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- Strike DEMOREAD ME - Last Update:RDH 09Oct95
- ============================================
-
- Notes
- -----
-
- In this file, reference is made to icons by name. If the action of an icon is
- not obvious from its design, right click on it to get help.
-
- This demo is basically the game tutorial. The action is therefore much slower
- than in the actual Commander operations. The operations are graded in
- difficulty: China is the easiest, then comes Libya and finally the Gulf.
-
- The Tutorial Walk-through
- -------------------------
-
- From the Main Menu you can select to follow a Tutorial that will enable you to
- begin a short campaign. During the Tutorial you will be given advance warning
- of all possible threats and advice on how to deal with each situation as it
- arises.
-
- This tutorial consists of a reconnaissance mission, a civilian aircraft
- intercept and dealing with a pair of hostile MiGs heading for your carrier.
- You will also set up a No Fly zone display and launch an Early Warning
- Aircraft.
-
- From the Main Menu select Training. This will begin the Tutorial and take you
- to the CIC screen.
-
- Click on the Tactical Display icon (the small map). The Tactical
- Display will open. This is the main planning screen and shows you all game
- objects (assets): friendly and unfriendly.
-
- Note: If you want to scroll around the map, use the cursor keys or click the
- mouse around the outer edges of the map in the direction you want it to move.
-
- Look to the top left of the screen. You will see the Time and Date when the
- game first starts, 12:00, 1, January 2000.
-
- Note: If at any time, you want to pause the game, click on the arrow on the
- left side of the Accelerate Time Icon until a P appears in the centre. To
- resume the game click on the right arrow.
-
- For this Tutorial, your first task will be to set up the display of the 50 mile
- Exclusion Zone around your aircraft carrier: the Nimitz.
-
- Click on the Circle Display Control icon below the map. This will open
- up the C.D.C. Window.
-
- Click the Deselect All Circles icon (second down on the right side of
- the Window) then on the 50 Nm line. Now close the Window.
-
- Note: to close any Windows in the game click on the tick box in the top right
- hand corner of the Window.
-
- The Window will shut, and a circle will appear around your carrier indicating
- the 50 mile Exclusion Zone.
-
- Your next task is to launch an AEW: Airborne Early Warning Aircraft, your Eye
- In The Sky! It is a good idea to have one of these aircraft in the air at all
- times because the range of their radar is greater than that of your carrier.
- You can send them quickly to an area you are concerned about.
-
- Click on the Edit Mission icon, and choose your route.
- Click on the Early Warning line and then on the Build Route icon. This
- will open the Waypoint Edit screen.
-
- Note: If at any time you want to return to the previous screen click on the
- Cancel and Return icon, bottom right of the screen, or click the right mouse
- button (RMB) when the cursor is NOT over an icon.
-
- Note: The icons on the Edit Mission icon are there for you to tailor the route
- to your needs. You can use the defaults for this tutorial.
-
- Click on the Launch Aircraft icon. This will take you to the Aircraft
- Allocation Window.
-
- Select an E2C Early Warning Aircraft
-
- Click on the E2C AEW 4 Ready line and then once on the top arrow of the
-
- Increase Aircraft icon.
-
- The line will change to show that one of four aircraft is selected and that its
- launch time is +00.00 (immediate).
-
- Launch the Aircraft
-
- Click on the Launch Mission icon.
-
- The screen will change back to the main Tactical Map.
-
- A minute or so later you will get a message telling you that A.E.W. 01 01 is
- safely clear of the carrier.The Early Warning Aircraft will now follow the
- route laid out on the Tactical Map and relay anything unusual back to your
- aircraft carrier.
-
-
-
- Your carrier is now ready and alert for anything.
-
- Click the accelerate time icon twice until it reads 20.
-
- At approximately 12:10 you will receive a message. A ship has been spotted
- close to the carrier. You must first identify the vessel and, if necessary,
- attempt to persuade it to change its course.
-
- Click on the Acknowledge and Revert to Normal Time icon.
