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- Fade To Black - Complete Solution
-
- Level 1 - Escape from Alcatraz
- From your cell, head north and trick the guard robot by stepping on the green tiles
- to progress. Go north again and take the elevator to the guard hall. Find the
- cafeteria, where youÆll discover both a portable recharge and some mines, then
- head for the kitchen, sparing the cook, and jog west. Use the control panel to
- open a secret passage in the cafeteria, and enter this to find some explosive
- rounds. Next, go back and find the medical corridor and use the control panel to
- access the south corridor passageway. Duck inside and use the secret elevator on
- your right, then blow away the tubes which regenerate Morphs in the room below.
- Go through to the machine room, then activate the crane and as the barrel passes
- the force bars, shoot it to get into the infirmary. Ice the zombie before he wakes
- up and collect both the med kit and the key.Back in the guard hall, go south into
- the computer room and open up the cryo room from the video screen. Jump the
- electric plates, and, using the left elevator to go up, find a switch which will
- deactivate another set of plates and allow you to find the rec room key. Go east
- and take the elevator down, bursting into the wardenÆs office to frag him with a
- mine, then collect the hanger code. From the guard room, you can activate both
- the control roomÆs elevator and the hanger doors, but youÆll need to go back to the
- rec room to turn on the guard room elevator. From there, head west and go down
- via the right elevator to the main room in sector 4. Power up the kartrack and
- follow it south into the control room. Then go up in the nearest elevator and use
- the video screen. High-tail it back to the control room and ride the express
- elevator to your waiting ship and freedom!
-
- Level 2 - Retrieving Prof Bergstein
- Head east from the warehouse and take the left-hand door. Keep going left and
- disable the force bars by walking across both pads, then jumping back to the first.
- Find the machine room key and some plasma bullets but aim carefully here, or
- youÆll be sucking vacuum! Leg it to the machine room and shut down the
- generator to buy John some more time.
- HeÆll access the guard room for you, so run onto the pressure pad, blow away the
- guards and use the control panel to open up the cell block. Once inside, collect
- heat-seekers and free the doddering prof escorting him carefully to the teleporter.
- Recharge, then return to the machine room and start the auto-destruct sequence
- with the ProfÆs cube and charge back to the teleporter, beaming out before the
- asteroid goes thermonuclear.
-
- Level 3 - A spot of dental work
- ThereÆs no rest for the wicked, as you plunge straight onto Mars to find the
- location of the orbital satellite. Walk out from your teleport location and on the
- wall opposite youÆll find a secret door and a recharger. Use the button in the car
- area and head NW into the main warehouse, where youÆll pick up keys 2 and 4.
- Find the complex room and jump the pads to find your first Risidium sample.
- Next, turn left and follow the car all the way through into the main arsenal, where
- youÆll find keys 1 and 3, plus some heat-seekers. On the way back, use the control
- panel in the guard hall to unlock the lab door, return to the main hall and go south
- to the second warehouse. Take the radiation shield and return to the guard hall,
- activating it as you head east before going north into the research lab. Get key 5
- and run south to the second door and return to the safety of the main hall.
- Take either door near the car area, to find another Risidium cartridge and some
- AP rounds. Then itÆs pad jumping time again, and the room near the second
- warehouse will yield more Risidium and with a little ingenuity, you can pick up
- further supplies from rooms behind your teleport site. Take the final unopened
- door in the eastern wall and head south in the corridor. Assault the excavation
- room, power up the excavator with your captured Risidium and follow it north to
- the research lab, where it will smash that nasty wormÆs face in. Teleport out with a
- song in your heart and the firmest of jawlines.
-
- Level 4 - MineÆs a large one
- Quickly blow away the camera to stop Morph generation, then head west into the
- room with the mine. Lure the Morph in the room beyond into setting off the
- floating mines and go west, where youÆll discover both the bridge and command
- keys. Find the command room, activate the upper elevator and take both the AP
- ammo and the opportunity to recharge. The upper bridge can be reached from a
- door to the NW, so go through and use the elevator. In your new location, use the
- door to the NW, leaping over the green tile and keeping to the left-hand wall.
- Load AP rounds to dispose of the Stabber Morphs and, avoiding the pressure
- pads, take the door to the south-east and time your run to avoid the floating mines.
- Once youÆve found the field scanner make your way back to the upper bridge and
- open the eastern door. Switch on the field scanner to reveal the floor traps, and
- jump for your very life! Once youÆve made it into the antennae room, blow away
- the console on the right to free Ageer, who will transport you onto the next phase
- of your mission.
-
- Level 5 - Dances with Golems
- From the hanger run east, ducking the wall gun and using the blue beams to
- restore energy. Keep going east and open the SE locker to find a key, a hint and a
- recharge device. When the Golem wakes, manoeuvre so that the crystals freeze
- him, then quickly open the SW locker to gain two more hints and a green gem
- before scuttling back to the hanger.
