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- ~Big Red Adventure
-
- (Core Design/Dynabyte)
-
- Solution contributed to Cheet Sheets by John Barnsley.
-
-
- ~INTRODUCTION
-
- In the old Russia there was communism, queues, the Kremlin, the
- KGB, the Cold War and....more queues! In the new Russia,
- things have changed somewhat. Now there is capitalism, KGB TV,
- McRomanov's Burgers and the Super Marx brothers!! In an attempt to
- make sense of this new Russia, you take charge of Doug, Dino and
- Donna, solving problems, dodging captors and gettinginto all sorts
- of crazy capers.
-
- After the end of the communist regime, the Kremlin Palace - once
- the seat of Soviet power - was transformed into a museum. In here
- are kept the most important relics of Russian history, including
- Tsar Ivan the Horrible's famous crown. As you join the game,
- Doug, our hero, is casing the joint getting ready to steal the
- prized crown of the Tsar which is encrusted with diamonds, pearls
- and open cheques! Other important historical items live within
- these halloed walls. Leo Tallstory's typewriter which he used to
- write his most famous novel - "War and Pacemaker". Strabinsky's
- piano on which he composed the score "The Firepig" is also on
- display, but the pick of the bunch is the focus of Doug's attention
- as well as the large security presence.
-
- ~PART ONE
-
- ~Hotel Room
-
- Back in the hotel, Doug examines the photos taken at the museum
- on the grand tour, ready to hatch a fiendish plot to steal the
- famous Tsar's crown. Using your inventory, open the envelope to
- discover the photographs from the museum. They have been developed
- as follows:
-
- Picture 1: The crown picture shows the locations
- of the scanners.
-
- Picture 2: Museum security at front door.
-
- Picture 3: Museum roof and trapdoor.
-
- Picture 4: Same gallery, but including one
- of the cameras.
-
- Picture 5: Miss Glasnost 1993 at a fashion show
- in Red Square.
-
- Now examine each one of the photographs closely and go over
- to your suitcase. Pick up the suitcase using your inventory options
- and examine the contents. Here you will find a tape recorder and
- a tape measure for use later in the game. Now move over to the desk
- with the TV set on it and pick up the camera and then the remote
- control, using it to turn on the TV. You will now be watching the
- end of the Matrioska Show. The show's presenter, Stroganoff, will
- then tell you how to enter the show. He puts up an open invite to
- meet him at The Russian Doll Show. To play, you need only send the
- ticket from New Pravda, the local TV guide. Before moving out of
- your room and into the foyer, pick up the TV aerial and
- add it to your inventory. Now exit to the hotel foyer.
-
-
- ~The Foyer
-
- In the hotel foyer pick up and take the rope on the wall next
- to the entrance to your room. Now go over to the Porter and
- give him your key before moving the cursor to the bottom of the
- screen to find the way way out. Once outside go to the Newsagents.
- Look at and buy all the magazines.
-
- On examination, you will find the Encyclopedia of Opera has
- a free cassette, the New Pravda has your free ticket and the
- Capital has a stamp. Buy all these magazines by firstly talking to
- the Newsagent. If you run out of cash, put the TV aerial on
- the scales to the left of the stand and receive a further four
- rouble dollars.
-
- Examine the free ticket to find you will have to answer three
- questions to qualify:
-
- 1. How many R's are there on the label of
- Dostoyevsky Caviar, the Muscovite's favourite?
-
- 2. What is the height, in cans of Vodkacola, of the
- statue of Karl Marx which stands in Red Square?
-
- 3. What is the weight of the Great Bear, the bear meat
- hamburger produced by the Burger Tsar Fast Food Chain?
-
- To answer these questions, read on!
-
-
- ~Red Square
-
- To the right outside the Hotel is the way to the gum store in Red
- Square. The queue is huge so point to the right of the bae of the
- statue and click when another caption comes up. This takes you
- across to the burger joint McRomanov. Once there, go to the bottom
- right corner to examine the old red car and find a broken camera.
- Take the broken camera and examine it to find a brand new film and
- then walk over to the burger bar. Buy a vodkacola and then a
- sandwich. When asked Maxi or Gigantic, go for Gigantic, then go for
- the great bear burger. Don't eat your burger and don't drink
- your cola, just take the salt and the bread from the counter before
- walking back over to Red Square.
