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- ; Effects of buildings and overlays on landscape
- ; (Determines whether units can walk on certain tiles etc.)
- ;
- ; Format is:
- ;
- ; DefineOvlEffect(filename width height) {
- ; _effect_ _altitude_modifier_ ...
- ; }
- ;
- ;
- ; Effects Are:
- ;
- ; -1 - Passable (No Effect)
- ; 2 - Building Bay (part of building, but units can walk on it)
- ; 3 - Solid (unit can't walk there)
-
- ; --- ------------ ---
- ; --- New Overlays ---
- ; --------------------
-
-
-
-
- ; Water Crater for Water Contaminator
-
- DefineOvlEffect(eowcocr0.spr 3 3) {
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- }
-
- ; New Civilian Buildings
-
- ; Civilian Vertical Bridge
-
- DefineOvlEffect(nobrd1l1.spr 4 6) {
- 3 0 2 0 2 0 3 0
- 3 0 2 0 2 0 3 0
- 3 0 2 0 2 0 3 0
- 3 0 2 0 2 0 3 0
- 3 0 2 0 2 0 3 0
- 3 0 2 0 2 0 3 0
- }
-
- ; Civilian Horizontal Bridge
-
- DefineOvlEffect(nobrd1l0.spr 6 5) {
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0 3 0 3 0
- 2 0 2 0 2 0 2 0 2 0 2 0
- 2 0 2 0 2 0 2 0 2 0 2 0
- 3 0 3 0 3 0 3 0 3 0 3 0
- }
-
- ; Civilian Farmhouse
-
- DefineOvlEffect(nofrm1l2.spr 5 5) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- }
-
- ; Civilian Commerical
-
- DefineOvlEffect(nocbs1l0.spr 4 4) {
- -1 0 -1 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- }
-
- ; Civilian Factory
-
- DefineOvlEffect(nowar1l0.spr 4 3) {
- 3 0 3 0 3 0 2 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 2 0
- }
-
- ; Civilian Rural
-
- DefineOvlEffect(nochm4l0.spr 5 4) {
- 3 0 3 0 3 0 3 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- -1 0 3 0 3 0 3 0 3 0
- }
-
- ; Civilian Grain Farm
-
- DefineOvlEffect(nofrm1l0.spr 5 4) {
- -1 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- -1 0 3 0 3 0 3 0 3 0
- }
-
- ; Civilian Hydro Farm
-
- DefineOvlEffect(nofrm1l1.spr 5 3) {
- -1 0 3 0 3 0 3 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- -1 0 3 0 3 0 3 0 -1 0
- }
-
- ; BEGIN Mission specific overlays
- ;
-
- ; Imperium Prison
-
- DefineOvlEffect(nopri1l0.spr 6 5) {
- -1 0 -1 0 -1 0 3 0 3 0 -1 0
- -1 0 3 0 3 0 3 0 3 0 -1 0
- 3 0 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0 3 0
- -1 0 3 0 3 0 3 0 2 0 -1 0
- }
-
- ; Rendezvous Point
-
- DefineOvlEffect(norvp1l0.spr 3 3) {
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- }
-
- ; Imperium Water Research Facility
-
- DefineOvlEffect(nowat1l0.spr 5 4) {
- -1 0 3 0 3 0 3 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 2 0 3 0 3 0 -1 0
- }
-
- ; Imperium Hover Research Facility
-
- DefineOvlEffect(nohov1l0.spr 6 5) {
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0 -1 0
