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- C A S C A D A V I R T U A L R E A L I T Y S E C T I O N
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- DISCLAIMER ║ ▄▄▄▄▄▄▄
- ═══════════╣ ██▀▀▀▀▀██
- The Holistic demonstration is Copyright Cascada VR Section ║ ██ ██
- (c)1994. This demo is freeware, please distribute it to all ║ ██ ██
- your fellow computerusers as long as you keep the archive ║ ▄▄▄▄▄▄▄▄
- as it was when you got it and delete any irrelevant BBS-ads. ║ ▀▀▀▀▀▀▀██
- No part of Holistic may be tampered with or removed without ║ █ ██
- a written permission from the authors. Nobody in Cascada can ║ ████████▀
- be held liable for any kind of trouble or damage caused by ║ ▄▄ ▄▄▄
- executing or messing around with this piece of software. ║ ██ █▀▀██
- By executing the demo you agree to these terms. ║ ██ █ ██
- ║ ▀███▀ ██
- SO, WELCOME! ║ ▄▄▄▄▄▄▄
- ═════════════╣ ██▀▀▀▀▀██
- This demo was made to compete at the Assembly'94 convention ║ ██ ██
- held in the beginning of August in Helsinki, Finland. ║ ██ ██
- We were very happy to achieve a second place in the competi- ║ ▄▄▄▄▄▄▄▄
- tion, earning a total of 726 points (175 points away from the ║ ▀▀▀▀▀▀▀██
- winner but still a fair 313 points left to the third place). ║ █ ██
- Assembling the demo took less than one week from idea to ║ ████████▀
- competition EXE-file, but naturally most of the coding and ║ ▄▄▄▄▄▄▄▄▄
- our tailor-made tools we used for the demo was programmed in ║ ██▀▀▀▀▀██
- advance to be used in our Virtual Reality project. ║ ██ ██
- ║ ▀███████▀
- THE CASCADA VIRTUAL REALITY SECTION ║ ▄▄▄▄▄▄▄▄
- ════════════════════════════════════╣ ▀▀▀▀▀▀▀██
- Cascada VR Section was formed by four members of the original ║ █ ██
- Cascada in order to develop a high performance and low price ║ ████████▀
- Virtual Reality system which you can read more about below. ║
- The Cascada VR Section consists of: ║
- ■ Hellraiser Roberto Chaves Coder ║ ▄▄▄▄
- ■ Robban Robert Adolfsson Coder ║ ▄▄█▀▀▀▀▀
- ■ Mirage Matte Johansson Graphics ║ ▀██▄
- ■ Zodiak Erik Stridell Music and SFX ║ ▀▀████
- ║ ▄▄▄▄▄▄ ▄
- CASCADA VR SECTION DISTRIBUTION SITES ║ ▀▀▀▀█▀ ██
- ══════════════════════════════════════╣ ▄█ ██
- We have decided to drop all the old CDA distribution sites as ║ ███▀▀███▀
- our projects are mainly commercial and it doesn't really make ║
- any difference as every demo oriented BBS eventually will get ║
- the productions anyway if they're any good. You could check ║ ▄▄ ▄▄▄
- the Imphobia Cascada sites for our stuff too, though. ║ ██ █▀▀██
- ║ ██ █ ██
- IMPHOBIA CASCADA ║ ▀███▀ ██
- ═════════════════╣ ▄▄▄▄▄▄▄▄
- In case you didn't notice, what we used to call the Cascada ║ ██▀▀█▀▀██
- Demo Section (CDS) has teamed up with belgian crew Imphobia ║ ██ █ ██
- and formed Imphobia Cascada. This group will release the well ║ ██ ▀ ██
- known Imphobia diskmagazine as well as demos and other kinds ║ ▄▄▄▄▄▄▄
- of productions as long as it sticks together. ║ ██▀▀▀▀▀██
- ║ ██ ██
- INFORMATION ON THE CASCADA VIRTUAL REALITY PROJECT ║ ██ ██
- ═══════════════════════════════════════════════════╣ ▄▄
- We are frequently asked about our VR-project so we though we ║ ██
- should include some information on this. ║ █████████
- One year ago we started developing a VR-platform which is ║ ██
- based on the PC architecture. The system is being developed ║ ▄▄▄▄▄▄▄▄▄
- for a Pentium/P6 multiprocessor environment to make perfor- ║ ▀▀▀▀▀▀▀▀▀
- mance improvements easy by just adding more processors. ║ ▄███████▄
- The system will support 6 degrees of steering freedom for ║ ██ ██
- a truthful perceptance of realistic movement in all direct- ║ ██▄▄▄▄▄██
- ions and in any angle. ║ ▀▀▀▀▀▀▀
- ║ ▄▄▄▄▄▄▄▄▄
- Among the graphical features our 3D-engine supports are: ║ ▀▀▀▀▀▀▀██
- ■ Full stereographic vision, the field of view will depend ║ ██
- on the HeadMountedDisplay used. ║ ████████▀
- ║
- ■ Shading models: Flat shading, Goraud shading, ║
- Phong shading, Depth shading. ║ ▐█▌
- ║ ▐█▌
