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- Time Commando - Complete Guide
-
- Prehistory
- Biffing the first two cavemen should provide a gentle warm up to your escapades
- and a handy knife can be found secreted between them in the vegetation.
- However, save your rocks for hurling at the Sabre Tooth, and once youÆre in hand
- to claw combat, try to crowd him, hemming him against the wall and follow this
- up with multiple hefty kicks just as heÆs about to strike. YouÆll find extra life on
- the right of his cave.
- Avoid the rock fall and go mano a mano with the club wielder and his woman,
- making sure you capture the club before attempting the first Memory Upload
- Terminal (MUT). Sprint past the falling rocks, then use any spare rocks to soften
- up the ape before finishing him off with the club. Avoid the final rockfall and get
- the red cube to finish the level.
- Climb the rock wall then defeat the spear man and take his weapon. Make sure
- you pick up the extra life after defeating the first ape, then judge the angle right
- and youÆll be able to send his bigger cousin sprawling into the chasm with one
- blow, before leaping the gap, to upload the chips.
- Ice the spear man and the Sabre tooth, before defeating the rock thrower and his
- spear wielding mate, then search near the computer chips for an extra life. The
- grizzly is a tough opponent and youÆll need to time your attacks, darting in to
- deliver repeated spear blows before you can escape this epoch.
-
- Roman Empire
- Now itÆs onto some Roman romps and although beating up on slave girls is hardly
- gentlemanly conduct, youÆll need to duff her and the old boy up, to get an extra
- life battery, the dagger and the short sword. Stave off the legionnaires, then search
- the large statue room thoroughly to get all the chips and health, before facing the
- Nubian Slave.
- Once heÆs out of the way, jog out into the garden and your first MUT. Defeat the
- Centurion and guard, then dive through the gate to avoid some nasty spikes. Duck
- the bottles and when the Gaul appears, push him back through the double doors to
- find a secret room, a bonus life and some extra chips. Dodge the wagon wheels
- and polish the blacksmith off at your leisure, but at the approach to the gate,
- beware of the Centurion lurking next to the chips on your right.
- Out into the large courtyard and use the statue to cover your back, while you
- engage the legionnaires in tortoise formation and pick up the hidden extra life.
- The officer on horseback can be dispatched with a few lusty blows, but when you
- hit the lionÆs den, make sure you capture the concealed bonus hidden in the
- barrels. Defeat both gladiators to enter the final arena and leap like a salmon to
- outwit the bull and hear the crowdÆs approving roar! Finally, give the bull a good
- hard cattle prod with your trident and you should be home and dry.
-
- Mediaeval Japan
- The Buddha statue will yield a life cube, and the rock by the bridge a Katana, to
- deal with the NinjaÆs threat. Saunter up onto the first pagoda and dodge the
- attentions of the fan woman before finding the MUT which is hidden around the
- far side of the veranda. Search the cottage for a bonus life, then in the ultimate
- catch weight contest, wrestle the Sumo to take your next memory upgrade.
- Battle through to the Karate School then search under the umbrella for a
- concealed cube before dodging the spiked logs and defeating the Samurai with
- two swords. Break into the throne room and upload the chips to buy yourself
- sufficient time, then close with the red dragon, dodging his first few fireballs.
- Concentrate your attacks on his stomach, where heÆs extremely vulnerable and a
- few blows later, youÆll be dining on dragon sushi. Next, search the Buddha to
- obtain dragon fire and turn the vase to open the way down to the Ninja Crypt.
- After youÆve lightly fried the succession of Ninjas, search both statues then
- scamper back up, to hurtle forward to the next zone.
-
- Mediaeval Europe
- Fol de roll and and a hey nonny no for ætis mediaeval times and you should cut
- straight across the drawbridge and up into the guardroom, where youÆll discover a
- bonus stash of chips and a way to open the portcullis. The left hand side of the
- first courtyard contains extra life cubes, but beware of the closest chips and MUT
- which are protected by spear traps. Looking before you leap, is advised as always.
- As you enter the cloister, check out the first alcove to receive a powerful
- crossbow and an extra life. Upload at the next MUT and make sure you pick up
- the bonus red cube and great sword located to the right of the door. Inside the
- tomb, the crossbow is the surest way to defeat the armoured knight, and after
- youÆve bested him, search the alcoves to reveal a secret passage. The Death
- Knight is extremely hard, so dodge rapidly and time your counters after heÆs just
- made his lunge. Careful scrutiny will reveal an extra life hidden away in his lair.