- -1 0 3 0 3 0 3 0 -1 0 -1 0
- }
-
- ; Imperium Dessicator Research Facility
-
- DefineOvlEffect(nodes1l0.spr 6 5) {
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0 -1 0
- -1 0 3 0 3 0 3 0 -1 0 -1 0
- }
-
- ; Imperium Medical Research Facility
-
- DefineOvlEffect(nomdr1l0.spr 4 4) {
- -1 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- }
-
- ; Civilian Public Shelter
-
- DefineOvlEffect(noshl1l0.spr 2 2) {
- 3 0 3 0
- 3 0 3 0
- }
-
- ; Civilian SubTransit Station
-
- DefineOvlEffect(nosub1l0.spr 3 2) {
- 3 0 3 0 -1 0
- 3 0 3 0 3 0
- }
-
- ; Civilian Transit Centre
-
- DefineOvlEffect(notcn1l0.spr 4 4) {
- -1 0 -1 0 3 0 -1 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- -1 0 -1 0 3 0 -1 0
- }
-
- ; Freedom Guard Treaty Hall
-
- DefineOvlEffect(notyh1l0.spr 6 6) {
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 3 0 -1 0 -1 0 -1 0
- -1 0 3 0 3 0 3 0 3 0 -1 0
- -1 0 3 0 3 0 3 0 3 0 -1 0
- -1 0 3 0 3 0 3 0 3 0 -1 0
- -1 0 3 0 3 0 3 0 -1 0 -1 0
- }
-
- ; Freedom Guard Planetary Defence
-
- DefineOvlEffect(nopld1l0.spr 5 7) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 3 0 3 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- -1 0 3 0 3 0 3 0 -1 0
- }
-
-
- ; Togran Headquarters
-
- DefineOvlEffect(nothq1l0.spr 6 6) {
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 3 0 3 0 -1 0 -1 0
- -1 0 3 0 3 0 3 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0 3 0
- -1 0 3 0 3 0 3 0 3 0 -1 0
- }
-
- ; Togran Monolith
-
- DefineOvlEffect(nomlt1l0.spr 3 3) {
- -1 0 -1 0 -1 0
- -1 0 3 0 -1 0
- -1 0 3 0 -1 0
- }
-
- DefineOvlEffect(notdr1l0.spr 3 3) {
- 2 0 2 0 2 0
- 2 0 3 0 2 0
- 2 0 2 0 2 0
- }
-
- ; END Mission specific overlays
-
- DefineOvlEffect(aowal000.spr 1 1) {
- 3 0
- }
-
- DefineOvlEffect(ncwal1l0.spr 1 1) {
- 3 0
- }
-
- DefineOvlEffect(niaar1l0.spr 3 3) {
- 3 0 3 0 2 0
- 3 0 3 0 3 0
- 2 0 3 0 3 0
- }
-
- DefineOvlEffect(biaar1l0.spr 3 3) {
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- }
-
- ;DefineOvlEffect(biaarsp0.spr 3 3) {
- ; 3 0 3 0 3 0
- ; 3 0 3 0 3 0
- ; 3 0 3 0 3 0
- ;}
-
- ; Civilian Entertainment
-
- DefineOvlEffect(nocen1l0.spr 5 4) {
- -1 0 2 0 3 0 3 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- }
-
-
- DefineOvlEffect(ncswl1l0.spr 2 3) {
- -1 0 -1 0
- 3 0 3 0
- 3 0 3 0
- }
-
- DefineOvlEffect(ncswm1l0.spr 2 3) {
- -1 0 -1 0
- 3 0 3 0
- 3 0 3 0
-
- }
-
- ;Walls
-
- DefineOvlEffect(ncbwl1l0.spr 5 4) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 3 2 3 2 -1 0 -1 0
- -1 0 3 2 3 2 3 2 -1 0
- -1 0 -1 0 3 2 3 2 -1 0
- }
-
- DefineOvlEffect(ncbwm1l0.spr 5 4) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 3 2 3 2 -1 0
- -1 0 3 2 3 2 3 2 -1 0
