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- King's Quest VI Long Walkthrough
- ================================
-
- This file is designed to help you walk right through King's Quest VI,
- from beginning to end gaining all possible points. You can finish the game
- in a matter of hours if you take this route. It is *not* meant to give hints.
-
- It is a blatant, out-and-out-THIS-IS-HOW-YOU-WIN file.
-
- Isle of the Crown
- +++++++++++++++++
- --- On the beach
- - Pick up Royal Insignia Ring
- - Move plank to reveal box
- - Open the box
- - Take the coin
- --- Walk to the Castle's Main Entrance
- - Talk to Guard Dogs to learn about the Isles
- - Talk to Guard Dogs to ask for an audience with Cassima
- - Show the Guard Dogs the Royal Insignia Ring to gain entrance to the Castle
- - Watch ensuing sequence
- --- Go to the section of the village with the shops
- - Go to the Book Shop
- - Talk to the owner to get reference to see the Ferryman
- - Put 'hand' symbol on book on main desk
- - Read a book from the rightmost shelves (love poems)
- - Get leaf (page) that falls out of the book
- - Take the book on the table nearest the door
- - Exit shop
- --- Go to the Docks (Ignore the swimming boy)
- - Knock on door of the ferry's cabin
- - Talk to Ferryman
- - Continue talking to Ferryman until he repeats himself
- - Get the rabbit's foot
- - Exit the ferry
- --- Go back to the shops in the village
- - Enter Book Shop again
- - Talk to man in chair
- - Show him the Insignia Ring to befriend him
- - Exit shop
- - Go to the Pawn Shop
- - Talk to owner
- - Trade Insignia Ring for the Magic Map
- - Offer owner the coin
- - Trade coin for Nightingale
- - Take a mint from the blue jar on the counter
- - Exit Shop
- --- Go to the scene with the house and the red-roses
- --- Go back to the shops
- - Watch Pawn Shop owner throw things out
- - Rummage through pot to find ink bottle
- - Try and open the bottle
- --- Go to either the Docks or the Beach
- - Use Magic Map and teleport to Isle of the Sacred Mountain
- Isle of the Sacred Mountain
- +++++++++++++++++++++++++++
- - Pick up flower
- - Pick up feather
- - Use Magic Map and teleport to Isle of Wonder
- Isle of Wonder
- ++++++++++++++
- - Wait for sentence to float close to shore, then pick it up
- - Talk to Oyster
- - Read book from bargain table to Oyster
- - Take the pearl when it yawns ('hand' on the mouth is sufficient)
- --- Walk toward the path at the top of the screen
- - Use the Flower for Gnome with the huge nose
- - Use Nightingale for Gnome with the Ears
- - Use Mint on Gnome with the Big Mouth
- - Use Rabbit's foot on Gnome with huge hands
- - Pour invisible ink on Alexander to fool Gnome with the eyes
- --- Walk to the right of the boulders (Exclamation Point)
- - Touch the pile of books in the center to find the bookworm
- - Talk to Black Widow
- - Pull lose end of the web to distract her
- - Get scrap of paper at top of web (be quick!)
- --- Go back to beach
- --- Go to the path at top of screen
- - Take Milk Weed Bottle (near Dogwood tree)
- --- Go to the left to leave the swamp to enter garden
- - Take Rotten Tomato (bottom rightmost)
- - Take some Iceberg Lettuce (the small light blue objects)
- --- Go back to the beach
- - Use Magic Map and teleport to Isle of the Beast
- Isle of the Beast
- +++++++++++++++++
- - Talk to creature in the tree
- - Give it the sentence (incomplete, of course)
- - Go down path to pool of boiling water
- - Throw in Iceberg Lettuce
- - Cross the pond
- - Get the Lamp from the tree
- --- Follow the path to the Archer's Domain
- --- Ignore the Gardener
- - Pick up brick near the gate
- --- Back to the beach
- - Use Magic Map and teleport back to Isle of Wonder
- Isle of Wonder
- ++++++++++++++
- --- Go to Exclamation Point
- - Touch books to get Bookworm to come out
- - Give him the Dangling Participle in return for a rare book
- (Remember the scrap from the Widow's web...)
