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- Ziag
-
- According to Ziag, conditions for his victory are extremely ripe.
- His clan has become somewhat negligible in the eyes the other races due
- to the failure of past leaders to achieve success in previous Rune Wars.
- Ziag is extremely determined to surprise the other wizards at the next
- competition. He has learned from past failure and has cited self
- betterment as the only possible course of action that will undo what has
- been done to his sorry nation. Ziag has traveled the four corners of the
- Isle in order to obtain delicate magical information to quench his thirst
- for victory. Most of his magical essence is by choice self taught, having
- decided not to take on a mentor because of the pathetic pool of past
- leaders and wizards. Ziag is very much in touch with the tides of magic
- which wash within his soul. He has learned to tap the innate magical
- nature of his clansfolk. Through intense magical study, Ziag has
- discovered a way to harness the magical energy of his peoples desires.
- He will use this as a flagship of power to exact revenge over all the
- nations which call him weak.
- There is a distinct property of war which Ziag holds in high regard
- which may make him a potent foe in the next Rune War competition. Ziag
- is a tactical genius and through intense study, thought and magic, Ziag
- has become a master of tactical application. Ziag has trained himself
- to sort and apply strategy with calculating speed. He has repeated his
- training methods so often that it has become instinct for him to adapt
- to different scenarios effectively. Ziag prides himself on lightning
- quick thought, and will definitely outclass his opponents in this area
- of cerebral battle. He is able to see all invisible creatures with his
- controversial monocle. As well, all of his creatures are invisible.
- The nature of Ziag's magic is inherently versatile. Although the
- focus of his summoning is based in the realm of skulls, he utilizes all
- areas of tactical spell casting, enchanting his creatures with a full
- complement of supplemental spells. Ziag is never seen hoarding or
- saving the power that may come his way during a competition. He is
- constantly expending his power attempting to bolster his army with the
- various spells he has at his command. Ziag is a very flashy fighter who
- relies on speed and finesse rather than pure power. He does not allow
- himself to be overwhelmed or overmatched. His intense grasp of
- enchantment magic demonstrates this.
- Ziag's crusade for knowledge has certainly raised the hopes of his
- people. He can feel their excitement as the magical energies flow
- through his blood. Ziag's ability to harness the hopes of his nation
- will make him a match for all wizards, especially those who regard the
- Iz as nothing more than a petty annoyance.
-
- Orachi
-
- The spawn of all that is evil and callous is the necromancer called
- Orachi. The Isle of Four winds knows no individual as ruthless as he,
- the one without emotion. Sadness, fear, anger, joy, jealousy and greed
- are sensations that do not clutter his being, making him the most
- focused and feared of all wizards. Death and decay are all that are
- required to fuel his existence, they are his conscience. His aspect is a
- composition of energy from this arcane persuasion. When looking into
- his shadowy eyes you can almost see the tortured souls of those who have
- crossed his path. It is said that when you meet Orachi, you have met
- death.
- The nature of Orachi's existence revolves around the magic that is
- found within the realm of skulls. He is singularly in tune with death
- as a source of magical essence. It is the fabric of his being. Orachi's
- unearthly aura pulsates with the dark fire of death. This has become his
- only link to the Isle of the Four Winds and for this reason Orachi is
- limited to the use of Skull magic as his source of summoning and
- enchantment. However, due to his proximity to death, Orachi is also
- attuned to the most destructive creatures found on the Isle. He has
- managed to call upon the Red Dragon, the Fire Elemental, and Maz'Ra the
- Demon Lord to do his bidding, and will not hesitate to call on them
- throughout the next competition.
- Orachi is a true mercenary, not native to any of the races which vie
- for control of the Isle of Four Winds. He will choose to side with races
- only to suit his own needs, and to fortify his intensely evil magical
- essence. The Maitha and the Marz are the only communities brave enough
- to have managed to secure the use of Orachi as an instrument in past Rune
- Wars. Orachi will again side with one of these two clans in hopes to
- achieve total dominance and escalate his diabolic vitality.
- Orachi is somewhat of an unknown. Although he is very much alive,
- considerable folklore has been attached to his movements. Natives to all
- the races on the Isle have cited many reasons for his existence and
- continue to speculate. Some say that he is an overlord to rival the Gods
- through constant killing sprees.His wanderings across the countryside have
- left it dark and destitute. Others believe that he is an incarnation of
- all that is evil. What is agreed upon is that Orachi is most certainly
- the most bizarre and most fearsome individual on the island. If a wizard
- is to defeat him in the coming competition, he or she will have to have an
- iron will and a heart of stone, for Orachi does not let up.
