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- /* Copyright (C) 1993 Aladdin Enterprises. All rights reserved.
-
- This file is part of Aladdin Ghostscript.
-
- Aladdin Ghostscript is distributed with NO WARRANTY OF ANY KIND. No author
- or distributor accepts any responsibility for the consequences of using it,
- or for whether it serves any particular purpose or works at all, unless he
- or she says so in writing. Refer to the Aladdin Ghostscript Free Public
- License (the "License") for full details.
-
- Every copy of Aladdin Ghostscript must include a copy of the License,
- normally in a plain ASCII text file named PUBLIC. The License grants you
- the right to copy, modify and redistribute Aladdin Ghostscript, but only
- under certain conditions described in the License. Among other things, the
- License requires that the copyright notice and this notice be preserved on
- all copies.
- */
-
- /* gsccode.h */
- /* Types for character codes */
-
- #ifndef gsccode_INCLUDED
- # define gsccode_INCLUDED
-
- /* Define a character code. Normally this is just a single byte from a */
- /* string, but because of composite fonts, character codes must be */
- /* at least 32 bits. */
- typedef ulong gs_char;
- #define gs_no_char ((gs_char)~0L)
-
- /* Define a character glyph code, a.k.a. character name. */
- typedef uint gs_glyph;
- #define gs_no_glyph ((gs_glyph)~0)
-
- /* Define a procedure for mapping a gs_glyph to its (string) name. */
- #define gs_proc_glyph_name(proc)\
- const char *proc(P2(gs_glyph, uint *))
- /* The following typedef is needed because ansi2knr can't handle */
- /* gs_proc_glyph_name((*procname)) in a formal argument list. */
- typedef gs_proc_glyph_name((*gs_proc_glyph_name_t));
-
- #endif /* gsccode_INCLUDED */
-