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- Dark Forces - Complete Solution
-
- Dark Forces is a vast game. Its levels are structured very differently to those of,
- say, Doom and Quake and all feature re-generating enemies, interactive scenery
- and a huge range of enemies. The end result is a playing experience that has a
- completely unique character. ItÆs also a very tough one.
-
- Mission One: Death Star plans
- Move forward and left, grab shields and ammo, open door, walk clockwise, go
- through hole in rock wall. Continue anticlockwise, collect red key from second
- small door, open small door in right wall, go inside main base, take lift, activate
- switch to left, drop down into new area and activate switch on central pillar in
- front of curved door. Jump from previous floor to the store (high up on other side
- of open pillar). Open curved door, activate switch (takes you to an outside floor),
- leap from small outcrop, jump to ledge in opposite rock wall, wander through,
- push walls to reveal and activate switch, look right, walk on to moving door. Take
- left door and get goggles. Back at base, take stairs behind lift (if itÆs up, get shield
- and ammo), then go through door down second flight of steps. Activate switch
- behind console (around corner), grab Death Star plans, take door, then secret door
- in far wall.
-
- Mission two: Talay Base
- Walk past small passage to right, jump up rubbish pile, walk around wall on left -
- to large courtyard with river running through. Jump down, take bridge, go through
- right window, continue left, use goggles and take doorway to right. Locate and
- take short stairway up to room with hole in ceiling. Go through window to right,
- activate power generator, hop on rotating walkway, travel round back of activator
- and (if necessary) swipe goggles. Return to outside of building, follow right wall
- to second courtyard, follow wall to left, enter white door, activate switch, head
- back, take window through first doorway, push button, take door into garden. Go
- through hole in corner near door (door ahead is impassable once activated or
- walked under). Go through white door, up stairs, through door on ledge. Get Dark
- Trooper evidence.
-
- Mission three: Anoat City
- A particularly large level. Take lift through door and small stairway, reap goodies,
- go back up and through door to right. Pull lever, go through opened grate to left,
- jump on, scrounge from all of clear ground and wait for sewer creaturesÆ eyes to
- pop up before killing them. Follow sewer stream, jump on to and follow ledge to
- another store, go back and jump on to light area of clear floor. Take lift, pull
- switch overlooking pit of sewage, travel down sewer river and activate goggles
- before falling into darker pit. Leg it, follow right wall with map overlay, locate
- small door. Head towards south-west, take steps through door back to ship and
- pull lever. The north-west grate is open. Leap on to ledge, pull switch, fall into
- pit, follow passageway (watch out for sewer monsters and only use infrared when
- necessary). Run into centre of large pit, take door to right and pull lever. Travel
- along sewer tunnels to big area with grates, pull lever twice and swim through
- north-eastern grate - a low groan signals a sewer creature. Jump via ledges to
- clear ground, pull switch, fall back down, go through revealed door. Pull lever,
- follow sewage, run through doors in large pit, push button and ride sewage. Push
- lever again, take eastern grate, reap goodies (including batteries), pull switch
- three times to re-open north-western grate, open door at end of pulsating sewer
- passage, collect, take opposite passageway, activate shaft, go down, take door.
- Push button on short pillar, jump column by column to other side. Walk along
- ledge, leap into alcove (to left, past wall), go through doors then left through large
- room. Collect stuff, get back up, go left and up stairway, and thereÆs Moff Rebus.
-
- Mission four: Imperial Research Facility
- Get to large clearing on the left, take left passage, then walkway. Turn right over
- small gap, go up stairs, left and up, up, up. Drop down into building, go right and
- take stairs slightly before next corner for extra life. Back at door go left, open
- main door with switch, exit house and follow rock wall to lift. Descend steps,
- jump into alcove over deep chasm, take steep steps to left, walk through grey
- arches, jump down ventilation shaft. Infrared your way down tunnels, bag
- goodies, crouch, jump back, go left to first remote, turn right and youÆll find the
- second. Keep going, turn right, punch or shoot feet, go right and get ammo past
- stairs. Ascend, note ceiling turret, go left, pull switch around walls, run past stairs
- through newly opened door, go around corner and watch for gun turrets at top of
- stairs. Take lift down, get shields, move up stairs, pass door on the right, take left
- doorway, right door, lift, and get Imperial Repeater Rifle through door. Back at
- left doorway, get to and enter slide door with red circle. Go right, up lift, collect
- bits, press button to open secondary door. At dark corridor, open door inside,
- carry forwards around corner and youÆll find code input console. Input code
- (using inventory viewer), take fancy lit stairs, operate walkway to switches on
- main column: the right switch rotates walkways; the left adjusts height. Match
- with each door to pull all switches. Send walkway all way up, swing past window,
- take stairs to right, grab metal, ignore moving floor, look left, when floor lowers,
- run through doorway, go to red-circled slide door, fall off walkway and walk into
- corridor. Go left, shoot switch through gap on moving pillar, go back to other
- side, fall off, grab booty through door, take lift to right, go out of slide door, turn
- right, ascend left steps, exit building and return to landing area.