-
- Head straight to the first man in the queue for the gum store.
- You will talk to a large bearded man, who tells you that the
- queue is for razor blades which have only just come back into
- stock after months. Finish the conversation and go to the Japanese
- tourist, standing in the middle of the square. Talk to the
- tourist and give him your camera so he can take a picture of you
- with the statue in the background.
-
- Repeat this operation a few times before the picture is correct,
- so after taking each photo examine it. After the third duff
- picture your film runs out. Ask to borrow one from the tourist,
- before selecting the spare film until you manage to reload it.
- The fourth photo is correct, showing Doug beside the statue about
- half it's size. This will help to work out how high the statue is in
- cans of Vodkacola.
-
- Examine the photo then measure the can of cola with the tape
- measure that you found in the case. To do this, select the can and
- keep doing so until Doug works out what to do. The can is 12cm tall,
- Doug is 168cm tall and the statue is twice his height, so the
- statue is the height of 28 cans of Vodkacola. This answers Question
- 2 on the free ticket.
-
- In order to answer Question 3, go back to the scales to the left
- of the Newsagents. On arrival, weigh yourself and then eat the
- burger and weigh yourself again. The difference gives you the weight
- of the burger. You will find that Doug has put on seven pounds,
- so the weight of the burger is seven pounds.
-
-
- ~The Park
-
- Go to your hotel room again and pick up your computer before heading
- to the park. In the centre of the park is a small boy sitting
- on a park bench playing a hand-held console. Go up to him and swap
- your laptop PC for his cheap console. This may sound like a crazy
- idea, but this is a crazy game and the cartridge that you find in
- the console will come in very handy. Go further into the park and
- wait around until you see a street peddler. Talk to him and he tries
- to sell you a watch, before turning and walking away.
-
- Remember where you see him for future reference before heading for
- the Rail Station, found on the road behind the Newsagents. When
- you arrive at the Station go in and select the cartridge from the
- console and use it on the cash machine to the left. This
- overrides the system and gives you 100 Rouble dollars.
-
- You will come back to the station later in the game, but for now
- head back to the park after noticing the KGB TV building is next
- to the station. En route to the park, stop off and talk to the man
- at the front of the queue again. Doug will ask him to buy a tin of
- Dostoyevsky's Caviar in return for a roll of toilet paper. Now
- go back to the park and purchase the toilet roll from the
- peddler. This will cost you the 100 Rouble dollars you got from the
- cash machine.
-
- Once you have the loo roll head back to the queue to swap it for the
- tin of caviar. Now examine the tin to find the answer to the final
- question on the free ticket. There aren't any R's on the label! Now
- that you know all three answers, go straight back to the hotel
- foyer.
-
-
- ~The Show
-
- Once you arrive back at the hotel lobby, go up to the Porter and
- ask to borrow a pen to fill in the ticket. Select the ticket to
- fill it in and then put the ticket in the envelope in your
- inventory, using the pen to fill out the address. Next, select the
- stamp from your inventory in order to post the ticket correctly.
-
- Leave the hotel and go to the KGB Studios located next to the Rail
- Station. When you get there, post the letter. Now rush back to the
- hotel and ask the Porter if there's any mail for you. The Porter
- will now hand you your reply from the Studio.
-
- Open the reply and discover an invite to The Russian Doll show
- and the tickets. Don't waste time, get over to the KGB Studios
- and hand in the ticket to the receptionist. She gives you a badge
- and directs you to Studio 5 for the show. When you arrive you will
- be put straight on air. There are three questions about thieves to
- answer and, if you get them correct, you go on to answer the big
- question and win an air balloon. Don't worry if you get the
- questions wrong, you simply take a different route for the rest of
- Part One. Both are explained here.
-
-
- ~If You Win The Quiz
-
- Go back to the hotel room and enter the toilet after collecting
- your prize and adding the studio lights to your inventory. This
- leads to a new scene high above the city in your air balloon. Fly
- to the museum and land on the roof. Once inside the museum, go to
- the Crown Room and switch on the lights near the crown. This
- blocks out the photo cells stopping the alarm going off. Now go
- into the next room and combine the cassette with the recorder and
- use it. This will blast out the wonderful sounds of opera, breaking
- the glass cases in the process. Now pick up the ring and computer
- and go into the Crown Room. Select the diamond ring and use it on
- the crown case to cut a hole in the glass. The crown is now
- ready to be snatched but, unfortunately, not by you as another
- thief suddenly appears and snatches the crown from under your nose.
