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- # This .properties file was generated by BeanMachine on 01-Aug-97 10:14:57 AM
- #
- # Translate the words after the equals sign (=)
- # The pound sign (#) is a comment marker
- #
- # Prefixes for keys are as follows:
- #
- # A = action name
- # B = action description
- # C = parameter name
- # E = event name
- # F = event description
- # P = property name
- # Q = property description
- # X = bean category
- # Y = bean name
- # Z = bean description
- #
- # Note: action, property, and event names must be translated into unique names.
- # For example, two action names or an action name and a property name cannot be translated to the same string.
- # Description strings and parameter name strings may be the same if appropriate.
- #
- # This file MUST NOT have any blank lines in it.
- #
- YBeanName = Painel
- ZBeanDescription = Use o Painel para criar uma ßrea que contenha outras partes
- XBeanCategory = Controles
- #
- Adisable = desativar
- Bdisable = Torna o painel inativo
- #
- Aenable = ativar
- Benable = Torna o painel ativo
- #
- Ahide = ocultar
- Bhide = Torna o painel invisφvel
- #
- Ashow = mostrar
- Bshow = Torna o painel visφvel
- #
- Pbackgroundjava.awt.Color = cor do segundo plano
- Qbackgroundjava.awt.Color = A cor do segundo plano do painel
- #
- Pfontjava.awt.Font = fonte
- Qfontjava.awt.Font = A fonte padrπo de partes no painel
- #
- Pforegroundjava.awt.Color = cor do primeiro plano
- Qforegroundjava.awt.Color = A cor do primeiro plano padrπo de partes no painel
- #
- PIBM_connectionsjava.util.Vector = IBM_connections
- QIBM_connectionsjava.util.Vector = IBM_connections
- #
- PIBM_layoutibm.appauthor.IBMLayoutManager = layout
- QIBM_layoutibm.appauthor.IBMLayoutManager = O ajuste de partes dentro desta parte
- #
- PIBM_namejava.lang.String = nome
- QIBM_namejava.lang.String = O nome desta parte dentro do applet
- #
- PIBM_sizePositionibm.appauthor.IBMLayoutConstraints = tamanho e posiτπo
- QIBM_sizePositionibm.appauthor.IBMLayoutConstraints = O tamanho e a localizaτπo desta parte
- #
- Emouse-mousePressed = mouse pressionado
- Fmouse-mousePressed = O mouse foi pressionado sobre o painel
- #
- Emouse-mouseReleased = mouse liberado
- Fmouse-mouseReleased = O mouse foi liberado sobre o painel
- #
- Emouse-mouseEntered = entrada do mouse
- Fmouse-mouseEntered = O cursor do mouse moveu-se sobre o painel
- #
- Emouse-mouseExited = saφda do mouse
- Fmouse-mouseExited = O cursor do mouse se afastou do painel
-