-
- Mission five: Gromas Mines
- Turn right, go down to mine, west to lift, get Fusion Cutter from top of stairs, go
- east past three big drills, jump into big slow drill. Leap into small passageway on
- way down, fall into, then jump quickly out of, mincing machine. Go left and
- repeat. Turn right and grab blue key from deep chamber. Go left, pass machine,
- go left to key-locked door, pass machine, fall into next passage, move through.
- Walk to another machine, leap into nearby passageway, get to chamber. Step on
- to ledge, wait for mining machine to rise, leap into passage, continue round, go
- down to reactor. Collect booty from corridors, destroy ceiling turrets, locate
- coupling on reactor and set charge. Ignore shaking walls, but prepare for Phase
- One Dark Trooper; stay away from blades then attack. Enter small door, take lift,
- get to ship. A new door opens. To escape, push lever in doorway, wait until you
- can see through to other side (there are four or five doors). Run through to your
- ship, ducking and jumping where necessary.
-
- Mission six: Imperial Detention Centre
- Go forward to small control centre built into rocks, push button and shuttle carrier
- hurtles towards you. Get in quick. Look left, shoot switch, go through large doors
- into detention centre then through small door around left corner. Blow apart split
- on far wall with thermal detonator. Activate switch on outcrop and ignore new
- section. Walk on to huge doors. Shoot either shootable switch above ledge and
- youÆll rise up. Take left passage, push switch to reveal another, turn right to
- doorway, hit crack with explosive (it opens at bottom). Take other passage if you
- want more energy; otherwise drop down and a lift will rescue you. Go through
- door, get extra life to left, press button near door, press revealed button to activate
- and take lift. Pass two shafts to dark corridor, blow crack open, return and take lift
- up a floor and detonate mines either by running at them then running away, or by
- using explosives. Kill officer to right, input code in terminal near lift and get
- mortar gun. Go up a floor, go right and disable flashing green doorway by taking
- other opening and pulling switch in small hole up wall. To turn barrier off from
- other side, look behind console in room next to barrier. Go down another level.
- Dash through barrier as it turns off, shoot button to access white room, take large
- door, time your way past second barrier and get key. Take lift up a floor, get code
- from two officers in left dark corridor, go other way past huge dark chamber to
- small lift and code console, input codes to open doors inside and next to lift.
- Return to main lift and go up. Get codes from two officers, descend two floors,
- send lift up one floor, return to other lift (looking for cracks), go to top floor, send
- lift down one floor, open door to right of lift, go through, drop down (suss
- diagram if you want), go through door and drop down on top of first lift (youÆll
- lose about 40 per cent of your health, so be prepared). Take door on the right to
- next shaft, drop on top of second lift, take next door, head round trash compactor
- (watch for sewer creatures). Move to far side, leap across while main compactor
- is up. Repeat until you can leap to a door with a ledge in front, grab feet as they
- pass, open large door to lift shaft, use codes in console, and there you go... Crix
- Madine.
-
- Mission seven: Ramsees Hed Docking Port
- Take lift to port, push switch on nearby column, go under walkway, turn right,
- blow away crate marked ╘dangerÆ (but not power generators) and get yellow key.
- Push button beneath walkway, move quickly back, go up lift and over. Fall down
- drop, take lift at end, pull switch next to crates in dark area and continue through
- revealed area, pulling switches. Walk around lift on to grey walkway and leap into
- darkened passage. Through here is a lift which leads to another drop. Fall, walk
- through two rooms, take lift with low ceiling and jump on to larger grey lift. Open
- large door, walk into white corridors, go left, search every room, get red key
- down small drop (shoot button on lift to get back up) and keep searching (thereÆs
- even a toilet room somewhere). Locate blue key (down a slightly deeper drop, to
- the right of a room full of screen displays). Return to end of big crate store, open
- door and whack down your tracking device.
-
- Mission Eight: Robotics Construction Facility
- Take ledge to secret room, crawl about and you will discover a æMaxÆ silhouette.