-
- You end up in your hotel room again, with your picture in every
- newspaper in Moscow. You have to get the hell out of here, but
- how? Firstly, go to the Newsagents and buy a copyof Consolphobia
- magazine. Examine it and find that the password for the Trotsky's
- mainframe computer is the name of the tenor who sings with Donna
- Catale at the Bolshoi. Leave the hotel and head down to the Burger
- place where you meet some dodgy friends, Alex and Kos. They tell
- you that they have a plan to break into the Trotsky Software
- mainframe and that they want you to do it. In return they will
- give you a passport so you can leave Moscow before you're arrested.
-
- They go on to tell you that the mainframe computer is on the
- Worldwide Communication Network and that their E-Mail address is
- Lenin.Komm. Head back to your hotel room and combinr the TV
- remote control with the tape recorder and then attach that to the
- ZX81. All you have to do is find the mode number for the WWC
- Network. To do this, go to the KGB Studios and examine the
- reception desk to find a scrap of paper. Look at that piece of paper
- to gain the Internet number for the WWC Network, which is KGB.NET
- 007 6 1 0. Now you can use it on the telephone in your hotel room
- to get the tape recording for Alex and Kos. Take the tape to Alex
- and Kos to get your passport and then head swiftly to the station
- and show your passport to the guard in order to board the Orient
- Express and get the hell out of there!
-
-
- ~If You Lose The Quiz
-
- You win a consolation prize of a keyring and then you're left
- in the Studio. Pick up the studio lights and use the keyring on the
- doll's head in order to enter a secret passage leading to the
- Museum. Once inside the Museum, go to the Crown Room and switch on
- the lights near the crown. This stops the alarm. Now go into the
- next room and combine the cassette and the recorder and then use
- it. From this point on, follow the procedures laid out in the 'If
- You Win' solution.
-
-
- ~PART TWO
-
- (NOTE: There are TWO methods of going about Part Two)
-
-
- ~Method One
-
- You are now in control of the movements of one Dino Fagoli, an
- ex-boxer of Italian origin who is a bit short on brain cells to
- say the least! You start off on a wharf of a small town, but what
- do you do? Firstly, leave the wharf and head for the drugstore,
- opposite the circus in Circus Square. Go over to the shelves and
- purchase a can of beans and then eat them. This will make Dino
- feel lively so go into the Circus and enter the
- weightlifting competition. Do this by walking straight into the
- tent and getting stooped by the Ringmaster. Ask him who he thinks
- he is and he will announce that "We have a volunteer to
- challenge Big Ursus in Weightlifting". Dino will then go inside
- the tent and lift the same weight as the champion to win 100 Rouble
- dollars!
-
- Now go to the drugstore and purchase a casket of rum and the
- headache pills. Head back to the wharf and enter the Inn. Pick up
- the tankard and give it to the Landlord and he will fill it with
- water. Leave the Inn and go back to Circus Square and enter
- Zelda's cabin. Talk to her about your future. Madam Zelda will
- tell you that she visualises a land scorched by the sun, a man on
- a horse and hidden treasure. She will go on to see two strangers
- named Alex and Kos, telling you your future depends on them!
-
- Zelda will now leave the room, so take the opportunity to talk
- to the parrot on the perch who will ask you for some sunflower
- seeds. Then exit. Head back to the wharf, combine the headache
- pills with the jug of water and give the mixture to the drunk. Now
- talk to the drunk and ask him about his box. It will turn out
- to contain sunflower seeds and the drunk is willing to swap his box
- for a cask of rum.
-
- Swap the rum for the box and then pick up the box and open it. It's
- full of seeds. Go back to Zelda's cabin and give the seeds to
- the parrot. The parrot will then have an argument with his female
- partner and quickly leave her to go with you, saying married life
- didn't suit him. Before leaving, pick up the skull and the potion.
-
- Head back to the Inn and show the parrot to the old sea dog
- sitting near the door. The old dog turns out to be a captain who
- was the original owner of the parrot. The captain asks how he can
- repay you so ask him about the route of the oil tanker Potemkin and
- when it is next due to dock here.