- -1 0 3 2 3 2 -1 0 -1 0
- }
-
- ; Small Centre Bridge
-
- DefineOvlEffect(ncsbc1l0.spr 4 4) {
- 3 0 2 0 2 0 3 0
- 2 0 2 0 2 0 2 0
- 2 0 2 0 2 0 2 0
- 3 0 2 0 2 0 3 0
- }
-
- ; Small Horizontal Bridge
-
- DefineOvlEffect(ncsbh1l0.spr 3 5) {
- -1 0 -1 0 -1 0
- 3 0 3 0 3 0
- 2 0 2 0 2 0
- 2 0 2 0 2 0
- 3 0 3 0 3 0
- }
-
- ; Small Vertical Bridge
-
- DefineOvlEffect(ncsbv1l0.spr 4 3) {
- 3 0 2 0 2 0 3 0
- 3 0 2 0 2 0 3 0
- 3 0 2 0 2 0 3 0
- }
-
- ; Freedom Guard Advanced Guard Tower
- DefineOvlEffect(nfagt1l0.spr 3 3) {
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- }
-
-
- ; Temporal rift creator
- DefineOvlEffect(nitrc1l0.spr 4 4) {
- 2 0 2 0 2 0 -1 0
- 2 0 3 0 3 0 -1 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- }
-
- DefineOvlEffect(nocbs1l0.spr 4 4) {
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- }
-
- DefineOvlEffect(nochm1l0.spr 4 4) {
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0
- }
-
- DefineOvlEffect(tcvbvst0.spr 5 8) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- 3 0 2 0 3 0 3 0 -1 0
- 3 0 3 0 2 0 3 0 3 0
- -1 0 3 0 3 0 2 0 3 0
- }
-
- DefineOvlEffect(tcvbhst0.spr 5 8) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 3 0 3 0 2 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 2 0 3 0 3 0 -1 0
- }
-
- DefineOvlEffect(tcpbvst0.spr 5 4) {
- 3 0 3 0 3 0 2 0 2 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 2 0 3 0 3 0 3 0
- 2 0 3 0 3 0 3 0 3 0
- }
-
- DefineOvlEffect(tcpbhst0.spr 5 4) {
- 2 0 2 0 3 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 3 0 3 0 2 0 3 0
- 3 0 3 0 3 0 3 0 2 0
- }
-
- DefineOvlEffect(aoctr000.spr 3 3) {
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- }
- DefineOvlEffect(aoctr002.spr 3 3) {
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- }
- DefineOvlEffect(aoctr001.spr 3 3) {
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- }
-
- DefineOvlEffect(aoctr003.spr 3 3) {
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- }
-
- DefineOvlEffect(aoctr004.spr 4 4) {
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- }
-
- ; Civ Horizontal Bridge Crater
-
- DefineOvlEffect(aoctr005.spr 6 5) {
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0 -1 0
- }
-
- ; Civ Vertical Bridge crater
-
- DefineOvlEffect(aoctr006.spr 4 6) {
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- }
-
- ; Center Bridge crater
-
- DefineOvlEffect(aoctr007.spr 4 4) {
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- }
-
- ; Horizontal Bridge crater
-
- DefineOvlEffect(aoctr008.spr 3 5) {
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0
- }
-
- ; Vertical Bridge crater
-
- DefineOvlEffect(aoctr009.spr 4 3) {