- Go back round, take river fork right, go up steps in ice wall and around deep
- glacier. Slide slowly forward and look down to get ice cleats - youÆll see them
- before you fall and youÆll wear them automatically when you collect them. Go
- back up, leap across smallest gap, walk around to other side until you find another
- stream, jump through waterfall at end, walk through chamber and dive into
- stream. Get into open space, jump on to ice block to left, get blue key, fall back
- into river, go through gap and jump back out to right. Follow building round and
- youÆll find steps leading to a door. Take this and ride belt.
- Crouch-jump through first set of windows, shoot button, run through door, drop
- off end of conveyor on to next belt and run through door before it squashes you.
- Fall off end, look right, jump into gunge and straight back out on to ledge to bag
- ammo. Walk along, leap across, jump on to moving sewer things and get through
- (you wonÆt be crushed). Watch for a compressor then continue.
- Jump into small room occupied by guards, push switch then jump back on.
- Crouch-jump through window, continue on belt and avoid gunge by hurling
- yourself over to the other side and running against belt. Get off, walk around to
- far door (you canÆt open the one behind yet). Swipe gas mask from behind door,
- push button, run out of room and leap into passage revealed to left. Go through
- and look left at fork. Use button to right to turn off fan, don mask and take plunge.
- You now need three power couplings. These are inside the large support at the
- centre of each area. As soon as all the charges are set, watch out for the Phase 2
- Dark Trooper. When this has been destroyed, go to north-west side of central
- triangle where thereÆs a safe corridor in which to remove your mask. Walk
- through tunnels, push door, push button and jump on to ice ledge. Now make your
- way back to landing area.
-
- Mission Nine: Nar Shadda
- Look left and platform will move away. Fall down and chase it, push switch and
- go through passage. Get yellow key, continue up lift, go right, go through door
- and take a look left at city. Carry on left, drop down and go through door. Carry
- on round city, continue through walkway, go through door ahead, take small door,
- drop down (there may be an extra life) and continue around (there is a secret door
- at the top of the lift). Take walkway over street, jump on to raised floor and go
- through left door. The left barrier closest to you is false, as is the right of the next
- pair and the left of the next. Between these two barriers is a secret door. Collect
- stuff around corner, go back out through right door, look around section of city -
- keeping an eye out for concussion-blasting Trandoshans. In eastern part is a
- staircase, at the bottom of which is the red key. Open nearby door, go to lower
- western part, past a flight of steps, and eventually youÆll find a switch. Pull it and
- bag the booty. Take stairs around corner, grab blue key, take door west of
- northern part, go around barriers, take door next to port, carry on going, cross the
- walkway.
-
- Mission Ten: JabbaÆs Ship
- No way out of this one - you have to punch the dragon. Keep your finger on the
- [Shift] button, punch then run back and forth between rooms, strafing when the
- thing leaps at you.
- When itÆs dead, the eastern door will open. Go out and move around wall to right.
- Just inside the doorway to this smaller area is a switch. Pull it, then head back to
- the wall you were facing. You can jump up and walk along ledge against wall.
- When you are in between the two walls at the top of the ledge, keep going along
- and across wall on other side. At end of this is a higher floor, and in front the blue
- key. Fall back down, head north, go through door and continue until you reach a
- large gap. Jump across ledge where grenade lobber was, cut south to floor thatÆs
- level with you. Push button, go through door then take open door to your left. In
- next room, suspended on a chain, is your gear. Jump up to grab it, then move into
- the next room. Pull switch, go over gap and through doorway. Be careful of mines
- as you move through room. Pull left door and go through. Eventually you will
- find the red key. Now go back to other door and through to lift at end of room.
- Pull switch and walk across to other corridor up ahead. Go through corridors to
- another lift, which will take you up a floor. Leap across to the raised section
- ahead.
- In the next room you have to find the hole in the floor and fall in. YouÆll be in
- water, so there are sewer creatures lurking about. Move around corner to the right
- to get the yellow key. Now go up by lever, take door, walk around long corridor
- and go through door. When you reach the large room, go left and youÆll find a
- huge engraved picture of Jabba. The Jabba part is a secret door. Keep going
- forward and youÆll find a bar. Go around left corner to the main bar, and in a
- room behind is the nava card. ThereÆs a drop through the southern door, and you
- can jump over to get more shields. Fall down, and go on south. Jump up onto
- raised floor, then jump onto higher part. Go through the door and forward into the
- big area, then push switch. Go on forwards, then right. Push switch to reveal a
- secret store behind you. Head around this, down stairs in left wall and through to
- the drop. Go around to other side on ledge and look back. There is a small room
- just below you, and a hole beyond this roomÆs far wall. Jump over room into the
- hole. To the left youÆll see your ship. Leap across gap to doors on far side - Jan is
- held captive in one of these rooms.
-
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