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- Discworld 2 - Complete Solution
-
- ACT I: THE RITE STUFF
- Once you have been given the task at the start of the game, head out of the main
- hall and into the High Energy Facility in the Unseen University (UU) grounds.
- Take the bellows, magnet and test tube and leave. Head towards the plaza and buy
- the dubious popcorn from Dibbler. At the FoolÆs Guild, head down the hole in the
- ground to the sewers. When you see the grate the milkmaid is standing on, use the
- bellows on her to loosen some sequins (glitter dust for AshkEnte).
- Travel to the Shades and walk past the TrollÆs Head to the Mortuary (look for the
- sign of the shrouded corpse). At the bottom, right-click on the resting witch to
- identify her and then pick up the knife. Head back up and enter the TrollÆs Head.
- Find the vampire and talk to him. Go on, he wonÆt bite. Let him show you his
- lovely teeth. Talk to Casanunda, asking him about ladders and witches so that he
- gives you his ladder. Take the matches on the bar and order a drink, leave the inn
- and head right (past the beggars) and up the street to Gimlets. Talk to Gimlet then
- ask him about candy-rock. Go to the table, take the chilli and use the menu. Talk
- to Gimlet again to order a æmouse in a bunÆ. Now leave the Shades.
-
- Mrs Cake
- Head for the wandering shop and talk to the old woman. It doesnÆt give you any
- clues but should give you a laugh. Take the incense, stuffed fish and flamingo
- then go to the docks and throw the fish into the water. Pick up the stunned bird,
- use the knife to cut the fish-net and pick up the hammerhead shark. Go back to the
- Unseen University and go into the garden. The objective here is to swipe the
- croquet sticks (for the rite) from the Bursar, the Dean and the Librarian by using
- the shark, flamingo and wading bird (respectively) on them. Having done this,
- walk over to the vertical maze, where you have to catch the rooster. Use the
- tankard on the popcorn and then use the combined brew on the rooster. Now head
- back to the Shades (what do you mean youÆve only just left there?) and locate the
- residence of Mrs Cake. Walk into her shop and head past her to the tailorÆs
- dummy. Double-click the petticoat to get a strip off it. Now head back to Mrs
- Cake and talk to her. Once you have initiated the conversation, use the talk
- options in the correct order of topics, making sure to miss out the first one (the
- mouth). Look at the genie bottle and then talk to her about it.
-
- Roosters and Vampires
- Now head out and back to the beggars. You need to get the rooster to crow, but as
- it is too drunk, you need to sober it up by using it on the beggarÆs coffee pot first.
- Why? So that the vampire heads back to his crypt of course, allowing you to steal
- his teeth. Now head into the TrollÆs Head and use the rooster on the vampire.
- After he flies off, go to the Shades to the cemetery and look for his tomb. Enter
- the tomb and use the ladder (you had forgotten that hadnÆt you?) on the crypt so
- you can climb up. Steal the teeth and use them on the mouse (you heartless fiend)
- and then introduce the bloodied teeth to the test tube to store the blood. This gives
- you another component in the rite.
-
- High Energy
- Go back to the plaza and talk to Dibbler until he gives you a brochure. Armed
- with this, go back to the UU garden. Walk left to the bee-keeper and talk to him,
- then use the brochure on him. Take the chilli and use it on the flowers. This will
- make the bees hot, which will (apparently) cause them to produce dribbly wax.
- Use the petticoat strip on yourself. Now light the incense with the matches and
- use them on the beehive. Click on the beehive to get the wax. Head back out and
- find the wandering shop. Go there and look at the candles. Now talk to the old
- woman about candles and give her the dribbly wax so she can make some candles
- for you. Another component for the rite is yours! Head to the FoolÆs Guild and
- talk to the ghostly fool. Pick up the brick and use it on the ghost to catch it.
- Return to the UU and go into the High Energy Facility again. Use the haunted
- brick on the Thaum accelerator to make the ghost dizzy. This will give you the
- ectoplasm Mrs Cake wants. Head back into the Shades (because you enjoy it so
- much) and go into Mrs CakeÆs shop. Give her the ectoplasm and she will give you
- the genie bottle.
-
- The Ceremony
- Now you have to collect the insubstantial Foul Ole RonÆs vile smell (which is
- partial to a nice pair of boots). Head back to the UU Garden and walk past the
- maze to the dove-coat where the imp is sitting. Use the magnet on his lovely iron-
- shod boots to steal them and then head back to the Shades. Use the boots on the
- genie bottle (to put them in there) and then use the bottle on the vile smell to catch
- it. Congratulations, you have all the components for the ceremony of AshkEnte.