- ■ Surface types: Single colored, Texture mapped, ║ ▐█▌
- Environment mapped. ║
- ║
- ■ All the shading models can be applied to any of the surface ║ ▄▄▄▄▄▄▄▄▄
- types. This means that you can have phong shaded textured ║ ▀▀▀▀█▀▀▀▀
- maps for instance. ║ █
- ║ █████████
- ■ The world editor will support a screenshot option that ray- ║ ▄▄▄▄▄▄▄
- traces the current view for improved print-out quality. ║ ██▀▀▀▀▀██
- This might be of great interest for architects who want ║ ██ ██
- high quality images of their work. ║ ▀███████▀
- ║ ▄▄▄▄▄▄▄▄▄
- So that everyone could enjoy this demo we had to reduce the ║ ██▀▀▀▀▀▀▀
- graphics to 320x200 in 256 colours. Our system normally runs ║ ██
- at 640x400 in truecolor which greatly improves the realism. ║ ██
- ║ ▄▄▄▄▄▄▄▄▄
- The sound consists of both multiple 3D sounds that match the ║ ▀▀▀▀▀▀▀▀▀
- visual events in the 3D world and some background 'movie' ║ ▄▄ ▄▄▄
- music to give a more filmastic feeling. ║ ██ █▀▀██
- All this in 48KHz 16-bit CD-quality sound. ║ ██ █ ██
- ║ ▀███▀ ██
- We are building this machine because we know for a fact that ║ ▄▄
- the price/performance of our system beats all currently known ║ ██
- competitors. ║ █████████
- ║ ██
- If you wish to contact us regarding this project, please ║ ▄▄▄▄▄▄▄▄▄
- try to get hold of Roberto Chaves (check the contact info at ║ ▀▀▀▀▀▀▀▀▀
- the end of this textfile). ║ ▄███████▄
- ║ ██ ██
- · ∙ · ∙ ■ · ■ ∙ · ∙ · ║ ██ ██
- ║ ▀▀ ▀▀
- ══════════════════╣
- ║
- OK, so now for some general demo information: ║
- ──────────────────────────────────────┐ ║
- SYSTEM REQUIREMENTS / RECOMMENDATIONS ╞═══════════════════════╩═══════════╗
- ──────────────────────────────────────┘ ║
- Holistic requires a i386 processor with a standard VGA card and 4MB ║
- 4MB total memory (2,8MB available extended memory and 590KB base) to ║
- run at all. We recommend you to run it on a i486DX/66, preferrably ║
- with VLB and a Gravis Ultrasound card (of course the optimal config ║
- would be a Pentium with PCI and all that stuff or whatever is the ║
- most powerful processor when you read this. ;) However we STRONGLY ║
- recommend you to run the demo with a soundcard. Silent demos are so ║
- boring (and besides if you run the demo in silence you won't be able ║
- to enjoy Zodiak's jolly music..!). Go get a Gravis. ║
- ║
- Of course we still support the SoundBlaster, SoundBlaster16 & Covox ║
- cards besides the Gravis Ultrasound, even though you should have a ║
- Gravis card to achieve the best possible sound quality. ║
- ──────────────────────────────┐ ║
- LOADING AND ENJOYING THE DEMO ╞═══════════════════════════════════════════╣
- ──────────────────────────────┘ ║
- When you've watched the demo hopefully you'll understand why we want ║
- you to do it on a fast 486. The code is not slow or very unoptimized ║
- - it just requires a great deal of machine power -. ║
- Just in case someone is wondering - this demo is _NOT_ an animation! ║
- > Everything is _realtime_ calculated by your machine. < ║
- Of course if we had had another 1-5 days to finish the demo we could ║
- have added fancy bitmaps, more music, maybe even some design........ ║
- We do know for sure though that if we don't release this demo now we ║
- will never get around to it so it's better to bring you this as it ║
- is, get it off our shoulders and move towards the next project. ║
- Please have some patience after the setup-screen. Loading the demo ║
- may take a while as basically all the data is loaded into the memory ║
- at that time. ║
- ────────────────┐ ║
- TROUBLESHOOTING ╞═════════════════════════════════════════════════════════╣
- ────────────────┘ ║
- We suspect that you may encounter problems on some computers if you ║
- choose to execute the demo with only HIMEM.SYS loaded. ║
- The demo is supposed to work fine with any memory manager like QEMM ║
- EMM386, CEMM and 386^MAX, so if you have one of these you shouldn't ║
- have any difficulties in starting the demo.If the demo fails to run ║
