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- ~Lords Of Midnight
-
- A RPG Adventure from Beyond, originally released on the Spectrum 48K,
- available on the PC through conversion (Available on the Cheet
- Sheets BBS)
-
-
- A Playing Guide by John R. Barnsley
-
-
- ~The Concept
-
- An attack by 25,000 Free/Fey on Ushgarak from the North using the
- Eastern approach route via Ithrorn, the Plains of Lorgrim and
- Deadhenge. The main events in chronological order now follow.
-
- Recruitment of Free/Fey Lords as quickly as possible.
-
- Holding battles on the Plains of Blood and Dawn to allow
- recruitment and deployment of more distant Lords.
-
- Dispatch of a small force, approximately 3,000, North along the
- West flank for deception, recruitment of Lords Gloom and Lotheril
- in the Northwest, and the protection of Morkin on his quest.
-
- Dispatch of Morkin with Farflame to sieze the Ice Crown and hide it.
-
- Movement of recruited Lords via the Forest of Whispers and the
- Plains of Logrim towards the rendezvous point, just South of
- Deadhenge.
-
- Defence of Corelay and Dawn by four Lords and 5,500 men with a
- progressive withdrawal towards Xajorkith.
-
- Combined and simultaneous attack on Ushgarak by 25,000 men made up
- of the Main Army (19,000) assembled at Deadhenge and a Second
- Army moving East from Gloom (6,100). This takes place on the 22nd
- day and succeeds in the following night period (23rd Night).
-
-
- ~The Aim
-
- To win the wargame, assuming Morkin and Luxor stay alive, all you
- have to do is capture Ushgarak. In principle there is no need to
- defend Xajorkith or defeat Doomdark's armies in the field.
- You should constantly ask yourself if your actions are really
- necessary to achieve this aim and therefore avoid unnecessary
- battles.
-
-
- ~Enemy Capability
-
- The computer controls very large forces but they move to a preset
- plan and without coordination. Doomdark's armies tend to attack
- 'piecemeal', take little notice of the odds and do not respond to
- feints or deception. Thus, if you avoid the main enemy lines of
- advance, it is possible to attack Ushgarak without first fighting
- any large battles.
-
-
- ~Supply
-
- This is a vital aspect to the game and easily overlooked. Tired
- armies fight poorly and take heavy casualties. In essence,
- armies become tired following movement and, in particular, battle.
- They can be re-supplied by rest, that is NOT moving, visiting
- Settlements (Villages, Keeps and Citadels) and - best of all -
- Lakes. However, Lakes and Settlements can only be used once,
- although they will replenish a force of any size. When moving a
- large force over roughly the same route it is essential to plan the
- allocation of supply resources in minute detail so that all the
- armies are in a good condition to fight. For instance, an army which
- arrives early at a rendezvous can regain its strength by
- resting and leave the Lakes untouched for forces that arrive later.
-
-
- ~Defence of Xajorkith
-
- Even though it is unnecessary it is fun to try to defend
- Xajorkith, and gives a nice contrast to the straightforward
- offensive campaign required to capture Ushgarak. This can be done
- for at least 23 days - by four Lords and forces totalling 5,500
- including Garrison Troops at Xajorith and other Keeps. The mobile
- soldiers should be concentrated under one Lord to improve re-supply
- because a Lake will utterly invigorate one army of ANY size - BUT
- ONLY ONE. The other Lords can monitor the approach of the enemy
- forces towards Xajorkith and the situation at the capital, while
- the main force switches from flank to flank to attack and destroy
- each enemy thrust as far from the capital as is practicable.
- As the enemy tends to advance and attack 'piecemeal' this strategy
- can work as long as the timing of attacks is spot on and the
- re-supply carefully arranged.
-
-
- ~Routes to Ushgarak
-
- The Eastern approach route via Whispers, Ithrorn and the Plains of
- Logrim, has the following advantages:- It is already held by the
- Free/Fey and it has good re-supply.....many Villages, Keeps and
- Lakes. It also has good 'going', much open ground - note the
- clear route through the Forest of Whispers. Most Free/Fey Lords are
- already situated on the Eastern side and, finally, it is not a route
- used by the enemy armies in their move South.
-
-
- ~Farflame
-
- Use this character as a 'minder' for Morkin, a scout for the main
- armies or to capture Keeps single-handed!
-
-
- ~Cowards
-
- Pick out the fearful Lords early. Make them give up their soldiers
- at Keeps and Citadels and allow more reliable Lords to recruit them.
-
-
- ` A SAMPLE STRATEGY
- ` (One of several!!)
-
- ` Gathering The Lords
-
-
- ~LUXOR
-
- Send him NORTHEAST on the first day, EAST on the second day to
- recruit Blood. Now move him EAST to the Citadel of Marakith and
- recruit him. Then send Luxor NORTH, around the mountains to recruit
- Herath at his Keep. Move EAST between the mountans of Kumar to the
- Citadel of Kumar to recruit him. Now head SOUTH/SOUTHEAST to the
- Keep of Utarg. Head SOUTH around the side of the Forest of Dregrim
- to the Keep of Trorn. To finish his journey, move Luxor to the
- Citadel of Xajorkith.