- Take the right-hand elevator and open both lockers to obtain heat-seeker ammo
- and a grey gem, but donÆt touch the button or youÆll get creamed by a wall gun!
- Go east as far as you can and use the SW statue to open a secret door. Inside, get
- the yellow gem and then return to the statue room. Head north to the basin room,
- then go west, to obtain the red gem. Back in the basin room, push the buutton and
- go south, using the other statue. As the Golem advances, run to the first pressure
- pad and stand on it. Retrieve the GolemÆs eye and return to the basin, where a
- mysterious hand will provide you with the pyramid code. Back at the hanger, take
- the left-hand elevator heading north and run the gauntlet of mines. In the bird
- room, capture the birds with the pressure pads and note the design on the mural.
- Run south and, in the large room, dial that sequence onto the bird mural there. To
- the SW youÆll find the orange gem and another hint. Return to the hanger and go
- east, avoiding the Golem and taking the first door on the left. Note the floor
- sequence before you use the elevator and, in the oracle room above, walk that
- sequence and exchange the birds for the gem code. Go back down and open the
- other door by matching the code (down, up, up, down) then run north and place
- the gems in sequence on their holders. Avoid fighting the Super Morph - heÆs rock
- hard - so instead, run south and escape via the teleporter.
-
- Levels 6 & 7 - Learning to fly
- Not much to say about these two. Jump into the ship, steer through the maze and
- kill everything. Sounds simple, eh?
-
- Level 8 - The traitor unmasked!
- Walk south and take the middle elevator, stepping on the pressure plate to stop
- the automatic gun. Go east, then south and shoot the tentacle to get the first key.
- Then go to the incubator room, where youÆll uncover the second key.Find the
- northern corridor and kill the Morph behind the force beams. Head north again
- and in the next hallway walk on both pads to deactivate the yellow beams - time
- your run and break through to the brain room. Blow away the stabbing Morphs
- and walk to the window, where youÆll eavesdrop on an interesting conversation
- which reveals John is in fact the Super Morph and he, or rather it, has placed a
- bomb on board Shadow, the ResistanceÆs base. Run east and teleport out of there,
- before old SM rips you to shreds.
-
- Level 9 - Panic stations
- YouÆre beamed straight into the thick of the action in a race to save the base, so
- kill the Morphs, side-step the Mech and use the NW door to reach the control
- room. Use the elevator and run east through the battle, merrily blowing away
- Morphs as you go and complete a circuit until you find the rebel with a key.
- Recharge in the exercise room and go back to the second elevator, riding it to a
- location east of the hanger. Head north until you run into a rebel, whoÆll show you
- where to find a camouflage shield, an energy scanner, magnetic pulse bullets and
- advanced plasma rounds. Now, feeling suitably rock hard, yourself, chug north
- where Hank has some bad news.
-
- Level 10 - Friend or foe?
- On arrival, shoot the Morph disguised as a rebel and go east, heading north until
- you come to dormitory B, where youÆll need to rescue the rebel to receive an
- access card. Go south to the storage area to pick up an object scanner and heat-
- seekers. Find the shower block and go west to rescue Sarah from the MorphÆs
- invidious clutches, then return to your beam in point. Head north and east,
- fragging the Predator Morph and use the NE elevator to beam out.
-
- Level 11 - Er... Was that cut the blue wire? Or was it the red one?
- Take the door to the west and, avoiding the lethal beams, head south. Leg it past
- the Mech and take the eastern door, casually disposing of the master drone as you
- saunter by. Head east and east again before going north. Sidle past the mine and
- run NW through the beams into the control room. Jump on the arrows
- to travel to the control panel and then motor west, taking the door to the east and
- blasting your way into the generator room. As the timer counts down, jump on all
- three lights and dash sweaty-palmed to deactivate the bomb. Teleport out for both
- a cunning plan and the final assault on the fortress of the Master Brain.
-
- Level 12 - Brain damage
- Kill the drone and head north, jumping the pads and avoiding the beams. Creep
- down to the left alcove and watch the Predator Morph set off the mines. Take the
- elevator to the north for a recharge, then come back and take the door south. Keep
- going south and negotiate the trap room, then head for the regeneration rooms and
- in the second one, use your field scanner to suss the floor pads. Go west and then
- teleport to the master brain room and ice that sucker, then use the door to the NW.
- Beware of Sarah when you first see her, as itÆs really the Super Morph in disguise.
- So when the genuine Sarah does appear, follow her and get the hell out of there to
- finish the game. Hurrah, the Morphs are defeated and Conrad can ride off into the
- sunset, or split a four pack, or do whatever it is heroes do once humanityÆs been
- saved again.
-