-
- Nucrus
-
- Touted as the elite Rune War contestant, Nucrus is a representative of
- the Maitha clan. A veteran of past competition, Nucrus is the purest
- student of the actual game itself. He relies heavily on his ability to
- play the game rather than the magic contained within the runes. Nucrus
- is somewhat of a utility summoner and spell caster, only able to call
- upon the elements and minor beings to aid him in the battle process. He
- has no affiliation to any particular realm of magic, which certainly
- hinders his ability to employ a formidable legion. For this reason,
- Nucrus has had to move in a direction uncommon to most wizards.
- Nucrus has adopted a strategy that is extremely effective and quite
- frustrating to his opponents. Knowing that he can not overwhelm other
- wizards by summoning creatures, Nucrus has shifted his attention to
- widespread movement and land defense. Nucrus maximizes land acquisition
- through expert play. In addition, Nucrus employs the teleport spell to
- quickly shift his minions for hit and run attacks on lands which have
- been left penetrable by unsuspecting adversaries. The nature of his
- magic allows him the luxury of not having to divide his attention between
- tactical movement and gameplay. Nucrus can then concentrate his efforts
- on burying his opponents through advanced rune battle strategy. The
- Maitha adore his approach, as they are quite passive and profoundly
- intellectual. They have relied on Nucrus for many years and continue to
- have confidence in him. Nucrus has little room for error because his
- people will not tolerate failure. Impulsive by nature, the Maitha will
- not hesitate to dissolve their pact with Nucrus if he wavers from total
- success.
- Nucrus enjoys the pressures of being Maitha. They think very highly
- of their race and pride themselves on quick thinking and troubleshooting.
- It has become a common sight to see Nucrus dazzling his opponents with
- brilliant play and decision making, almost toying with them. Nucrus
- carries himself with a cocky swagger, knowing that his play has rarely
- been matched in the past. He very much looks forward to the coming Rune
- War so he can once again teach the veterans a lesson and embarrass any
- new comers to the event.
-
- Niana
-
- Niana is another foreigner to the Isle of Four Winds, a human. Her
- intense aversion to the forces of evil have attracted her to the Isle.
- She has been following the legacy of a certain wizard in hopes of one day
- facing this individual and banishing him from the land of the living.
- Orachi is the one, the source of the raging tempest that blows within her
- passionate soul. Relentless in her pursuit, Niana has finally pinpointed
- the whereabouts of her arch nemesis and feels that she is finally ready
- to face him. She will take on any commission in the coming Rune War just
- to oppose Orachi. Although she will meet the needs of the clan who calls
- her, she is set on another purpose. Niana wants revenge.
- Long ago, Niana was a very passive woman, living in a small town far
- away from the Isle of Four Winds. She pursued the study of magic
- half-heartedly because she did not have the resources available to truly
- harness such power. Her town was extremely mundane, a small farming
- reserve beside a great river which the townsfolk had built their lives
- around. Niana was content with her life, dedicated to her family and
- her town until one fateful day. The skies suddenly darkened as an
- intense storm rose up and shook the foundations of the town. Following
- the storm, an army of corpses and demons entered the town, killing and
- spreading its curse to everything. At the heart of the army was a
- tortured soul, a twisted man that did not show emotion, Orachi the
- Necromancer. The town was consumed within minutes and all that was once
- living had transformed into living dead. Orachi left as quickly as he
- came, leaving the small farming town in ruins. Niana managed to escape
- the torment by hiding in a small cave at the bank of the river. When
- the sun came out and the blue sky returned she went back to town. There
- was nothing left, even the chirping birds had been stolen by this
- heartless being. Niana broke into a frenzy, she shed all that was pure
- and dedicated herself to revenge. Her only course of action was to
- pursue the art of summoning and enchantment. She turned to the only
- source of magic known to her lands, the Demon Lord. She struck a pact
- with him. Niana gave him her soul and in return was granted the gift of
- knowledge. She loathed her decision but her anger cluttered her
- judgement, all she wanted was revenge. She had become reborn as a child
- of fire.
- Intense study and magical manipulation was Niana's way. She nurtured
- the fire the Demon had planted within her. Through ritual meditation,
- Niana fed the fire of knowledge. What was once a small blaze was
- transformed into a hellblast capable of consuming entire armies.
- Because of her aversion to the skull magic of Orachi, the magic within
- her guided itself. It took on the form of the sword and the number. As
- a result of this, Niana has become a summoner and an enchanter of these
- two realms, and a potent force in the coming Rune War.
