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- #Inventor V2.0 ascii
-
- # Track pieces are automatically linked together by the reading
- # program. Straight pieces just have a length (default 1.0). Curved
- # pieces have a radius (default 1.0) and an angle, expressed as a
- # fraction of a full turn (so .25, the default, is a 90 degree turn).
- # Positive radii/angles are left-hand (counter-clockwise) turns,
- # negative radii/angles are right-hand turns; both radius and angle
- # must be negative to get reasonable results.
-
- Separator {
- renderCaching OFF # Don't try to cache here...
- renderCulling OFF
-
- Sky {
- #horizonColor .8 .7 .9
- horizonColor 1 .6 .0
- ## skyBottomColor .2 .5 .7
- # skyBottomColor .5 .4 .7
- skyTopColor .0 .0 .1
- horizonHeight 400
- }
-
- LightModel { model BASE_COLOR } # Assume no lighting!
-
- Straight { renderCulling ON }
- Straight { renderCulling ON }
- Straight { renderCulling ON }
- Straight { renderCulling ON }
- Straight { renderCulling ON }
- Straight { renderCulling ON }
-
- Curve { angle -.25 radius -1 renderCulling ON }
- Curve { angle -.25 radius -1 renderCulling ON }
- Curve { angle -.25 radius -1 renderCulling ON }
-
- Straight { renderCulling ON }
- Straight { renderCulling ON }
-
- Curve { renderCulling ON }
-
- Straight { renderCulling ON }
- Straight { renderCulling ON }
- Straight { renderCulling ON }
- Straight { renderCulling ON }
-
- Curve { angle -.25 radius -1 renderCulling ON }
- Curve { renderCulling ON }
-
- Curve { angle .25 radius 2 renderCulling ON }
- Curve { angle .25 radius 2 renderCulling ON }
-
- Straight { renderCulling ON }
- StartFinish { renderCulling ON length 1.0 }
-
- File { name "mountains.iv" }
- File { name "ocean.iv" }
- Separator {
- Translation { translation -430 0 -80 }
- File { name "bldg1.iv" }
- }
- }
-