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- ;******************************************************************************
- ;Stop control list processing.
- ;******************************************************************************
- sleep macro
- db 0
- endm
-
-
- ;******************************************************************************
- ;Make a sprite visible
- ;******************************************************************************
- visible macro
- db 1
- endm
-
-
- ;******************************************************************************
- ;Wait specified number of cycles before continueing with control string.
- ;******************************************************************************
- wait macro
- db 2
- db \1
- endm
-
-
- ;******************************************************************************
- ;Set flag to make co-ords refer to bottom center of sprite.
- ;******************************************************************************
- feet macro
- db 3
- endm
-
-
- ;******************************************************************************
- ;Set flag to make use of sprite frame offsets.
- ;******************************************************************************
- offsets macro
- db 4
- endm
-
-
- ;******************************************************************************
- ;Set flag to make animation ping pong.
- ;******************************************************************************
- pingpong macro
- db 5
- endm
-
-
- ;******************************************************************************
- ;Set new control string address.
- ;******************************************************************************
- goto macro
- db 6
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Clear flag to stop animation ping pong.
- ;******************************************************************************
- un_pingpong macro
- db 7
- endm
-
-
- ;******************************************************************************
- ;Clear control string to let main code take control.
- ;******************************************************************************
- clearcon macro
- db 8
- endm
-
-
- ;******************************************************************************
- ;Signal reached specific point for any code that's looking on :-)
- ;******************************************************************************
- signal macro
- db 9
- db \1
- endm
-
-
- ;******************************************************************************
- ;Set new control string address.
- ;******************************************************************************
- death macro
- db 10
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Kill current sprite.
- ;******************************************************************************
- kill macro
- db 11
- endm
-
-
- ;******************************************************************************
- ;Stop movement in X,Y,Z,Priority,Light & Angle
- ;******************************************************************************
- stop macro
- db 12
- endm
-
-
- ;******************************************************************************
- ;Start a repeat block
- ;******************************************************************************
- repeat macro
- db 13
- dw \1
- endm
-
-
- ;******************************************************************************
- ;close a repeat block.
- ;******************************************************************************
- endrep macro
- db 14
- endm
-
-
- ;******************************************************************************
- ;branch to new control code.
- ;******************************************************************************
- gosub macro
- db 15
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Set display X co-ordinate
- ;******************************************************************************
- xcoord macro
- db 16
- dw \1
- endm
-
-
- ;******************************************************************************
- ;Set display Y co-ordinate
- ;******************************************************************************
- ycoord macro
- db 17
- dw \1
- endm
-
-
- ;******************************************************************************
- ;Set sprites z co-ordinate.
- ;******************************************************************************
- zcoord macro
- db 19
- db \1
- endm
-
-
- ;******************************************************************************
- ;Set sprites lighting.
- ;******************************************************************************
- light macro
- db 20
- db \1
- endm
-
-
- ;******************************************************************************
- ;Set sprites priority.
- ;******************************************************************************
- priority macro
- db 21
- db \1
- endm
-
-
- ;******************************************************************************
- ;Set sprite angle.
- ;******************************************************************************
- angle macro
- db 24
- db \1
- endm
-
- ;******************************************************************************
- ;Set sprite file number to use.
- ;******************************************************************************
- sprite macro
- db 18
- db \1
- endm
-
-
- ;******************************************************************************
- ;Set sprite frame number to use.
- ;******************************************************************************
- frame macro
- db 22
- db \1
- endm
-
-
- ;******************************************************************************
- ;Set sprite animation.
- ;******************************************************************************
- anim macro
- db 23
- db \1,\2,\3
- endm
-
-
- ;******************************************************************************
- ;set target X
- ;******************************************************************************
- movex macro
- db 26
- dw \1
- endm
-
-
- ;******************************************************************************
- ;set target Y
- ;******************************************************************************
- movey macro
- db 27
- dw \1
- endm
-
-
- ;******************************************************************************
- ;set target Z
- ;******************************************************************************
- movez macro
- db 28
- db \1
- endm
-
-
- ;******************************************************************************
- ;set target Priority
- ;******************************************************************************
- movep macro
- db 29
- db \1
- endm
-
-
- ;******************************************************************************
- ;set target angle
- ;******************************************************************************
- movea macro
- db 30
- db \1
- endm
-
-
- ;******************************************************************************
- ;set target lighting
- ;******************************************************************************
- movel macro
- db 31
- db \1
- endm
-
-
- ;******************************************************************************
- ;Move to target.
- ;******************************************************************************
- move macro
- db 25
- endm
-
-
- ;******************************************************************************
- ;branch if moveing
- ;******************************************************************************
- if_moveing macro
- db 32
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;branch if sprite type ?