- Go to the UU Great Hall and give the mallets, mouse blood, candles, glitter-dust
- and vile smell to the Arch-Chancellor. Now sit back and enjoy the scene and try
- not to think too much about what you have done to that poor mousie.
-
-
- ACT II: COME DIE WITH ME
- To travel on board the ship, you need to speak to the Dead Collector in the
- Shades. To be proclaimed dead you need a death certificate, so itÆs off the
- Mortuary to speak to the mortician about death certificates. To pass his tests
- youÆll need to steal the saw and the pot from the beggars. Then head to Mrs
- CakeÆs shop and use the saw on the dummy to take its arm and then onto the
- cemetery to collect the pick. Go to the FoolÆs Guild and head down into the
- sewers again. Walk past the grate and into the Pork Futures warehouse. Use the
- pick on the ice to get some, but as this will melt you now have only a finite
- amount of time to complete the next part. Return to the mortuary and use the
- mirror on the Bunsen burner to heat it up (so your breath will not mist it). Lie
- down on the slab. Staying on the slab, use the arm and then the ice on Rincewind.
- Now talk to the mortician. He will give you a death certificate. Leave and use the
- certificate on the dead collector.
-
- Up Anchor!
- Once you have control of the ship, head to Hollywood. Get the weight. Then take
- the æ10Æ sticker from the mail box and use it on the weight. Walk past the trainer
- and the barrier to talk to Dibbler. He will tell you what you need to make a
- clickie. Go back to the Troll and try to go through the door. Talk to the Troll
- about the key and use this on the door when he gives it to you. Go through and
- talk to the milk-maid. To get her a diamond, you have to travel by ship to
- Djelibeybi. Once there, go to the rock-seller. Look at the candy-rock and talk to
- him about it. Go north to the stoning area and take the stake. Now return to Ankh-
- Morpork. Go to the docks and use the weight on the hook. Now use this to smash
- a hole in the nearby building and take the gimmick (snow-storm) that falls out.
- Head to the UU garden and go to the dove-cote. Use the stake on the compost and
- then take the suffrajester. Take the croquet hoops as you leave and then return to
- Djelibeybi.
-
- Animal Magic
- Having just set foot back in Djelibeybi, you now need to use the suffrajester on
- the hole in the stoning ground. Once youÆve done this, take the candy-rock and
- the rope and then go back and talk to Uri Djeller about jingles. Give him the
- hoops to straighten out (to make wire) before entering the architectÆs sketch
- (sorry) shop. Talk to the architect. Take the poster from his wall and leave. Talk
- to the camel seller about (guess what) camels. Now ride to the cartwheel in the
- desert and talk to S.T. Ungulant. He will give you a jingle in return for the answer
- to the question æWhy?Æ. To do this, you need to repair the machine (Hex) in the
- UU High Energy Facility. Return to Holywood and give the candy-rock to the
- troll. Use the rope on the troll to get his diamond tooth, give this to the milk-maid
- and in return she will agree to star in your clickie.
-
- Mystic Skazz
- Sail to the open sea at the top-left corner of the map. Look at Point-Me-Own-
- Bone DibjlaÆs baskets and talk to him. Take the stick (boomerang) and talk to him
- about baskets and then travel back to the UU dining room and use the basket on
- the food. Use the hamper on the ant-hill to get the ants, but to get them into the
- machine youÆll need some honey. You can obtain this from the bee-hives in the
- UU garden. Use the petticoat on Rincewind again, then use the matches on the
- incense and use them on the hive. Now use the pot on the hive to collect some
- honey. Enter the High Energy Facility and talk to Skazz. Then talk to him about
- mystical questions (the cloud option). Use the basket on Hex, then use the honey-
- pot on the basket. Talk to Skazz again about asking mystical questions. As you
- need a temporal accelerator to speed up the answer, take the wire and use it on the
- pyramid plans to make a pyramid. This is now getting pretty obscure. Now use
- this on Hex and talk to Skazz about mystical questions again.
-
- Tomb Raiding
- Armed with the answer, return to the cart-wheel in the desert and talk to S.T.
- Ungulant to get the jingle. Return to Holywood and give the babe (milk-maid),
- jingle and snow-storms (gimmick) to Dibbler. Head past the trainer and into the
- make-up room (next to the piano). To get the glamorous pictures, head back to the
- trainer and take the camera. Now talk to him about imps. When the imp runs into
- the painting, use the boomerang on him and use him on the camera. Before
- leaving Holywood, go into the Castle on the set and look at the horse costume.
- Talk to the dwarf about horse costumes to find out what she wants in return.
- Leave Holywood and sail to the hill, talk to Bone Idle about jingles and use the
- knife on Bone Idle to get the band. Return to the Shades and walk into Mrs
- CakeÆs shop again. Take the scissors and open the closet to get the ironing board.