-
- A few seconds later you will get a message from your AEW, "Contact - Bogey 01."
- You must click on the scramble icon to intercept.
-
- Remember: The previous warning message will not appear in a non-tutorial
- scenario, and if you didn't have an AEW in the sky, BOGEYS could get much
- closer to your carrier before being picked up on radar.
-
- Click on the Scramble icon.
-
- The Aircraft Allocation Window will open.
-
- Click on the FA18E CAP 8 Ready line, and then once on the up arrow on
- the Increase Aircraft icon.
-
- Click the Launch Mission icon
-
- You will now see another route shown on the map heading north east from the
- Nimitz. A few moments later you will receive another message saying that the
- F-18 has successfully left the carrier.
-
- Note: If the tutorial is moving too slowly and you want to speed it up click on
- the right arrow on the Accelerated Time icon.
-
- Click the Acknowledge icon
- Click on the Increase Accelerated Time icon until it reads 20.
-
- The F-18 you have just launched will follow your planned route and ID the
- target, sending you messages when it has reached, and is warning, its target.
-
- Click the Acknowledge icon
-
- At approximately 12:30 you will receive another message:
-
- You should be picking up a civilian aircraft on radar soon. A quick buzz
- (fly-by) by some fighters will convince the pilot to alter course.
-
- Click the Acknowledge and Revert to Normal Time icon.
-
- A minute or so later you will receive another message. As it suggests, click on
- the scramble icon to set up an intercept route.
-
- Click on the Scramble icon.
-
- The Aircraft Allocation Window will open.
-
- Click on the FA18E CAP 7 Ready line, and then twice on the Increase
- Aircraft icon.
-
- This will assign two F-18s to this route. Although this is probably unnecessary
- for buzzing a civilian aircraft, you should always assign more than one aircraft
- to a route. When you have clicked twice on the FA18E C.A.P. line it should
- read: FA18E CAP 2/7 Scramble: 2, +00.00
-
- Note: If the FA18E sent out earlier has returned quickly, or you have been slow
- to respond here, then the above message may read "2/8".
-
- Click the Launch Mission icon.
-
- You will now return to the Main Tactical Screen with the new route shown on the
- map.
- Click on the Acknowledge icon when the "Safely clear of the carrier"
- message arrives.
-
- Any time now you should receive a message from Scramble 01 (the first F-18 you
- launched to intercept the ship). The message will read: Scramble 1 01: Warning
- Bogey 01. This means that the F-18 has reached its target and is flying over
- the ship. The aircraft will continue to buzz the ship until it changes course.
-
- Click the Acknowledge icon
-
- Another minute or so and then another message will appear:
-
- Scramble 1 01 reports Bogey 01 is now turning away.
-
- The first F-18 you launched has completed its task and will now head back to
- the carrier. You will receive messages alerting you that the aircraft is about
- to land, also when it has safely touched down.
-
- Simply click on the Acknowledge icon when you have read the message.
-
- At approximately 13:10 you will receive a message from Scramble 2 01: Engaging
- Bogey 02.
-
- Click the Acknowledge icon. Then another message from Scramble 2 01:
- Identification of target - Airbus 01. This is definitely a civilian flight.
- Followed by: Scramble 2 01: The Airbus 01 is now turning away. The fighters'
- task is complete and they will return to the Nimitz. Now you will plan and
- launch a CAP (Combat Air Patrol) mission. These missions are used to place
- combat aircraft in an area of suspected hostility.
-
- We will now set up a CAP mission to patrol north-west of the Nimitz.
-
- Click on the Edit Mission icon, and then choose the C.A.P. route by
- clicking on Combat Air Patrol. Then click on the Build Route icon.
-
- The Waypoint Edit Window will now open: Click on the Launch Aircraft icon and
- the Aircraft Allocation Window will open.
-
- Click on the FA18E CAP 5 Ready line. Click twice on the Increase
- Aircraft icon and then on the Launch Mission icon.
