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-
- ;
- ; AI Conditional FSM for team 1
- ;
- DefineEndCondTree(0)
- {
- ;
- ; Conditional State #1
- ;
- DefineCondState()
- {
- DefineCondition(0 0 0 0 You_Idiot!)
- {
- CritOR()
- {
- CritDestroyBuilding()
- {
- 28997 ; the headquarters (don't sell it, you fool!)
- }
- CritDestroyBuilding()
- {
- 31835 ; the power plant
- }
- }
- }
- SetAlliance(1 1 1 1 1 1 1 1)
- }
- }