- - Read the rare book
- --- Back to the Beach
- - Use Magic Map and teleport to Isle of the Crown
- Isle of the Crown
- +++++++++++++++++
- --- Go to the cross roads
- - use nightingale on bird to befriend it
- --- Go to Shop area of the village
- - Read the wedding proclamation on wall
- - Enter Pawn Shop
- - Trade Nightingale for Flute
- - Trade Pearl for Signet Ring
- - Exit Pawn Shop
- - Enter Book Shop
- - Listen to Jollo
- - Trade Rare book for Spell book
- - In inventory read the Spell book
- - Exit Book Shop
- --- Go back to Cross Roads
- - Give Insignia Ring to Nightingale (Sing-sing)
- - Watch Cassima and Sing-sing cartoon
- - Pick up ribbon
- - Inspect ribbon in Inventory
- - Give Sing-sing the love poem
- - Watch next Cassima and Sing-sing cartoon
- - Pick up note from Cassima
- --- Back to the beach
- - Use Magic Map and teleport to Isle of Wonder
- Isle of Wonder
- ++++++++++++++
- --- Walk to Garden
- - Take the teacup from the chair
- - Look at Hole-in-the-wall
- - Take the hole (don't stress that it scurries away)
- - Play the flute
- - While the wallflowers dance, take Hole-in-the-wall
- - Open the spotted gate
- - Enter chessboard land
- - Watch the queens
- - Don't forget to take the red scarf
- --- Back to the swamp
- - Use teacup to scoop in the swamp
- - Give rotten tomato to bump-on-a-log to provoke a conflict
- - Watch conflict
- - Use Teacup to collect swamp ooze from Bump-on-a-log
- --- Back to the Beach
- - Use Magic Map and teleport to Isle of the Crown
- Isle of the Crown
- +++++++++++++++++
- --- Walk to Village Shops
- - Enter Pawn Shop
- - Trade flute for tinderbox
- - Exit Pawn Shop
- --- Back to the beach
- - Use Magic Map and teleport to Isle of the Sacred Mountain
- Isle of the Sacred Mountain
- +++++++++++++++++++++++++++
- - Look at Writing on cliff
- - Click on R I S and E
- - Climb the steps carefully
- - Look at puzzle #2
- - Use the alphabet translator and click on S O A and R
- - Climb more steps
- - Look at puzzle #3 (4 stone buttons)
- - Press them in the order 4 1 and 2 (#1 being the leftmost)
- - Climb to puzzle #4
- - Look at the puzzle
- - Again using the translator click on the symbols for:
- azure, caterpillar, tranquility, & air
- - Climb steps
- - Look at puzzle #5
- - Click on A S C E N and D
- - Climb to the top of the cliffs
- - Ignore the old lady until she leaves
- - Enter small cave near the bush
- - Light candle in tinder box
- - Enter next cavern (entrance at far right of screen)
- - Take some peppermint leaves
- - Exit from these caves
- --- Take the path toward top of the screen
- --- Watch the action until you are put in the catacombs
- *(Note: all directions in the catacombs are given N, S, E, & W with respect
- to the top, bottom, left, & right of the screen!)*
- - Walk N, N, E, E, N
- - Pick up skull
- - Walk S, W, W, N, W
- - Walk one square at a time in this order: N, SW, SW, N, N, NW, SW, S, W
- - Walk N
- - Take the shield on the wall
- - Walk N, N, N, W, W
- - Take coins from dead man
- - Walk E, E, S, E
- - Use brick to stop the gears before the ceiling crushes you
- - Walk E, E, N, E and fall through to level 2 of the catacombs
- - Use tinder box to light the room up
- - Walk W, W, W, W, W, S, S, E
- - Use Hole-in-the-wall on E wall to spy on Minotaur
- - Walk W, W, W, S, S, E, S, E, E, N, E, N, N
- - Look behind tapestry to open the secret door
- - Enter Minotaur's Lair to the East
- - Walk further in to get Minotaur's attention
- - Use the Red Scarf when Alexander backs up by the fire
- --- Watch ensuing scenes ending with you on the beach
- - Use magic map and teleport to Isle of the Mists
- Isle of the Mists
- +++++++++++++++++
- --- Walk to the west (the Druid's Village)
- - Get the Scythe on the tree
- - Get a lump of coal from the fire pit
- --- Back to the beach
- - Use Magic Map to teleport to Isle of the Beast
- Isle of the Beast
- +++++++++++++++++
- --- Walk to the scene with the stone archer and the gate
- - Use the shield on Alexander to pass the archer
- - Get a White Rose
- - Walk to the Gazebo to see the roses grow together
- - Use the scythe to cut through and enter the Beast's garden
- --- View the ensuing cartoon
- --- Return to Beach (you're on a timer before you turn into a beast)
- - Use Magic Map and teleport to Isle of the Crown
- Isle of the Crown
- +++++++++++++++++
- --- Go to village shops
- - Enter Book Shop
- --- Listen to Jollo
- - Exit shop
- --- Walk to the Scene with the House and the Girl
- - Give her the white rose
- - Give her the Beast's ring
- --- Automatically taken back to the Isle of the Beast
- Isle of the Beast
- +++++++++++++++++
- --- Watch "Beauty and the Beast" (Muahahah!)
