strengths and weaknesses of each type of hero
- (and their associated castles) in a fair amount of depth, and the game is fairly
- balanced. The stronger heroes tend to have castles that cost more to develop,
- while the weaker ones tend to be cheaper, and thus have an advantage at the start
- of the game.
- Barbarians, Knights, and Sorcerers have the cheapest castles, requiring less gold
- and fewer resources to develop. In addition, Barbarians and Knights tend to have
- limited spell-casting ability, and thus save you the expense of developing high
- level mage guilds. All three are good choices for small maps, where the other
- classes donÆt have time to fully develop their castles. None of these classes have
- particularly good high level creatures, but they get them early, and theyÆre cheap.
- On larger maps, they need to take an early lead and build on it quickly, playing an
- aggressive game and taking the fight to the enemy. The computer frequently opts
- for a longer term approach to success and by focussing mainly on the military and
- going for a series of quick strikes at the start you can sometimes hit him before it
- gets going.
- Necromancers are the intermediate starting hero. As such, they are a good all-
- round choice (being fairly cheap but at the same time having some powerful
- creatures). If youÆre a beginner, they are possibly the most simple and rewarding
- as they allow for mistakes, but after a while their Jack-of-all-trades qualities can
- become annoying.
- Warlocks and Wizards are the most powerful of the heroes. At high levels, with
- access to the best spells in the game, they can be potent forces in their own rights.
- Their units are also the toughest - thereÆs some argument as to whether Dragons
- or Titans are the best - but the forces they have to draw on make them a
- formidable force once established.
- The problem with Wizards and Warlocks is that, like all spell-casting heroes, they
- are weak at low levels. Also, their castles cost lots of gold and resources to
- develop and their units cost lots to buy. They also require mage guilds to make the
- best use of them, which likewise costs lots.
- As is often the case, the type of hero you play is largely a matter of personal
- playing style and taste. Remember also that your starting hero is just that - at later
- stages you can capture castles of different classes and gain access to the units and
- resources that they can build. A Barbarian, for example, should make every effort
- to capture a Warlock or Wizard castle in order to gain access to the powerful units
- they can build. Therefore, you are not railroaded by your first choice, but it does
- establish some fairly strict guidelines to begin with.
-
- General hints
- Heroes Of Might And Magic II is too complex to provide a complete guide to the
- strategic side of the game, but here are some factors to bear in mind...
- The key to winning in HOMMII is to expand as fast as you can, while still
- maintaining a strong defence. Because the computer opponents normally gain
- more resources than you anyway (see æKnow your enemyÆ on page 132), if you
- play a waiting game youÆll lose. Like Civilization, Red Alert and all the best
- strategy games, you must ensure that the enemy doesnÆt get too far ahead or youÆll
- probably never be able to catch up. DonÆt be too cautious - play aggressively at
- first, and make use of saved games. If youÆre not sure you can win, save and give
- it a try (see æSave, save, saveÆ on page 133). ItÆs not cheating as long as you donÆt
- reload too often, and this approach also provides valuable experimentation
- experience.
-
- Using heroes
- The Superhero: One strategy is to invest in one hero, making him as powerful as
- possible, and then use him as your main army. YouÆre unlikely to be able to make
- all your heroes as tough as the computerÆs, so concentrate instead on building up
- one - the computer doesnÆt specialise like this, and one really tough hero is more
- than a match for several medium level ones. Although it sounds like a simple
- tactic itÆs the best way to win, particularly at higher levels.
- The right hero for the job: Another way to optimise your heroes is to specialise.
- Have one hero with only your fastest units, and build up his movement skills. Use
- this one to grab all the resources you can, and explore quickly. Follow up with a
- powerful superhero-esque character to take on lair monsters and cities as you find
- them. Likewise, hire Knights to defend your castles - even a first level Knight is
- better than the captain of the guard you can hire, and heÆll go up in level over
- time. Also, use weaker heroes to æferryÆ units to your superhero, preventing him
- from having to æreturn to baseÆ to restock, wasting valuable time. This co-
- ordinated approach is much harder to master.
- Save up: DonÆt buy creatures to defend your castles until you have to. Rarely will
- you be able to buy enough defenders to protect every castle all the time. Instead,
- let the units build up, and wait until an enemy hero makes a move - then buy the
- units in the target castle.
- Let the computer help: At the start of a week, move away from one of your castles
- and let the computer attack it. Wait a few days, then recapture the castle - the
- computer will nearly always have upgraded the place for you.
- Timing: Always try to attack a castle at the end of a week - preferably on day
- seven. That way, on your next turn youÆll be able to stock up on units to defend it,
- freeing up your hero.
