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- // unit spotting chart
- //
- // names of terrains and tile set types MUST stay in the order below
- // for each type of terrain, lists the tile set type and the spotting modifiers
- // for the movement types...foot, wheel, tread, air, naval, space, hover, jump,
- // crawler, lander
- { "ocean"
- "normal" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "desert" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "ice" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "jungle" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "barren" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
- }
- { "grass"
- "normal" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "desert" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "ice" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "jungle" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "barren" "1.1 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- }
- { "arid grass"
- "normal" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "desert" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "ice" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "jungle" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "barren" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- }
- { "desert"
- "normal" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "desert" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "ice" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "jungle" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "barren" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- }
- { "ice"
- "normal" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "desert" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "ice" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "jungle" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "barren" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- }
- { "tundra"
- "normal" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "desert" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "ice" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "jungle" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- "barren" "1.0 1.0 1.0 1.0 1.0 0.9 1.0 0.9 1.0 0.9"
- }
- { "mountain"
- "normal" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
- "desert" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
- "ice" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
- "jungle" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
- "barren" "1.5 1.5 1.5 1.0 1.0 1.5 1.5 1.5 1.2 1.5"
- }
- { "hill"
- "normal" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
- "desert" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
- "ice" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
- "jungle" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
- "barren" "1.3 1.3 1.3 1.0 1.0 1.3 1.3 1.3 1.1 1.3"
- }
- { "tree"
- "normal" "1.2 1.2 1.2 1.0 1.0 1.1 1.2 1.1 1.0 1.1"
- "desert" "1.2 1.2 1.2 1.0 1.0 1.1 1.2 1.1 1.0 1.1"
- "ice" "1.2 1.2 1.2 1.0 1.0 1.1 1.2 1.1 1.0 1.1"
- "jungle" "1.5 1.5 1.5 1.0 1.0 1.2 1.5 1.2 1.0 1.2"
- "barren" "1.2 1.2 1.2 1.0 1.0 1.1 1.2 1.1 1.0 1.1"
- }
- { "river"
- "normal" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
- "desert" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
- "ice" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
- "jungle" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
- "barren" "0.8 0.6 0.6 1.0 1.0 0.8 0.6 0.8 0.7 0.8"
- }
- { "delta"
- "normal" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "desert" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "ice" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "jungle" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- "barren" "1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0 1.0"
- }
- { "road"
- "normal" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
- "desert" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
- "ice" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
- "jungle" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
- "barren" "0.8 0.6 0.6 1.0 1.0 0.7 0.6 0.7 0.5 0.7"
- }
- { "structure"
- "normal" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
- "desert" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
- "ice" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
- "jungle" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
- "barren" "2.0 1.5 1.5 1.0 1.5 1.0 1.5 1.0 1.3 1.0"
- }
-