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- // Levels=ps_2_0
- // Code from MPC
-
- sampler s0 : register(s0);
- float4 p0 : register(c0);
-
- #define height (p0[1])
- //#define width (p0[0])
-
- #define const_1 (16.0/255.0)
- #define const_2 (255.0/219.0)
-
- float4 main(float2 tex : TEXCOORD0) : COLOR
- {
- // original pixel
- float4 c0 = tex2D(s0,tex);
-
- if(height > 719 ) {
- //if(width > 1279) {
- return c0;
- } else {
- return((c0 - const_1) * const_2);
- }
- }
-