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- 5000 Ver 1.0
- for any Palm hardware or software
- by Tom Atwell
- Oct 11, 2000
- available at: www.palmgear.com
-
-
- 5000 is a 2 to 4 player Palm dice game.
-
- GAME PLAY
-
- The game begins by entering the name for each player. There is a
- default player name that can be changed to any name with 8 or
- less characters. When done entering the name tap the OK button.
- Or to make that player be the Palm tap the Palm button. This
- will replace the shown name with Palm.
- Warning: If you make all players the Palm the game will continue
- playing by itself until it is over.
-
- Once all names are entered the first player must tap "Roll" to
- roll the six dice. A number will appear above the dice showing
- the total points available for that roll. The player pulls the
- point dice that he wants to keep to the "Pulled" row by tapping
- on each die. If the player changes his mind on what to pull
- before rolling he can tap the die in the "Pulled" row to put it
- back in the "Rolled" row. The points of the dice pulled are
- shown at the bottom of the screen above "Points this turn". The
- player may then roll the remaining dice. Dice that are pulled
- are underlined after a Roll. These dice are no longer available
- to put back in the Rolled row.
-
- A bad roll is when there are no points in the rolled dice. At
- this time the turn is terminated and the points for that turn are
- lost. The player must start with 750 or more points to enter the
- game. Sometimes it can take many turns before the player gets
- his first 750 points. After that the player can stop with any
- number of points. Unless he has rolled all 6 dice. Then he must
- roll at least 1 more time to "make it good".
-
- When the player hits Done the points for his turn are added to
- his overall score. The player to reach 5000 first wins.
-
- ------------------------------------------------------
- SCORING:
-
- 1s = 100
- 5s = 50
- 3 of a kind = die X 100
- examples: 3 2s = 200 3 3s = 300
- exception: 3 1s = 1000
- 3 pairs = 1200
- 1 2 3 4 5 6 = 2000
- 6 of a kind = 5000
-
- Any of the combinations, like 3 of a kind, 3 pairs, or 6 of a
- kind must be in the same roll to count. Example: you already
- pulled 2 fives and on the next roll you pull another five it will
- add up to 150 points and not 500 points.
-
- ------------------------------------------------------
- THE PALM SCREEN FOR 5000
-
- The top of the screen displays the players names with their score
- bellow. The players name is underlined when it is his turn.
- Bellow the players is the Rolled row. This displays the dice
- that have been rolled. Tapping on a rolled die puts it in the
- Pulled row. The number directly above the rolled row is the
- rolled point value. Whenever this number is zero you have a bad
- roll and the turn is over loosing all points for that turn. It
- us up to the player to pick and choose which point dice he wants
- to pull from the rolled dice.
-
- The Pulled row shows the pulled dice. Tapping on a pulled die
- returns that die to the Rolled row. This is to allow the player
- to change his mind before rolling. Once the roll button is
- pushed the pulled dice become underlined. These dice can not be
- returned to the Rolled row.
-
- The Roll button is only functional at the beginning of a turn or
- when there is a point value greater than 0 in the "Points this
- turn" area. When this button is pressed the will be randomly
- changed and the rolled points value is updated.
-
- The value in the "Points this turn" area is updated as each die
- is pulled. This is a cumulative value for the entire turn. This
- value drops to zero when the pulled row contains any non-point
- dice. During the process of pulling a three of a kind the value
- may drop to zero until all 3 dice are pulled.
-
- The Done button is used to end a players turn. Done can not be
- used when a players current score is 0 and the players "Points
- this turn" has not reached 750 points. Done is also disabled
- when the "Points this turn" is 0.
-
- When the game is over a window pops up showing the current winner
- and showing the total wins for each player. If you select "Yes"
- for "Play same players" then a new game starts keeping the same
- players and their respective wins. If you select "No", then a
- new game starts allowing you to change the players with each
- player starting with a wins value of 0. The "Yes" is used when
- you want to play many games with the same players and be able to
- see who wins the most games. Be aware that the "New Game" menu
- option will clear the total wins.
-
- This Palm game saves the state of the game when you do something
- else. So, if you want to look up a phone number or run another
- app you can do so and the game will return where it left off.
-
- --------------------------------------------------------
- THE MENU:
- The menu can be accessed by the menu button or by tapping the
- 5000 in the top left corner.
-
- New Game: This will start a new game allowing you to enter new
- players names. The players win values are returned to 0 when
- this option is selected.