-
- The captain will tell you but don't rush him; take time out to
- listen to his old tales of a life on the high seas. He will then
- tell you the ship is heading for Stokafisburg, about 60 miles
- from the Inn. You find out that there is a ship going to
- Stokafisburg named the Santa Rosalia and that the captain is a good
- friend of the old sea dog named Vito Corallo.
-
- However, the Santa Rosalia will be unable to reach the next port
- for about a week, which is far too long for you so you'll have to
- find an alternative route. Walk over to the innkeeper and ask him
- how to get to Stokasfisburg. He will tell you to go on the Orient
- Express line at Zerograd, a small town just up the road. Leave
- the Inn and proceed to the crossroads, which are beyond the circus.
-
- At the crossroads, go straight on towards the woods and enter
- them. Head for the dark wood and turn into the channel that leads
- into the distance. You will now arrive at a sign with a wasps nest
- to the left of it. Select your lollipop and show it to the nest of
- wasps. They will then chase you to a nearby cave. When you arrive
- at the cave, throw the lollipop inside so that the wasps fly in
- after it. This will then get rid of the pair of wolves inside,
- allowing you to go safely into the cave yourself.
-
- The cave will lead to another part of the woods, so you can continue
- onward until you reach the town of Zerograd. You will arrive at the
- train station in the centre of town. Firstly, pick up the poster on
- the wall and then go into the luggage office and show the poster to
- the ape. This will make the ape throw a banana at you. Pick
- up the banana and then talk to Miss Molatova's bodyguard back on
- the platform. He will be extremely rude, so eat the banana allowing
- the skin to drop to the floor and then talk to Miss Molatova. The
- bodyguard will then try to hit you but he will slip on the banana
- skin. The bodyguard breaks his leg, leaving a vacancy which you step
- into by talking to Miss Molatova. She will ask you to escort her to
- Venice and you will now be able to get on board the train.
-
-
- ~Method Two
-
- Although this is much the same as method one, there are some
- differences along the way, so read on to find out more....
-
- Go inside the Inn and pick up the jug, give it to the landlord to
- receive some water. Examine the wine list and talk to the innkeeper
- about wine. Buy the goldengrape and, when he disappears, take all
- the items off the walls. Now head for the drugstore opposite the
- circus in Circus Square. Go over to the shelves and purchase a can
- of beans and eat them. This will make Dino feel lively so go into
- the circus and enter the weightlifting competition as described in
- method one to win 100 Rouble dollars. Now go to the Drugstore
- and purchase a casket of rum.
-
- Next, go back to Circus Square and enter Zelda's cabin and talk
- to her about your future. Madam Zelda will tell you that she
- visualises a land scorched by the sun, a man on a horse and
- hidden treasure. She will continue to see two strangers named
- Alex and Kos, your future depends on them. Zelda will now leave the
- room, so take the opportunity to examine the headache potion and
- combine the ingredients together. Give the headache potion to the
- drunk. Now talk to the drunk and ask him about his box. It will
- turn out that it contains sunflower seeds and the drunk would
- be willing to swap his box for a cask of rum.
-
- Swap the rum for the box, pick up the box and open it. You will
- find it full of seeds. Take the seeds to the parrot in Zelda's
- caravan and then take the parrot along with you. Proceed to the
- Inn and reunite the parrot with the old sea dog and then go to
- the sword-swallower and talk to him. When he swallows his sword,
- pick up another from the front of the stall. Now go to the
- crossroads and head to the lake. Pick up all the items from the
- snowman and use the sword on the ice. Combine the broom and the
- pendant and use it in the hole. You will now catch a fish, so take
- it back to the wharf and show it to the cat. Then take the cat into
- the Inn and show it to the dog. Now you can grab another sword and
- combine the swords with the box to make a sledge.
-
- Go to the frozen lake again and sledge across it to reach
- Zerograd. You will eventually arrive at the train station in the
- centre of town. Pick up the poster on the wall and then go into
- the luggage office and show the poster to the ape. This will make
- the ape throw a banana at you. Pick up the banana and then talk to
- Miss Molatova's bodyguard back on the platform. The bodyguard will
- be extremely rude, so eat the banana allowing the skin to drop to
- the floor and then talk to Miss Molatova. The bodyguard will then
- try to hit you but he'll slip on the banana skin. The bodyguard
- will break his leg, leaving a vacancy that you can step into by
- talking to Miss Molatova. She will ask you to escort her to Venice
- and you will now be able to get on board the train.
