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- ~Discworld
-
- TERRY PRATCHETT'S DISCWORLD
-
- Animated Adventure by PSYGNOSIS
-
- Reviewed By Lu Richardson.
-
-
- A Belgian artist once painted a perfect pipe and entitled his work
- "This is not a pipe", pressumably so that people would not confuse
- it with the real article. Psygnosis could equally say of Discworld,
- "This is not a game". Because it is not, though you might think
- it. It is, instead, pure entertainment.
-
- Those of us who are fans of Terry Pratchett and also into computer
- games couldn't wait for this game to be published - even though we
- knew nothing could compare with the sheer brilliancy of the books.
- I don't know what else everyone was expecting, but I was expecting
- far, far worse. You know how it is.
-
- But, as is to be hoped from CD-ROMs these days, the graphics are
- great, the cartoon animation even greater (and actually funny) and
- the sound effects, perfect. But, better still than that, the
- atmosphere of Ankh-Morpork has been creditably captured. All the
- well-loved characters are there, not a bit as they were in your
- imagination, but so cleverly done that you don't mind at all.
-
- The game is roughly based on the book "Guards! Guards!", with bits
- thrown in from all the other stories. If you've never read any of
- these books (and if so, you don't know what you are missing!), don't
- worry. There are short, sharp, incredibly funny mini-lectures to
- put you in the picture.
-
- As well as enjoying the superb cartoon animation, you will recognise
- some very well known voices indeed. Actually, I have been debating
- with myself whether the spoken introduction is by Prince Charles or
- David Attenborough. I'm sure it is by neither - but, at least, I
- could understand it. In actual play, you can choose to have the
- words written out on the screen as they are spoken but, for once,
- that was not necessary.
-
- It is a pleasure to go from location to location, talking to
- everyone and enjoying the ridiculous conversations. Soon, you
- reconcile the new icons to the ones that were imprinted in your
- brain from the book accounts, and begin to have fun.
-
- For once, I enjoyed reading the manual and was glad to see that the
- interface was going to be easy. So I put the CD in the drive and,
- guess what, it didn't take up half my HD. Indeed, hardly any space
- at all. So far, so good.
-
- The introduction was tremendous fun to watch and then the story
- started. OK, enjoy the cartoon sequence when you, as Rincewind the
- hopeless wizard, get awakened and told the Archchancellor wishes to
- see you. Basically, you sweep the mouse around and find out what
- there is to see or manipulate. Spy the luggage, fast asleep (you
- cannot reach it), open the wardrobe, get the purse, examine the
- shape in the distance. Nice backgrounds, huh? Nice clear screen.
-
- Go visit the Archchancellor and he'll make a request of you. From
- here on, you go from location to location in a trance, recognising
- familiar characters, feasting your eyes on a wonderful, colourful
- world and having many interesting, not to say downright idiotic
- conversations. Frankly, solving the puzzles presented to you seems
- to be a minor by-product of your trip through the crazy town. This
- is why I say it is not a game, but an entertainment. It is nothing
- like you've played before, even as the books were nothing like you'd
- read before.
-
- Because this product in a class of it's own, don't look at it as
- just the usual frenzied pursuit of the right clue and the despair of
- being stuck (which will happen; its a very, very tough game) - but,
- instead, expect lots and lots of fun. Mostly, the puzzles are of
- the usual kind - you know you need an item but it's jealously
- guarded, so you have to find a way to get around the guarder. The
- game is enormous, the number of items is legion... so let us hope
- someone comes up with a solution soon.
-
- I remember playing, oh, hundreds of years ago, The Colour of Magic
- in the Spectrum. Since then, nothing. It was about time that Terry
- Pratchett got the PC treatment, and Psygnosis has done it
- brilliantly, perhaps with more than a little help from the master
- himself. If you enjoy adventures, you must have this one. If you
- don't, then I can only pity you - because you'll be missing a very
- exceptional work of computer art.
-
- This Article Copyright 1995 of Lu Richardson.
- Written for Cheet Sheets Magazine.
-
-