-
- Logun
-
- Although Logun is a new face on the Isle of Four Winds, his
- participation in the coming Rune War is much anticipated. Not resident
- to the isle, Logun is a distinct type of faerie, foreign to all the
- native races. Logun is similar to Nucrus in that he shares no
- affiliation to a magical realm. However, his summoning skills are
- extremely potent. Logun has come into favor of the dragons and can
- summon all types of these devastating creatures. He has also discovered
- the secret of the Juggernaut and will most certainly call upon it to
- wreak absolute mayhem.
- Logun, a mercenary in the truest sense, will lend his service to any
- clan that wishes to have him. Parables of his incredible summoning power
- have circulated throughout the land causing him to be the target of much
- interest by all the clans. Being of the bardly persuasion, Logun
- traversed the Isle of Four Winds on a self promotional tour, entertaining
- natives with songs and poems boasting of his fantastic powers. People
- have fallen in love with this enchanted performer. He has become their
- choice in the coming Rune War thus increasing his marketability amongst
- clan leaders. Logun will have many options available to him when it
- comes time to decide who he wishes to represent. People of all types
- back this charismatic hero, which many clan leaders have recognized. He
- is a representative of the common folk, the one to share a drink and a
- laugh with. Because many of the other wizards are feared for their
- anomalies, Logun is particularly adored for his jovial and charismatic
- nature. He has gained the enthusiasm of the natives and intends to feed
- from this. The sign of a great performer is a large crowd.
- A drawback to Logun is his lack of a supplemental spell realm. This
- may or may not expose a weakness, depending on how the runes fall for
- Logun. This brash and persuasive character need only to look towards
- the dragons as a source of victory. Logun will be one to watch for this
- reason alone.
-
- Lakkho
-
- Lakkho of the Kartha stands by the chivalric code of the honorable
- knight. All that he accomplishes or attempts is for the good of his
- nation. His piety and conviction to his people is unmatched by any other
- figure throughout the land. Lakkho truly believes that there is much to
- be gained through patience and virtue. His commitment to ethics is not a
- byproduct of his religious beliefs, moreover, it comes from within his
- magical fabric. Lakkho's dedication and perseverance has allowed him to
- harvest his magical aura and detach himself from a mundane existence.
- This separates him from mere ordinary knights or crusaders of a church.
- The magic he possesses has become an extension of his blade, and it
- flourishes within him as hones his skills as a master swordsman and
- conjurer of good.
- The intense studies of the Knighthood have allowed Lakkho to discover
- a greater understanding of the magic that lies deep within his soul. His
- patience has become instinct as in the case of most Kartha clansfolk,
- however, Lakkho has most certainly fortified this attribute through his
- machine-like conviction. His magical nature lies within the power of the
- sword, therefore all that is summoned and enchanted by Lakkho is attached
- to this realm. Quite often, Lakkho is seen conjuring the aid of
- reputable heroes like Carol the Great and King Drago. He especially
- enjoys the company of these individuals because they share the sanctity
- that he so desperately cherishes. Lakkho finds strength in his
- summonings, and for this reason, is rarely seen alone.
- Lakkho is misunderstood by the other races native to the Isle of Four
- Winds. He is often considered a soft hearted individual willing to take
- pity on those that are deemed to be less fortunate. This, however, is
- the wrong angle to take when facing him in competition. While other
- wizards may expect him to limit the prize of his victory, he will pursue
- utter dominance. His absolute dedication to his people has instilled in
- him the will to claim a landslide victory. He intends to lead his people
- to glory. His strength of mind coupled with his unparallel sense of
- patience will make him a worthy opponent in the coming Rune War.
-
- Kierac
-
- "The absolute master of summoning" is a title that describes Kierac.
- He is thought to be the oldest wizard on the Isle of Four Winds because
- of his intense grasp of the main summoning circles. Great mystery
- surrounds Kierac much the same as it does Orachi except that Kierac has
- not achieved his notoriety through mass torment and destruction. Rather,
- Kierac has attained fame through his ability to alter his appearance via
- personal genetic manipulation. It is virtually impossible to chart his
- past movements. Therefore, very little is known about the age and
- background of Kierac, all is left to speculation.
- Many tales echo the name Kierac. One tale in particular has been
- agreed upon by many scholars and natives alike. Kierac has participated
- in several Rune War competitions for the Marz and Iz clans. Kierac says
- he favors these groups because they are considered somewhat alien.
