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- The Secret Of Monkey Island - Complete Solution
-
- The Trials Of Piratehood
- Go into the Scumm bar and talk to all the pirates. Now go through the curtain to
- the east. Talk to the three pirate captains and ask them about the three trials and
- grog. Wait for the cook to leave the kitchen, then go in and get the slab of meat
- and the pot of boiling stuff. Walk east to the dock and take the fish. If the bird is
- eating it, go to the far right - the lower part of the dock - and press Return. This
- tosses the bird into the air. Now run across and grab the fish.
- Leave the village by heading east at Look Out Point. At the fork due north of the
- Point, youÆll find a clearing to the east. Head for the light emerging from the
- circus and speak with the Fettucini Brothers. Allow yourself to be shot from the
- cannon, then show them the pot. Go back to the village, take the money and walk
- into the store. Buy a shovel and a sword. At the intersection, buy a treasure map
- from the citizen, then go and get a chicken from the voodoo shop.
- Head for the men of low moral fibre, tell them that you like rats, then speak about
- the circus. Agree to take a copy of the PTA minutes for two pieces of eight. Now
- itÆs time to start learning how to handle your sword, so go east (out of the village)
- and past Look Out Point. Here youÆll find a house (itÆs in the southeast section of
- the island). Give the fish to the troll. Use Captain Smirk to start training with the
- sword. Once you feel confident enough, exit and head back to the intersection
- west of the fork.
- If you wait here, some wandering pirates will take the opportunity to challenge
- you (see Fighting Talk on the facing page). You must wait for an insult to be
- heard before you can use the comeback, and before challenging the swordmaster
- you must master all four major insults and comebacks, plus the other 16 minor
- ones - they are added to your inventory as you hear them. Once youÆve got them
- all, head for the store and let the storekeeper know that you want to meet the
- swordmaster. When the storekeeper leaves, follow him to the forest north of the
- fork, near Look Out Point. Here youÆll meet the swordmaster, who you can
- overcome by using the minor comebacks. Once youÆve defeated her, go back to
- the three pirate captains and show them the prize she gives you.
- Recruiting Your Crew
- Head for the fork in the road and go into the forest. Pick up the petal from the
- yellow flowers, use the petal on the meat and head for the GovernorÆs house. Give
- the spiked meat to the dogs, enter the house and use the right door. You will see a
- cut scene showing you getting some anti-gopher spray. Go to the storekeeper, talk
- to him and buy some mints. Go over to the jail and speak with Otis. Give him the
- mints, talk to him again and then give him the anti-gopher spray. Now take the
- cake and open it to get the file.
- Head over to the house again. If the dogs are awake youÆll have to get some more
- meat from the kitchen and petals from the forest, as before. Head through the hole
- in the wall and watch what happens next. When Fester throws you in the ocean by
- the pier, pick up the idol and the sword, go to the ladder and climb up. Return to
- the Scumm bar and show the idol to the captains. Look at the map you bought
- earlier - the dancing steps are actually directions through the forest (from the fork
- to the treasure). After entering the forest, take the back pathway. Now when you
- get to the next screen, go left, right, left, right, back (as in æintoÆ the screen, away
- from you), right, left, back and right. You should find the treasure marked with an
- X. Start digging and read the signs (both on the plaques and on the monuments).
- Afterwards, go back to where you normally find the captains and youÆll discover
- that theyÆve left. ItÆs time to get your crew together.
- Go to StanÆs used ships and speak with him about credit - you need the large blue
- ship at the end of the dock. Go to the shopkeeper and ask for credit. Exit - then go
- back in and reply that you have a good job. Note the combination of the safe
- (count the clicks in either direction). Tell the shopkeeper that you want to speak
- with the swordmaster. When he leaves, open the safe and get the letter of credit.
- Go back to StanÆs used ships, ask about extras and then put in an offer. Tell him
- that they are junk and not wanted, implying that youÆre going to leave, but then
- return. Start at about 1,000 and bid up very slowly - you should get the blue ship
- for about 4,000. Now raise a crew of Meat Hook, Otis and (of course) the
- swordmaster.
- The swordmaster will only join your crew if you say that the Governor has been
- abducted. To recruit Otis, first get all five clay mugs from the Scumm Bar. Now
- enter the kitchen and use one clay mug on the keg of booze with the spout (the
- one with a skull and crossbones insignia). The mug will melt, so quickly transfer
- the liquid from mug to mug as you move to the jail. At the jail, use the grog on the
- lock to free Otis (heÆll escape and join you later). To get Meat Hook, go to the far
- northeast corner of the island (donÆt forget to take the chicken and the pulley from
- the shop - to the left of the citizen - beforehand). Climb up the platform by the
- shore and use the chicken on the cable to reach the island. Now tell Meat Hook
- that the Governor has been abducted. To make a good impression, open the door
- for him and hassle the parrot. Now head back to the dock where Stan and the rest
- of the crew will meet you.
