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- Info on making 24-bit fractals (other than the light transform outputs)
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- Entry #209 of SCI.FRACTALS
- Re: 24 bit fractals
- From: cwm@Turing.ORG (Chris W. Morris)
- Date: 30 Nov 92 19:46:54 GMT
-
- In article <133960001@acf3.NYU.EDU> reznick@acf3.NYU.EDU (Daniel Reznick)
- writes:
- >With the advent of affordable 24 bit color for the PC, there exists
- >a very noticeable niche (read CHASM) which needs to be filled..
- >A 24 bit fractal (or even just Mandelbrot) generator for the PC.
- >preferably running under Windows, as most 24 bit color boards
- >only supply drivers for Windows.
- >MOST preferabbly a 24 bit friendly WinFract.
- >
- >For now, I would be happy with any program which will produce 24
- >bit fractal images on the PC, even under DOS, which hopefully would
- >then allow for some sort of 8-bit preview.
-
- As some of you may remember, I asked about this a while back. Althought I did
- not find a 'quick & easy' way to do this, I did find a way.
- Special thanks to Kerry Mitchell for the following information.
- I hope this proves of use to you all.
-
- -Chris W. Morris
- cwm@Turing.org
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- Date: Sun, 8 Nov 1992 23:24:56 -0500 (EST)
- From: MITCHELL@ACODVAX.LARC.NASA.GOV
- Subject: Re: high-color fractals
- To: cwm@turing.org
-
- I've been working with high- & true-color images for about a year now. As you
- realize, most fractal programs (like Fractint) don't support 16- or 24-bit
- color. Your basic escape-time fractal wouldn't benefit much from it anyway,
- since the dynamic range for most fractal zooms isn't more than a few hundred.
- That is, if you zoom in on any part of the Mandelbrot set, the range of
- iteration cycles that you'd need to color would span a few hundred or so.
-
- What I did was to come up with different ways to render various fractals.
- It's handy at this point to get an image-processing program, like Piclab,
- that can handle Targa format files. I also have CSHOW, a picture viewer that
- supports both high- & true-color.
-
- Essentially, what I do is generate 3 separate images for each fractal: one in
- reds, one in greens, and one in blues. Then, I use the image-processing
- program to combine these into one image. Since these pictures are not mapped
- like GIF files are, it's not a simple task to change to color palette.
- Fortunately, Piclab allows the user to negate any one color component (R, G,
- or B) or all 3. Thus, 8 perturbations are immediately available for each
- image.
-
- There are various ways to generate the red, green, and blue screens. If you
- use Fractint, you probably know about the 'outside=' parameters. The usual
- choice is 'iter', but there are also 'real', 'imag', 'mult', and 'summ'. An
- easy thing to do is the generate a fractal, say a Julia set for c = 0.28. Do
- this with outside=iter and color it in greens, say. Then, use outside=real
- with a blue palette. Now, try outside=imag in reds. Finally, lump them all
- together for the final picture. If you do this type of thing well, you can
- wind up with many thousands of colors in your 640 x 480 image.
-
- Whether or not you use Fractint, I find the key is to investigate other
- characteristics of the fractal to use for coloring. You can change the
- escape boundary from a circle to a horizontal or vertical band. You can use
- the 'decomp=' option to break each iteration band up into angular pieces. You
- can write your own routines to decompose each band by the size of the iterate
- once it diverges. Etc., etc., etc.
-
- For those points that don't diverge, Fractint offers a few different coloring
- options. One thing I like to do is find a Julia set that is largely 'black'
- (points that don't diverge), and where the iterations are chaotic (not in one
- of the periodic areas). Then, I iterate to 150 (or so) and color the 'lake'
- areas according to 'inside=zmag' in one color. Then, I generate another image
- by iterating to 151 and using another color. Then, a third by iterating to
- 152. Since the orbits are chaotic, the bands of constant zmag will move from
- one iteration to the next, resulting in bands of color filling the otherwise
- bland lake.
-
- Anyway, there are some ideas to get you going. Have fun and let me know if
- you come up with anything interesting.
-
- Kerry Mitchell
- mitchell@acodkris.larc.nasa.gov
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- summary of above techniques, explained better, with hints:
- (by dan goldwater):
-
- the above technique works fairly well. to simplify the above, basically,
- one way to make a 24bit image would be to generate three images of the
- same julia set (they work well), one using the outside=real option, one
- with outside=imag, and one with outside=mult (or summ, iter, etc).
- then, use an all red palette on the first image, an all green pallete on
- the second, and an all blue pallete on the third (try using 'sf5', 'sf6'
- and 'sf7' keys in color cycling mode: they have simple black to red,
- black to green, and black to blue gradients).
- after you save the three images, you must then put them together into a
- single image. a program such as piclab, photostyler, or some sort of
- graphics/retouching program should do. in order to not have the final
- image be too bright, first darken each of the images a bit. how much to do
- this varies. darken between 20% and 50% depending on how bright the original
- is. for best results, the contrast will usually have to be adjusted a bit
- too. then, overlay all three images on top of each other, and enjoy!
-
- additional notes:
- for julia sets, the outside=real, imag, mult, and summ, and decomp=256
- generate the best results using the above method. especially good
- results can be obtained with the following two combinations:
- real, mult, and imag. mult, decomp, and imag.
- when using an imag and a real in the same image, make sure to have one image
- with black in the center and color on the outside, and the other with black
- on the outside and color on the inside.
- if you want to obtain best results by adjusting contrast, etc, you will
- usually only need to do so on the outside=real and imag images, as those
- types often do not have very much contrast at all. the other
- three types generally have a wide range of color values. however, you will
- still want to some darkening of the images in most cases.
-
- new:
- i made some .map files and .par file for 24bit images. the .map files
- redin.map, redout.map, greenin.map, greenout.map, bluein.map, blueout.map
- are just simple black-to-color gradients, one with black on the outside,
- the other with black on the inside. also, in dcontpot.par, try the
- 24bit-1 images for a nice 24bit image (you still have to do all the
- overlaying yourself).
-
- -dan goldwater-
- daniel_goldwater@brown.edu
-