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- ;
-
- ;fat-gen.cat
- ;Global Timbre Library assignments for sample AIL V2.0 applications
- ;
- ;Usage: C:\>glib sample.cat
- ;
- ;Copyright 1993 The Fat Man, George Alistair Sanger
- ;all rights reserved
-
-
- outfile("fat.ad") ;create Adlib Orchestral Percussion GTL
-
- BNK_file("fatv10.bnk") ;name of Adlib Insmaker Bankfile
-
-
- ;
- ;Bank 55: Adlib Melodic Instruments to emulate Sound Canvas timbres
- ;
-
- timbre(0,0) = BNK_inst("am000",0) ;Piano 1
- timbre(0,1) = BNK_inst("am001",0) ;Piano 2
- timbre(0,2) = BNK_inst("am002",0) ;Piano 3
- timbre(0,3) = BNK_inst("am003",0) ;Honky Tonk
- timbre(0,4) = BNK_inst("am004",0) ;E. Piano 1
- timbre(0,5) = BNK_inst("am005",0) ;E. Piano 2
- timbre(0,6) = BNK_inst("am006",0) ;Harpsichord
- timbre(0,7) = BNK_inst("am007",0) ;Clav.
- timbre(0,8) = BNK_inst("am008",0) ;Celesta
- timbre(0,9) = BNK_inst("am009",0) ;Glockenspiel
- timbre(0,10) = BNK_inst("am010",0) ;Music Box
- timbre(0,11) = BNK_inst("am011",0) ;Vibraphone
- timbre(0,12) = BNK_inst("am012",0) ;Marimba
- timbre(0,13) = BNK_inst("am013",0) ;Xylophone
- timbre(0,14) = BNK_inst("am014",0) ;Tubular Bells
- timbre(0,15) = BNK_inst("am015",0) ;Santur
- timbre(0,16) = BNK_inst("am016",0) ;Organ 1
- timbre(0,17) = BNK_inst("am017",0) ;Organ 2
- timbre(0,18) = BNK_inst("am018",0) ;Organ 3
- timbre(0,19) = BNK_inst("am019",0) ;Church Org 1
- timbre(0,20) = BNK_inst("am020",0) ;Reed Org
- timbre(0,21) = BNK_inst("am021",0) ;Accordian Fr
- timbre(0,22) = BNK_inst("am022",0) ;Harmonica
- timbre(0,23) = BNK_inst("am023",0) ;Bandneon
- timbre(0,24) = BNK_inst("am024",0) ;Nylon-str Gtr
- timbre(0,25) = BNK_inst("am025",0) ;Steel-str Gtr
- timbre(0,26) = BNK_inst("am026",0) ;Jazz Gtr
- timbre(0,27) = BNK_inst("am027",0) ;Clean Gtr
- timbre(0,28) = BNK_inst("am028",0) ;Muted Gtr
- timbre(0,29) = BNK_inst("am029",0) ;Overdrive Gtr
- timbre(0,30) = BNK_inst("am030",0) ;Distortion Gtr
- timbre(0,31) = BNK_inst("am031",0) ;Gtr Harmonics
- timbre(0,32) = BNK_inst("am032",0) ;Acoustic Bass
- timbre(0,33) = BNK_inst("am033",0) ;Fingered Bass
- timbre(0,34) = BNK_inst("am034",0) ;Picked Bass
- timbre(0,35) = BNK_inst("am035",0) ;Fretless Bass
- timbre(0,36) = BNK_inst("am036",0) ;Slap Bass 1
- timbre(0,37) = BNK_inst("am037",0) ;Slap Bass 2
- timbre(0,38) = BNK_inst("am038",0) ;Synth Bass 1
- timbre(0,39) = BNK_inst("am039",0) ;Synth Bass 2
- timbre(0,40) = BNK_inst("am040",0) ;Violin