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- }
-
- ; Old Overlays and current buildings
-
- ;DefineOvlEffect(simphq0.spr 4 5) {
- ; -1 0 -1 0 -1 0 -1 0
- ; -1 0 -1 0 -1 0 -1 0
- ; 3 0 3 0 3 0 3 0
- ; 3 0 3 0 2 0 3 0
- ; -1 0 3 0 3 0 2 0
- ;}
-
- ; Freedom Guard HQ, level 1
- DefineOvlEffect(nfhqt1l0.spr 5 6) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- 2 0 3 0 3 0 2 0 3 0
- -1 0 2 0 3 0 2 0 2 0
- }
-
- ; Freedom Guard HQ, level 2
- DefineOvlEffect(nfhqt2l0.spr 5 6) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- 2 0 3 0 3 0 2 0 3 0
- -1 0 2 0 3 0 2 0 2 0
- }
-
- ; Freedom Guard HQ, level 3
- DefineOvlEffect(nfhqt3l0.spr 5 6) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0 3 0
- 3 0 3 0 3 0 3 0 3 0
- 2 0 3 0 3 0 2 0 3 0
- -1 0 2 0 3 0 2 0 2 0
- }
-
-
- DefineOvlEffect(nivcy1l0.spr 5 5) {
- 2 0 2 0 2 0 2 0 2 0
- 2 0 3 0 3 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 2 0 3 0 3 0 3 0
- 2 0 3 0 3 0 2 0 2 0
- }
-
- DefineOvlEffect(nivcy2l0.spr 5 5) {
- 2 0 2 0 2 0 2 0 2 0
- 2 0 3 0 3 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 2 0 3 0 3 0 3 0
- 2 0 3 0 3 0 2 0 2 0
- }
-
- DefineOvlEffect(nihqt1l0.spr 5 6) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- 2 0 3 0 2 0 3 0 2 0
- 2 0 3 0 3 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 2 0 3 0 3 0 3 0
- }
-
- DefineOvlEffect(nihqt2l0.spr 5 6) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- 2 0 3 0 2 0 3 0 2 0
- 2 0 3 0 3 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 2 0 3 0 3 0 3 0
- }
-
- DefineOvlEffect(nihqt3l0.spr 5 6) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0 -1 0
- 2 0 3 0 2 0 3 0 2 0
- 2 0 3 0 3 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 2 0 3 0 3 0 3 0
- }
-
-
- DefineOvlEffect(ncpow1l0.spr 4 5) {
- -1 0 -1 0 -1 0 -1 0
- -1 0 2 0 2 0 -1 0
- 2 0 3 0 3 0 3 0
- 2 0 2 0 3 0 2 0
- 2 0 2 0 2 0 2 0
- }
-
- DefineOvlEffect(nclnc1l0.spr 5 4) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- -1 0 2 0 3 0 3 0 2 0
- 3 0 3 0 3 0 2 0 2 0
- 2 0 3 0 3 0 2 0 -1 0
- }
-
- DefineOvlEffect(ncmin1l0.spr 3 3) {
- 2 0 2 0 2 0
- 2 0 2 0 2 0
- 2 0 2 0 2 0
- }
-
- DefineOvlEffect(ncwel1l0.spr 3 3) {
- 2 0 2 0 2 0
- 2 0 2 0 2 0
- 2 0 2 0 2 0
- }
-
- DefineOvlEffect(nfrrm1l0.spr 3 4) {
- -1 0 -1 0 -1 0
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- -1 0 3 0 -1 0
- }
-
- DefineOvlEffect(nfgdt1l0.spr 2 2) {
- 3 0 3 0
- 3 0 3 0
- }
-
- DefineOvlEffect(nfaar1l0.spr 2 2) {
- 3 0 3 0
- 3 0 3 0
- }
-
- DefineOvlEffect(nfhsp1l0.spr 5 4) {
- -1 0 -1 0 3 0 3 0 3 0
- 2 0 3 0 3 0 3 0 3 0
- 2 0 3 0 3 0 2 0 2 0
- 2 0 2 0 2 0 2 0 -1 0
- }
-
- DefineOvlEffect(nfrep1l0.spr 5 4) {
- 2 0 2 0 2 0 2 0 2 0