- with only HIMEM.SYS installed, please try loading a memory manager. ║
- You can try with HIMEM.SYS loaded first if you want though, on most ║
- configurations it should run perfectly like that. ║
- ║
- The demo won't report if there is not enough base memory free, so ║
- you'd better check that yourself. Holistic requires 590KB base mem. ║
- SoundBlaster16 owners MUST choose SoundBlaster16 in the Setup. ║
- ║
- If we get a lot of feedback from people who've experienced problems ║
- while executing the demo we might release a small patch later... ║
- ──────────────────────────┐ ║
- THE FILES OF THIS ARCHIVE ╞═══════════════════════════════════════════════╣
- ──────────────────────────┘ ║
- The files included in HOLISTIC.ZIP should be as follows: ║
- HOLISTIC.EXE 63253 bytes The executable program ║
- HOLISTIC.DAT 2944585 bytes Datafile ║
- HOLISTIC.NFO 19307 bytes This textfile ║
- FILE_ID .DIZ 437 bytes File description for BBS ║
- Any other files found in this archive could be deleted as they are ║
- probably just some rotten BBS-adverts. If the EXE-file mysteriously ║
- changed size you should start up your virus-scanner and have a look. ║
- ───────────────────┐ ║
- VIRTUAL HANDSHAKES ╞══════════════════════════════════════════════════════╣
- ───────────────────┘ ║
- Hands to our respected friends in Imphobia Cascada and (A-Z): ║
- ║
- Absolute! Admire Anarchy Avalanche ║
- Bonzai B-Ware Capacala Complex ║
- Creation Darkzone Deus Distortion ║
- Dust EMF Epical Extreme ║
- Fascination Fraggabaharje Frontline Gollum ║
- Grif Ground Zero Hemoroids Iguana ║
- Impact Studios Infiny Jeskola! Legend Design ║
- Logic Design Majic 12 Mental Design Omicron ║
- Orange Phenomena Prime Psychic Monks ║
- Psychosquad Renaissance Silents Soft One ║
- Speed Surprise! Synergy Design Tran ║
- Triton Twilight Zone Weird Magic Witan ║
- Yodel Xography Zuul Desing ║
- ║
- If you're not in there it's probably because 1) we don't know you, ║
- 2) we forgot you, 3) you're so inactive everyone thinks you're dead ║
- or 4) you refused to greet us in your demo and we can be incredibly ║
- scrupulous about those things. ║
- ──────────────────┐ ║
- CODERS! GRAPHERS! ╞══════════════════════════════════════════════════════╣
- ──────────────────┘ ║
- If you are a talented swedish coder or bitmap graphician and would ║
- like to take part in the creation of more sophisticated software ║
- like this <grin> as well as quite a few smaller commercial projects ║
- (which we get quite a lot but most of the time cannot accept simply ║
- because we don't have any spare time) please contact Erik as soon ║
- as possible (Voice:0220-33489). You have to be fairly experienced ║
- with computer graphics and being able to work with us in a team. ║
- The goals are; Fun, Money and Fame (in no particular order)... ;) ║
- ────────────────────┐ ║
- COMMERCIAL PROJECTS ╞════════════════════════════════════════════════════╣
- ────────────────────┘ ║
- Sure we do graphical demonstrations or actually almost any kind of ║
- program for companies if the money is right and we have the time. ║
- Simply contact us for more information. It could never hurt. ║
- ────────────────────┐ ║
- CONTACT INFORMATION ╞════════════════════════════════════════════════════╣
- ────────────────────┘ ║
- To contact the Cascada VR Section, try: ║
- fax: +46(0)8-330892 ║
- e-mail: roberto.chaves@duesenberg.se ║
- snail-mail: Cascada VR Section ║
- c/o Roberto Chaves ║
- Hundhamrav. 107 ║
- S-145 70 NORSBORG ║
- SWEDEN ║
- ║
- For general Cascada information, music, demo relations or whatever: ║
- e-mail: erik.stridell@duesenberg.se ║
- snail-mail: Cascada ║
- c/o Erik Stridell ║
- Rotev. 1 ║
- S-735 33 SURAHAMMAR ║
- SWEDEN ║
- ║
- The Cascada VR Section Bulletin Board System (BBS) U.M.A.N..: ║
- +46 (0)8-54062686 [HST/V32"] FidoNet: 2:201/256 DGI: 68:460/0 ║
- ║
- ┌────────┐ ║
- │ ENJOY! ╞═════════════════════════════════════════════════════════════════╝
- └────────┘ (c) Cascada Virtual Reality Section in 1994 - Back in Business!
-