- --- Go back to Scene with the archer
- - Get a white rose
- --- Back to the beach
- - Use Magic Map to teleport to Isle of Wonder
- Isle of Wonder
- ++++++++++++++
- --- Go to Garden
- - Give bottle of Milkweed to a baby so the others will cry
- - Use old lamp to collect the other babies' tears
- - Put the sacred water in the lamp from the Oracle's vial
- - Take the 'Drink Me' bottle from the table
- --- Enter Chessboard Land
- - Use Lump of Coal on queens
- - Get spoiled egg
- --- Back to the beach
- - Use Magic Map and teleport to Isle of the Beast
- Isle of the Beast
- +++++++++++++++++
- --- Go back to the Beast's Garden
- - Collect water with the old lamp from the fountain
- - Use spell book (in inventory) on the lamp
- - Turn to Make Rain spell
- - Cast the spell
- --- Go back to the beach
- - Use Magic Map and teleport to Isle of the Mists
- Isle of the Mists
- +++++++++++++++++
- --- Watch the Bonfire episode
- - Use skull on the embers to get a hot one
- --- To the Beach again
- - Use the Magic Map and teleport to Isle of the Sacred Mountain
- Isle of the Sacred Mountain
- +++++++++++++++++++++++++++
- --- Walk up the steps of the cliff again
- - Put Cassima's hair in the skull
- - Add the rotten egg to the skull
- - Use the spell book on the skull
- - Cast the Charm Creature of the Night spell
- --- Watch as you enter Realm of the Dead
- Realm of the Dead
- +++++++++++++++++
- *(Avoid all the wandering dead while on the surface)*
- - Talk to King and Queen
- - Move to the East
- - Talk to the Ghost
- --- Go to Underworld Entrance
- - Play the xylophone bones
- --- Watch as the Dead Men Party <Chortle!>
- - Get the skeleton key
- - Give ghost ticket to the Door Master
- - Look at dead knight
- - Take the black gauntlet
- --- Walk to the River Styx
- - Collect some water with the teacup
- - Give the coins from the catacombs to Charon
- - Try and open the gate
- - Talk to the Gate
- - Enter L O V and E as the answer to the riddle
- --- Enter the Hall of the Lord of the Dead
- --- Walk toward the Lord of the Dead
- - Use the black gauntlet to challenge the Lord of the Dead
- - Use the Magic Mirror from the Beast to make the Lord of the Dead cry
- --- You and the King and the Queen are sent back
- Isle of the Crown
- +++++++++++++++++
- --- Walk to the crossroads
- - Give Sing-sing the White rose
- --- Watch the episode
- --- Go to village shops
- - Enter Pawn Shop
- - Trade tinder box for the paintbrush
- - Use the 'Drink Me' potion in prescience of the genie
- --- Watch the anime
- - Exit the Pawn Shop
- - Trade old hunter's lamp for a new one (The Blue one like the genie's!)
- --- Go to the side of the castle
- - Use the black feather on the teacup
- - Pain a door on the wall with the paintbrush
- - Use the spell book to cast magic paint spell
- - Enter castle through the magic door
- Castle of the Crown
- +++++++++++++++++++
- *(You are in the basement of the castle -- Avoid Random Guard Dogs!)
- - Open the smallest door
- - Give the ghost the ghost handkerchief
- --- Walk to the East Hallway
- - Enter the Room through door on the East Wall
- - Give Jollo the fake genie lamp
- - Exit Jollo's room
- --- Go carefully to the North Hallway
- - Pull on the knight's right arm to open the secret passage
- - Enter secret passage
- - Look through the hole to spy on the Guard Dogs
- --- Walk up the stairs
- - Avoid the urge to look through this hole for now
- - Walk to the Left of the screen
- - Follow the passage until you find another hole
- - Spy on Alhazred
- - Follow the secret hall to the end
- - Go through the door on the wall
- - Open the black box on the dresser
- - Read the paper inside
- - Use Skeleton Key on the chest at the foot of the bed
- - Take the top letter
- - Exit into the secret passage through the wardrobe
- --- Back to the stairs
- - Now you may look through the hole in this wall
- - Show Cassima the Letter you just took
- - Give her the dagger
- --- Go down the stairs to the basement hall again (Careful!)
- - Go to the West hallway
- - Talk to the door with no handle (West wall)
- - Enter A L I Z E B and U
- - Look at cloth covering the table
- - Move the cloth
- - Look at each item on the table (There are 4)
- - Exit and go to the East Hall
- - Go through the door at the top of the stairs
- - Show the incriminating letter to Saladin
- - Talk to 'Cassima' to stop the wedding
- --- The King and Queen show up and reveal the genie
- - Follow Alhazred up the tower
- --- Jollo brings you the real lamp
- - Use the lamp on the Genie
- --- The lamp gets knocked down the stairs
- - Take the sword on the wall
- - Use Sword on Alhazred
- --- Watch until Cassima helps
- - Quickly use the sword on Alhazred again
- --- Watch the ending
-