- Throughout past competitions Kierac has baffled his opponents with his
- ability to summon powerful creatures from all the main realms of magic;
- skulls, swords, and numbers. By drawing various entities from each realm
- he can form a decidedly deadly force. This leaves many opposing wizards
- scratching their collective heads, wondering how he could have possibly
- mastered such summoning.
- It has been proposed that Kierac must have studied under the masters
- of each realm of summoning. But how did he do this? None of the masters
- have admitted to teaching him. It was then discovered that he was indeed
- a shapeshifter. From this discovery it has been assumed that the great
- masters taught him unknowingly.
- Kierac could care less about the methods he uses to obtain knowledge.
- He will use anything at his disposal to achieve total mastery of
- summoning, and to bring victory to those who call for him to represent
- them in the Rune War.
- Kierac has an unmatched thirst and capacity to learn the art of
- summoning, causing him to be unaligned. His one motivation in life is
- summoning. So long as there is knowledge to be gathered Kierac will
- pursue it using any means. He has dedicated his life to acquiring all
- available summoning knowledge, and from this, has become the most
- celebrated Rune War wizard of all time. He does not waste time with what
- he calls trivial supplemental magic. He claims victory by employing
- absolute brute force, summoning the strongest, meanest creatures. Once
- again Kierac has to be looked upon as the frontrunner in the coming Rune
- War competition. Perhaps he will not compete. Only time will tell.
-
- Javed
-
- Javed's affiliation to a clan is torn due to his lack of a true
- birthright. He is born of native persuasion, however, he shares the
- blood of two races. Javed's mother was a Maithan Elder and his father
- was a dedicated Karthan Crusader, making Javed the offspring of two high
- ranking individuals of conflicting races. While Javed received the favor
- of both races, sharp Maithan intellect and intense Karthan dedication, he
- became a source of great conflict. He was an incredible specimen, bred
- for wizardry and participation in coming Rune Wars. The leaders of each
- of his clans recognized this and as a result began vying for control of
- him. Javed left his home, a neutral township between the two clan
- regions, to seek peace and to concentrate on summoning and enchantment.
- By putting distance between himself and the clans, Javed forced the
- leaders to take action in hopes of resolving this issue. It was thought
- by each clan that if he were to have only one living parent then Javed
- would become partisan to the clan of the survivor. The Maithans and
- Karthans agreed to pit the two against each other in a mock Rune War,
- with the loser to be put to death.. Javed, still away in training, did
- not learn of this event and continued his studies. His mother and
- father decided it their way. They poisoned themselves and ended this
- horrible conflict in tragedy. To this day it has been kept secret to
- Javed and the two nations have resolved to fairly commission Javed when
- the Rune War comes.
- Javed's magical aura was shaped when he left his home. He sought
- refuge in the mountains where he became one with the crisp mountain air.
- He dipped into the magic of the air and learned to harness and control
- the wonders contained within it. Therefore, without knowledge of a
- distinct realm, all his summonings are related to flight and the winds.
- Javed became the self taught master of the air, able to call upon such
- mystical beings as the Ki-Lin, Griffon, and Air Elemental. His
- supplemental magic was shaped from a genetic trait given to him by his
- father. The Karthan dedication to the sword was strong within him so
- Javed focused on it, allowing it to bubble within him, creating the
- substance for his enchantments.
- It is not known as to which clan Javed will be representing in the
- coming Rune War. His ignorance towards the fate of his parents protects
- his relationship with his two native clans. Until Javed discovers the
- truth he will remain loyal to these clans, having to decide which one he
- will unite with. If Javed is to learn of the demise of his parents, no
- one knows what will come of the rage that will boil inside him.
-
- Dayla
-
- There is a point in the development of a powerful wizard when a
- teacher realizes his pupil is truly gifted. Dayla, a disciple of
- Kierac, never attained this peak. Kierac recognized her potential
- early, and acknowledges her as a competent, if unspectacular wizard,
- never to be seen within the confines of the Mage Tower for a rune war
- though.
- No one can pinpoint the moment when she became a legitimate contender
- within the marz wizard hierarchy to be their preferred rune war mage.
- Her best quality seems to be the fact that she is constantly
- underestimated. Her tactics and spells are unspectacular for the most
- part, but in the end she always delivers a very strong impression.
- Being full blooded marz means that she is a dual breather, and fully
- amphibious. Being underwater gives her lots of freedom. The entire
- island is littered with channels and rivers so it is easy for her to get
- around quietly and secretly. Her stealth rivals that of Kierac himself,
- though this is a very little known fact.
-
-