- timbre(0,41) = BNK_inst("am041",0) ;Viola
- timbre(0,42) = BNK_inst("am042",0) ;Cello
- timbre(0,43) = BNK_inst("am043",0) ;Contrabass
- timbre(0,44) = BNK_inst("am044",0) ;Tremolo Str
- timbre(0,45) = BNK_inst("am045",0) ;Pizzacato Str
- timbre(0,46) = BNK_inst("am046",0) ;Harp
- timbre(0,47) = BNK_inst("am047",0) ;Timpani
- timbre(0,48) = BNK_inst("am048",0) ;Strings
- timbre(0,49) = BNK_inst("am049",0) ;Slow Strings
- timbre(0,50) = BNK_inst("am050",0) ;Syn Strings 1
- timbre(0,51) = BNK_inst("am051",0) ;Syn Strings 2
- timbre(0,52) = BNK_inst("am052",0) ;Choir Aahs
- timbre(0,53) = BNK_inst("am053",0) ;Voice Oohs
- timbre(0,54) = BNK_inst("am054",0) ;Synvox
- timbre(0,55) = BNK_inst("am055",0) ;Orchestra Hit
- timbre(0,56) = BNK_inst("am056",0) ;Trumpet
- timbre(0,57) = BNK_inst("am057",0) ;Trombone
- timbre(0,58) = BNK_inst("am058",0) ;Tuba
- timbre(0,59) = BNK_inst("am059",0) ;Muted Trumpet
- timbre(0,60) = BNK_inst("am060",0) ;French Horn
- timbre(0,61) = BNK_inst("am061",0) ;Brass 1
- timbre(0,62) = BNK_inst("am062",0) ;Synth Brass 1
- timbre(0,63) = BNK_inst("am063",0) ;Synth Brass 2
- timbre(0,64) = BNK_inst("am064",0) ;Soprano Sax
- timbre(0,65) = BNK_inst("am065",0) ;Alto Sax
- timbre(0,66) = BNK_inst("am066",0) ;Tenor Sax
- timbre(0,67) = BNK_inst("am067",0) ;Baritone Sax
- timbre(0,68) = BNK_inst("am068",0) ;Oboe
- timbre(0,69) = BNK_inst("am069",0) ;English Horn
- timbre(0,70) = BNK_inst("am070",0) ;Bassoon
- timbre(0,71) = BNK_inst("am071",0) ;Clarinet
- timbre(0,72) = BNK_inst("am072",0) ;Piccolo
- timbre(0,73) = BNK_inst("am073",0) ;Flute
- timbre(0,74) = BNK_inst("am074",0) ;Recorder
- timbre(0,75) = BNK_inst("am075",0) ;Pan Flute
- timbre(0,76) = BNK_inst("am076",0) ;Bottle Blow
- timbre(0,77) = BNK_inst("am077",0) ;Shakuhachi
- timbre(0,78) = BNK_inst("am078",0) ;Whistle
- timbre(0,79) = BNK_inst("am079",0) ;Ocarina
- timbre(0,80) = BNK_inst("am080",0) ;Square Wave
- timbre(0,81) = BNK_inst("am081",0) ;Saw Wave
- timbre(0,82) = BNK_inst("am082",0) ;Syn Calliope
- timbre(0,83) = BNK_inst("am083",0) ;Chiffer Lead
- timbre(0,84) = BNK_inst("am084",0) ;Charang
- timbre(0,85) = BNK_inst("am085",0) ;Solo Vox
- timbre(0,86) = BNK_inst("am086",0) ;5th Saw Wave
- timbre(0,87) = BNK_inst("am087",0) ;Bass & Lead
- timbre(0,88) = BNK_inst("am088",0) ;Fantasia
- timbre(0,89) = BNK_inst("am089",0) ;Warm Pad
- timbre(0,90) = BNK_inst("am090",0) ;Polysynth
- timbre(0,91) = BNK_inst("am091",0) ;Space Voice
- timbre(0,92) = BNK_inst("am092",0) ;Bowed Glass