-
-
- ~PART THREE
-
- ~At The Bolshoi
-
- The third character is Donna Fatale, the star of the Russian
- Bolshoi. After her performance she will be back at her dressing room
- when there is a knock at the door. In comes a man who
- introduces himself as RJ, the richest landowner in Georgia. He will
- then tell Donna that he is passing through as he is travelling to
- Venice on the Orient Express but he simply had to see the
- performance. RJ will then ask Donna to accompany him to Venice and
- she will accept.
-
-
- ~Journey On The Orient Express
-
- Donna and RJ arrive at the station with a large box described by
- RJ as a souvenir from the Kremlin he paid a mere one million
- Rouble dollars for. Now, our three heroes, Doug, Dino and Donna,
- are all on board the Orient Express.
-
- RJ and Donna are in a huge compartment with a large four-poster
- bed, but let Donna leave the room and head for the bar. When you
- arrive at the bar, go up to Alex and Kos and talk to them. Alex
- and Kos are old friends of Donna who, before she became famous, had
- starred in a few risque films for the boys in the past. The boys
- proceed to blackmail poor Donna unless she does a spot of acting
- for them in their latest venture to steal the plans for a new
- microprocessor. The woman who has the plans is none other than Miss
- Molatova, who is currently being protected by Dino.
-
- Donna agrees to get the microfilm containing the plans in exchange
- for the strange but arty pictures of herself that the boys just
- happen to have. Now leave the bar and head for room number 3,
- Doug's room. Doug and Donna have also met before and Donna enlists
- Doug's help to get the microfilm and, for his help, Doug will
- collect a smacking big kiss from the busty Donna!
-
- You now take control of Doug, so go to room 10, knock on the door
- and find that Doug knows Dino from a past experience too! Doug
- will then find out that Dino is with Miss Molatova and, knowing how
- thick Dino is, Doug tells him that he needs his help to organise a
- surprise party for Miss Molatova. Doug will then go on to tell
- Dino that he needs a photo of Miss Molatova for the present so
- there must be an old negative lying around somewhere in the
- compartment.
-
- Now take control of Dino and go in search of the microfilm after
- going to the bar and buying a cup of coffee for Miss Molatova.
- When inside the cabin, start to talk to Miss Molatova. She will ask
- for her coffee and Dino will give it to her, all over her coat!
- The fool has spilt the coffee all over her. When she goes into
- the bathroom, leave the room and instantly walk back in. Now is
- your chance to find the microfilm as, by now, Miss Molatova will
- have finished in the bathroom and gone to the bar.
-
- Enter the bathroom, pick up the ring and now go to the bedroom and
- pick up the bottle. Give these two items to Doug who is waiting
- outside and, as Doug, return to your own room to meet Donna, giving
- her the items. Now, as Donna, take a close look at the ring
- and find the microfilm and then examine the bottle to find it
- contains sleeping pills. Now leave the room and go to the bar to
- give the microfilm to Alex and Kos in return for the naughty
- pictures and the negatives. Now go back to see Doug.
-
- Now take control of Doug and go to the bar. When you get there, look
- at the man at the bar and recognise him as the thief who took the
- crown from under your nose in Part One! Go back and see Donna and
- tell her about it. Donna agrees to try and sweet talk the thief
- into letting her into his room so that she can search for the
- missing crown. Take Donna to the bar and talk to the thief,
- letting Donna's natural aura take control of the situation. The
- thief is gagging for it!! Donna will convince the thief, after hours
- of hard negotiation, to take her back to his compartment to
- look at his etchings. Once Donna gets back to the room, put the
- sleeping pills in the champagne and the thief will soon fall fast
- asleep.
-
- Once the thief is out of it, open the wardrobe and examine the
- shirt to find the number 653 written in the shirt cuff. Now pick up
- the blanket and go back to tell Doug what you found and give him
- the blanket. Revert back to Doug and go down the corridor and talk
- to the ticket inspector, who will ask for a cigarette. Go to the
- bar and ask Alex and Kos for a cigarete. They will tell you that
- they have some special cigars for sale at 100 Rouble dollars
- each. Now go back to see Donna and ask her if she has 100 Rouble
- dollars. She will tell you that she will ask RJ for it. Revert to
- Donna and go to your compartment, number 6. Donna will actually ask
- RJ for 10,000 Rouble dollars, which she will get. Now direct her
- back to Doug's room.