- 2 0 3 0 3 0 2 0 2 0
- 2 0 3 0 2 0 3 0 2 0
- -1 0 2 0 3 0 3 0 -1 0
- }
-
- DefineOvlEffect(nccam1l0.spr 1 2) {
- 3 0
- 3 0
- }
-
-
- DefineOvlEffect(nirrm1l0.spr 3 3) {
- 2 0 2 0 2 0
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- }
-
-
- DefineOvlEffect(nigdt1l0.spr 2 2) {
- 3 0 3 0
- 3 0 3 0
- }
-
- DefineOvlEffect(nccap1l0.spr 2 2) {
- 3 0 3 0
- 3 0 3 0
- }
-
- DefineOvlEffect(nccap2l0.spr 2 2) {
- -1 0 -1 0
- -1 0 -1 0
- }
-
- DefineOvlEffect(niagt1l0.spr 3 3) {
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- 3 0 3 0 3 0
- }
-
- DefineOvlEffect(nitgt1l0.spr 3 2) {
- 3 0 3 0 3 0
- 3 0 2 0 3 0
- }
-
- DefineOvlEffect(nihsp1l0.spr 4 3) {
- 3 0 3 0 3 0 -1 0
- 3 0 2 0 3 0 3 0
- 2 0 3 0 3 0 3 0
- }
-
- DefineOvlEffect(nirep1l0.spr 4 4) {
- 3 0 3 0 3 0 2 0
- 3 0 3 0 2 0 3 0
- 3 0 2 0 3 0 3 0
- 2 0 3 0 3 0 2 0
- }
-
- DefineOvlEffect(nfphf1l0.spr 5 4) {
- -1 0 2 0 2 0 2 0 -1 0
- 2 0 3 0 3 0 3 0 2 0
- 2 0 3 0 2 0 3 0 2 0
- -1 0 3 0 3 0 2 0 2 0
- }
-
- DefineOvlEffect(nfphf2l0.spr 5 4) {
- -1 0 2 0 2 0 2 0 -1 0
- 2 0 3 0 3 0 3 0 2 0
- 2 0 3 0 2 0 3 0 2 0
- -1 0 3 0 3 0 2 0 2 0
- }
-
- ; Imperium Unit Training 1 and 2
-
- DefineOvlEffect(niutf1l0.spr 5 5) {
- -1 0 2 0 3 0 2 0 -1 0
- 2 0 3 0 3 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 3 0 3 0 2 0 2 0
- 2 0 2 0 3 0 3 0 2 0
- }
-
- DefineOvlEffect(niutf2l0.spr 5 5) {
- -1 0 2 0 3 0 2 0 -1 0
- 2 0 3 0 3 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 3 0 3 0 2 0 2 0
- 2 0 2 0 3 0 3 0 2 0
- }
-
- ; Freedom Guard
-
- ; Training Facilities 1 and 2
-
- DefineOvlEffect(nfutf1l0.spr 5 5) {
- -1 0 2 0 2 0 2 0 -1 0
- 3 0 3 0 3 0 3 0 2 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 3 0 3 0 2 0 2 0
- 3 0 3 0 3 0 2 0 2 0
- }
-
- DefineOvlEffect(nfutf2l0.spr 5 5) {
- -1 0 2 0 2 0 2 0 -1 0
- 3 0 3 0 3 0 3 0 2 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 3 0 3 0 2 0 2 0
- 3 0 3 0 3 0 2 0 2 0
- }
-
-
-
- DefineOvlEffect(nfvcy1l0.spr 6 5) {
- -1 0 2 0 3 0 3 0 2 0 -1 0
- 3 0 3 0 3 0 3 0 3 0 2 0
- 3 0 3 0 2 0 3 0 3 0 3 0
- 3 0 2 0 3 0 3 0 3 0 2 0
- 2 0 3 0 3 0 3 0 2 0 -1 0
- }
-
- DefineOvlEffect(nfvcy2l0.spr 6 5) {
- -1 0 2 0 3 0 3 0 2 0 -1 0
- 3 0 3 0 3 0 3 0 3 0 2 0
- 3 0 3 0 2 0 3 0 3 0 3 0
- 3 0 2 0 3 0 3 0 3 0 2 0
- 2 0 3 0 3 0 3 0 2 0 -1 0
- }
-
-
-
- ;
- ;
- ; ============== This is the civilian building... it loooks like the old
- ; fg factory
- ;
- DefineOvlEffect(efgcon0.spr 5 5) {
- -1 0 -1 0 -1 0 -1 0 -1 0
- 3 0 3 0 3 0 3 0 -1 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 3 0 2 0 3 0 3 0
- 3 0 3 0 2 0 3 0 -1 0
- }
-
-
-
-
- ;===============================================
- ; NEW NEW OVERLAYS
-
-
- ;====== cliffs
-
-