-
- The new C.A.P. route (a large triangle) will now be shown on the Tactical Map,
- with the two F-18s making their way to the first waypoint.
-
- Now, comes your final challenge in this Tutorial.
-
- At approximately 13:30, an incoming message will read:
-
- You should be picking up a couple of MiG-29s on your radar soon. These are
- dangerous and should be intercepted.
-
- Click the Acknowledge icon.
-
- Do NOT click the Intercept icon when the next message concerning the MiGs
- arrives: A.E.W. 01 01: Radar contact - Bogey 03.
-
- You already have two aircraft in the air. They are close to the inbound MiGs.
- The following instructions tell you how to reroute the CAP aircraft. This is
- not strictly necessary because the MiGs will fly through the CAP aircrafts
- sphere of influence. A CAP aircraft will be vectored automatically to any threat
- which appears within 150Nm of it.
-
-
- Click the Acknowledge and Revert to Normal time icon.
-
- Click on the in-bound MiGs on the tactical map (top left) to select
- them as your present target. If a selection Window opens then select
- Bogey 03 and close the Window.
-
- Click on the Edit Mission icon, and then Interception from the Choose
- Route box.
-
- Click on the Build Route icon.
-
- The Waypoint Edit screen will open.
-
- Now click on the Save Route icon. Make a note of what the route is
- called:
-
- I-Cpt 01
-
- You will then return to the Main Tactical Screen. Now all you have to do is
- re-assign the aircraft on the C.A.P. to the new MiG Intercept Route.
-
- Click on the F-18s (small dots) on their CAP route. Select one of the
- F-18s if a selection Window opens:
- C.A.P. 01 01 or C.A.P. 01 02
-
- Now, click on the Mission Summary icon.
-
- This will open the Summary of Mission screen. In this, one of the present
- missions will read:
-
- FA18E CAP 2 C.A.P. 01, In air
-
- Click on this line so that it is highlighted and then on the Change
- Route icon.
-
- The Change Route screen will open.
- Click on the line:
- I-Cpt 01 (This is the MiG intercept mission you have previously
- created).
-
- Click on the Accept New Route icon.
-
- You will now return to the Main Tactical Screen. The aircraft's route will have
- changed to the new intercept route.
-
- Note: The F-18's old C.A.P. route will not have been deleted, so once the
- aircraft have completed the new intercept, you can easily re-assign the
- aircraft to their previous orders in exactly the same way.
-
- A few moments later you will receive the message: C.A.P. 01 02: Engaging Bogey
- 03. Your F-18s are engaged in combat with the MiGs.
-
- These MiGs are intent on blowing up you, your wing-man and your carrier. It is
- advisable in situations such as these to take control of the aircraft you are
- sending out. So let's jump into the cockpit of the F-18 scramble 3 01.
-
- Click the Acknowledge and Return to Normal Time icon.
- Click on the Tactical Map as close as you can get to where your
- F-18s are. The Choose Asset Window will open.
-
- Click on the line: C.A.P. 01 01 and close the Window.
-
- Click on the View Asset icon (the Camera below the Tactical Map) and a
- Window containing a 3-D view of that aircraft will open.
-
- To jump into the cockpit, click the Aircraft icon in the Window.
-
- Click the Aircraft icon.
-
- You will now see the F-18. Use all your skills (and the key guide) to defeat
- the incoming aircraft or you may be responsible for the loss of your carrier.
-
- When in the cockpit, use Ctrl T to get instructions from the Task Force
- Commander (TFC) about how you should deal with the threat. The TFC is governed
- by a set of Rules of Engagement and so a threat must either show hostile intent
- or get too close to the Carrier before you will get permission to shoot it
- down.
-
- In this tutorial, the MiGs are definitely hostile and you get permission to
- eliminate quickly. In other scenarios you may have to adopt other tactics, like
- "buzzing", "warning shots" and "shoot to disable".
-
- The tutorial ends when, either the MiGs are downed, or your carrier is
- destroyed.
-
-