-
-
- ~MORKIN
-
- On the first day send him NORTH - WEST - NORTHWEST and
- NORTHEAST and recruit the Lord Shadows. Move Morkin NORTH up
- a passage between the Mountains of Ashimar (to the West) and the
- Mountains of Dodrack (to the East). Keep going until you see a
- Tower to the Northeast in the Mountains of Dodrack. Move to the
- Tower and then recruit Farflame at the Ruin. Under the protection
- of Farflame, move NORTHWEST onto the Downs of Mirrow and NORTH to
- the edge of the Forest of Lothoril. Enter the Forest and recruit
- Lothoril at his Keep. Now head NORTH out of the Forest and then
- NORTHWEST to the Citadel of Gloom (you will be unable to recruit
- Gloom). Stay here until after the battle of Xajorkith along
- with Gloom, Farflame and Lothoril.
-
-
- ~ROTHORON
-
- Move him SOUTHEAST to the Keep of Brith (about 2-3 days travel) and
- recruit Brith. Now move EAST and then NORTHEAST to Mitharg and
- recruit him. Go EAST to a Lith and then SOUTH/SOUTHEAST to
- recruit Morning at his Keep. Send Rothoron NORTHEAST to the
- Citadel of Dawn before finishing at Xajorkith, ready for the battle
- of Xajorkith.
-
-
- ~CORLETH
-
- On the first day send him SOUTHEAST - SOUTHEAST - SOUTH - SOUTH
- -SOUTH -(seek at Lith) - SOUTH - SOUTH - (seek at Lith) - SOUTH -
- SOUTH - (seek at Lith) - SOUTH - SOUTH - (seek at Lith) - SOUTH -
- SOUTH - (seek at Lith) and then WEST to the Citadel of Gard to
- recruit Gard. Now go SOUTHEAST to the bottom of the land and
- start moving EAST towards Xajorkith, recruiting Rorath and
- Thrimrath the Fey as you go. Once at Xajorkith, send Corleth NORTH
- to the Keep, then NORTHEAST and EAST to the Forest of Dregrim and
- the Lord Dregrim at his Citadel. Take a short rest before moving
- NORTH to the Forest of Whispers to recruit Whispers at his Keep.
- Go NORTH to Ithrorn then WEST to the Forest of Dreams. Wait here
- until the end of the battle of Xajorkith.
-
-
- ~LORD BLOOD
-
- When recruited, move him SOUTHEAST to recruit Lord Shimeral.
-
-
- ~LORD OF SHADOW
-
- Get a horse for him just NORTH of the Forest Edge, then get him to
- recruit Thrall.
-
-
- ~MARAKITH
-
- When recruited, send Marakith SOUTHEAST onto the Downs of Athoril
- and then EAST to recruit Athoril.
-
- The Lords' main goal is to reach the Citadel assigned to them by
- about the sixteenth day:-
-
- ` XAJORKITH GLOOM DREAMS
- ` Blood Morkin Shadows
- ` Marakith Gloom Utarg
- ` Herath Lothoril Thrimrath
- ` Kumar Farflame Dregrim
- ` Trorn Whispers
- ` Brith Ithrorn
- ` Mitharg Dreams
- ` Morning Thrall
- ` Dawn Corleth
- ` Gard
- ` Rorath
- ` Luxor
- ` Rothoron
- ` Athoril
- ` Shimeral
-
- All the Lords must make it to the above Citadels by about sixteen
- days as this is about the time when Doomdark's troops reach
- Xajorkith. While moving Morkin with Farflame to Lothoril, Farflame
- acts as Morkin's bodyguard and must be sacrificed if you are
- spotted! With any luck Farflame should survive so send him after
- Morkin.
-
-
- ` Battle Of Xajorkith
-
- Xajorkith is the major Citadel of the 'Free' and all Doomdark's
- troops eventually come to attack Xajorkith as it is the first half
- of Doomdark's expected victory. Thus, Xajorkith MUST be defended!!
- For over forty days, Doomdark's troops will arrive and attack
- Xajorkith, with the battle beginning around Day 16 and
- finishing around Day 60 - in some cases it could even extend to Day
- 70! With all the Lords at Xajorkith (as indicated) you can emerge
- from the battle without a single loss of life! Do not try to put
- more Lords in as the Citadel will not be able to contain them.
-
-
- ` Morkin's Victory
-
- This can be achieved by sending Morkin to the Tower of Doom and
- seeking the Ice Crown, then standing next to either Farflame,
- Fawlkrin the Skulrin, Logrim the Wise or Lake Mirrow. Fawlkrin
- stands at the Moon Henge, while Logrim stands at his Tower.
-
-
- ` Military Victory
-
- After the battle of Xajorkith, move all Lords to the Citadel of
- Dreams. Then rest until all are 'utterly invigorated'. Now
- ATTACK and TAKE the Citadel of Ushgarak to win!!!!!!
-
- `* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * *
-