-
- Preferences: The preferences will show in the registered and the
- demo version. However, changes are not allowed in the demo
- version. When displaying preferences tap the i in the top right
- corner to get a list of what the preferences do.
-
- Preference Options:
- Play To: This option selects the point value needed to win
- the game. Some people like to play to 10,000. And if you
- want a quick game you can play to 3000.
-
- # of Players: This Palm game supports from 2 to 4 players.
- Any number of which can be the Palm. Warning: if all players
- are Palm then the game will continue to play on its own until
- it is over.
-
- Start Points: Traditionally we have played with a start
- point value of 750. With a start point value it does not
- matter who starts first because usually it will take a few
- turns before you can enter the game. However, some people
- may want an easier starting game. For that you can use 600.
- If you set to NO. Then you can start with any amount of
- points.
-
- Make It Good: With this set to yes you must roll again after
- pulling all 6 dice. This adds a twist to the game because
- sometimes you think you have a good turn with a lot of points
- yet when you try to make it good you can roll a 0 and loose
- all your points for that turn. Or you can get greedy and
- continue to roll and either get a lot of points or no points.
-
- Palm Speed: When controls the amount of delay while the Palm
- it playing. This gives you time to see what the Palm is
- doing. When set to fast with the sound off the Palm plays so
- fast that you can hardly see what he is doing.
-
- Sound: When set to off the game goes a little quicker
- because it takes time to make sound. The higher the number
- value the louder the sound. There is a tone for each time a
- die is moved. There is a clatter sound when the dice are
- rolled. There is a double tone for when the Done is used.
- There is a low raspy sound when a bad roll is played. And
- there is an end game series of notes. When the sound is on
- and you are playing against another person you can kind of
- tell what is happening without seeing the Palm. Personally I
- prefer to use the sound on when playing the Palm set to fast.
- I can not really see what the dice are, but I get a feel for
- what is happening by the sounds.
-
- Total Wins: This displays the current players names and the
- total number of wins for each player since these players have
- played. The OK button exits this screen. The Clear button will
- zero the values for the players and continue the current game.
- If you wish to zero the values and start a new game then select
- New Game from the menu.
-
- Rules: The rules displays a short synopsis of the rules.
-
- About: This shows the version, developer, creation date, and
- where this game can be found. The i tells that this software was
- developed using Quartus Forth from www.quartus.net and using
- RsrcEdit from www.individeo.net
-
-
- ---------------------------------------------------------
-
- INFO POSTED AT PALMGEAR
-
- When my wife was a child 5000 was her favorite game. And even
- today our whole family likes to play. It is played with 6 dice.
- Players take turns rolling the dice and pulling out point dice
- and rolling the remaining dice again. The idea is to roll as
- much as you can to accumulate points without getting a bad roll.
- A bad roll is when you have no points in the rolled dice. When
- this happens you forfeit your turn and your points for that turn.
- As the amount of dice that you roll goes down the chance of
- getting a bad roll goes up. A player must get 750 points to
- start the game. Also, if the player uses all 6 dice he must
- roll again to "make it good".
-
- The registered Palm version of 5000 allows you to have from 2 to
- 4 players. Any number of those players can be the Palm.
- However, if you set all of the players to the Palm you will have
- to let the game play until it is over.
-
- If you are in the middle of a game and you want to do something
- else on the Palm you can. When you go back to the game it will
- return you to where you left off.
-
- The demo has no time limit and may be freely distributed. It has
- no nag screens and is fully functional. However, in the demo the
- preferences can not be changed. The demo is limited to a play to
- score of 5000, 2 players, make it good turned on, palm speed
- slow, and sound off. When you play against the Palm in demo it
- does play slow. But this gives you time to see what the Palm is
- doing. In the registered version when set to fast speed the Palm
- plays so fast that you can not really see what it is doing. I
- assure you though that the Palm does not cheat.
-
- I had never heard of this game from anyone other than my wife.
- However, after I stated developing this game I did a little bit
- of research and found out that there are many variations. Here
- is a short list of similar games: 10,000, Cosmic Wipout, Zilch,
- Farkle, Keepers, and Bupkis. I realize that others may not play
- 5000 the same way that we do. The demo version of 5000 plays
- exactly the way my wife played it as a child, and the way we
- prefer to play it today. Yet, there are a few options in the
- registered version to allow the game to play a little
- differently.
-
- This game was developed using Quartus Forth and RsrcEdit. Both
- of which can be found here at palmgear.
-