- ;******************************************************************************
- if_sprite macro
- db 33
- db \1
- dl \2-$
- endm
-
-
- ;******************************************************************************
- ;branch if man in absolute rectangle
- ;******************************************************************************
- if_manrect macro
- db 34
- dw \1,\2,\3,\4
- dl \5-$
- endm
-
-
- ;******************************************************************************
- ;Set a variable
- ;******************************************************************************
- set macro
- db 35
- dw \1
- endm
-
-
- ;******************************************************************************
- ;Clear a variable
- ;******************************************************************************
- clear macro
- db 36
- dw \1
- endm
-
-
- ;******************************************************************************
- ;INC a variable
- ;******************************************************************************
- inc macro
- db 37
- dw \1
- endm
-
-
- ;******************************************************************************
- ;DEC a variable
- ;******************************************************************************
- dec macro
- db 38
- dw \1
- endm
-
-
- ;******************************************************************************
- ;check if variable is none zero (set)
- ;******************************************************************************
- if_set macro
- db 39
- dw \1
- dl \2-$
- endm
-
-
- ;******************************************************************************
- ;check if variable is zero (clear)
- ;******************************************************************************
- if_clear macro
- db 40
- dw \1
- dl \2-$
- endm
-
-
- ;******************************************************************************
- ;check variable for value.
- ;******************************************************************************
- if_value macro
- db 41
- dw \1
- dl \2
- dl \3-$
- endm
-
-
- ;******************************************************************************
- ;check if variable is less than value
- ;******************************************************************************
- if_less macro
- db 42
- dw \1
- dl \2
- dl \3-$
- endm
-
-
- ;******************************************************************************
- ;check if variable is more than value
- ;******************************************************************************
- if_more macro
- db 43
- dw \1
- dl \2
- dl \3-$
- endm
-
-
- ;******************************************************************************
- ;store current position in variable.
- ;******************************************************************************
- save_pos macro
- db 44
- dw \1
- endm
-
-
- ;******************************************************************************
- ;restore position from variable.
- ;******************************************************************************
- load_pos macro
- db 45
- dw \1
- endm
-
-
- ;******************************************************************************
- ;return from a gusub.
- ;******************************************************************************
- return macro
- db 46
- endm
-
-
- ;******************************************************************************
- ;Conditional branch on man's node ID
- ;******************************************************************************
- if_manid macro
- db 47
- db \1
- dl \2-$
- endm
-
-
- ;******************************************************************************
- ;Use a node ID to set target values for a MOVE
- ;******************************************************************************
- moven macro
- db 48
- db \1
- endm
-
-
- ;******************************************************************************
- ;Use a node ID to set position.
- ;******************************************************************************
- posid macro
- db 49
- db \1
- endm
-
-
- ;******************************************************************************
- ;Switch to death controller.
- ;******************************************************************************
- die macro
- db 50
- endm
-
-
- ;******************************************************************************
- ;generate another sprite.
- ;******************************************************************************
- generate macro
- db 51
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Set attack high controller
- ;******************************************************************************
- AttackHigh macro
- db 52
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Set attack low controller
- ;******************************************************************************
- AttackLow macro
- db 53
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Attack high blocked.
- ;******************************************************************************
- BlockedHigh macro
- db 54
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Attack low blocked.
- ;******************************************************************************
- BlockedLow macro
- db 55
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Set block controller
- ;******************************************************************************
- BlockBlow macro
- db 56
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Set hit high controller
- ;******************************************************************************
- HitHigh macro
- db 57
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Set hit low controller
- ;******************************************************************************
- HitLow macro
- db 58
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Signal attack required
- ;******************************************************************************
- Attack macro
- db 59
- endm
-
-
- ;******************************************************************************
- ;Set base combat controller
- ;******************************************************************************
- Combat macro
- db 60
- dl \1-$
- endm
-
-
- ;******************************************************************************
- ;Set sprites strength.
- ;******************************************************************************
- Strength macro
- db 61
- dw \1
- endm
-
-
- ;******************************************************************************
- ;Trigger a sound effect.
- ;******************************************************************************
- Fx macro
- db 62
- db \1
- endm
-
-
- ;******************************************************************************
- ;Trigger a global sound effect.
- ;******************************************************************************
- GFx macro
- db 62
- db \1+128
- endm
-
-
- ;******************************************************************************
- ;Declare a variable.
- ;******************************************************************************
- variable_base = 0
- var macro
- \1 equ variable_base
- variable_base = variable_base+1
- if variable_base >= 1024
- error Too many variables. Contact your local programmer
- endif
- endm
-
-
- ;******************************************************************************
- ;Declare a position variable.
- ;******************************************************************************
- pos_var macro
- \1 equ variable_base
- variable_base = variable_base+2
- if variable_base >= 1024
- error Too many variables. Contact your local programmer
- endif
- endm
-
-
-