- timbre(0,93) = BNK_inst("am093",0) ;Metal Pad
- timbre(0,94) = BNK_inst("am094",0) ;Halo Pad
- timbre(0,95) = BNK_inst("am095",0) ;Sweep Pad
- timbre(0,96) = BNK_inst("am096",0) ;Ice Rain
- timbre(0,97) = BNK_inst("am097",0) ;Soundtrack
- timbre(0,98) = BNK_inst("am098",0) ;Crystal
- timbre(0,99) = BNK_inst("am099",0) ;Atmosphere
- timbre(0,100) = BNK_inst("am100",0) ;Brightness
- timbre(0,101) = BNK_inst("am101",0) ;Goblin
- timbre(0,102) = BNK_inst("am102",0) ;Echo Drops
- timbre(0,103) = BNK_inst("am103",0) ;Star Theme
- timbre(0,104) = BNK_inst("am104",0) ;Sitar
- timbre(0,105) = BNK_inst("am105",0) ;Banjo
- timbre(0,106) = BNK_inst("am106",0) ;Shamisen
- timbre(0,107) = BNK_inst("am107",0) ;Koto
- timbre(0,108) = BNK_inst("am108",0) ;Kalimba
- timbre(0,109) = BNK_inst("am109",0) ;Bag Pipe
- timbre(0,110) = BNK_inst("am110",0) ;Fiddle
- timbre(0,111) = BNK_inst("am111",0) ;Shannai
- timbre(0,112) = BNK_inst("am112",0) ;Tinkle Bell
- timbre(0,113) = BNK_inst("am113",0) ;Agogo
- timbre(0,114) = BNK_inst("am114",0) ;Steel Drums
- timbre(0,115) = BNK_inst("am115",0) ;Woodblock
- timbre(0,116) = BNK_inst("am116",0) ;Taiko
- timbre(0,117) = BNK_inst("am117",0) ;Melo Tom 1
- timbre(0,118) = BNK_inst("am118",0) ;Synth Drum
- timbre(0,119) = BNK_inst("am119",0) ;Reverse Cym
- timbre(0,120) = BNK_inst("am120",0) ;Gtr Fretnoise
- timbre(0,121) = BNK_inst("am121",0) ;Breath Noise
- timbre(0,122) = BNK_inst("am122",0) ;Seashore
- timbre(0,123) = BNK_inst("am123",0) ;Bird
- timbre(0,124) = BNK_inst("am124",0) ;Telephone 1
- timbre(0,125) = BNK_inst("am125",0) ;Helicopter
- timbre(0,126) = BNK_inst("am126",0) ;Applause
- timbre(0,127) = BNK_inst("am127",0) ;Gun Shot
-
- ;
- ;Bank 127: Adlib Melodic Inst to emulate GS Standard Drum Set
- ;
-
- ;timbre(127,27) = BNK_inst ;High Q
- ;timbre(127,28) = BNK_inst ;Slap
- ;timbre(127,29) = BNK_inst ;Scratch Push
- ;timbre(127,30) = BNK_inst ;Scratch Pull
- ;timbre(127,31) = BNK_inst ;Sticks
- ;timbre(127,32) = BNK_inst ;Square Click
- ;timbre(127,33) = BNK_inst ;Metronome Click
- ;timbre(127,34) = BNK_inst ;Metronome Bell
- timbre(127,35) = BNK_inst("aps035",35) ;Kick Drum 2
- timbre(127,36) = BNK_inst("aps035",35) ;Kick Drum 1
- timbre(127,37) = BNK_inst("aps037",52) ;Side Stick
- timbre(127,38) = BNK_inst("aps038",48) ;Snare Drum 1
- timbre(127,39) = BNK_inst("aps039",58) ;Hand Clap
- timbre(127,40) = BNK_inst("aps040",60) ;Snare Drum 2
- timbre(127,41) = BNK_inst("aps041",47) ;Low Tom 2