- DefineOvlEffect(aoclf000.spr 1 4) {
- -1 0
- -1 0
- 3 2
- 3 2
- }
-
- DefineOvlEffect(aoclf001.spr 1 3) {
- -1 0
- 3 2
- 3 2
- }
-
- DefineOvlEffect(aoclf002.spr 1 3) {
- -1 0
- 3 2
- 3 2
- }
-
- DefineOvlEffect(aoclf003.spr 3 4) {
- -1 0 -1 0 -1 0
- 3 0 3 2 -1 0
- 3 0 3 2 3 2
- 3 0 3 2 -1 0
- }
-
- DefineOvlEffect(aoclf004.spr 3 5) {
- -1 0 -1 0 -1 0
- -1 0 3 2 -1 2
- 3 2 3 2 3 0
- 3 0 3 2 -1 0
- -1 0 3 0 3 0
- }
-
- DefineOvlEffect(aoclf005.spr 3 3) {
- -1 0 -1 0 -1 0
- 3 2 3 2 3 2
- 3 2 3 2 3 2
- }
-
- ; plants
-
- DefineOvlEffect(aopln000.spr 1 1) {
- -1 0
- }
-
- DefineOvlEffect(aopln001.spr 1 1) {
- -1 0
- }
-
- DefineOvlEffect(aopln002.spr 1 1) {
- -1 0
- }
-
- ; === rocks
-
- DefineOvlEffect(aoroc000.spr 1 1) {
- 3 0
- }
-
- DefineOvlEffect(aoroc001.spr 1 1) {
- 3 0
- }
-
- DefineOvlEffect(aoroc002.spr 1 1) {
- 3 0
- }
-
- DefineOvlEffect(aoroc003.spr 3 3) {
- -1 0 -1 0 -1 0
- -1 0 3 1 3 0
- -1 0 3 1 3 0
- }
-
- DefineOvlEffect(aoroc004.spr 3 3) {
- -1 0 -1 0 -1 0
- 3 0 3 0 3 0
- 3 0 3 0 -1 0
- }
-
- DefineOvlEffect(aoroc005.spr 3 3) {
- -1 0 -1 0 -1 0
- 3 0 3 2 -1 0
- 3 0 3 2 -1 0
- }
-
- ; ==== trees
-
- DefineOvlEffect(aotre000.spr 1 1) {
- 3 2
- }
-
- DefineOvlEffect(aotre001.spr 1 1) {
- -1 2
- }
-
- DefineOvlEffect(aotre002.spr 1 1) {
- -1 2
- }
-
- DefineOvlEffect(aotre003.spr 1 1) {
- 3 2
- }
-
- DefineOvlEffect(aotre004.spr 1 1) {
- -1 0
- }
-
- DefineOvlEffect(aotre005.spr 1 1) {
- -1 2
- }
-
- ;============rubble
-
- DefineOvlEffect(aorub000.spr 1 1) {
- -1 0
- }
-
- DefineOvlEffect(aorub001.spr 1 1) {
- -1 0
- }
-
- DefineOvlEffect(aorub002.spr 1 1) {
- -1 0
- }
-
- ;============ruins
-
- DefineOvlEffect(aorun000.spr 4 4) {
- -1 0 -1 0 -1 0 -1 0
- -1 0 3 0 3 0 -1 0
- 3 0 3 2 3 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- }
-
- DefineOvlEffect(aorun001.spr 2 2) {
- 3 0 3 2
- -1 0 3 0
- }
-
- DefineOvlEffect(aorun002.spr 1 3) {
- -1 0
- 3 2
- -1 0
- }
-
- ;===========special
-
- DefineOvlEffect(aospc000.spr 4 8) {
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 -1 0 -1 0 -1 0
- -1 0 3 2 3 2 3 0
- -1 0 3 0 3 0 -1 0
- }
-
-
- ;======== wrecks
-
- DefineOvlEffect(aowrk000.spr 1 3) {
- 3 0
- 3 0
- 3 0
- }
-
- DefineOvlEffect(aowrk001.spr 1 3) {
- -1 0
- 3 0
- 3 0
- }
-
- DefineOvlEffect(aowrk002.spr 1 3) {
- -1 0
- 3 0
- 3 0
- }
-
- ;============== water
- DefineOvlEffect(aowtr000.spr 1 1) {
- 3 2
- }
-
- DefineOvlEffect(aowtr001.spr 1 1) {
- 3 2
- }
-
- DefineOvlEffect(aowtr002.spr 1 1) {
- 3 2
-
- }
-
- ;===================misc ovls
-
- DefineOvlEffect(aomsc000.spr 1 1) {
- -1 0
- }
-
- DefineOvlEffect(aomsc001.spr 1 1) {
- -1 0
- }
-
- DefineOvlEffect(aomsc002.spr 1 1) {
- -1 0
- }
-