-
- Tactics - the Combat Screen
- Because of the limited size of the battlefields in HOMMII, thereÆs not a great deal
- of influence you can have over the outcome - the biggest, toughest army tends to
- win. However, good tactics can still help you to win with fewer losses (or inflict
- the most losses on an unbeatable opponent), and these are the deciding factor in
- close fights. The HOMMII manual explains the mechanics of combat very clearly,
- but it doesnÆt give you any help with tactics or tell you how the computer fights.
-
- The computerÆs tactics
- The computer has a fairly simple approach to combat and you can exploit this if
- youÆre careful. The computer always attacks ranged units first, then fliers, then the
- strongest and/or nearest of your units. The only time it alters this plan is if the unit
- it wants to attack is out of range, and another is closer. As such, the computer is
- fairly easy to predict, and tends to charge in immediately in every fight.
- You can take advantage of this in several ways. The simplest is to always bring
- along some ranged units, scatter them about to use as bait for the computer and,
- while itÆs attacking them, move your stronger units into a better position before
- properly laying in.
-
- General hints
- Once again, there isnÆt space to cover everything, so here are some key points to
- bear in mind...
- Planning: Your troops are arranged on the combat screen from top to bottom in
- the order they appear on the hero screen from left to right. In an army with strong
- ranged attacks, but the ranged units at each end, and strong, slow units next to
- them, put your fast units in the middle. In this way you can protect your ranged
- units, letting them pepper the computer as it advances.
- Planning (again): In an army without ranged units, put the fast units at the edges,
- with the slow ones in the centre. This lets the fast units sweep in from the sides
- while your slower units push forward.
- Planning (last time): As a rule, the æspread outÆ formation is better than the æclose
- rankedÆ one - it prevents the computer from hitting lots of your units with area
- affect spells.
- Strike first: Try to time your movement so that your units always get the first
- attack. In many battles this will be the deciding factor in who wins or loses - a few
- hundred peasants can actually kill a dragon if they get the first strike, but the
- dragon will wipe them out in a turn if the situation is reversed. Because the
- computer tends to charge in, simply wait until its units are within range, and then
- go for it.
- Tie up the archers: When facing an army with good ranged units, use fast-moving
- units of your own to close in as quickly as possible and prevent the enemy from
- firing while your slower units move in. Fliers are particularly handy here.
- Choose your targets: Identify the enemy unit that poses the most threat, and pick
- on it first. ItÆs no good wasting time with goblins or peasants while the dragons or
- crusaders tear your army to pieces.
- Ganging up: Try to take out big, tough enemies by ganging up on them. Most
- units only get one retaliation attack a round, so strike first with either your
- toughest unit or the one you donÆt mind sacrificing (depending on what is
- available), then follow up with the rest of your army, allowing them to attack
- safely without being hit back in return.
-
- Spells
- Most of the HOMMII spells that affect the adventure screen are less than critical,
- but the combat spells can mean the difference between success and failure. There
- are two broad types of combat spells - those that directly inflict damage, and those
- that affect a unit in some other way.
- Knights and Barbarians should steer clear of damage spells, as their Spell Power
- stats will rarely be high enough to inflict significant damage. They should stick
- with unit spells such as Bless and Curse.
- Spell-casting heroes, on the other hand, can be devastating, with damage spells at
- high levels. As a rule, those that target a single unit are better than the area affect
- ones because they have greater damage potential.
- Towards the end of the game, though, when units consist of large numbers of the
- toughest creatures, damage spells become less efficient again.
- There are several combat spells in the game that are best to focus on. Bless and
- Curse (especially Mass Bless and Mass Curse) can easily turn a battle when
- properly used - never underestimate their effects. Stoneskin, Steelskin, and
- Bloodlust are often more powerful than you think, especially when used in
- conjunction with baiting units.
- Blind and Paralyse - use them to negate the enemyÆs best units, mop up the rest
- (for once), and then gang up on the big guys.
- Lightning and Chain Lightning - the best combination of damage for spell points.
-
-
- Know your Enemy
- One of the keys to beating HOMMII is understanding the computer opponent and
- how it thinks. If you can predict what your enemy is likely to do, your plans have
- a greater chance of succeeding.
-
- The difficulty levels
- Although the AI is largely the same regardless of the difficulty level you choose,
- it does change in a couple of important ways as the difficulty increases:
-
- Easy: The Easy level is the only one that actually limits the computer AI. As such,
- it will often make bad decisions, typically attacking when it canÆt win and
- ignoring resources that it should collect or secure. In addition, while the human
- player begins the game with 10,000 Gold, 30 Wood and Ore, and 10 of each of
- the rare resources, the computer starts with only 7,500 Gold, 20 Wood and Ore,
- and 5 of each rare resource.
-
- Normal: On Normal level the computer AI is more or less identical to that used on
- higher levels, although not quite as cautious. Its only regular failing is to start
- fights that it might not be able to win. On this level the human player starts with
- 7,500 Gold, 20 Wood and Ore, and 5 of each rare resource, while the computer
- opponents have 10,000 Gold, 30 Wood and Ore, and 10 of each of the rare
- resources, giving them an early advantage.
