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- #ifndef MENU_HEADER
- #define MENU_HEADER
-
- /*
- * atanks - obliterate each other with oversize weapons
- * Copyright (C) 2003 Thomas Hudson
- *
- * This program is free software; you can redistribute it and/or
- * modify it under the terms of the GNU General Public License
- * as published by the Free Software Foundation; either version 2
- * of the License, or (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program; if not, write to the Free Software
- * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
- * */
- #include "globaldata.h"
-
-
- #define PLAY_GAME 1
- #define LOAD_GAME 2
- #define ESC_MENU 3
-
- #define TEXT_BOX_LENGTH 14
-
-
- enum menuEntryType
- {
- OPTION_MENUTYPE, OPTION_DOUBLETYPE, OPTION_TOGGLETYPE, OPTION_SPECIALTYPE, OPTION_ACTIONTYPE, OPTION_TEXTTYPE, OPTION_COLORTYPE
- };
- typedef struct
- {
- const char *name;
- int (*displayFunc) (ENVIRONMENT*, int, int, void*);
- int color;
- double *value;
- void *data;
- const char *format;
- double min, max;
- double increment;
- double defaultv;
- char **specialOpts;
- char type;
- int viewonly;
- int x;
- int y;
- } MENUENTRY;
-
- typedef struct
- {
- const char *title;
- int numEntries;
- MENUENTRY *entries;
- int quitButton;
- int okayButton;
- } MENUDESC;
-
-
- // Set the menus to appear in English or Portugese
- void Select_Menu_Language(GLOBALDATA *global);
-
- int options (GLOBALDATA *global, ENVIRONMENT *env, MENUDESC *menu);
-
- #endif
-