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- ================================================================
- Title : Multiplayer Deathmatch Cooperative PWAD
- Filename : 2GETHA.WAD
- Author : Bonsai (a man like a tree)
- Email Address : Alexander.Prack@aachen.netsurf.de
- Misc. Author Info : My nipples explode with delight!
- Description : This one's made for cooperative deathmatch,
- meaning that you will have to play two on two to
- reach some of the items.
- It also shows some, well, somewhat "advanced"
- techniques, i.e. the possibilities that come
- with the use of "dummy sectors". Go look at it!
- And don't miss the spot in the arena where you
- can make yourself invisible by the push of a
- button. It is marked by a computermap and
- an imp. Stop right there and press the
- switches around you (that you can't
- see;)
- It also has a terminal with various pages of
- information about the level, a number-coded door and
- much more.
- Additional Credits to : nope, made this one completely on my own :)
- all right, allright: iD-Soft, and all the incredible
- guys that spend so much of their time developing
- excellent add-on programs for the "one most popular
- game until quake" :)
- ================================================================
-
- * Play Information *
-
- Level # : MAP01
- Single Player : No (but you may look around:)
- You'll also be missing some of the gags, for
- example when one player's standing in the room
- with the blue armor, the other player will cause
- numerous actions in this room while running up
- the stairs. Why don't you go into this room
- (using IDCLIP to get past the two doors), run up
- about half of the stairs and then go back using
- IDCLIP again so you can at least hear the sound
- and see what will happen there.
- Cooperative 2-4 Player : No
- Deathmatch 2-4 Player : Yes, made for 4
- Difficulty Settings : No (but try playing against your mother;)
- New Sounds : Yes (from TNG, pretty cool:)
- New Graphics : Yes
- New Music : *No, please play it without ANY music.*
- Start Option : Load the DEHACKED Patch first, without it, the
- sounds will not work. Sorry 'bout that, but, you see,
- I spend hours and hours trying to convince the
- monsters to act as little speakers just by talking to
- them:
- ME:"Listen", I said, "let's be honest: you know
- whats gonna happen, don't you? You growl, start to
- attack the player, he defends himself and you get
- shot. Now, why don't we try to cooperate just for
- once, hmm? Instead of growling you make a nifty
- StarTrek sound, like, treetrululululup and then stand
- quiet and try not to harm him and you'll see that he
- won't harm you. Well, how's that, hmm?"
- IMP: "growl!"
- ME:"<Sigh>, I'll use DEHACKED then."
- Furthermore, you will (of course) have to play
- your deathmatch WITH monsters (WITHOUT
- -nomonsters that is;) and, uhm, I suggest you
- play WITH -altdeath.
- Demos Replaced : None
-
- * Construction *
-
- Base : New level from scratch (exactly)
- Editor(s) used : DETH, NWT, DEHACKED, RMB, WinTex
- Construction time : A month (every few days a few hours)
- But now (2 months after finishing) I
- got WinTex and while playing around I
- discovered that I forgot to RMB the
- level; so I did that and I also
- corrected a few flaws in level design.
- Known Bugs : Hmm, well, you may call them "bugs". I call 'em
- special FX! ;)
- All right, here we go:
- - HOM (uhh) when you go invisible (only YOU will see
- it, sorry)
- - Level seems to be running unsteady on 4MB
- machines, occasional ZMALLOC, I never had that
- on any 8MB computer. Damn!
- - Yes, well, in the square room in the center, there
- are textures that are !NOT PROPERLY ALIGNED!, but
- the only way around it would be to change the
- sector heights and I don't want to do that. Try to
- ignore it, I've seen worse. ;)
- - sorry, but I didn't have the time to build an
- exit switch, so you'll have to blow up the
- main computer core to exit. ;)
- And be careful: as soon as someone blows open
- the little hatch to the core it will sound a
- red alert everywhere in the level to warn the
- other players.
-
-
- * Copyright / Permissions *
- Do whatever you want!
- (with this file;)
- But if you mess around with it remove my name from all of the files and
- replace it with yours! :)
-
- AND: if you have PLAYED this level, write me! Even flames are welcome, I want
- all thoughts and opinions and remarks about possible copyright violations (as
- long as you don't sew me;*} ) and of course I would like to know about any
- remaining bugs.
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