-
- Hard: Playing at Hard level is much more of a challenge. Although the AI is
- largely the same as on Normal difficulty, it wonÆt attack you unless it has a 60-
- 40% hit point ratio advantage over your forces. It does take into consideration
- other factors, but itÆs the total hit points of each army that plays the largest part in
- its thinking. As such, it only makes occasional mistakes. The computer also starts
- with an even larger resource advantage, having 10,000 Gold, 30 Wood and Ore,
- and 10 of each of the rare resources, while the human player only gets 5,000
- Gold, 10 Wood and Ore, and 2 of each of the rare resources. In addition, it
- receives a 10% bonus to its Gold income and 1 free Wood and Ore each turn.
-
- Expert: Things start to get really tough here. The computer only attacks when it
- decides it has a 75-25% hit point advantage, meaning that if it starts a fight with
- you, youÆre probably going to lose. Making matters worse, the human player
- starts with only 2,500 Gold and 5 Wood and Ore. The computer, on the other
- hand, gets 10,000 Gold, 30 Wood and Ore, and 10 of each of the rare resources.
- The computer also gets a 25% bonus to its Gold income and 1 of every resource,
- every turn.
-
- Impossible: An aptly named difficulty level, Impossible is often just that - no
- matter how good you are, youÆre unlikely to win more games than you lose at this
- difficulty. The computer only attacks if it has a 90-10 advantage, so you will lose
- any fight it starts. The human player starts the game with nothing, nada, zip. The
- computer, on the hand, gets 10,000 Gold, 30 Wood and Ore, and 10 of each of the
- rare resources, plus it generates double the Gold, and gets 2 of each resource free
- every turn.
-
- How the AI thinks
- As well as the income benefits that the computer AI enjoys at all but the Easy and
- Normal levels, it also knows more about whatÆs going on than you do. For a start,
- it always knows the exact military strength of your heroes, towns and castles, and
- their locations. This means that it wonÆt overlook any weakness you might have,
- but will instead always make use of it.
- In addition, as the difficulty level increases, so does the computerÆs knowledge of
- the map. It knows the locations of all resources and treasures without having to
- explore the map, which is a huge advantage in itself. ItÆs one of the last remaining
- problems with computer opponents.
- So, that covers the computer AIÆs advantages over you. But how does it actually
- play the game?
- The answer is æannoyingly wellÆ. The computer doesnÆt attack unless it feels it has
- an advantage, always goes for your weakest heroes or castles, and is careful to
- always guard its own territory well. Rarely, if ever, will a computer opponent
- leave one or more castles weakly defended - it tends to spread its attention (and
- resources) equally,
- meaning that it has few if any weak spots
- for you to exploit.
-
- Beating the computer
- Despite its advantages, though, the AI is far from unbeatable. As it doesnÆt have
- many weaknesses, you have to learn to use its strengths against it.
- The computerÆs greatest strength is its consistency and its knowledge. The AI will
- always know more about the current situation than you, regardless of how many
- thieves guilds you build and how much exploring you do. Likewise, the AI always
- tends to do the logical thing, and tends to protect all its territory equally. Potent as
- these strengths are, they are also the two things you can exploit.
- The computer is always quite obvious about its intentions, and isnÆt sophisticated
- enough to bluff. For this reason you should always play with the æshow enemy
- heroes movesÆ option on. Simply by watching the computerÆs heroes and seeing
- where they go you can learn a great deal about its plans. If the computer sees a
- weakness, whether a hero or a castle, it will move directly towards it. By watching
- where (and in which direction) the computer moves, you can normally spot its
- target early enough to try doing something about it. Likewise, if an enemy hero is
- within range of one of your heroes but doesnÆt attack, you know that the computer
- isnÆt happy about the odds. This is especially useful on the higher difficulty levels
- - the computer simply wonÆt attack unless it has an overwhelming advantage.
- Thus you can prevent attacks without needing huge armies.
- You can also use the computerÆs directness to test your defences. Not sure if your
- castleÆs garrison of units is strong enough to prevent an attack? Move your hero
- out, and if the computer makes a beeline for the castle, you know itÆs too weak.
- You can even tie up the computerÆs big armies by moving away from one castle,
- then the next turn moving back and moving away from a different one. The
- computer will get stuck moving towards first one and then the other castle.
- The other way to exploit the computerÆs strength is to concentrate your efforts on
- building one æsuperheroÆ. As most of the computerÆs castles and heroes tend to be
- of fairly even strength, concentrating your forces means that you should be able to
- defeat any one of its castles or heroes on a one-to-one basis. The concept of the
- superhero was covered earlier in this guide, but it becomes more and more useful
- at the higher difficulties.
-