- Now enter the mortuary and talk to Casanunda. Once he has left, talk to Granny
- Weatherwax about elves. Rincewind will need to dress up as a unicorn to get into
- the Elven Kingdom. (You see where the horse costume comes into it now?) but
- youÆll need to go to the FoolÆs Guild and pick up the hooter first. Sail to the
- Pyramid and take the pot (glue). Use the scissors on the mummyÆs bandage. Use
- the bandage on the wooden arm to make a fake mummyÆs arm.
-
- Oh No, Not Dobbin Again
- Travel to the Oasis and use the wooden arm on the rotten arm to steal it, and
- double-click on it to remove the ring. Return to Holywood and use the ring on the
- dwarf. Now you need a back-end for the horse. Return to the UU dining hall. Use
- the glue on the hooter, then use the finished item on the horse costume to get a
- unicorn costume. Talk to the librarian about the unicorn costume. Go to the forest
- and use the unicorn costume on the librarian. Ensure that the unicorn costume and
- the camera are being held in RincewindÆs inventory, as the luggage cannot come
- with you. Walk into the stone circle. Use the unicorn costume on Rincewind, then
- use the camera on the Elf Queen. Run away. Return to Holywood and give the
- film to the make-up lady. Give the band to Dibbler.
-
- Furniture Hides Secret Perhaps? (8, 2, 3, 6)
- To get the stunt double use the saw on the ironing board. Use the glue on the surf
- board and go surfing. In the cave, use the camera on the cave paintings. Return to
- the shades and use the death certificate on Reg ShoeÆs door (opposite the entrance
- to Mrs CakeÆs shop and up the steps). Open the closet and talk to the black sheep
- about being a stunt double. Give the film of cave paintings to the sheep. After the
- screening of the film, take the reel from the projector and use it on the device. Use
- the film of the Elf Queen on the device. Use the doctored reel on the projector.
-
- ACT III: THE GRIM RINCEWIND
- Go into DeathÆs house and enter the kitchen to talk to Albert before going upstairs
- to the study. Take the ink-well and pull the cord to summon Albert ,and while he
- is absent return to the kitchen and take the sugar pot and the oily rag. Leave and
- take the curtains from the hall. Enter the stable and take the rope. Use the glue on
- the saddle and give the sugar to Binky. Double-click on the saddle and then ride
- Binky and enter DeathÆs garden. Use the ink on the pond. Use the curtain on the
- pond to get a black robe and return to the kitchen and show Albert the robe. Go
- upstairs to SusanÆs room and get the rabbit and the string. Use the rabbit while in
- the inventory to get the pyjamas, and return to the garden to use the pyjamas on
- Rincewind. Use the matches on the oily rag and then the burning rag on the bee-
- hive. Double-click on the hive to get some wax and then use the sugar-pot on the
- hive to get some honey. Now use the wax on the string to make a candle. Look at
- the toy-cart and talk to Susan (on the swing) about it. Return to DeathÆs house.
- Look under the doormat to get a key, then enter and take the scythe from the
- umbrella stand.
-
- Playing Death
- Show the scythe to Albert and open the oven door. Enter the Hall of Records and
- take RincewindÆs book. Use the key on the alcove and use the matches on the
- candle to light it. Enter the alcove and use the candle on the alcove. Take the
- single tablet and then return to the garden to give the book to Susan and then give
- her the tablet. Go to DeathÆs field and use the scythe on the toy-cart and then use
- the reaper on the corn. Tie the rope to the boomerang and use this on the chimney
- of DeathÆs house. Climb up and use the chimney to imitate DeathÆs BOOMING
- VOICE. See Albert again before returning to the garden and get the gnomeÆs
- fishing rod. Use the rod on the honey pot and then use that on the dots in the pit.
- Show the resulting item to Albert.
-
- ACT IV: TILL DEATH DO US PART
- At the bone stock, get the cork from DeathÆs hat. Go to Djelibeybi and ask Uri
- Djeller about the Fountain of Youth. Go back to the camels and wait for the
- prospector to arrive. Click on his saddle-bags to get his canteen. Now put the
- rotten arm in his saddle bag so the vultures will follow him. Go to the Fountain of
- Youth and use the cork on it and then use the hour-glass on the sand to extend
- DeathÆs life.
-
- EPILOGUE: QUEEN KONG
- Talk to Dibbler about bladders and then use the canteen on the bladders. Put them
- in RincewindÆs inventory, look at the raven, then talk to Granny Weatherwax
- about Ravens. Finally, take her broom and use it on Rincewind for a well-earned
- feeling of warmth and satisfaction.
-