-
- All Aboard
- When you set sail, examine the ship carefully and take everything you find. Enter
- the captainÆs cabin, look in the desk drawer and get the log. Go to the galley and
- look for a key hidden in a box of cereal inside the cupboard (looking at the prize
- turns it into a key). Go back to the captainÆs cabin and use the key on the cabinet.
- Remove the chest and open it. Afterwards, look inside it and get the cinnamon
- sticks and the recipe.
- Return to the galley and put the following in the large pot - breath mints, cereal,
- chicken, cinnamon, gun powder, ink, the jolly roger (from the mast), rubber and
- wine. YouÆll now fall asleep and wake up at Monkey Island. Go to the galley and
- get the small pot (this makes a good helmet). Now get the rope from the hold to
- provide you with a fuse. Save the game, then get the gunpowder from the hold,
- plus the feather from the captainÆs cabin. Use the rope on the back of the cannon
- and the gunpowder on the front. Light the feather, stand close to the muzzle and
- use the pot.
- On Monkey Island, get the banana and make a note of the boat you see. Walk
- northwest to the beach, take the note and look at it, then go to the fort, north of the
- volcano. Take the rope and the spy glass, pull the cannon, and get the cannonball
- and gunpowder. Go to the fork in the river to the east and pick up the memo and
- the rock. Examine both of these, get the flint, cross over the bridge and go east to
- the footholds. Go up, pull the old native art to the furthest left position, then push
- three times to the right (in the direction of the banana tree). Head back to the
- footholds and go up again. Use the spy glass, push the rock, then read the memo
- and cross the bridge. Use the gunpowder on the dam, use the flint on the
- cannonball and head to the pond.
- Get the rope and read the memo, go to the crack and use the rope on the tree. At
- this point, go over to the stump and use the rope on it. Head over to the wall and
- take everything. Now go back to the first beach and take two bananas. Climb into
- the boat and row east to the beach. Examine the bottle with the message and
- explore the clearing. Afterwards, go east, then north in the boat to find another
- beach. Read the note and head for the village. Once there, go to the stone head,
- take another two bananas from the fruit bowl, and go east. Take the skull from the
- guest hut, prise open the loose board and take the banana picker. Head to the hole.
- Go back to the boat and row to the beach with the banana tree. Enter the jungle,
- walk to the monkey and give all your bananas to him. Look at the monkey, then
- head for the clearing. Go east to the fence, pull the nose on the left totem pole and
- back away. Go over to the opening in the fence and head east, then take the
- pathetic looking idol and return to the boat. Row back to the cannibalsÆ village
- and let them know youÆll give them anything they want. Give them the idol. Enter
- the guest hut and take the banana picker.
- When you try to leave, Toothrot will show up. Give him the banana picker and he
- will give you the monkey head key. Exit the village and then re-enter. Speak with
- the cannibals until æheadÆ comes up in conversation. Now give the cannibals the
- leaflet and in return youÆll get the head of the navigator. Go back to the monkey
- head, use the key on its ear, enter the mouth and use the head. When you pause at
- the junction, look at the head - it will spin around and gaze in the direction you
- should take. When you get to the ledge above the ghostship, speak to the head and
- ask for the necklace. Continue saying please until you get it. Use it, go to the ship,
- west through the door and use the compass on the key. Head down the hatch, walk
- east and take the ghost feather. Now go west and use the feather twice on the
- crewmen that are asleep. Take the bottle of booze and use the key on the hatch.
- Go over to the hatch and use the grog in the dish. Take the cooking grease, then
- go back up on deck. Use the grease on the brig door, open the door, enter the brig
- and take the ghost tools. Go back to the hold, use the tools on the crate and then
- take the voodoo root. Leave the ship, head back to the village and give them the
- voodoo root. In return you will gain the seltzer bottle. Leave the village.
- When you see the ghost appear back on the island of Melee, use the seltzer bottle
- on him. Now go to the church- say the words æstop weddingÆ and use the bottle
- (yet again). During the course of taking on LeChuck, youÆll find yourself back at
- StanÆs Place. Grab the root beer bottle lying on the ground (itÆs fallen from the
- grog machine) and when the time is right, use it on LeChuck to win the game.
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