home *** CD-ROM | disk | FTP | other *** search
- ====================================
-
- PC GAMER FEB 1996
- 3D Cyber Puck Instructions
-
- ====================================
-
- The game starts in a shop. You have
- a choice of 8 weapons and 8
- power-ups.
-
- You can use the cursor keys to
- select the item you want to buy.
- Pressing the SPACE key will buy
- the selected item, provided you
- have enough money. Your ship has
- a limited carrying capacity,
- therefore there is a limit
- on the number of each type of item
- that you can carry, eg. You can
- only carry 5 land mines.
-
- Pressing the S key will switch the
- shop into selling mode and you can
- sell any item you have. Pressing
- the SPACE key will sell the
- currently selected item. To
- return to buying mode press the
- B key.
-
- You can also use the TAB key to
- switch between Buying, Selling
- and Exit mode.
-
- Press ESC or D to exit the shop, or
- use the TAB key to select the Exit
- button and press ENTER.
-
- When you exit the shop you find
- yourself in your 'SpeedStar'.
- At the bottom of the screen you
- can see the weapons you have bought
- and a general map of the current
- level.
-
- The ship has fairly elementary
- controls:
- The Arrow keys (numeric keypad) move
- the ship in the following ways:
- 4 - Turn Left
- 6 - Turn Right
- 8 - Forward
- 2 - Backwards
- 1 - Slow Left Movement
- 3 - Slow Right Movement
- 7 - Turn Left Slowly
- 9 - Turn Right Slowly
- Space - Shoot ball/Punch Opponent
-
- Weapons are activated by pressing
- the number and letter keys on the
- keyboard.
- 1 - Drop a land mine
- 2 - Drop a wall
- 3 - Drop a gravity well
- 4 - Use the speed booster
- Q - Retro-Booster
- W - Drone
- E - Dematerializer
- R - Super-Nuke
-
- M - Turns the music on/off
- S - Turns the sound on/off
-
- You start off in a predetermined
- position in the arena. Your opponent
- is similarly positioned, while the
- ball is shot into the arena at some
- random position.
-
- You have to catch the ball by moving
- your SpeedStar to an intercept
- position. Once the ball comes within
- your catch radius you will
- automatically catch it.
-
- Once the ball is caught you can see
- it hovering in front of you. Now
- the aim is to shoot the ball into
- the RED goal. An indicator at the
- top of you screen will show you
- who has the ball. If it is black
- the ball is still free. If it is
- blue your opponent has the ball.
- If it is red you have the ball.
-
- This all sounds easy, and it is,
- but the opponent will try to get
- the ball away from you. He will
- hunt you down and shoot magnetic
- pulses at the ball until you lose
- your hold on it and it is shot
- away from you.
-
- The opponent will also try to
- pickup the ball and shoot a goal.
- When the opponent catches the
- ball you will see a colour bar on
- the right hand side of the screen.
- This colour bar shows the force with
- which the opponent is holding
- onto the ball. When you punch
- the opponent you will see this
- force decreasing. Once his
- energy runs out, the ball will be
- shot away from him.
-
- Using a weapon adds a strategic
- element to the game. If you drop a
- land mine in the world and the ball
- moves over it, the land mine will
- explode and the ball will be shot
- in a random direction.
-
- Walls are very useful to hinder
- your opponent. If you opponent is
- following you, drop a wall behind
- yourself, and thus in his way.
- Walls can also be placed in front of
- you goals as an added obstacle to
- your opponent. However, walls have
- a limited strength, if the ball hits
- a wall then the wall will be
- destroyed.
-
- Gravity wells attract the ball. If a
- ball gets into the active area of a
- gravity well it will be attracted
- towards the centre of the gravity
- well.
-
- The rocket booster gives you a
- massive speed increase for 3
- seconds.
-
- The retro-booster reverses your
- movement and gives you a massive
- speed increase for 3 seconds.
-
- The drone is the best weapon
- in an open field. You can shoot
- the drone away from you and after
- a specific time the drone
- will shoot the ball back at you.
-
- If your opponent is trying to
- corner you, just dematerialize
- him/her and walk through him/her.
-
- In desperate situations you may
- want to use the Super Nuke. All
- magnetric field are disrupted
- and everybody looses control.
-
- There are also 8 power-ups that
- increase the performance of your
- SpeedStar.
-
- You can increase your ball catch
- radius, this makes it easier to
- catch the ball.
-
- The force with which you hold onto
- the ball can also be increased. This
- makes it more difficult for the
- opponent to knock the ball away from
- you.
-
- An increase in your punch strength
- makes it easier to knock the ball
- away from your opponent.
-
- Every time you catch the ball, the
- additional weight of the ball slows
- your ship down. However, you can
- buy an anti-gravity ball carrier
- that decreases the effective weight
- of the ball, and thus allows you to
- move faster while carrying the ball.
-
- The anit-recoil power-up will prevent
- that nasty slow down when you shoot
- the ball away.
-
- Improve your agility by obtaining the
- speed increase power-up. You will
- be able to move faster in any
- direction.
-
- The ball direction indicator is very
- useful on those cluttered levels.
- The two bars at the top of your
- display show how much you have to
- turn to get the ball into your
- sights. The longer the colour bar
- the further you have to turn.
-
- The general aim of the game is to
- -- Have Fun --
- So stop reading and play the game.
-
-
- -----
- This Edition: PC Gamer
- Ted O'Neill
- 20/12/1995
-