- timbre(127,42) = BNK_inst("aps042",43) ;Closed Hi-hat
- timbre(127,43) = BNK_inst("aps041",49) ;Low Tom 1
- timbre(127,44) = BNK_inst("aps044",43) ;Pedal Hi-hat
- timbre(127,45) = BNK_inst("aps041",51) ;Mid Tom 2
- timbre(127,46) = BNK_inst("aps046",43) ;Open Hi-hat
- timbre(127,47) = BNK_inst("aps041",54) ;Mid Tom 1
- timbre(127,48) = BNK_inst("aps041",57) ;High Tom 2
- timbre(127,49) = BNK_inst("aps049",72) ;Crash Cymbal 1
- timbre(127,50) = BNK_inst("aps041",60) ;High Tom 1
- timbre(127,51) = BNK_inst("aps051",76) ;Ride Cymbal
- timbre(127,52) = BNK_inst("aps052",84) ;Chinese Cymbal
- timbre(127,53) = BNK_inst("aps053",36) ;Ride Bell
- timbre(127,54) = BNK_inst("aps054",65) ;Tambourine
- timbre(127,55) = BNK_inst("aps055",84) ;Splash Cymbal
- timbre(127,56) = BNK_inst("aps056",83) ;Cowbell
- timbre(127,57) = BNK_inst("aps057",84) ;Crash Cymbal 2
- timbre(127,58) = BNK_inst("aps058",24) ;Vibra-slap
- timbre(127,59) = BNK_inst("aps051",77) ;Ride Cymbal 2
- timbre(127,60) = BNK_inst("aps060",60) ;High Bongo
- timbre(127,61) = BNK_inst("aps061",65) ;Low Bongo
- timbre(127,62) = BNK_inst("aps062",59) ;Mute High Conga
- timbre(127,63) = BNK_inst("aps063",51) ;Open High Conga
- timbre(127,64) = BNK_inst("aps064",45) ;Low Conga
- timbre(127,65) = BNK_inst("aps065",71) ;High Timbale
- timbre(127,66) = BNK_inst("aps066",60) ;Low Timbale
- timbre(127,67) = BNK_inst("aps067",58) ;High Agogo
- timbre(127,68) = BNK_inst("aps068",53) ;Low Agogo
- timbre(127,69) = BNK_inst("aps069",64) ;Cabasa
- timbre(127,70) = BNK_inst("aps070",71) ;Maracas
- timbre(127,71) = BNK_inst("aps071",61) ;Short Hi Whistle
- timbre(127,72) = BNK_inst("aps072",61) ;Long Low Whistle
- timbre(127,73) = BNK_inst("aps073",44) ;Short Guiro
- timbre(127,74) = BNK_inst("aps074",40) ;Long Guiro
- timbre(127,75) = BNK_inst("aps075",69) ;Claves
- timbre(127,76) = BNK_inst("aps076",68) ;High Wood Block
- timbre(127,77) = BNK_inst("aps077",63) ;Low Wood Block
- timbre(127,78) = BNK_inst("aps078",74) ;Mute Cuica
- timbre(127,79) = BNK_inst("aps079",60) ;Open Cuica
- timbre(127,80) = BNK_inst("aps080",80) ;Mute Triangle
- timbre(127,81) = BNK_inst("aps081",64) ;Open Triangle
- timbre(127,82) = BNK_inst("aps082",72) ;Shaker
- timbre(127,83) = BNK_inst("aps083",73) ;Jingle Bell
- timbre(127,84) = BNK_inst("aps084",70) ;Bell Tree
- timbre(127,85) = BNK_inst("aps085",68) ;Castanets
- timbre(127,86) = BNK_inst("aps086",48) ;Mute Surdu
- timbre(127,87) = BNK_inst("aps087",53) ;Open Surdu
-
- ;
-
-