- On the next landing, thereÆs a hidden room to your left and upstairs in the torture
- chamber, seek and youÆll find some handy bonuses. The statue in the hall of the
- armoured knights has a couple of secrets, and at the end of the corridor youÆll find
- your next MUT. Barrels at either end of the rat room will yield extra life and a
- crossbow reload, and after youÆve defeated the beast in the garden, an extra life
- can be discovered amongst the bushes. Blast your way up to the battlements, but
- in the room with the enchantress and Knight, duck into the side room with the
- next MUT immediately and search the barrels to find extra health. Back in the
- hall, avoid the knight entirely and instead attack the enchantress whoÆs controlling
- him.
- In the WizardÆs lab, manoeuvre so that you keep the table between yourself and
- the beast and once youÆve defeated it, it will metamorphose into the wizard.
- Ignore him and search thoroughly to find the wizard fire and an extra life, before
- pushing aside the tapestry. Kill the next enchantress to gain more ammo and then
- itÆs toe-to-toe with the wizard and his cat in a spellcasting duel. Once youÆve
- blown him away, search the spell book and get the life battery, before facing the
- ultimate showdown with the Demon. Try to ice him from a distance, as heÆs a
- nightmare in hand to hand combat. A final life battery and the end of level will be
- your reward.
-
- The Conquistadors
- Ahoy me hearties, splice the mainbrace and other colourful naval affectations, for
- ætis the Spanish Main next and straight away, a life cube hidden under the shipÆs
- wheel. Investigate the ladyÆs cabin and clamber up the mast to find hidden chips
- and bonuses. Then a quick buckle of your swash and youÆll be on the gun deck
- and finding the hidden area to your right, with the hoard of goodies under the
- guns before æee knows it. Ah har! Back on deck again, and up to the bow of the
- ship and some Errol Flynn style antics to finish, as you cross swords with the
- captain himself. However, a quick shot from your pistol should weaken him
- sufficiently so that you can finish him with your blade.
- Outside the Aztec temple, your pistol should prove the warriorsÆ doom, but
- explore the room with the jars to find extra blowpipe ammo. When the bugs
- appear in the next courtyard, retreat up the stairs and pepper them with darts to
- provide your own highly enjoyable form of Rentokil.
- Enter the small courtyard to the right of the winged warriors to find bonus chips
- and life, then jog down to the main aisle and perform a couple of leaps to reach
- the first upload point. After dispatching the priest and his victim, search the left
- door for more bonuses. Dispose of the Aztec Prince and his two bodyguards, then
- ascend the throne to be catapulted heavenward. More winged warriors stand in
- your way, so after youÆve clipped their wings, climb to the observatory and take
- on the Aztec high chief. Finally, gaze through the telescope to be transported to
- your next destination.
-
- Wild West
- Yeeeee har! Take out the sleeping Mexican to get a pistol, then search the near
- side of the saloon for extra ammunition to deal with the snipers on the roof .
- Inside the Saloon itself, youÆll find a shotgun toting bloke and an extra life and
- some chips. Once youÆve taken out the rest of the guys on the outside of town,
- stay close to the boardwalk and as the screen pivots, enter the corral to find the
- first secret MUT and a handy life battery.
- Search the wagon wheel for more life and, at the alleyway next to the Drapers,
- pick up a Winchester and a life cube from the barrel. Provoke the bloke in the
- barn and when he tosses the dynamite, pick it up and lob it back to open the way
- forward. Deal harshly with the Indians on the trail and kill the final bandido to
- secure a big haul of dynamite.
- Search the shack to your right for extra life, ammo and a red cube, then leap out
- and throw dynamite at the fortified Indians and sweep up their bonuses. Avoid the
- boulders, then blast the Indians in the canyon and hit the next mine shaft for your
- upload. Swivel to take out the Mexican and pick up his guns to indulge in a final
- gunfight at the wrecked stagecoach, before riding off into the sunset.
-
- Modern Wars
- Race along the trench and dive into the next dug-out to find the first MUT of the
- level. Sprint forward and evade the Red Baron, then, once you reach the barbed
- wire, search to the very far left to find the box of grenades with which to wreck
- the machine gun nest. Go through the wire and once youÆve gunned down the
- platoon, duck into the back of the machine gun post to perform the next memory
- upload.