-
- Take charge of Doug again and go back to the bar to purchase a
- cigar. Now take this to the ticket inspector and he will ask you
- for a light. Doug will now have to go all the way back to the
- bar to get a light off the soccer fan, sitting beyond Alex and Kos
- at the back of the carriage. Now go back through the train to the
- ticket inspector and light his cigarette. He will get really stoned,
- so take the opportunity to pick up his keys.
-
- Once you have the keys, make your way back to the bar and go
- through the back door of the train, past the soccer fan, and climb
- onto the train roof. Walk right along the storage car and
- select the sheet. You can now let yourself down on the sheet.
- When you are holding it, select the keys and let yourself in.
- Once inside, select the 'OPEN' icon and click on the trunk. You
- can now use the set of numbers that Donna found (653) as a
- combination to open the trunk and grab the crown!
-
-
- ~PART FOUR
-
-
- ~The Search For Donna
-
- Just when you thought it was all over and you had the crown, the
- train gets held up by a group of Russian radicals working for
- Doctor Virago, who have stopped the train to steal the coffin that
- RJ bought from the Kremlin. They have also stopped the train,
- under orders from the Doctor, to kidnap a young virgin! Donna is
- taken hostage.
-
- Now the boys, Doug and Dino, must rescue the fair maiden. First
- find the path to the bridge and start to give chase. After tramping
- for many a mile, you will find the path to the bridge. Follow
- this bridge over to the village after getting Dino and Doug to clear
- the boulders from the side and throw them into the water to allow
- safe passage over the icy river. Cross the river and head into
- the village, which is a gloomy place where time seems to have
- stood still. The villagers appear wary of our strange heroes.
-
- Walk through the town and take control of Doug. Pick up the lantern
- and the icicles hanging from the small blue building spotting that
- Zelda's caravan is in this village. Go into the caravan and talk
- to Zelda. She tells you that Donna is in mortal danger so if you
- want to save her then you must follow Zelda's instructions. She
- will tell you that the only way to get into the house is by magic
- but, alas, Zelda has been robbed of her potions. Zelda will then
- give you a list of things to get for her in order to make up a fresh
- batch of potions and help you to rescue Donna. The list is:
-
- Dead Man's Bones
- Bat's Wings
- Lion's Tooth
- Sunflower Seeds
-
- Start off by heading into the graveyard next door and pick up the
- bottle and the bones. Combine the lantern and the bottle to make a
- superb whisky and give it to the gravedigger. Now talk to him about
- Doctor Virago and he will tell you of a madman who lives in a villa
- in the woods. They say that the madman can raise the dead, which
- sounds like Doctor Virago all right! Return to the village square
- and walk to the right of the screen until you come across a wooden
- shack with a drainpipe on the side. Get Dino to pick up the
- drainpipe and then change back to Doug. Head into the little square
- next to the shack and pick up the tarpaulin covering the pile of
- wood.
-
- Now change to Dino again and select your music box and play it to
- the old man sitting on the side. The old man will say that the music
- reminds him of his childhood and will fall asleep. Once he's
- asleep, take the spectacles from his face and then turn your
- attention to the tower next to the man. Combine the spectacles and
- the drainpipe making a pair of binoculars then select the icicles
- and use them on the church tower to make a ladder. Now pick up the
- stone found at the base of the tower and proceed to climb up the
- tower. At the belfry select the stone and use it on the bell. This
- will create a loud tone, waking the bats inside the bell tower.
- Capture a bat by getting Dino to use the tarpaulin as a net; this is
- another item on Zelda's list.
-
- While you're up the tower, tell Dino to select the binoculars. He
- will then be able to see the Doctor's villa in the middle of the
- woods, North of the village. Climb down the tower and head out
- into the woods. Once in the woods, herad to the villa and walk
- around the woods until you come across a squirrel's hole, where you
- will find the sunflower seeds. Once you find the villa, pick up
- the lion's tooth (you will have to be pixel-perfect when locating
- it on the left hand lion's mouth) and head back to Zelda to
- deliver the goods. When you arrive back at the caravan, give the
- items to Zelda in the following order:
-
- Sunflower Seeds
- Bat
- Lion's Tooth
- Bones
-
- Zelda will then exit and make up the potion, returning to tell you
- not to drink it until you are at the villa gates. Proceed to the
- villa now and, on arrival, make Doug drink the potion, turning
- him into a bat. Once inside the villa, take control of Donna once
- again.