- Storm the barn and bayonet the grenadier upstairs to find an extra life battery and
- a box of grenades, then once youÆve moved into the ruined village, search to find
- an extra life, some bonus chips and health cubes. Batter your way into the bar and
- search for extra chips behind the counter, then head for the cellar, where a well
- deserved glass of vino, signals the end of this world warÆs endeavours.
- In the urban section, make sure you take out the VC woman first and pick up the
- splendid AK47 assault rifle. The pooch will act as your guide, and take you into
- the gatepost where you should hit the red button to open the barrier. Sprint across
- the bridge taking out the bazooka men, then scarper down into the subway and
- find the MUT located to the right of the stairs, turning quickly to spray the
- approaching grenadiers. Back on the streets, you should resort to sustained
- bazooka fire to take out any troublesome snipers, then dart into the derelict
- building to pick up some bonus chips. When you hit the main square, deal with
- the posse of men and dogs with extreme prejudice and shoulder your bazooka to
- take on the tank. Finally, simply answer the phone to escape from this era.
-
- Future War
- ThereÆs a veritable saucerful of secrets in the first room, with two ray guns and
- extra life on offer, but then you should lay down suppressing fire in the corridor
- and sneak around the far end to get a bonus life battery and chips. Ice the two
- robots in the next room and upload at the MUT, then use the captured multi-laser
- to deal with the aerial threat.
- An extra multi-laser can be found to the right of the elevator and as you descend,
- blow away the acrobat to gain a combat yo-yo, which is a much more useful
- weapon than it sounds. When you reach rock bottom, deploy the multi-laser to
- punch your way through the first robots and mines, then launch a close assault on
- the scorpion and dog droids with the yo-yo, for maximum carnage. Terminate the
- robots guarding the shuttle, then climb aboard for the long ride down.
- Bug hunt the first aliens, then hit the control room in the landing bay and search
- for extra chips, life and a handy box of grenades. More aliens and a Scorpion
- droid await in the next airlock, and, once youÆve fought your way through, open
- the blast doors to find both an MUT and a space suit. Beware of the zombies
- playing dead in the next corridor and search the barrels to find more grenades
- which you should employ on the next blast door. Seek out the hidden control
- room for an extra life, then sprint up the corridor to your next MUT. Once youÆve
- made it to the walkway, step into the elevator for a hidden extra life battery then
- hit the button to bring up the platform. Pepper the ultra alien with grenades and
- sweep up the remaining bonuses but be sure to don your space suit before hitting
- the final button.
-
- Beyond Time
- Into the strange, psychedelic world of the mainframe and you should run and
- jump quickly down the left hand side to escape the collapsing bridge then make a
- dive into the heart of the CPU. Increased agility will help you defeat the
- cybernetic bear, but pick up the stars to defeat the flying beast and youÆll obtain
- bonus stars and an extra battery. Defeat the cybernetic alien to rescue your gal,
- then take a dip in the shark pool and collect energy stars to destroy the virus once
- and for all and finally restore the balance of time. Phew.
-
-
- Top tips for the discerning Time Cop
- 1. The scenes in Time Commando can change very quickly, so beware of running
- past chips, crystals and weapons and extra ammunition. Once the sceneÆs moved
- on, theyÆre lost forever, so try to collect any bonuses as soon as you see them.
-
- 2. On the harder difficulty levels, the backward dodge and side step are essential
- manoeuvres to master. Practice them early on, when things are easier, and learn to
- avoid your opponents blows.
-
- 3. You can sometimes defeat harder enemies by a single blow, by jumping around
- to line them up next to a chasm or height. One shot or blow might be enough to
- knock them completely over the edge, saving you a considerable amount of
- trouble.
-
- 4. As you come into more modern eras, itÆs good practice to make sure you reload
- every weapon once youÆve won some breathing space. That way you can
- immediately switch to a secondary weapon when your primary oneÆs exhausted,
- saving you reload time in the heat of battle.
-
- 5. With hand to hand weapons, try not to lunge forward all the time. The
- defensive parry is a useful move and allows you to first block your opponentsÆ
- blows, then launch a devastating series of counter attacks while theyÆre off
- balance.
-