-
-
- ~Inside The Villa
-
- Donna is meeting her kidnapper, Doctor Virago. The mad doc has his
- eye on our Donna as a perfect specimen for his great
- experiment! Talk to the doctor and he will get upset and slam the
- door behind him. Now it's time for Donna to help herself in
- preparation for Doug's arrival. Pick up the perfume bottle and open
- the pillow so that the stuffing comes out. Now pick up one of the
- feathers and look at the ceiling. You will notice that there is a
- trapdoor in the ceiling above the bed. Go through the door to arrive
- in another room.
-
- You will now be in a dusty attic room with many unusual objects
- scattered around. Pick up the record, magpie and bottle of
- chloroform. Combine the chloroform and the perfume bottle and
- go back down into your room. Now select the perfume bottle with
- it's new concoction and use it on the guard outside the door. Now
- walk down the stairs and enter the room containing the bowl of
- fruit, located under the stairs. Try to pick up the bust on the
- right and Donna will drop it. Now pick up one of the broken pieces
- and find that it's made out of plaster. Pick up the bowl of fruit
- and the vase.
-
- Enter the lounge and go into the doctor's study, located over
- the other side of the passage. Go straight over to the skeleton
- and look into it's eyes to discover a key. Add it to your
- inventory. Now look inside the big clock to the left and pick up
- the iron filings inside. Combine the record and the filings,
- breaking the record into little bits. Next, select the key and use
- it to open the cabinet on the right hand side of the study. Pick up
- the jar of bat wings and take the books on the table and shelves.
- Read them and then pick up the pen on the desk. One of the books
- will tell you how to create electrostatic and the other book will be
- the doctor's diary, with an entry about the Book Of The Dead.
- There are also strange spells written down and then the diary goes
- on to describe an experiment that succeeded in bringing back a
- subject from the dead!
-
- Go over to the desk beside the ashtray made out of a skull. Put
- the bat wings, fruit and feather in it. Something forms in the
- ashtray - could this be beginner's luck finding a potion to bring
- the dead back to life? Use the fountain pen in the ashtray to stir
- the mixture. Head back into the lounge and make your way back
- upstairs to the room where you were held captive. Go into the
- attic, use the plaster on the floor to make a circle in which
- Intel Outside appears! Now combine the fountain pen and the bird
- and the colour of it's eyes changes. Put the bird inside the
- circle and use the broken record on the gramophone player. A
- strange power comes from the gramophone and enters the dead bird,
- bringing it to life!
-
- Go into the bedroom and the magpie follows you. Make your way
- outside the room and along to the doctor's bedroom which is situated
- next door. At this point talk to the bird and he will fly into the
- bedroom, past the sleeping doctor to get a set of keys. Return to
- your bedroom and use the keys on the window to open it, then throw
- the plant pot out. This lands on the guard's head and knocks him
- out. Donna can now simply walk down the stairs, open the front
- door using the key and escape from the villa. Donna will
- unfortunately be captured by a second guard at the door - oh
- no! not again!!
-
- The action now shifts to the doctor's study where he is talking
- to his assistant, Igor. He will ask Igor to get some bat wings and
- he will go off to look for some and catch one hovering around the
- villa. Could it be our Doug? Meanwhile, in the basement, Doctor
- Virago is about to carry out his fiendish plot. A lifeless figure
- is chained up to the strange device. It's none other than Lenin,
- the Grandfather of Communism! What terrible fate awaits poor
- Donna? Well for a start, the doctor is insisting that Donna takes
- her clothes off! Once Donna is in position, the doctor can now reach
- for the bat that Igor captured. As he does this, it turns into
- Doug, but what can our hero do? Well, not a lot as Doug lunges to
- the machine to save Donna he activates it and Lenin is reborn!
- Don't worry, though. The old Commie has a change of heart and
- immediately signs a contract to become the new presenter of The
- Russian Doll Show on KGB TV. Capitalism isn't that bad when you
- have money to burn - after all, it's what makes the world go
- round! But what of our three heroes, Doug, Donna and Dino? Well,
- all's well that ends well as they are now safely on their way to a
- new adventure in a warmer place!!
-
-